WSH GAME BASED LEARNING

WSH GAME BASED LEARNING
Peter Leong
[email protected]
OUTLINE
 Introduction
 Motivation
 Approach & Methodology
 Discussion & Conclusion
INTRODUCTION
INSTITUTE FOR ADULT LEARNING (IAL)
SINGAPORE POLYTECHNIC
MOTIVATION
MOTIVATION
MOTIVATION
 A national, strategic and long-term approach is vital for Singapore to achieve
sustained and continuous improvement in WSH standards.
 WSH 2018 spells out our national vision, the strategic outcomes and the strategies
required to achieve the 2018 vision. It aims to synergise the efforts and resources
of all stakeholders to achieve:
 The vision of "A safe and healthy workplace for everyone”
 “A country renowned for the best practices in workplace safety and health" and
 One of the best safety records in the world by bringing down the national fatality rate to
less than 1.8 per 100,000 workers by 2018.
MOTIVATION
Use Games Based Learning (GBL) as a tool to
enhance Work Safety and Health training courses
What is Games Based Learning?
Using computer simulations and computer
games to deliver content, and interact with the
learner
WHY GAME-BASED LEARNING?
 Situated learning within a realistic environment (simulated) instead of the
classroom. This is important for WSH, as realistics settings are difficult to obtain
(e.g. for site visit). They may be too dangerous to attempt to replicate in the
classroom (e.g. explosive, CO2 concentration in confined spaces)
 Interactivity increases engagement. Adults prefer to learn by solving problems
related to their actual work environments. WSH training is not delivered just as
facts and theory for learners to absorb passively; but, the game presents “puzzles”
for the learner to solve.
 Aligned to learning outcomes. This distinguishes Games Based Learning from
entertainment.
 Safe environment to fail. You can die many times in the game, but not in real life.
WHY GAME-BASED LEARNING?
Iran chess set
Mahjong
12th century
Koi-Koi with Japan
flower playing cards
Luk Fu
Hakka
playing
cards
Weiqi or Go (since Zhou
Ming dynasty playing dynasty 1000 BC)
card 1400 AD
Congkak
Xiangqi (since Warring
states period 1BC)
WHY GAME-BASED LEARNING?
 http://en.wikipedia.org/wiki/Kriegsspi
el_(wargame)
 Kriegsspiel, from the German word
for wargame, was a system used for
training officers in the Prussian army
 Reiswitz' system for simulating war
was initially based around a specially
designed table which he created for
his King Friedrich Wilhelm III.
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
EXAMPLES OF GBL FOR ADULT LEARNING
APPROACH & METHODOLOGY
APPROACH & METHODOLOGY
 Key Challenges
•
•
•
•
•
Lack of suitable “off-the-shelf” games
High costs of custom development for each WSH games
Highly skilled programmers & digital artists needed to develop the games
Instructors unfamiliar with games based learning
How to ensure that learners are learning the desired content and not learning to
“succeed” in the game (gaming the system)
APPROACH & METHODOLOGY
 Make GBL as easy as Powerpoint
o Empower the WSH instructors to be able to create the games
o Simple enough for non-programmers to create game content
o Flexible enough to cover the educational outcomes required
 Design Based Research Methodology
APPROACH
 Align game design with learning outcomes
Lesson Outcomes
1 Identify WSH hazards
1.1 New installations
1.2 Inspection and Observation
2 Assess WSH risks
2.1 Plan and prepare
Spot-the- Branching
X
Story
2
1
3
1
4
1
0
1
0
2
Custom
Objects
2
3
0
0
0
Row
Score
5
7
5
1
2
METHODOLOGY
 Design Based Research Methodology
 Proposed for learning sciences because of the complex systems being studied.
 http://www.designbasedresearch.org/
 Human subjects are not easily “divided into” distinct variables
 Iterative
 designing, studying, and refining rich, theory-based innovations in realistic classroom
environments
 Focus on interactions
 Not isolation of experiment variables
 Not passive observation of ethnography
REAPSG: SPOT THE HAZARD
APPROACH AND METHODOLOGY
APPROACH AND METHODOLOGY
REAPSG: BRANCHING STORY
DEMO
 3 minute video clip of the REAPSG
DISCUSSION & CONCLUSION
DISCUSSION
 Deploying the game client program encountered some problems
 Unable to install Unity3D plug-in on some school computers (security policy)
 Older PCs with no graphics accelerator
 Unable to install software on some instructor laptops because campus computer
security that does not allow instructors to have administrator rights (security policy)
 “Game based learning” must be complemented by “Game based teaching”
 Unfamiliar with usage of games in their pedagogy
 Needed to incentivise creation of game scenarios
RELATED WORKS
 Vocational Education & Training (VET) games, Victoria University, Australia
 White Card Game ( http://research.vu.edu.au/wp/2013/03/vocational-education-onvirtual-construction-sites-march-2013/ )
 Lab Safe Game ( http://www.youtube.com/watch?v=7U89jFGYlQg )
 ‘Haphazard’, a game developed by the Health and Safety Authority in Ireland
 Haphazard ( http://www.hsasafetygame.ie/ )
CONCLUSION AND FUTURE WORKS
 The REAPSG allows us to deploy games based learning for WSH across a number
of industry sectors (starting with construction)
 Browser-based games may not be feasible in campus setting because of security
requirements and insufficient hardware. We have to select suitable lab venue with
appropriate hardware.
 Standard laptops issued to WSH instructors may not have sufficient hardware to
support creation of games based learning content. Security constrains make it
difficult to install new software on instructor laptops.
 For future works, we would want to include an assessment component in the
REAPSG platform. Our current focus is on content delivery, but there has been
some feedback from instructors that they would like to see an assessment
component in the platform.
THE END
Questions?
Dr Peter Leong
Singapore Polytechnic
[email protected]
facebook: peterleongkw
skype: peterlkw