UnearthedArcana:EncounterBuilding ThiseditionofUnearthedArcanaintroducesan alternativesetofencounter-buildingguidelinesfor D&D.Thoughthisapproachusesthesamebasic mathunderlyingtheencountersystempresented intheDungeonMaster’sGuide,itmakesafew adjustmentstohowitpresentsthatmathto produceamoreflexiblesystem. Thisencounter-buildingsystemassumesthat,as aDungeonMaster,youwanttohaveaclear understandingofthethreatposedbyagroupof monsters.It’llbeofinteresttoanyDMswhowant toemphasizecombatintheirgames,whowantto ensurethatafoeisn’ttoodeadlyforaspecific groupofcharacters,andwhowanttounderstand therelationshipbetweenacharacter’slevelanda monster’schallengerating. Buildinganencounterusingthesenew guidelinesbreaksdownintoaseriesofsimple steps. Step1:AssesstheCharacters Tobuildanencounterusingthissystem,firsttake stockoftheplayercharacters.Thissystemuses thecharacters’levelstodeterminethenumberand challengeratingofcreaturesyoucanpitthem againstwithoutmakingafighttoohardortooeasy. Butthoughcharacterlevelisimportant,you shouldalsotakenoteofeachcharacters’hitpoint maximumandsavingthrowmodifiers,aswellas howmuchdamagethestrongestcombatantsor spellcasterscaninflictwithasingleattack.Even thoughcharacterlevelandchallengeratingare usefultoolsfordefiningthedifficultyofan encounter,theydon’ttellthewholestory,and you’llmakeuseoftheseadditionalcharacter statisticswhenyouselectmonstersforan encounterinstep4. Step2:EncounterSize Determineifyouwanttocreateabattlethatpits onelegendarycreatureagainstthecharacters,orif youwanttousemultiplemonsters.Ifyouwantto useasinglemonster,you’retypicallybestoffusing ©2016WizardsoftheCoastLLC alegendarymonster,allofwhicharespecifically designedtomakelifeinterestingforagroup. Step3:DetermineNumbers andChallengeRatings Theprocessforbuildingfightsthatfeatureonlya singlelegendarymonsterissimple.Thetable belowshowsyouwhichchallengeratingtousefor alegendarycreaturefightingapartyoffourtosix characters,creatingasatisfyingbutdifficultbattle. Forexample,forapartyoffive9th-level characters,aCR12legendarycreaturemakesan appropriateencounter. Foradeadlybattle,matchupthecharacterswith alegendarycreaturewhosechallengeratingis1or 2higherthanoptimal.Forafairlyeasyfight,usea legendarycreaturewhosechallengeratingis3or morebelowthechallengeratingforanoptimal encounter. 1stto20thLevel(SoloMonsters) Character 6 5 4 Level Characters Characters Characters 1st 2 2 1 2nd 4 3 2 3rd 5 4 3 4th 6 5 4 5th 9 8 7 6th 10 9 8 7th 11 10 9 8th 12 11 10 9th 13 12 11 10th 14 13 12 11th 15 14 13 12th 17 16 15 13th 18 17 16 14th 19 18 17 15th 20 19 18 16th 21 20 19 17th 22 21 20 18th 22 21 20 19th 23 22 21 20th 24 23 22 Ifyourencounterfeaturesmultiplecreatures, balancingittakesalittlemorework.First,you 1 needtodeterminehowmanycreaturestheparty willface,alongwiththechallengeratingforeach creature.Thefollowingtablesarebrokenupby levelranges,providinginformationforhowto balanceencountersforcharactersof1stto5th