House Rules A Fast-Paced, Competitive Edge on the Original Version Table of Contents iii Table of Contents Introduction ..................................................................................................................................... v Chapter 1: Getting Started .............................................................................................................. 1 Objective ..................................................................................................................................... 1 Player Profiles ............................................................................................................................. 1 Situation setting .......................................................................................................................... 1 Play Time* .................................................................................................................................. 1 Game Materials ........................................................................................................................... 1 Chapter 2: Setting Up...................................................................................................................... 3 Pick a Spot .................................................................................................................................. 3 Specialty Cards ........................................................................................................................... 3 Choose a Character ..................................................................................................................... 3 Character Variation ..................................................................................................................... 3 Designate a Banker ..................................................................................................................... 5 Designate a Property Salesperson ............................................................................................... 5 Handing Out Money ................................................................................................................... 5 Handing Out Property ................................................................................................................. 6 Even Shorter Game ..................................................................................................................... 6 Time Limit .............................................................................................................................. 6 First to go Bankrupt ................................................................................................................ 6 Three House Rule ................................................................................................................... 6 Income Tax Penalty ................................................................................................................ 6 Chapter 3: Playing the Game .......................................................................................................... 7 Objective ..................................................................................................................................... 7 Beginning to Play........................................................................................................................ 7 Rolling a One .............................................................................................................................. 7 Getting Out of Jail ....................................................................................................................... 7 Jail Inmates ................................................................................................................................. 7 Just Visiting ................................................................................................................................ 8 Battling for Properties ................................................................................................................. 8 No Auctions ................................................................................................................................ 8 Jackpots ....................................................................................................................................... 8 Railroad Rule .............................................................................................................................. 8 Chance and Community Chest Cards ......................................................................................... 9 Introduction v Introduction Since 1935, more than one billion people have played MONOPOLY. This board game entertains families and friends across a wide range of countries. Translated into 43 languages, the game has become very popular in many different cultures since its release in 1935. The game provides hours of entertainment, but sometimes its players do not have hours of time to play. This manual lists tips and step-by-step instructions to make the traditional game of MONOPOLY a fastpaced, competitive game for all to enjoy. This version provides advantages and disadvantages for each character token, jackpots, and many more variations on the original rules. All of these rules are merely suggestions, you do not have to use all of them. However, there are some rules that must be used together, such as using one die instead of two and the “Rolling a One” rule. Since these are variations are based on the original rules, players need a basic understanding of the original game play. Three friends getting ready to enjoy a quick game of House Rules Monopoly. Getting Started 1 Chapter 1: Getting Started Objective The objective of the game is to become the wealthiest player through buying, renting and selling property. Player Profiles This version of MONOPOLY requires focus, competitive attitudes, and a basic understanding of the game. The recommended age for players is 12 and above. Up to 2-8 players in each game. An underlying knowledge of the classic rules can be helpful in understanding this version of rules and instructions. Though if you've never played the classic MONOPOLY, refer to the Rules found in the instruction manual provided by the game. Situation setting Considering this is a faster-paced version of the game than