Introduction To Game Development Introduction to Game Dev Game Platform Game Types Game Team Game Development Pipeline Game Software System Tools Game Platform PC Single player Match Makings MMOG (Massive Multi-player Online Game) Web-based Games Console Sony PS2 MS Xbox Nintedo GameCube Arcade Mobile GBA Hand-held Game Development on Console Specific Hardware Designed for Games Single User / Single Process OS In General no Hard Disk Drive Closed System Very Native Coding Way Limited Resources Proprietary SDK Hardware related features Memory One Console runs, the others do! Game Types RPG (Role playing games) AVG (Adventure games) RTS (Real-time strategy games) FPS (First-person shooting games) MMORPG( Massive Multi-player Online ) SLG (戰棋) Simulation Sports Puzzle games Table games Game Team組成 開發團隊 製作人 執行製作人 企劃團隊 程式團隊 美術團隊 行銷業務團隊 測試團隊 遊戲審議委員會 Producer (遊戲製作人 ) Team Leader (always) Resource Management(資源管理) Administration (行政管理) Upward Management (向上負責 ) Project Management (專案管理 ) 遊戲執行製作人 Project Management(專案管理執行) Daily 運作 House Keeping Not full-time job position 遊戲企劃 Story Telling(故事設計) Scripting (腳本設計 ) Game Play Design (玩法設計 ) Level Design (關卡設計 ) Game Tuning (遊戲調適 ) Numerical Setup (數值設定 ) Game AI (AI 設計 ) Sound FX Setup (音效設定 ) Scene Setup(場景設定) 遊戲美術 Terrain(場景) Character (人物) Models (建模) Textures(材質) Motion / Animation(動作) FX (特效) User Interface 遊戲程式 Game Program(遊戲程式 ) Game Tools (遊戲開發工具 ) Level Editor Scene Editor FX Editor Script Editor Game Data Exporters from 3D Software 3dsMax / Maya / Softimage Game Engine Development Online Game Server Development 遊戲開發流程 Basic Procedures for Game Development Idea Proposal Concept Approval Production Prototype Idea(發想 ) Proposal (提案) Production(製作 ) Integration (整合) Testing(測試 ) Debug(除錯 ) Tuning(調適) Integration Pre-alpha Testing Debug Alpha > Concept Approval > 雛形 (Prototype) > Pre-alpha > Alpha > Beta Tuning Beta Final 遊戲發想 (Concept Design) Game Types(遊戲類型) Game World (遊戲世界觀 ) Story (故事) Features (遊戲特色) Game Play(遊戲玩法 ) Game Product Positioning (遊戲定位 ) Target player Marketing segmentation / positioning Risk(風險評估 ) SWOT (Strength/Weakness/Opportunity/Threat) 遊戲提案 (Proposal) System Analysis(系統分析 ) Game Design Document(GDD 撰寫 ) Media Design Document(MDD 撰寫 ) Technical Design Document (TDD 撰寫 ) Game Project (遊戲專案建立 ) Schedule Milestones / Check points Risk management 測試計畫書 Team Building (團隊建立 ) 遊戲開發 (Production) 美術量產製作 Modeling Textures Animation Motion FX 程式開發 (Coding) 企劃數值設定 … 量產 ! 遊戲整合 (Integration) Level Integration(關卡串聯 ) Number Tuning (數值調整 ) Audio(音效置入 ) 完成所有美術 程式與美術結合 Focus Group (User Study) Release some playable levels for focus group 遊戲測試 (Testing) Alpha Test Debug (除錯 ) Beta Test 數值微調 Game play 微調 對線上遊戲而言 (MMOG) 封閉測試 (Closed Beta) 開放測試 (Open Beta) 極限測試 (Critical Testing) 線上遊戲才有 Bug Bug 分級 (Bug Classification) A Bug B Bug C Bug S Bug Principles Bug 分級從嚴 Tester vs Debugger Bug Bug Classification Bug Dispatch Debug N Verify Y FAQ ? Game Software System Game NPC System Virtual Agent Trading System Fighting System FX System Terrain Character Dynamics Sound FX Collision 3D Scene Mngmt 3D Graphics API 2D Sprite Game AI Story Gamepad 2D API Hardware Script System UI Audio Network Input Device OS API Game Play Layer Engine Layer System Layer System Layer - APIs 3D Graphics API 2D API DirectX 9.0 SDK - DirectMedia Win32 GDI Input Device DirectX 9.0 SDK – Direct3D OpenGL 2.0 DirectX 9.0 SDK – DirectInput Audio DirectX 9.0 SDK – DirectSound / Direct3DSound / DirectMedia OpenAL System Layer - APIs OS API Win32 SDK MFC Network DirectX 9.0 SDK – DirectPlay Socket library Engine Layer 3D Scene Management System Scene Graph Shaders 2D Sprite System Audio System Gamepad Hotkey Mouse Timers Network DDK Interface Engine Layer Terrain Advanced Scene Management – Space Partition BSP Tree Octree Character System Motion Blending Techniques Dynamics Collision Detection SoundFX User Interface Game Play Modula NPC (Non-playable Characters) Game AI Path Finding Finite State Machine … Avatar Combat System FX System Script System Trading System Number System … Game Dev Tools java Visual C/C++ .net 2003 Visual C/C++ 6.0+ SP5 DirectX / OpenGL DirectX Current 9.0c OpenGL Current 2.0 NuMega BoundsChecker Intel vTune 3D Tools 3dsMax/Maya/Softimage In-house Tools
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