DIGITAL GAMES INTRODUCTION INDUSTRY OVERVIEW INDUSTRY STRENGTHS COMPANIES AND CAPABILITIES FURTHER INFORMATION DISCLAIMER Austrade does not endorse or guarantee the performance or suitability of any introduced party or accept liability for the accuracy or usefulness of any information contained in this Report. Please use commercial discretion to assess the suitability of any business introduction or goods and services offered when assessing your business needs. Austrade does not accept liability for any loss associated with the use of any information and any reliance is entirely at the user’s discretion. ©Commonwealth of Australia 2014 This work is copyright. Apart from any use as permitted under the Copyright Act 1968, no part may be reproduced by any process without prior written permission from the Commonwealth, available through the Australian Trade Commission. Requests and inquiries concerning reproduction and rights should be addressed to the Marketing Manager, Austrade, GPO Box 5301, Sydney NSW 2001 or by email to [email protected] Publication date: April 2014 2 DIGITAL GAMES GLOBAL SUCCESS AWARD-WINNING CREATIVE TALENT DIGITAL GAMES 3 INTRODUCTION INDUSTRY OVERVIEW INDUSTRY STRENGTHS FURTHER INFORMATION 4 DIGITAL GAMES Australia has a dynamic and sophisticated game development industry. With experience developing and marketing products for the largest game publishers in the world, Australia offers the best in creative talent, advanced technology and management experience. Australia also has a strong base of complementary creative industries, including film and television, design, advertising and new media. Our education and training courses are world class, ensuring that the supply of talent continues to grow and meet future market needs. This industry capability statement provides an overview of Australian capability in digital games, including some of the many Australian companies with specialist expertise. Talk to your local Austrade representative for more tailored advice and information on connecting and partnering with Australian digital games providers. Experience developing and marketing products for the largest game publishers in the world DIGITAL GAMES 5 INTRODUCTION INDUSTRY OVERVIEW INDUSTRY STRENGTHS FURTHER INFORMATION In a market hungry for new content, the Australian digital games industry has earned a reputation for quality and continues to make an international impact disproportionate to its size. Australia has a dynamic and sophisticated game development industry, with more than 100 development companies creating games across mobile, console, computer, handheld and browser platforms. World-class game development studios across Australia are recognised for their design creativity, innovation, quality and technical skills in games, tools and platforms. 6 DIGITAL GAMES Australian developers have worked with many of the top global publishers and major console manufacturers, and independently on games that have won international acclaim, including Fruit Ninja, Star Wars: The Force Unleashed, Bioshock 2, Heroes of the Pacific and Rome: Total War. The changing nature of games is creating some unique possibilities for an innovative and nimble industry. This includes the rapidly emerging social networks and wireless/mobile games market. The Asia-Pacific region is predicted to contribute the most to entertainment and media global growth in the next five years, particularly in mobile games. DIGITAL GAMES 7 INTRODUCTION INDUSTRY OVERVIEW INDUSTRY STRENGTHS FURTHER INFORMATION A successful digital games industry requires a combination of creative minds and technological capability in a business environment where employees are skilled and reliable, where costs are predictable and competitive, where regulations work and where infrastructure is of a high quality. Australia is home to all of this and more. Some of the key strengths of the Australian digital games industry are: Australia is known internationally for the large number of people who continue to achieve innovative, groundbreaking results for the digital games sector. It has developed a critical mass of complementary creative industries, including animation, screen, design, advertising, mobile content and new media as well as platform technology and games software developers. • o ver 100 game development companies from small independent teams to large organisations SKILLS • o ver 35 years of experience developing games • outstanding creative talent • large skills base • e xcellent infrastructure and advanced technology. Australia has created a vibrant games development industry that is a strong competitor in the everevolving global digital games market. 8 DIGITAL GAMES CREATIVITY Home to award-winning developers and studios, Australia has demonstrated capabilities to develop games for global markets across multiple platforms and is a recognised contributor in the creation of new platforms and tools used by the industry globally. Australia is internationally recognised for producing highly skilled technical and design talent with exceptional productivity, innovative flair and accountability. The digital games labour force is supplied by a number of high-quality education providers delivering a supply of new talent for the industry into the future. A SUPPORTIVE ENVIRONMENT Australia’s intellectual property protection regime is among the best in the world and provides security for companies undertaking R&D. In addition, the Australian Government is investing in the creation of a superfast broadband infrastructure, known as the National Broadband Network. AUSTRALIAN DIGITAL GAMES: A COMBINATION OF CREATIVE MINDS AND TECHNOLOGICAL CAPACITY 5 1 Over 100 game development companies from small independent teams to large organisations Excellent infrastructure and advanced technology 4 Large skills base 2 3 Over 35 years of experience developing games Outstanding creative talent DIGITAL GAMES 9 From Mythbusters to Bananas in Pyjamas, it’s game on for Enabled Case study: game development Based in South Australia, Enabled