Learning through games? Evaluating the learning effect of a policy exercise on European climate policy Constanze Haug, Dave Huitema and Ivo Wenzler Address for correspondence: Constanze Haug Institute for Environmental Studies (IVM) Vrije Universiteit Amsterdam De Boelelaan 1085 1081 HV Amsterdam The Netherlands Email: [email protected] Telephone: 0031-20-5982927 Fax: 0031-20-5989553 1 ABSTRACT One of the arguments for the use of simulation-gaming approaches in policy appraisal has consistently been their potential to stimulate learning. Yet few studies seek to ascertain the learning effects of these methods for participants in a systematic manner; on the whole, learning through policy games remains both under-conceptualised and under-evaluated. This paper seeks to contribute to filling this gap by developing a typology of learning effects (cognitive, relational, and normative) that can be expected from policy games. We subsequently present a set of tools for measuring them and test our approach on the case of a policy exercise on burden sharing in future European climate policy involving policymakers and experts. On the basis of our measurements, we found limited evidence for learning from the policy exercise, mostly in the cognitive and the relational domain. An interesting methodological innovation is the use of concept maps for this sort of endeavour. Employed as pre- and post-measurements, they proved a useful tool for tracing conceptual change through the exercise among participants. The paper concludes with a plea for more systematic assessment of the learning effects of simulation-gaming approaches, but also of methods for interactive policy appraisal, with a view to enabling a deeper discussion on the benefits and limitations of these methods. Keywords: Social learning; learning; policy games; policy exercises; evaluation; climate policy 2 1. Introduction Most environmental policy deals with problems that, using the famous term of Rittel and Webber [1], are ‘wicked’. They are commonly regarded as complex, both scientifically and socially, and as involving high degrees of uncertainty [2] [3]. As Rittel and Webber [1] contend, for wicked problems, there is neither agreement about the problem definition nor about the possible nature of its solution. This fact has spurned a long tradition of writing which suggests the need for participatory, interactive approaches in environmental policy appraisal. An increasingly strong strand of literature further argues that, given the complexity and uncertainty of environmental problems, policy-making and governance of complex environmental problems should be conceived as a collective and more or less permanent learning process [4] [5] [6]. Problem definitions should be examined from as many perspectives as possible, in broad participatory processes that are structurally evaluated and redesigned. Experimenting with different options is an inherent part of adaptive management, and any policy adopted should be flexible and adjustable [7] [8] [9]. Scenario-based methods fit well into this logic since, if adequately designed, they allow policy-makers and experts to develop and assess policy options in a ‘safe’ environment, potentially providing a means of tackling the challenges of long-term planning under deep uncertainty. Policy games and policy exercises add to this the value of emulating the interactive, social dimension of the problem at hand. Departing from a future qualitative plot or storyline, they assign roles to stakeholders or experts (which may be close to their own, but can also be very different), and confront them with a set of pre-defined tasks or decisions which they need to complete under time constraints in a fictitious scenario setting. Policy games have been frequently applied in the environmental domain, to topics ranging from municipal urban planning up to large-scale, long-term issues of global environmental change. One argument for the use of policy games has consistently been their potential to stimulate learning [10] [11]. The literature points to their benefits in terms of building and improving relationships among stakeholders and of fostering a holistic view of the problem, as well as to their suitability as a venue for problem-solving and for stimulating thinking about the medium- to long-term future [12]. Yet while the 3 learning effects of using games and simulations in an educational environment are relatively well studied in the literature [13] [14] [15] [16], learning through policy games in research or as an aid for decision-making remains both under-conceptualised and under-evaluated. Published accounts of policy games often claim that they provided a valuable learning experience to participants. However, how and what participants have actually learned is rarely analysed in a systematic manner. The same applies to the related method of scenario planning; a recent review by the European Environment Agency on ‘evaluative scenario literature’ found only few studies covering this domain [17]. The present article aims to contribute to filling this gap, by presenting a framework for evaluating the learning effects of policy games and a set of instruments for measuring them. We subsequently test our approach on the case of a policy game on burden sharing in future European climate policy, which we designed and ran with policy-makers and experts. Our work is therefore of relevance to both academics and practitioners, who are involved in the design and implementation of appraisal processes and who are keen to evaluate the resulting learning benefits as well as the limitations of these exercises in a more systematic manner. Writings on learning in public policy often depart from three questions that Bennett and Howlett [18] used as signposts in a review of the literature in this field: “who learns?”, “what is learned?” and “to what effect?”