level,6thto10thlevel,11thto15thlevel,and16th to20thlevel. Tocreateyourencounter,findthelevelofeach characterontheappropriatetable.Eachtable showsyouwhatasinglecharacterofagivenlevel isequaltointermsofchallengerating—avalue representedbyaproportionthatcompares numbersofcharacterstoasinglemonsterranked bychallengerating. Thefirstnumberisthenumberofcharactersof thatgivenlevel.Thesecondnumberindicateshow manymonstersofthelistedchallengeratingthose charactersareworth. Readingtherowfor1st-levelcharactersfrom the1stto5thLeveltable,weseethatone1st-level characteristheequivalentoftwoCR1/8monsters oroneCR1/4monster.Theproportionreverses forhigherchallengeratings,withcreaturesatCR 1/2andhigherbecomingmorepowerfulthanone 1st-levelcharacter.Three1st-levelcharactersare equivalenttooneCR1/2creature,whilefiveare equivalenttoaCR1opponent. 1stto5thLevel(MultipleMonsters) Character Level 1/8 1st 1:2 2nd 1:3 3rd 1:5 4th 1:8 5th 1:12 1/4 1:1 1:2 1:2 1:4 1:8 —ChallengeRating— 1/2 1 2 3 4 5 6 3:1 5:1 – – – – – 1:1 3:1 6:1 – – – – 1:1 2:1 4:1 6:1 – – – 1:2 1:1 2:1 4:1 6:1 – – 1:4 1:2 1:1 2:1 3:1 5:1 6:1 6thto10thLevel(MultipleMonsters) Character Level 6th 7th 8th 9th 10th 1/8 1:12 1:12 1:12 1:12 1:12 1/4 1/2 1:9 1:5 1:12 1:6 1:12 1:7 1:12 1:8 1:12 1:10 1 1:2 1:3 1:4 1:4 1:5 —ChallengeRating— 2 3 4 5 6 1:1 2:1 2:1 4:1 5:1 1:1 1:1 2:1 3:1 4:1 1:2 1:1 2:1 3:1 3:1 1:2 1:1 1:1 2:1 3:1 1:2 1:1 1:1 2:1 2:1 7 8 9 10 6:1 – – – 5:1 – – – 4:1 6:1 – – 4:1 5:1 6:1 – 3:1 4:1 5:1 6:1 11thto15thLevel(MultipleMonsters) Character Level 1 2 11th 1:6 1:3 12th 1:8 1:3 13th 1:9 1:4 14th 1:10 1:4 15th 1:12 1:5 3 1:2 1:2 1:2 1:3 1:3 4 1:1 1:1 1:2 1:2 1:2 5 2:1 1:1 1:1 1:1 1:1 —ChallengeRating— 6 7 8 9 10 2:1 2:1 3:1 4:1 5:1 2:1 2:1 3:1 3:1 4:1 1:1 2:1 2:1 3:1 3:1 1:1 2:1 2:1 3:1 3:1 1:1 1:1 2:1 2:1 3:1 11 6:1 5:1 4:1 4:1 3:1 12 13 14 15 – – – – 6:1 – – – 5:1 6:1 – – 4:1 5:1 6:1 – 4:1 5:1 5:1 6:1 16thto20thLevel(MultipleMonsters) Character Level 16th 17th 18th 19th 20th 2 1:5 1:7 1:7 1:8 1:9 3 1:3 1:4 1:5 1:5 1:6 4 1:2 1:3 1:3 1:3 1:4 5 1:1 1:2 1:2 1:2 1:2 ©2016WizardsoftheCoastLLC 6 1:1 1:1 1:1 1:2 1:2 7 1:1 1:1 1:1 1:1 1:1 8 2:1 1:1 1:1 1:1 1:1 —ChallengeRating— 9 10 11 12 13 2:1 2:1 3:1 4:1 4:1 2:1 2:1 2:1 3:1 3:1 2:1 2:1 2:1 3:1 3:1 1:1 2:1 2:1 2:1 3:1 1:1 1:1 2:1 2:1 2:1 14 5:1 4:1 4:1 3:1 3:1 15 5:1 4:1 4:1 4:1 3:1 16 6:1 5:1 5:1 4:1 4:1 17 18 19 20 – – – – 6:1 – – – 6:1 6:1 – – 5:1 6:1 6:1 – 4:1 5:1 5:1 6:1 2 Let’ssayyouhaveapartyoffour3rd-level characters.Usingthetable,youcanseethatoneCR 2foeisagoodmatchfortheentireparty,butthat thecharacterswilllikelyhaveahardtime handlingaCR3creature. Usingthesameguidelines,youcanmixand matchchallengeratingstoputtogetheragroupof creaturesworthfour3rd-levelcharacters.For example,youcouldselectoneCR1creature.That’s worthtwo3rd-levelcharacters,leavingyouwith twocharacters’worthofmonsterstoallocate.You couldthenaddtwoCR1/4monsterstoaccount