u9_10wk2-1 - Arlington Soccer Club

The Dribbling Game
Activity Description
The Game: Players dribble throughout the inner grid. The coach can use this
free dribble segment to offer several options. When the coach yells:
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Turn- players must change direction
Ball Taps- players must perform toe taps on the ball
Foundation- the players must pass the ball back and forth between
their legs
When the coach shouts a color, players must quickly dribble out and around
that disc (or colored pinnie) and go back to the grid. This forces players to get
their head up to locate the proper disc, accelerate or “change their pace” to get
to the disc. Coach can shout a 2nd color to force players to change direction
when dribbling at speed.
Note: Introduce progressions one at a time. This builds in some rest for the
players and also allows them to process the information better.
Charlie Cooke 1v1 Fast breakAttack
Activity Description
The Exercise: Play begins when one player from the white line dribbles
quickly and shoots the ball into a goal once he enters the shooting zone. Once
the white player releases the ball, the first player in the red line attacks either
goal. The white player should quickly transition to defense
If the white player can take away the goal directly in front of the red line, the
Red player should cut the ball back and attack the other goal
Once red shoots, the first player in the white line should immediately attack the
goal that is now open. Red should quickly transition to defend.
When the defender wins the ball you can:
Say that battle is over! The attacker should transition to defense and the first
person in the opposite color begins the new attack or
You can allow the defender to become the attacker. Once a goal is scored
whoever scores it transitions to defense and the first person in the opposite
color begins the new attack
1v1 Attack 2 Goals with Shooting Zone
Activity Description
The Game: Coach serves ball out to either team, in this case White. The
white player tries to score in either goal, but must enter the shooting zone
before doing so. Red needs to recover quickly and take away red's approach to
the nearest goal. Force the cutback.
Coaching tip: The defender should not run at the ball, but recover toward the
pugg goal on the ball side. If the defender runs at the ball and the attacker is
quick, the ball will already be gone by the time the defender is there.
If Red wins the ball, he/she can counter by passing through the gate directly to
the coach. This will help teach the defender to get his/her head up and play
forward quickly.
Whoever gets to the ball first should attack the pugg goals. The other player
defends the puggs and attempts to counter
Scrimmage
Final 20 Minutes
6v6
Attacking with speed
Can we win our 1v1 Battles?