. Among these, the question of “what is learned” through a policy exercise forms the focus of the present article. With regard to “who learns”, while different groups of actors (participants, game designers, the wider social network or the public) can potentially benefit from a policy game, the emphasis here is on the learning of participants through such an exercise. The question “to what effect”, i.e. whether policy learning ultimately leads to policy change, is very hard to detect in the case of a oneoff intervention such as a policy game. It therefore falls outside of the scope of this article. Another potentially relevant question concerns the question of “how” learning is achieved. In our case, the vehicle for this was the policy game; where appropriate, we also discuss the potential implications of choices made in its design on the learning of participants. The next section provides a short review of the use of simulation-gaming approaches in public policy and of policy exercises as one specific sub-form of this method. Section 3 develops the concept of learning through policy games, introduces a typology of three types of learning effects that might be expected from these and presents the methods that we used to measure them. Section 4 outlines the context and 4 design of a policy exercise that we ran with stakeholders in European climate policy. Section 5 analyses the learning effects of this exercise. Section 6 discusses the implications of our findings and presents avenues for future research. 2. Policy games and exercises in public policy The origins of policy games, also referred to as simulation-gaming, free-form gaming, or politico-military gaming or war gaming, lie in the military sphere. The origin of modern war games is traced back by some authors as far as early 19th century Prussia [19]. Following applications in related domains like international relations and crisis management from the 1950s onwards, policy gaming has increasingly been applied to environmental and social policy issues since the 1970s. Policy exercises, first advocated by Brewer [20] and further developed by Toth [21] [22], are one sub-form of policy games. They responded to the need for adapting the method of model-based gaming from a military or business context to the challenges of long-term policy development in complex social-ecological systems. In Toth’s words, “at the heart of the process [of the policy exercise] are scenario writing of ‘future histories’ and scenario analysis via the interactive formulation and testing of alternative policies that respond to challenges in the scenarios. These scenario-based activities take place in an organizational setting reflecting the institutional features of the problem at hand” [21: 237]. The structure of policy exercises is generally less rigid than for other types of policy games. Their primary goal is to advance thinking about unstructured, messy problems for which the set of relevant choices, cause-effect relationships and outcomes is controversial or unclear. Thus, while participants in a policy exercise are, like in other forms of games, tasked to make plans and decisions under a fictitious scenario, the storyline is usually richer and more elaborate. Moreover, policy exercises rarely involve fixed scoring systems that reward or penalize actions by participants. Policy exercises have been applied to environmental policy, health, education and regulatory policy reform (see e.g. Duke [23] for examples). A number of applications have focused on various aspects of climate policy, see Table 1 for an overview. When Organised by Focus of the exercise 1990 Jill Jäger et al., Stockholm Environment International climate policy 5 Institute [24] 1992 Ferenc Toth, funded by the United Adaptation options in South East Asia under Nations Environment Programme (UNEP) different climate impact scenarios [25] 1993 Jan H. Klabbers et al., Dutch National Policy options for climate policy Research Program on Global Air Pollution and Climate Change (NRP) [26] 1995 Edward Parson, Institute for Applied Global climate negotiations - mitigation Systems Analysis (IIASA) [27] 1997 Bernd Kasemir et al., EU research project Potential of venture capital for climate policy ULYSSES [28] 2004 Kate Lonsdale et al., EU research project Responses to extreme sea level rise in the ATLANTIS [29] Thames region 2008 Kurt M. Campbell et al., Center for a New Security implications of future climate change American Security [30] for the United States 2008/2009 Andrew Jones et al., Sustainability Global climate negotiations - mitigation Institute, United States [31] Table 1. Past policy exercises focusing on climate change issues. According to Parson [3], policy games draw their usefulness from combining two characteristics, representation and deliberation. The basis for any policy game is a simplified model of reality or the ‘system of reference’, which, however, retains the main actors, relationships and cause-effect chains [3]. Policy games, like game theory and modelling exercises, thus aim at reducing complexity through structured abstraction. To ensure that the game set-up lives up to these requirements, good practice in the gaming discipline emphasises the importance of a collaborative approach to game design and the need for drawing on stakeholder expertise early on in the design process [23]. At the same time, by relying on interaction between real-life stakeholders instead of agents with predefined preferences, policy games incorporate a strong deliberative element. Participants jointly explore the future ‘possibility space’, building up a shared understanding of key concepts and searching creatively for solutions [11]. Therefore, in order to make full use of the potential of the method, and in line with the participatory appraisal literature, participants in a policy exercise should ideally be diverse, both in terms of (disciplinary) backgrounds and viewpoints on the problem at hand [32]. 6 As stated above, there are strong claims in the literature about the learning potential of policy games, which is often attributed to the intense, vivid experience that participants go through in the course of such an exercise. Yet, what types of learning can theoretically be expected from a policy game? And to what extent can we substantiate that this learning actually occurs among participants? This will be the subject of the next section. 