is a cross-platform digital media company that excels in creative strategy. Their unique approach has seen them work with iconic Australian brands and multinationals around the world and also partner with prominent marketing and production agencies. Since it was established, Enabled has set a strategy of maintaining a company size designed to allow its multi-disciplined experts to work closely together. Along with giving each project the benefits of a wide range of expertise, having a cross platform, in-house team means that Enabled never has to outsource. This reduces overheads and project management costs, allows the team to work within tight deadlines, and has helped build a reputation for quality and client satisfaction. The company has a portfolio of game products including Mogo the Monkey, Storm Surfers, The Fairies, Flight Before Christmas, Newton’s Cradle and Clipsal 500 (the famous Adelaide racetrack venue for V8 Supercars). Some recent game releases linked to well-known shows and brands include Bananas in Pyjamas Bubble Time, a game for children aged two to four. Another is the Mythbusters Mythopedia, developed in partnership with Beyond Productions, Wilkinson Publishing and BlackBerry. Enabled turned the successful Mythbusters Mythopedia book into an exclusive new experience on PlayBook, complete with videos, quotes, photos, science and humour. enabled.com.au Image courtesy of Enabled 10 DIGITAL GAMES Big Ant Studios races ahead Case study: game development Founded in 2001, Melbourne-based Big Ant Studios has grown into one of the largest game developers in Australia. Originally specialising in simulationracing, the company has expanded its portfolio to include a wide variety of game genres on current and nextgeneration platforms. Today, Big Ant is a truly next-generation studio working with the latest technology to create fun, innovative IP. Big Ant Studios develops premium character action, racing and sports games for platforms that include the Sony PlayStation 2 and 3, Nintendo Wii, Microsoft Xbox360 and PC. Supported by such leading global publishers as THQ, Konami, and Sierra Entertainment, the company has achieved significant market success. Some of the titles Big Ant Studios has released are World of Outlaws: Sprint Cars, Hellboy: The Science of Evil, The Legend of Spyro: The Eternal Night, Short Track Racing: Trading Paint, AFL Live and Rugby League Live 2. The latest release for PS3, Xbox360 and PC is the highly anticipated Don Bradman Cricket 2014 game. bigant.com Image courtesy of Big Ant Studios DIGITAL GAMES 11 Virtual Mechanix has the drive to succeed Case study: 3D vehicle modelling Established in March 2001, Virtual Mechanix is an Australian-based company that specialises in producing 3D vehicle models for interactive games/simulations and pre-rendered applications. Their work includes Ignite Technologies Simraceway, Microsoft Game Studios/ Bizarre Creations’ Project Gotham Racing 2, 3 and 4, and SEGA Racing Studio’s SEGA Rally Revo, Firemint’s Real Racing mobile application and Super Aguri F1 Team’s Proprietary Simulation (PC). Most recently, Virtual Mechanix completed ship visualisations and animations for Clive Palmer’s Titanic II project. Virtual Mechanix generally has around 12 artists working full-time, four to five of whom are based in Australia, and the rest located at offices in Asia and Europe. virtual-mechanix.com Image courtesy of Virtual Mechanix 12 DIGITAL GAMES From coin-op to consoles, Tantalus keeps on developing Case study: game development With 19 years in the business and a portfolio of over 40 titles on most major platforms, Tantalus Interactive is one of the world’s leading independent development studios. Renowned for handheld work on franchises such as SpongeBob, MX vs ATV, Cars, Ben 10 and the millionunit-selling Pony Friends, Tantalus also develops for the current generation of consoles. The next phase of growth and platform diversification will see the release of the company’s first Nintendo 3DS and smartphone titles as well as more digital distribution projects. Area 51, The House of the Dead and Maximum Force rate among the other critical and commercial successes of those early years. Titles such as Monster Truck Madness helped Tantalus build a reputation as a world-leading developer on Game Boy Advance, culminating in the highly acclaimed Nintendo-published Top Gear Rally winning IGN Game of the Year. Tantalus’ most recent release is Deus Ex: Human Revolution for the Wii U. tantalus.com.au Tantalus began life as a conversion house, adapting coin-op titles to console and PC. Despite tough schedules and challenging deadlines, Tantalus soon earned a reputation for consistency and reliability. Manx TT Superbike became a star attraction on the Sega Saturn while Image courtesy of Tantalus Interactive DIGITAL GAMES 13 Trickstar Games is moving fast Case study: game development Trickstar Games is a licensed developer with Nintendo, Sony and Microsoft, based in Melbourne, Australia, and produces games on all major gaming platforms including web browser, iOS and Android. The company is headed by Mike Fegan and Tony Parkes, who together have over 50 years’ experience in the interactive entertainment industry and have been involved in the production, publishing and distribution of over 500 games. Founded in 2009, Trickstar has developed an impressive portfolio of titles, including International Damage Inc. Pacific Squadron WWII, Cricket 2010, Jane’s Advanced Strike Fighters, StuntMania, StuntMania Reloaded, Fumes Stunt Racer and Tankz as well as the BAFTA-nominated, UK and Australia number one hit title, Ashes Cricket. trickstargames.com Image courtesy of Trickstar Games 14 DIGITAL GAMES Firelight makes itself heard Case study: audio technology Melbourne-based Firelight Technologies is the industry leader in gaming audio systems. Its FMOD lines of tools – FMOD Studio, FMOD Designer and the FMOD Ex Programmer’s API – are globally regarded as the leading tools for the creation and playback of interactive audio. