WINNING A REGIONAL REACHING EINSTEIN STRATEGY FIRST Team 20 – The Rocketeers OVERVIEW Analyze all scoring possibilities and combinations Solo 1 Functioning Teammate Full-court shooting 2 Functional Teammates Defense Best Strategy What Robot to build! Feedback SOLO- ONLY US SCORING Simply running cycles to score- no truss Keeps possession, low scoring. Baseline Scoring Analysis (all time in seconds) Possession: 2/4 (assuming effective catcher) Driving to Score: 5 Shooting: 2 (assuming sweet spot shooter) Driving back: 5 Summary: 14 seconds/cycle -> 10 Cycles -> 100 pts + 2 Robots Takeaway: Skilled drivers, great catcher, sweet spot shooter SOLO + TRUSS Passing over the truss to ourselves Increases scoring and time, more defendable Scoring Analysis (all time in seconds) Possession: 2/4 (assuming effective catcher) Lining With Truss + Shooting: 2 Driving to Ball: 4 Possession: 3 Shooting + In position: 4 Driving back: 5 Summary: 20 seconds/cycle -> 7 Cycles -> 140 pts + 2 Robots Takeaway: More points, more defendable. Need SSS SOLO + SELF-CATCH Same idea, but more reliable because you keep possession Saves time Cycle Time: 15 seconds -> 9 Cycles -> 180 pts + 2 Robots Takeaways: Best solo strategy b/c reliability 1 GROUND ASSIST + TRUSS We get assisted, shoot over truss to ourselves + score Assuming partner can only possess, we get an assist Scoring Analysis (all time in seconds) Possession: 3 (avg) Assisting + Possession: 4 Line with Truss + Shoot: 3 Driving to ball + Possession: 7 Shooting Position + Shooting: 4 Ball Return: 3 (time it takes pedestal -> release) Summary: 24 seconds/cycle -> 5-6 Cycles -> 150-180 pts + 1 Robot Takeaway: SSS. Basic strategy with weak partner Variant: Regurgitating. Less defendable, more reliable ASSIST + TRUSS (2 SHOOTERS) 2 robots with shooters, saves time One shoots over truss, one shoots to score Scoring Analysis (all time in seconds) Possession: 3 (avg) Lining shot + shooting: 4 Possession: 3 Shooting Position + Shooting: 4-7 (depending on shooter speed) Ball Return: 3 Summary: 17 seconds/cycle -> 8 Cycles -> 240 pts + 1 Robot Takeaway: Skilled drivers, great catcher, sweet spot shooter ASSIST + CATCH (HAIL MARY) Same as previous, but with catch and farther shot Keeps possession, reduced time because ball goes farther Scoring Analysis (all time in seconds) Possession: 3 Lining Up Shot + Shot: 5 Settling: 1 (assuming good catcher) Lining Up Shot + Shot: 4-7 (depends on shooter) Ball Return: 3 Summary: 16-19 seconds/cycle -> 7-9 Cycles -> 280, 320, 360 pts + 1 Robot Takeaway: Requires long shooter and great catcher. Catcher must have sweet spot shooter. HAIL CARL Same as Hail Mary, but full court and stationary robots Indefensible and reduces time, guarantees catch Scoring Analysis (all time in seconds) Possession: 2 Shooting: 5 Settling Time: 2 Shooting: 2-5 Ball Return: 3 Summary: 14-17 seconds/cycle -> 8-10 Cycles Low Goal (31): 248, 279, 310 pts High Goal (40): 320, 360, 400 pts + 1 Robot Takeaway: Best strategy, if we can get a full court shooter and a modular ramp/catcher to attach to a partner Variant: Full court shot uses backboard + ramp, saves time and robot 12-13 seconds, 11-13 cycles, 341, 372, 403 pts (low goal) 3 ASSIST GROUND Ball passed along ground, thrown over truss Catch and no catch Scoring Analysis (all time in seconds) Possession:2 Pass: 2 Possession: 3 Line Up Shot + Truss Shot: 4 Possession: 3 Line Up Goal + Shot: 4 Ball Return: 3 Summary: 21 seconds/cycle -> 6-7 Cycles No Catch: 300 pts Catch: 420 pts + 0 Robots Takeaway: Need 3 effective robots and at least one good shooter. Defense is huge DEFENSE Huge role in cycle times and strategies 1. Interfere with ground passes 2. Block aerial passes 3. Under truss defense (push under truss) 4. Corner bumping while shooting 5. Blocking shooting position 6. Preventing possession (feeding, after over truss) 7. Goalie (not effective) Let’s see the effect 3 ASSIST GROUND (WITH DEFENSE) Ball passed along ground, thrown over truss Catch and no catch Scoring Analysis (all time in seconds) Possession:2 (assume great robots can’t be defended here) Pass: 2 (6) Interfering with ground pass Possession: 3 Line Up Shot + Truss Shot: 4 (-10 pts) Push under truss so no truss points Possession: 3 (5) Hitting the ball, getting in the catching position Line Up Goal + Shot: 4 Ball Return: 3 Summary: 27 seconds/cycle -> 4-5 Cycles No Catch/Truss: 200-250 pts 50% truss + catch: 240-320 pts + 0 Robots Takeaway: 1 Defensive robot can reduce points by 25-40% Defense is still huge and important to considering strategies 3 AERIAL ASSISTS Same as previous but harder to defend (and do!) Also keeps possession, reduces time. But way harder. Summary: 19 seconds/cycle -> 7 Cycles -> 420 pts + 0 Robots Takeaway: Best competing strategy (we’ll see in eliminations) Need gentle passing launchers, SSS, 3 great catchers Still can be under truss defended Corner bumping defense throws off passes SUMMARY Full court shooter is worth trying to build Regardless of strategy, a great catcher is critical Sweet spot shooter is necessary for us to score quickly 2 ball auto critical for solo strategies Defense will be HUUUUUUUUUUGGGGGGGEEEEEEEE SCOUTING One of THE most important groups you can be a part of this year Strategy is everything What do the drivers need? What the opponents will do, how many points they’ll score, how they’ll play What can our partners do WHAT DO WE DO TO WIN? Build a database of the teams at the competition based on real results Practical scouting sheets Dedicated scouts who want to win And are willing to work
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