3. Learning through policy exercises 3.1 Policy learning and social learning There is a rich literature on learning in public policy and management which draws on a range of disciplines and perspectives, from organisation theory to policy analysis and cognitive psychology. While many authors conceive of learning as a primarily cognitive process – a change in thought, resulting from new knowledge or past experience –, others, especially from the field of social psychology, emphasise the experiential, embedded nature of learning and stress its relational aspects [33] [34] [35]. For the purposes of this paper, we take Sabatier's definition as a starting point; he defines policy-oriented learning as ‘relatively enduring alterations of thought or behavioural intentions that result from experience and that are concerned with the attainment (or revision) of public policy' [36: 131]. In the literature, an explicit link is often made between learning and resulting (policy) change; as Argyris puts it, ‘learning occurs when understanding, insight and explanations are connected with action’[37: 1079]. This yardstick, however, may be overly ambitious in the context of policy games, given the short term and the typically small scale nature of the intervention. Most approaches to learning further have in common that they distinguish between different degrees and types of learning [38]. Writings on policy learning tend to emphasise its cognitive dimension, which we define here as the acquisition of new, and the enhancement or revision of previously gained knowledge. The public participation literature, analysing group dynamics and social learning in stakeholder-based processes, offers a useful extension of this concept: Webler et al. [39] distinguish between two components of social learning, ‘cognitive enhancement’ of participants (i.e. the acquisition 7 of knowledge) and ‘moral development’, focusing on the interactive, inter-personal dimension of appraisal. Furthermore, many authors differentiate between a technical level and one or two ‘higher’, conceptual levels at which learning can take place [40] [41] [42] [43]. For Argyris, for instance, single-loop learning is “when a mismatch is corrected without changing the underlying values and status quo that govern the behaviours”, whereas double-loop learning means that the mismatch is “corrected by first changing the underlying values and other features of the status quo” [37: 1087f]. Building on the literature and with a view to developing a typology specifically suited to examine learning from policy games, we conceptualise three types of learning that participants may take away from them: (1) Cognitive learning, which refers to the acquisition of new or the improved structuring of existing knowledge. Cognitive learning roughly corresponds to the concepts of first-order or single-loop learning developed in the policy learning literature. (2) Normative learning, which implies changes in the viewpoints, norms and values of participants as a consequence of participating in the policy exercise. It is closely related to second-order or double-loop learning, which also incorporates a strong normative dimension. (3) Relational learning. This term is used for instance in the literature on ‘collaborative management’ [44] and also bears close relation to Kolb’s work on experiential learning as well as Lave and Wenger’s “communities of practice” [33] [34]. Relational learning refers to questions such as increased trust, improved ability to cooperate and a better understanding of the mindsets and frames of other participants. We thus combine the more cognition-focused notions of single- and double-loop learning from the policy and social learning literatures with the relational dimension emphasised by Webler et al. [39]. In our view, all three types constitute equally valuable learning benefits from a policy game. Therefore, in contrast to the concepts of single- and double-loop as used by Argyris, we do not consider normative learning as in principle of a higher value than its cognitive counterpart. This is because we doubt whether a revised viewpoint on a certain topic, if it is not accompanied by a deep-seated change in 8 values or paradigms, can really be seen as more valuable than a clearer understanding of the causal links and complexity of the topic at hand. As with other classifications and typologies, the three types of learning that we identify are certainly interrelated. Yet as we elaborate in Section 5, they nonetheless display specific, distinct characteristics which can and should be assessed separately if we are to come to a more sophisticated understanding of the benefits of interactive policy appraisals. For instance, whereas a higher degree of normative learning may indeed stimulate a greater desire and/or ability for cognitive learning, neither is a necessary precondition for the other. In other words, it is certainly possible to absorb new facts without changing one’s view on the subject as hand; at the same time, deliberation and persuasion may lead a participant to re-evaluate known arguments and thus change his or her viewpoint without having increased his or her knowledge base. Similarly, one may learn to better understand somebody else’s viewpoint (in the sense of better comprehending his/her reasoning and underlying arguments), while still disagreeing fundamentally on certain core assumptions. Thus, whereas the relationship between the two parties changed as a consequence of an increased mutual understanding, normative learning need not have taken place as core assumptions on both sides remain intact. Finally, any assessment of learning inevitably begs the question of the ‘baseline’ – i.e. do certain lessons from a policy game that the evaluator considers undesirable constitute not ‘learning’, but rather the opposite – ‘unlearning’? In the literature on social learning, learning often appears to be conflated with its desired outcome (e.g. [4]). Yet, we follow Reed et al. [45] in considering any shift in understanding among participants that can be attributed to the policy exercise as learning. This way we can avoid superimposing our own value judgment of ‘positive’ vs. ‘negative’ learning outcomes over the objectively observable changes. 