foroneothercharacter,andoneCR1/2monster toaccountforthefinalcharacter.Intotal,your encounterhasoneCR1,oneCR1/2,andtwoCR 1/4creatures. Forgroupswithavarietyoflevels,youhavetwo options.Youcangroupallcharactersofthesame leveltogether,matchthemwithmonsters,and thencombineallthecreaturesintooneencounter. Alternatively,youcandeterminethegroup’s averagelevelandtreateachcharacterasbeing thatlevel. Theaboveguidelinesaredesignedtocreatea fightthatwillchallengeaparty,butwhichisstill winnable.Ifyouwanttocreateanencounterthat willchallengecharacterswithlittlethreatofdefeat, youcantreatthepartyasifithadroughlytwothirdsofitsmembers.Forexample,apartyoffive characterswouldhaveaneasytimeofan encounterdesignedforthreecharacters.Likewise, youcantreatthepartyasuptofiftypercentlarger tobuildbattlesthatarepotentiallydeadly,though stillnotlikelytoyieldanautomaticdefeat.Aparty offourcharactersfacinganencounterdesignedfor sixcharacterswouldfallintothiscategory. WeakMonstersandHigh-LevelCharacters.To savespaceonthetablesandkeepthemsimple, someofthelowerchallengeratingsaremissing fromthehigher-leveltables.Forlowchallenge ratingsnotappearingonthetable,assumea1:12 ratio,indicatingthattwelvecreaturesofthose challengeratingsareworthonecharacterofa specificlevel. Step4:SelectMonsters Havingusedthetablesabovetodeterminethe challengeratingsofthemonstersinyour encounter,you’rereadytopickindividual ©2016WizardsoftheCoastLLC monsters.However,thisprocessismoreofanart thanascience. Inadditiontoassessingmonstersbychallenge rating,it’simportanttolookathowspecific monstersmightstackupagainstyourgroup.Hit points,attacks,andsavingthrowsarealluseful indicators.Comparethedamageamonstercan dealtothehitpointmaximumofeachcharacter. Bewaryofanymonstercapableofdroppinga characterwithasingleattack,unlessyouintend thefighttobedeadly. Inthesameway,considerthemonsters’hit pointsascomparedtothedamageoutputofthe party’sstrongestcombatantsandspellcasters. Havingasignificantnumberoffoesdropinthe firstroundsofcombatcanmakeanencountertoo easy.Likewise,lookatwhetheramonster’sbest attacksaremadeagainstsavingthrowsthatmost ofthepartymembersareweakwith,andcompare thecharacters’attackstothemonsters’saving throwsinthesameway. Iftheonlycreaturesyoucanchoosefromatthe desiredchallengeratingaren’tagoodmatchfor thecharacters’statistics,don’tbeafraidtogoback tostep3.Byalteringyourchallengeratingtargets andadjustingthenumberofcreaturesinthe encounter,youcancomeupwithdifferentoptions forbuildingtheencounter. Step5:AddComplications WhilemanyD&Dgroupsarecontenttolookat encounterssimplyintermsofcombat,thereality isthatanysituationoffersthepotentialfor problemsolvingandroleplaying.ThefunofD&Dis thatyouneverknowwhattheplayersmighttry next.Ifyouaccountforthechancethatthe charactersmighttrytotalktothemonsters,you’re settingyourselfupforamoreinterestinggame. MonsterPersonality Ifyouhavethetime,createnamesand personalitiesforafewofthemonstersinvolvedin