Game Theory Lecture 2 1 Spieltheorie-Übungen P. Kircher: Dienstag – 09:15 - 10.45 HS M S. Ludwig: Donnerstag - 9.30-11.00 Uhr HS L T. Troeger: Mittwoch – 8.30-10.00 Uhr HS N A. Shaked: Freitag - 14.15-15.45 Uhr - HS N Game Theory WS 2003 Problem Set 2 From Binmore's Fun and Games p. 62 Exercises 21, 22, 23, 24, (25). 3 A reminder Let G be a finite, two player game of perfect information without chance moves. Theorem (Zermelo, 1913): Either player 1 can force an outcome in T or player 2 can force an outcome in T’ A reminder Zermelo’s proof uses Backwards Induction A reminder A game G is strictly Competitive if for any two terminal nodes a,b a1b b2a ? An application of Zermelo’s theorem to Strictly Competitive Games Let a1,a2,….an be the terminal nodes of a strictly competitive game (with no chance moves and with perfect information) and let: an 1 an-1 1 …. 1 a2 1 a1 (i.e. an 2 an-1 2 …. 2 a2 2 a1 ). Then there exists k, n k 1 s.t. player 1 can force an outcome in an , an-1… … ak And player 2 can force an outcome in ak , ak-1… … a1 ? an 1 an-1 1.. 1 ak 1 .. 1 a2 1 a1 Player 1 has a strategy s which forces an outcome better or equal to ak (1) Player 2 has a strategy t which forces an outcome better or equal to ak (2) G(s,t)= ak Proof : Let wj =an , an-1… … ,aj , j =1,…,n wn+1 = wn w2 an , an-1… aj …, a2, a1 wn+1 wj w1 Proof : Let wj =an , an-1… … ,aj , j =1,…,n wn+1 = Player 1 can force an outcome in W1 =an , an-1…,a1 , and cannot force an outcome in wn+1 =. Let k be the maximal integer s.t. player 1 can force an outcome in Wk w1 , w2 , ….wn ,wn+1 can force can force ?? cannot force Proof : Let k be the maximal integer s.t. player 1 can force an outcome in Wk w1 , w2 , … wk , wk+1...,wn+1 Player 1 can force Player 1 cannot force wk+1 an , an-1… ak+1 , ak …, a2, a1 by Zermelo’s theorem wk Player 2 can force an outcome in T w1 -wk+1 !!!!! an 1 an-1 1.. 1 ak 1 .. 1 a2 1 a1 Player 1 has a strategy s which forces an outcome better or equal to ak (1) Player 2 has a strategy t which forces an outcome better or equal to ak (2) G(s,t)= ak Now consider the implications of this result for the strategic form game t player 1’s strategy s guarantees at least ak s + player 2’s strategy t guarantees him at least ak i.e. at most ak for player 1 + ak - + + + t - The point (s,t) is a Saddle point s + + ak - + + + t - Given that player 2 plays t, Player 1 has no better strategy than s s + strategy s is player 1’s best response to player 2’s strategy t + ak + + + - Similarly, strategy t is player 2’s best response to player 1’s strategy s A pair of strategies (s,t) such that each is a best response to the other is a Nash Equilibrium John F. Nash Jr. This definition holds for any game, not only for strict competitive ones Awarding the Nobel Prize in Economics - 1994 Example 1 1 r l 2 L 3 2 2 M W 2 1 R L R W L W L R backwards Induction (Zermelo) 2 1 W ( l , r ) ( R, , ) l L r r W Example r l 2 L 3 2 R 2 1 W l L 2 M W L r ( l , r ) ( R, , ) 1 1 2 1 R W All those strategy pairs are Nash equilibria L R W L But there are other Nash equilibria ……. ( l , r ) ( L, , ) r W Example r l 2 L 3 2 R 2 1 W L r 2 M W L l ( l , r ) ( R, , ) 1 1 r W 2 1 R L R W L W The strategies obtained by backwards induction Are Sub-Game Perfect equilibria in each sub-game they prescribe a Nash equilibrium Example r l 2 L 3 2 R 2 1 W L r 2 M W L l ( l , r ) ( R, , ) 1 1 r W 2 1 R W L R W L Whereas, the non Sub-Game Perfect Nash equilibrium ( l , r ) ( L, , ) prescribes a non equilibrium behavior in some sub-games A Sub-Game Perfect equilibria prescribes a Nash equilibrium in each sub-game R. Selten Awarding the Nobel Prize in Economics - 1994 Chance Moves Nature (player 0), chooses randomly, with known probabilities, among some actions. 0 +++=1 22 Russian Roulette 0 1/6 1/6 6 1 S. N.S. 5 1 S. N.S. 4 3 1 S. N.S. information set 1 2 1 S. N.S. 1 S. N.S. 1 S. Payoffs: W (when the other dies, or when the other chose not shoot in his turn) D (when not shooting) L (when dead) N.S. Russian Roulette 0 1/6 1/6 6 1 S. N.S. 5 1 S. N.S. 4 3 1 S. N.S. 1 2 1 S. N.S. 1 S. N.S. Payoffs: W (when the other dies, or when the other did not shoot hisD turn) Win L D (when not shooting) L (when dead) 1 S. N.S. Russian Roulette 0 1/6 1/6 6 1 S. 5 4 1 N.S. D 1 N.S. S. D 1 2 1 N.S. S. 3 S. D 1 N.S. S. D 1 N.S. S. D D L 2 2 2 2 2 N.S. Russian Roulette 0 1/6 1/6 6 5 1 S. 1 N.S. S. 2 D S. S. D S. D 2 N.S. S. 1 2 1 N.S. D 2 N.S. 3 1 N.S. D S. 4 1 N.S. S. D D S. N.S. D S. L N.S. D N.S. D L 2 N.S. S. D 2 N.S. 1
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