computing-scheme-of-work-y1-y6

Year 1
Year 2
Year 3
Year 4
Year 5
Year 6
Computing
ALGORITHMS AND PROGRAMMING
- To understand devices respond
to commands.
- To programme a simple sequence of
commands to move a robot.
- I understand that programs require
precise instructions.
- To create algorithms to move onscreen
turtles.
- To create, edit and refine algorithms for
a variety of programmable devices
(debug).
INFORMATION TECHNOLOGY
- To add text to photos, graphics,
drawings and sound using a computer
- To be able to change font size and colour
and other basic effects.
-To cut, copy, paste images into a
document
- To word process and use text boxes
- To be able to correctly save and open
documents
- Create basic presentations
(PowerPoint/Keynote)
DIGITAL RESEARCH
- To know different ways of finding
information (TV, internet, books etc)
- To explore electronic information as part
of a topic.
- To recognise the layout of a web page
(web address, menu buttons, links)
- To use search engines to fin information.
USING DATA
- To use ICT to begin to sort items.
- To create graphs and pictograms.
- To amend graphs created.
- To begin to create branching databases
DIGITAL MEDIA
- To take photos for different purposes.
- To explore sound and music using ICT
- To record sounds and know it can be
stored.
- To record video and sound
ALGORITHMS AND PROGRAMMING
- To plan more complex sequences of instructions for
onscreen turtles and floor robots and to test and amend
them
- To use software to make basic puzzles and quizzes by
changing parameters (time allowed, points etc)
- To use templates on a computer to create a game that
can be controlled by external inputs.
- To investigate how changing parameters can effect the
response of the device.
INFORMATION TECHNOLOGY
- To use word processor and use more advanced features
such as borders and columns.
- To work collaboratively to create documents and
presentations.
-To cut, copy, paste images into a document
- To understand the difference between word processor
and desktop publisher.
- Use web-based presentation tool to create presentation.
DIGITAL RESEARCH
- To follow a simple search to find specific information
from a website.
- To understand how search engines work and create
search strings.
- To receive and access information via History,
Favourites and Save As.
- To understand a website has a unique address.
- To understand websites aren’t always accurate and
information should be checked.
- To present their finding using ICT
USING DATA
- To understand which a database is, and the basic
structure of a database
- To create graphs from pre-made databases and make
graphs.
- Create databases using fields and apply data validation.
- Begin to use spreadsheet to enter data & make graphs.
DIGITAL MEDIA
-Record videos for a range of purpose focus on quality
-Create video out of still images
- Edit photos and create a range of digital creations using
photos.
-Create simple stop motion animations
- Edit videos using a range of basic editing apps
- Use devices to make extended music using prerecorded
samples.
ALGORITHMS AND PROGRAMMING
-To use a range of assisted programming software
(scratch/kodu) to plan, design and create a simple
game which interact with external controllers
(keyboard/mouse).
- To control movement and responses on different
elements on screen.
- To visual programming software to plan, design
and create basic non-game software which use logic,
algorithms and calculations.
INFORMATION TECHNOLOGY
- To use an alternative presentation tool (eg Prezi)
- Work collaboratively to create a website for a
specific purpose and improve these sites.
- To continue to word process their work and use
advanced features of software and tools.
- To select tools that they can use to help them
achieve a specific aim and justify these choices.
DIGITAL RESEARCH
- To use a range of sources to check validity and
recognise different viewpoints and the impact of
incorrect data
- To be able to import pictures, text and sound into a
document
- To know that the internet may contain material
that is irrelevant, bias, implausible & inappropriate.
- To understand the issues of copy right and how
they apply this to their own work.
USING DATA
- To use spreadsheets to create & alter graphs.
- To begin to explore spreadsheets and entering
basic formulae.
DIGITAL MEDIA
-Use a range of devices to create extended pieces of
music
- To create music samples and sequences them
- Create film trailers using different scenes and
effects.
- To create images including layers
- To know the difference between vector drawing
and images.
ALGORITHMS AND PROGRAMMING
-Use a range of visual based programming
software to plan and design basic software (eg
game) controlling the movement and responses
for different elements on screen.
- Use visual programming software to plan and
design more complex software (multi- level
game)
-To control an on screen icon using text based
programming, including complex, written
algorithms which involve sensors.
- To begin to write simple scripts in an
international recognised coding language
(python)
INFORMATION TECHNOLOGY
- To use tools to help them design and create
web based applications for smart devices and
consider the market for their app.
- To create websites for specific purpose and
improve them.
- To use technology to help them to present
their work using advanced features and tools.
- To select tools which they can use to help
them achieve a specific aim and justify their
choice.
DIGITAL RESEARCH
- To check the plausibility of information from a
variety of sources.
- To check the validity of sources and recognise
the impact of incorrect data.
- To understand plagiarism and the importance
of acknowledging sources.
USING DATA
- To create and query databases.
- To create spreadsheet, entre basic formulae
and change data in a spread sheet to model
situation and answer ‘what if’ questions.
DIGITAL MEDIA
-To record sounds and to make a sound file and
layer sounds using software (podcast)
-To create a stop motion animation and add
audio effects.
- To edit photos using software
Nursery
Reception
Computing
USING TECHNOLOGY
- To understand the use of technology (eg
using a telephone correctly)
- To be able to turn simple technology on and
off
- To experiment with technology by pressing
buttons, lifting flaps and turning cogs.
- To change the volume of different devices
- To use a range of technology including: iPads,
laptops and beebots.
- To be able to take a still photo on an iPad
- To use a mouse on a laptop (supported)
Computing
DIGITAL MEDIA
-To use a simple paint package on interactive
whiteboard
- To improve control by making simple
patterns on a paint package on the iPads
(supported)
PROGRAMMING
- To be able to make a beebot move
- To be able to direct remote control cars
- To respond to directional language
USING TECHNOLOGY
-To use a range of technology including: iPads,
laptops and beebots.
- To be able to use a camera for still photos and
short videos
- To be able to correctly turn a laptop on & off
- To be able to screen shot
- To be able to use the print function
- To know what an email is
-To become familiar with what a computer is
used for
- To be able to name parts of a computer
(monitor, keyboard, mouse etc)
- To be able to select the correct application for
a task.
DIGITAL MEDIA
- To use a simple paint package to create a
simple drawing (iPads and laptop software)
- Click, draw and drag objects with more
control to create a scene.
- To click and drag to create a recognizable
portrait.
PROGRAMMING
-To use directional language
- To know devices respond to a set of
instructions
-To ensure children can match directional
language with symbols ()
- To sequence directional language to form a
simple algorithm
-To be able to program a floor robot
-To understand algorithms should be precise
and accurate
- To understand the term debug and to be able
to debug simple code