theencounter.Youcanusethetablesfromchapter 4,“CreatingNonplayerCharacters,”oftheDungeon Master’sGuide,usethequicktablebelow,or simplyjotdownafewpointsofyourownbasedon acreature’sMonsterManualwrite-up.Duringthe battle,youcanusetheseideastoinformhowyou portrayindividualmonstersandtheiractions.To 3 keepthingssimple,youcanalsoassigntraitstoa groupofmonsterstocapturehowthemobasa wholeacts.Forexample,onebanditgangmightbe anunrulymobofbraggarts,whileanotheris alwaysonedgeandreadytobreakatthefirstsign ofdanger. Toadddetailstoanencounterareaatrandom, looktothetablesinappendixA,“Random Dungeons,”oftheDungeonMaster’sGuideto determineroomandareafeatures,potential hazards,obstacles,traps,andmore. MonsterPersonality Considerwhatmighthappeninanencounterarea ifthecharactersweretoneverenterit.Dothe guardsrotateinshifts?Whatothercharactersor monstersmightvisit?Docreaturesgatherthereto eatorgossip?Arethereanynaturalphenomena suchasstrongwinds,earthtremors,orrain squallsthatsometimestakeplaceinthearea? Randomeventsarefunbecausetheyaddan elementoftheunexpectedtoanencounter.Just whenyouthinkafight’soutcomeisclear,an unexpectedeventcanmakethingsmore interesting. AnumberofthetablesintheDungeonMaster’s Guidecansuggestrandomeventstobeaddedtoa location,dependingonthenatureoftheencounter setup.Thetablesusedforencounterlocation, weirdlocales,andwildernessweatherinchapter5, “AdventureEnvironments,”oftheDungeon Master’sGuideareagoodstartingpointfor outdoorencounters.ThetablesinappendixA, “RandomDungeons,”canbeusefulforindoorand outdoorencounters—especiallythetablesfor obstacles,traps,andtricks. d8 1 2 3 4 5 6 7 8 Trait Cowardly;lookingtosurrender Greedy;wantstreasure Braggart;makesashowofbraverybutrunsifin danger Fanatic;readytodiefighting Rabble;poorlytrainedandeasilyrattled Brave;standsitsground Joker;tauntsenemies Bully;refusestothinkitcanlose MonsterRelationships Arethererivalries,hatreds,orfriendshipsamong themonstersinanencounter?Evenifthe charactersdon’ttrytotalktotheirfoes,youcan usesuchrelationshipstoinformthemonsters’ actionsandreactionsduringcombat.Thedeathof amuch-reveredleadermightthrowitsfollowers intoafrenzy.Abitterrivalcouldslinkawayas soonasitsenemyfalls,oramistreatedtoady mightbeeagertosurrenderandbetrayitsmaster. MonsterRelationship d6 1 2 3 4 5 6 RandomEvents Trait Rival;wantsonerandomallytosuffer Abused;hangsback,betraysatfirstchance Worshipped;otherswilldieforit Outcast;othersignoreit Mercenary;caresonlyforself Bully;allieswanttoseeitdefeated TerrainandTraps Afewelementsthatmakethebattlefield interestingcangoalongwaytowardmakingan encountermorememorable.Asagoodruleof thumb,trytosetuptheareaofthebattlesothatit wouldbechallengingevenwithoutafighttaking placethere.Whatthingsmightdrawthe characters’attention?Whyaremonsterslurking here?Interestingareafeaturescanhelpprompt improvisationandkeepthingsfresh. ©2016WizardsoftheCoastLLC 4
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