Engaging Attention Maria Bateson This case study contains four examples using a range of materials to create an engaging introduction to topics in science. All make use of digital technologies and some require access to the internet. Brainpop Introduction Brainpop is a commercially available website containing animated content designed to motivate and inspire children to learn. Some of the resources are available free but to access the full library of resources a subscription must be paid. Resources are short (2-3 minute) animated films starring Tim and his robot friend Moby. Each film covers the key points of a certain topic. Although the product is designed by and for the American market the resources cover almost every topic for key stage 3, as well as others that work well for GCSE. Some of the videos may also help cover the Sc1 topics. Where to get it http://www.brainpop.com/ How to use it Two approaches – a) Play a film on a loop as the students are arriving to the classroom. They are immediately transfixed by the film, and settle down to watch. The lesson will then build on the ideas they have seen in the film. b) Play a film at the start of a poster lesson, this helps focus the students on the key things they should include on their poster. Where topics are particularly difficult it can be helpful to set questions to answer whilst they watch the film. What the students think General feedback from students is that they really enjoy Brainpops and often ask if they can choose another one to watch at the end of the lesson. At the end of term, students want to spend an entire lesson watching Brainpops. They say “it’s a good break to the lesson and normally it also explains it really simply as well.” PowerPoint Games Introduction Presentation software similar to Microsoft’s PowerPoint can be very useful in focussing attention of the group on a common theme. Engaging the whole group in an interactive quiz can be a stimulating way to create interest in or cover revision of a topic in science. The use of such software in this way will require a data projector (an interactive whiteboard with projector can add further interactivity but is not essential). A selection of games made in PowerPoint that bring a competitive element to questioning. The games include Millionaire, Celebrity Squares, Blockbusters, Wheel of Fortune, Weakest Link and Noughts and Crosses. Where to get it How to use it Most of the games are content free and so you can create your own set of questions around the chosen theme or topic. Games such as Celebrity Squares and Noughts and Crosses can be effectively used as plenary activities. If around nine questions are used they can be completed in a short period of time and can be a good summary to the lesson. Other games such as Millionaire can be used as main activities it can be used as a fun way of gauging knowledge at the start of a new topic. With this particular game students are given four cards (A, B, C and D), as each question appears students choose the right answer and hold up the relevant card. This approach can also be used in revision lessons. Care needs to be taken to ensure that the whole class are engaged and it is important to keep up the pace of the activity as this simulates the television game and keeps an element of excitement. Experience has shown that students enjoy this approach and give it their full attention, entering into the spirit of the game. What the students think The students get really involved in these games and quite competitive. In their eyes, they are playing a game, rather than consolidating their learning. Internet Introduction The internet can be a wealth of information and a rich resource for topics in science, However, finding the suitable resources and making them available to students can be quite a challenge. This sub-section covers three main uses of the internet: Youtube; the BBC website and webbased games. a) Youtube Where to get it http://uk.youtube.com/ How to use it Youtube is a library of video clips usually created by amateurs so the quality of the images can be variable. Youtube videos can cover a range of uses for example, to show experiments that can no longer be conducted in schools for safety reasons. Natural phenomenon captured by amateur video can be very useful to illustrate the scale and impact of such things as earthquakes, floods and high winds. Some teachers are now encouraging students to make their own films of practical experiments to share on Youtube. In the later cases care needs to be taken in the suitability of the videos captured and made publically available. Some schools have policies which will closely scrutinise or limit the publication of videos created in school as I find the students are more interested in them shown through Youtube than a school video version What the students think “It’s a media which teenagers tend to use quite often, so it’s easy to relate to.” Students particularly like to see other students doing an experiment and students enjoy the challenge of creating a film of an experiment or practical activity. b) BBC website Introduction: BBC news website can be very useful when there’s been a key science story in the news. One approach is to show the story as students come into the lab and then continue a discussion throughout the lesson. If there is a good quality picture with the story an alternative use is to simply show the picture and get the students to create a caption for it. The group then decides which is the best caption and then discusses the real story. Following this type of activity, many students will bring in interesting news clippings that can also be discussed as a group in future lessons. Where to get it http://www.bbc.co.uk/news c) Web based games Introduction The internet provides a range of games which are free to use. Students find these enjoyable to use and can create a fun element to learning challenging topics in science. Games available can cover a range of levels and topics. Access to the internet will be required and some teachers have asked students to complete the games for homework. Where to get it: http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf How to use it This is a more high-tech version of the ruler dropping reaction test. The aim is to prevent the sheep from escaping by firing a tranquiliser dart at them when they move. A player is given 5 attempts and at the end of the game a rating for your speed of reaction is given. The game provides information on the time taken for each dart and also the average time. This performance data can be collected and used in graphing exercises for the whole class. What the students think “It provides a visual aid to our learning which really helps us to focus and understand. It also makes the whole class join in and adds to the team spirit of the group because everyone supports each other.” Animations and Adverts/ film trailers Animations These are easily downloaded from the internet and provide a clear visual display of what otherwise would be a difficult to understand topic. There are a huge variety of animations available from simple 30 second animations to interactive explanations of whole topics. These are accessed via the internet through the use of a search engine. Searching for the clips can be time consuming but a helpful tip is to enter the keyword followed by “.swf” Adverts and film trailers You can also download these from the internet. These can be used as a starter to the lesson and will focus the students thinking about the topic e.g. the Orange mobile phone advert about the New York Blackout as a starter for the energy topic, the Honda advert to stimulate thinking about moments. What the students think They like the adverts as they are familiar, which gives students a base to start from with their learning. Some students have asked me if they can save the animations to their own memory stick so that they can look at them at home!
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