the classic MONOPOLY, it can be a favorable game option for a variety of situational occasions such as at a small friendly gathering, an after-school and work pastime, and parties. There is an optional rule that gives a guest of honor an advantage in the game, so this game fits well into any party thrown for a specific person or couple. Play Time* If playing by the rules outlined in this manual, players should expect to play the game anywhere between 45 minutes to an hour. There are some suggestions in the “Even Shorter Game” section on page six that will allow players to create their own time schedule. Game Materials This version is based on a pre-existing game and the required materials consist of a board, a sixsided die, player tokens, 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property, play money and a Banker's Tray. Additionally, you will need paper and a writing utensil in order to record the game play. A calculator may be desired to help the Banker with his/her duties. NOTE: This manual is written for use on the classic version of the board game; however, there are many other versions of the game. Do not panic if you don’t own the original version; the rules and instructions outlined in this manual will work with most versions. 2 . House Rules Setting Up 3 Chapter 2: Setting Up The game preparation can be a time consuming part of the game, but is necessary for a successful game experience. In this section, you will find step by step procedures that will speed up your set-up time. Pick a Spot The place you decide to set the game down is critical. If you are in a large crowd of people at a party, and only a few members are playing the game, you may wish to select a corner of a room as to prevent the game from possible disruptions. If your game will be played in a less eccentric setting, then the middle of the floor or table is a good place to set down the board. Try to play in a well-lit area so that it is easy to see every piece of the game. Specialty Cards Shuffle the decks of the Chance and Community Chest cards separately and place them face down on their allotted spaces on the board. Choose a Character In the classical game, each player has the option to choose a token to represent him/her while travelling around the board from the following character tokens: Top Left to Bottom Right: iron, wheelbarrow, Scottie Dog, d, racecar, top hat, shoe, battleship, and thimble. EXTRA INFORMATION: Each player token has its own special meaning. You can read the stories behind the tokens at http://coolmaterial.com/feature/the-story-behind-monopoly-pieces/. Character Variation However, in this game version, each token possesses a different benefit and drawback. The following tables outline the advantages and disadvantages of each token. Top Hat Battleship • Advantage: Bonus $750 handout at start of game • Disadvantage: Unable to claim the free Title Deed cards handout at start of game Wheelbarrow • Advantage: Extra $100 when passing GO • Disadvantage: Property Purchase prices increase by 30% • Advantage: Additional Title Deed Card Handout at beginning of game • Disadvantage: Increase Bail by $50 Racecar • Advantage: Reduce Taxes by 30% • Disadvantage: Rent collection is reduced by 20% • Advantage: Reduce Property Purchase Prices by 30% • Disadvantage: Collect only $100 when passing GO Thimble • Advantage: Reduce paying Rent by 25% • Disadvantage: Increase Taxes by 30% • Advantage: Free Railroad Tickets • Disadvantage: When player rolls a one they must pay a $5 fee to the bank Cannon Scottie Dog • Advantage: Avoid Bail • Disadvantage: Unable to claim the Jackpots Shoe House Rules Iron 4 • Advantage: Player gets to go first and avoid direction change • Disadvantage: Increase paying Rent by 10% Setting Up 5 Designate a Banker Select a person to be the Banker that manages the money in the Bank. This person should be a responsible, honest, and alert individual. A Banker who plays in the game must keep his/her personal funds separate from those of the Bank. The duties of a Banker include: Handing out the appropriate amount of money at the beginning of the game Giving players money earned by drawing Chance and Community Chest cards, passing GO, and other miscellaneous actions Selling houses and hotels to property owners Managing taxes and fines Loaning money for mortgage Collecting mortgage payments Adding money to various Jackpots In the event that the Bank runs out of money, the Banker may keep track of how much money they give a player by writing the amount on any ordinary paper Designate a Property Salesperson Select a player to be the Property Salesperson that manages the Title Deed cards. A Property Salesperson who plays in the game must keep his/her personal properties separate from those of the unclaimed Title Deed Cards. The duties of a Property Salesperson include: Shuffling and dealing the free Title Cards at the beginning of the game Keeping track of owned and available Title Deed cards Distributing the correct Title Deed card to players after their purchases Cooperating with the Banker and can assist the Banker with his/her respective duties Handing Out Money In the classic game, players start with $1,500. In this variation of the game, the amount that players start with double, so they begin with $3,000. The player that selects the Thimble character token will receive an additional $750. With the exception of the Thimble player, each player should begin the game with the following play money: (4) $500 (7) $10 (5) $100 (6) $5 (5) $50 (10) $1 (7) $20 6 House Rules Handing Out Property During setup, the Property Salesperson shuffles the Title Deed cards, and deals two properties to each player before the game begins. These are free --- no payment to the Bank is required. Prior to the start of the game, trades can be initiated if the players agree to them. These trades should involve materialistic objects such as Property Title Deeds and money (it is advised not to make trades involving promises made by other players). The player that selects the Thimble character token must forfeit their right to the complimentary Title Deed cards, while the player that selects the Cannon character token will receive an additional free Title Deed card. Even Shorter Game Time Limit Before starting, agree upon a definite hour of termination, when the richest player will be declared the winner. Players value their property: Cash on hand Property that they own that is not mortgaged, at