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support. Today, FMOD products are widely used within the gaming industry. The sound of over 1500 different titles, FMOD Interactive Audio Middleware has been used in games series such as: World of Warcraft, Starcraft, Crysis, Bioshock, Forza, Guitar Hero and other hit titles such as Dragon Age and L.A. Noire. gaming industry, FMOD is used in the simulation sector in the domestic and defence industries and auto industry. Established in 2002 by CEO Brett Paterson, Firelight Technologies has 14 full-time employees, organised into distinctive teams to ensure that each process of FMOD production and support is interconnected. With an eye on the global gaming market, Firelight has a strong foundation of continuous research and development maintaining its consistent global leadership in the audio software sector. fmod.org Users of FMOD products include Activision Blizzard, Disney, Microsoft, Sony, Ubisoft, THQ, Take 2 Interactive, Unity, Crytek and Havok. Outside of the Image courtesy of Firelight Technologies DIGITAL GAMES 15 INTRODUCTION INDUSTRY OVERVIEW INDUSTRY STRENGTHS FURTHER INFORMATION The following are some of the industry bodies involved in the Australian creative and digital games sector. Contact your local Australian Trade Commission representative about connecting and partnering with the Australian digital games industry. austrade.gov.au The Game Developers’ Association of Australia (GDAA) was formed by leading developers in December 1999 to increase the profile of the Australian interactive game industry both domestically and internationally. The GDAA is the industry’s peak body and represents the interests of its members. The GDAA works to promote the growth of the game industry in Australia, attract capital and publishers from offshore, retain and attract talent in the local industry, and promote a sense of community within the industry. The GDAA holds an annual conference in Australia, Games Connect Asia Pacific. gdaa.com.au 16 DIGITAL GAMES Screen Australia is the Australian Government’s peak agency which supports the nation’s film, television, documentary and digital media makers. The agency develops and finances high-quality, innovative and commercially attractive projects, designed with audiences in mind. Screen Australia markets Australian practitioners and screen content, at home and abroad. Screen Australia conducts research, and administers the Producer Offset tax incentive as well as Australia’s Official Co-production Program. screenaustralia.gov.au Australian Information Industry Association (AIIA) is the leading industry body for the Australian technology sector. AIIA sets the strategic direction of the industry, influences public policy and provides members with productivity tools, advisory services and market intelligence to accelerate their business growth. Since 1978, AIIA has represented the Australian ICT industry. The AIIA’s membership encompasses all sectors of the industry, from hardware and software services to multinational companies and local SMEs. aiia.com.au Australian Interactive Media Industry Association (AIMIA) is the peak industry body for interactive content and digital media in Australia. AIMIA’s membership represents the full spectrum of the digital media industry in Australia. Members range from Australia’s top digital media powerhouses, including the ABC, Sensis, Yahoo!, Google, BigPond, Foxtel, Disney, ninemsn and Fairfax Digital, to the country’s best known interactive advertising, mobile content, web development, games design, and special effects companies. Members include developers, creators, producers, investors, service providers, educational institutions and students. aimia.com.au Australian Teachers of Media (ATOM) is a not-for-profit incorporated association of media educators and industry professionals dedicated to the ongoing development of an innovative and diverse screen and media culture in Australia. ATOM does this by providing debate and analysis through its various online and print publications, a broad range of professional development and training opportunities, and running the annual EnhanceTV ATOM Awards in October. atom.org.au The Australian Directors Guild (ADG) is an industry association representing the interests of film, television and digital media directors, documentary makers, animators, assistant directors and independent producers throughout Australia. ADG has 600 members nationally. ADG works to promote excellence in screen direction, to encourage communication and collaboration between directors and others in the industry, and to provide professional support for its members. adg.org.au The Interactive Games & Entertainment Association (iGEA), formerly Interactive Entertainment Association of Australia (IEAA), is a national industry association representing games publishers and others who develop and market computer and video games software, hardware and accessories in Australia. Its services include weekly hardware and software sales reports, catalogue advertising reporting software, piracy investigations and government relations. iGEA also holds its own annual awards. igea.net DIGITAL GAMES 17 18 DIGITAL GAMES The Australian Trade Commission – Austrade – contributes to Australia’s economic prosperity by helping Australian businesses, education institutions, tourism operators, governments and citizens as they: • develop international markets • win productive foreign direct investment • promote international education • strengthen Australia’s tourism industry • seek consular and passport services. Austrade helps companies around the world to identify and take up investment opportunities in Australia as well as to source Australian goods and services. Our assistance includes: • providing insight on Australian capabilities • identifying potential investment projects and strategic alliance partners • h elping you to identify and contact Australian suppliers. W austrade.gov.au E [email protected] DIGITAL GAMES 19 austrade.gov.au
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