15th EDITION OF FOREIGN AFFAIRS OPEN Diplomatic Club, 20-28 May – 8 June 2017 Chess Venue Bucharest Diplomatic Club – Chess Hall Period 20th-21st of May (The first weekend) 27th-28th of May (The second weekend) 8th June (Celebration Festivity) Registration deadline: 8th May 2017 Time Rounds will be scheduled evenly over the two weekends, depending on the system that will be used (see rules section). Rounds will begin at 10.00. Should more than one round be played in one day, the second round will begin at 12.30. Should a player not present themselves within 30 minutes from the time a round begins, that player will lose that round by forfeit. The final schedule can be modified depending on the availability of the referee, but any changes in the schedule will be sent to the participants within reasonable time. Registration requirements Only members of the diplomatic corps, administrative personnel, other contractual staff or interns assigned in Bucharest, Romanian diplomats, administrative personnel, other contractual staff or interns and family members thereof are allowed to participate in the chess competition. Participants must fill the application form and send it, with a scanned copy of a valid ID (diplomatic/staff member) issued by the MFA at [email protected]. Registration is possible by e-mail only. Rules The competition will be played in accordance with the FIDE regulations. A player who wins their game scores one point (1), a player who loses their game scores no points (0) and a player who draws scores a half point (0.5). The time allocated for each player on the clock for every round will be one hour. The competition system will depended on the number of registered players. Should 8 or less players be registered the competition will be played in round-robin system. Should more than 8 players register, the competition will use the Swiss system. I. The round-robin system Each participant plays every other participant an equal number of times, according to the following tables, depending on the actual number of participants registered. 3 or 4 registered players: Rd 1: 1-4, 2-3. Rd 2: 4-3, 1-2. Rd 3: 2-4, 3-1. 5 or 6 registered players: Rd 1: 1-6, 2-5, 3-4. Rd 2: 6-4, 5-3, 1-2. Rd 3: 2-6, 2-6, 3-1, 4-5. Rd 4: 6-5, 1-4, 2-3. Rd 5: 3-6, 4-2, 5-1. 7 or 8 registered players: Rd 1: 1-8, 2-7, 3-6, 4-5. Rd 2: 8-5, 6-4, 7-3, 1-2. Rd 3: 2-8, 3-1, 4-7, 5-6. Rd 4: 8-6, 7-5, 1-4, 2-3. Rd 5: 3-8, 4-2, 5-1, 6-7. Rd 6: 8-7, 1-6, 2-5, 3-4. Rd 7: 4-8, 5-3, 6-2, 7-1. Should there be an odd number of players, the highest number counts as a bye, meaning each player will automatically have a win in a certain round. The player with the highest number of points at the end of the rounds wins. In case of a tie, the result of their game against each other will be used to break the tie. Should that be a draw the result against the next best player will be used to break the tie. Should that still not break the tie a 5 minute game will be played to decide who places higher. II. The Swiss system Each player will play a total number of 7 rounds and the paring will be done so that opponents will have equal amount of points. For the first round, there will be a random draw, since all players have 0 points. Thereafter, players with the same amount of points will be drawn against each other. For example, after the second round players with 2 points will play other players with two points, players with 1.5 points will play players with 1.5 points, players with 1 point will play players with 1 point, and so on, in order for the player with the most points at the end of the tournament to be the winner. No player can play another more than once. Each player will alternate in using white and black pieces from one round to the next. Players that have played white in one round will be drawn against players that have black in that round. Should that not be possible a draw will be made to determine which player will use the white or the black pieces twice in a row. If a player that has doubled on a color once has to play with a player that has not doubled, the latter will automatically have to double the color they used in the previous round. The order of the draw from round two onwards will be done for the group of players with the highest amount of points first. The next highest group of players will follow until the parings for the group with the least number of points are also drawn. Should an uneven number of players have the same amount of points, or the players with the same amount of points have already played each other, the odd players out will face a player from the next higher or lower group, depending on the players already paired and the color of the pieces they used thus far. The player with the highest number of points at the end of the rounds wins. In case of a tie, the result of their game against each other will be used to break the tie. Should that be a draw, the Buchholz system will be used as a tie-breaking system. Each player's Buchholz score is calculated by adding the raw scores of each opponent and multiplying that by the player's raw score. Should that still not break the tie a 5 minute game will be played to decide who places higher. Contact person Name: Radu Mihai Şerbănescu Phone: 021. 431.1603 E-mail: [email protected]
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