the price printed on the board Lots, utilities, and railroads owned, at the price printed on the board Any mortgaged property owned, at one-half the price printed on the board Houses and hotels, valued at purchase price First to go Bankrupt The game ends when one player goes bankrupt. The remaining players value their property: Cash on hand Property that they own that is not mortgaged, at the price printed on the board Lots, utilities, and railroads owned, at the price printed on the board Any mortgaged property owned, at one-half the price printed on the board Houses and hotels, valued at purchase price Three House Rule You need only three houses (instead of the standard four) on each lot of a complete color-group before you may buy a hotel. The turn-in value is still one-half the purchase price. You can also play with the rule that you don't need to own all the properties of the same color group in order to start buying houses or hotels (you can start building houses and hotels on your properties as soon as you buy them). Income Tax Penalty The original game states that you may pay $200 or 10% of how much you own when you land on the "Income Tax" space, but for a faster game you can have that the penalty for landing on the "Income Tax" space a flat rate of $300, regardless of your total worth. Playing the Game 7 Chapter 3: Playing the Game Objective In order to win the game, a player must have the most money out of the remaining players after one player goes bankrupt. Beginning to Play IMPORTANT: This version of the game is played with only one die instead of a pair of dice used in the original game. The player that selects the Racecar character token is given the privilege of starting the game by being the first to roll the die and moving to the correct number of spaces shown on the die. The player will perform appropriately for whichever space they land on, able to initiate trades, manage their properties and then pass the die to the player on their right to end their turn. If the Racecar character token is unselected then the Banker will be the one to start the game by doing the same actions as previously stated. Rolling a One If a player rolls a one, it is the equivalent to rolling doubles in the classical version—they get to take another turn. However, if a one is rolled (3) times in a row, the player must go directly to jail. The player that selects the Top Hat character token must pay a $5 fee to the Bank every time he/she rolls a one. Getting Out of Jail Directly after being put in jail, a player can pay $500 to bail themselves out, or they may wait until their next turn to try to roll a one. The amount for bail decreases each turn that the player chooses to stay in jail as follows: After first roll-- $400 After second roll-- $250 After third roll-- $100 The player that selects the Scottie Dog character token is exempt from paying bail and the player that selects the Cannon character token must pay an additional $50 for bail. Jail Inmates Players in jail are not permitted to collect rent when players land on their properties. 8 House Rules Just Visiting If a player lands on the jail space, and are not actually in jail, they are “Just Visiting.” Then the player must reverse the direction they were moving around the board until they land on the "Just Visiting" space again or draw the Chance card that tells them to "go back 3 spaces" where they must follow the given action, then change their direction. The player that selects the Racecar character token is immune from having to change game direction. Battling for Properties If a player lands on a space that is currently owned by another player that bought said property on their last turn, the active player may pay double the original price of the property to the current owner without paying rent. The player originally holding the property may not dispute the purchase. If the active player chooses not to pay double the original price for the property, then they must pay the normal rent for that property. No Auctions If a player lands on a property and chooses not to purchase it, there will not be an auction to sell the property. Instead, the Title Deed is placed underneath the property square on the board, and the next player to land on it can buy it for half the price. Jackpots There are two spaces on the board that a player can land on that a Jackpot bonus will be awarded. One is the “Rent” Jackpot, and the other is the taxes and fees Jackpot. When a player lands on their own property, they must pay $5 to the “Rent” Jackpot. Also, the property tax collected from Chance or Community Chest cards goes into this pile. The money from this collection is won by the first player to land on the free parking space. The other Jackpot collects all the taxes from luxury and income, as well as jail fees. This money is won by landing directly on GO. Immediately after a Jackpot is won, the Bank donates $50, so players are always guaranteed to win at least $50 for landing on a Jackpot space. The player that selects the Scottie Dog character token is ineligible to claim the Jackpots. Railroad Rule If a player lands on one of the four railroad spaces, they pay whoever owns it (if any) the specified rent. Then the player who landed on the railroad may pay $25 for a “Train Ticket” to the person who owns the property plus an additional $5 to the Bank to travel to another railroad property on the board. If the desired railroad is owned by another player, they do not have to pay rent to them for traveling there. However, if the railroad is not owned, the player that travels to it is not allowed to purchase it by buying the train ticket to travel there. Players may only use the railroad ticket option once per turn. Playing the Game 9 The player that selects the Top Hat character token has a “Train Pass” that excuses them from having to purchase “Train Tickets” and paying the Bank fee. Chance and Community Chest Cards When a player lands on a Chance or Community Chest space, they must draw three cards instead of one. They may then pick two out of the three drawn to use, and places the unused card in the respective discard pile. The piles should be reshuffled if there are no more cards in the draw pile if the player only drew one or two cards (in which they would draw up to three cards after the deck is shuffled) or after the player is finished with their turn that they drew those cards.
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