Year 1 Year 2 Year 3 Year 4 Year 5 Year 6 Computing ALGORITHMS AND PROGRAMMING - To understand devices respond to commands. - To programme a simple sequence of commands to move a robot. - I understand that programs require precise instructions. - To create algorithms to move onscreen turtles. - To create, edit and refine algorithms for a variety of programmable devices (debug). INFORMATION TECHNOLOGY - To add text to photos, graphics, drawings and sound using a computer - To be able to change font size and colour and other basic effects. -To cut, copy, paste images into a document - To word process and use text boxes - To be able to correctly save and open documents - Create basic presentations (PowerPoint/Keynote) DIGITAL RESEARCH - To know different ways of finding information (TV, internet, books etc) - To explore electronic information as part of a topic. - To recognise the layout of a web page (web address, menu buttons, links) - To use search engines to fin information. USING DATA - To use ICT to begin to sort items. - To create graphs and pictograms. - To amend graphs created. - To begin to create branching databases DIGITAL MEDIA - To take photos for different purposes. - To explore sound and music using ICT - To record sounds and know it can be stored. - To record video and sound ALGORITHMS AND PROGRAMMING - To plan more complex sequences of instructions for onscreen turtles and floor robots and to test and amend them - To use software to make basic puzzles and quizzes by changing parameters (time allowed, points etc) - To use templates on a computer to create a game that can be controlled by external inputs. - To investigate how changing parameters can effect the response of the device. INFORMATION TECHNOLOGY - To use word processor and use more advanced features such as borders and columns. - To work collaboratively to create documents and presentations. -To cut, copy, paste images into a document - To understand the difference between word processor and desktop publisher. - Use web-based presentation tool to create presentation. DIGITAL RESEARCH - To follow a simple search to find specific information from a website. - To understand how search engines work and create search strings. - To receive and access information via History, Favourites and Save As. - To understand a website has a unique address. - To understand websites aren’t always accurate and information should be checked. - To present their finding using ICT USING DATA - To understand which a database is, and the basic structure of a database - To create graphs from pre-made databases and make graphs. - Create databases using fields and apply data validation. - Begin to use spreadsheet to enter data & make graphs. DIGITAL MEDIA -Record videos for a range of purpose focus on quality -Create video out of still images - Edit photos and create a range of digital creations using photos. -Create simple stop motion animations - Edit videos using a range of basic editing apps - Use devices to make extended music using prerecorded samples. ALGORITHMS AND PROGRAMMING -To use a range of assisted programming software (scratch/kodu) to plan, design and create a simple game which interact with external controllers (keyboard/mouse). - To control movement and responses on different elements on screen. - To visual programming software to plan, design and create basic non-game software which use logic, algorithms and calculations. INFORMATION TECHNOLOGY - To use an alternative presentation tool (eg Prezi) - Work collaboratively to create a website for a specific purpose and improve these sites. - To continue to word process their work and use advanced features of software and tools. - To select tools that they can use to help them achieve a specific aim and justify these choices. DIGITAL RESEARCH - To use a range of sources to check validity and recognise different viewpoints and the impact of incorrect data - To be able to import pictures, text and sound into a document - To know that the internet may contain material that is irrelevant, bias, implausible & inappropriate. - To understand the issues of copy right and how they apply this to their own work. USING DATA - To use spreadsheets to create & alter graphs. - To begin to explore spreadsheets and entering basic formulae. DIGITAL MEDIA -Use a range of devices to create extended pieces of music - To create music samples and sequences them - Create film trailers using different scenes and effects. - To create images including layers - To know the difference between vector drawing and images. ALGORITHMS AND PROGRAMMING -Use a range of visual based programming software to plan and design basic software (eg game) controlling the movement and responses for different elements on screen. - Use visual programming software to plan and design more complex software (multi- level game) -To control an on screen icon using text based programming, including complex, written algorithms which involve sensors. - To begin to write simple scripts in an international recognised coding language (python) INFORMATION TECHNOLOGY - To use tools to help them design and create web based applications for smart devices and consider the market for their app. - To create websites for specific purpose and improve them. - To use technology to help them to present their work using advanced features and tools. - To select tools which they can use to help them achieve a specific aim and justify their choice. DIGITAL RESEARCH - To check the plausibility of information from a variety of sources. - To check the validity of sources and recognise the impact of incorrect data. - To understand plagiarism and the importance of acknowledging sources. USING DATA - To create and query databases. - To create spreadsheet, entre basic formulae and change data in a spread sheet to model situation and answer ‘what if’ questions. DIGITAL MEDIA -To record sounds and to make a sound file and layer sounds using software (podcast) -To create a stop motion animation and add audio effects. - To edit photos using software Nursery Reception Computing USING TECHNOLOGY - To understand the use of technology (eg using a telephone correctly) - To be able to turn simple technology on and off - To experiment with technology by pressing buttons, lifting flaps and turning cogs. - To change the volume of different devices - To use a range of technology including: iPads, laptops and beebots. - To be able to take a still photo on an iPad - To use a mouse on a laptop (supported) Computing DIGITAL MEDIA -To use a simple paint package on interactive whiteboard - To improve control by making simple patterns on a paint package on the iPads (supported) PROGRAMMING - To be able to make a beebot move - To be able to direct remote control cars - To respond to directional language USING TECHNOLOGY -To use a range of technology including: iPads, laptops and beebots. - To be able to use a camera for still photos and short videos - To be able to correctly turn a laptop on & off - To be able to screen shot - To be able to use the print function - To know what an email is -To become familiar with what a computer is used for - To be able to name parts of a computer (monitor, keyboard, mouse etc) - To be able to select the correct application for a task. DIGITAL MEDIA - To use a simple paint package to create a simple drawing (iPads and laptop software) - Click, draw and drag objects with more control to create a scene. - To click and drag to create a recognizable portrait. PROGRAMMING -To use directional language - To know devices respond to a set of instructions -To ensure children can match directional language with symbols () - To sequence directional language to form a simple algorithm -To be able to program a floor robot -To understand algorithms should be precise and accurate - To understand the term debug and to be able to debug simple code
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