3.2 Instruments for evaluating learning A key dilemma in measuring the learning effect of interactive appraisal exercises consists in the tension between the fact that learning occurs through intense interactions in a social setting, while measurements are in principle only possible at the level of the individual. It is probably impossible to 9 resolve this tension completely, but a combination of group-based (such as the debriefing session) and individual assessments may go some way in addressing it. We follow Blackstock et al. [46: 732] in our approach, who recommend a combination of recorded and reported data for this purpose, “gathered at multiple points throughout the process”. Thus, we have taken measurements prior to the policy exercise as well as immediately afterwards, complementing those with process observations during the workshop. Ideally, there should be a further evaluative moment at a later stage to account for the fact that some learning might occur only upon reflection, some time after the exercise. However, since at that stage the specific learning effect of the exercise may be difficult to distinguish from the impact of other experiences when using recorded measurements, we relied on self-reported data through interviews with participants for this purpose. The lack of a control group represents a limitation to our methodology which prevented us from controlling for the learning effect that the evaluation instruments themselves may have on respondents (the ‘Hawthorne effect’). Overall, we have used the following instruments: - Written ex ante and ex post surveys eliciting participants’ views on facts and normative statements about burden-sharing in EU climate policy, the topic of the policy exercise. The same approach was used by Groves et al. [47] testing views of Californian water managers on climatic and management uncertainties, as well as by Chermack et al. [48] who sought to assess improvements in ‘strategic conversation quality’ as a consequence of participating in scenario workshops. Our surveys further inquired about participants’ backgrounds, motivation for participating in the policy exercise and their perception of what they had learned from it. Twelve persons filled in both pre and post surveys, resulting in a response rate of 54%. Excerpts of the survey are included in the Appendix. - Participants were further asked to draw concept maps of ‘burden sharing in European climate policy’ both prior to the exercise and immediately afterwards. A concept map is a structural representation “consisting of nodes representing concepts and [...] lines denoting the relation between a pair of nodes” [49:1]. Concept maps, also known as mind maps, and related to other methods such as causal or cognitive maps, have been used for a variety of purposes, from 10 creative brainstorming to project management and as planning tools, but also have a history as assessment tools, especially in higher education [49] [50]. Various methodologies have been developed for tracing learning through concept maps, most prominently by Morine-Dershimer [51]. In our case, while the response rate for the ex ante maps was close to 100%, the rate afterwards was considerably lower, owing to the difficulty of motivating participants for yet another task after a long and strenuous workshop day. In the end, this effectively resulted in comparable ex ante and ex post concept maps from five participants. However, we obtained at least one set from each occupational group present at the policy exercise (policy-makers, academics, consultants, private sector). - Process observations and tape recordings. During the exercise, two members of the organising team took notes on the interactions between participants, focusing mainly on the style of interactions and on activity patterns of individual participants. The tape recordings were also used to determine activity patterns by participants and to check the observations and notes taken during the workshop. The recordings were made with the prior consent of all participants, and the presence of the small tape recorders was quickly forgotten over the course of the day. - A debriefing session, generally considered a crucial element of scenario and simulation-gaming exercises, allowed participants to share their experiences and to collectively discuss what they had learned from the exercise. The session was tape-recorded and notes were taken by the organising team. - Last but not least, in-depth telephone interviews with ten participants were conducted two to four weeks after the workshop, prompting them to reflect on their experience and on the strengths and limitations of the policy exercise method. The interviewees were selected among those that had indicated their willingness to participate on the ex post survey, with a view to covering all participant groups. The interview guide can be found in the Appendix. 11 Having developed a typology of learning effects that can be expected from policy games and presented a set of tools for measuring them, we now proceed to introduce our empirical case, which focused on a topic of European climate policy. 4. The case: a policy exercise on burden sharing in future European climate policy The policy exercise that we designed and organised took place in the context of a large research project on options for future European climate change policy, ADAM.1 Over the past years, climate change has become an increasingly high profile issue in the European Union (EU) and has given rise to significant policy activity at various levels of governance [52] . Our policy exercise focused on one key element of the European climate policy architecture, the challenge of distributing greenhouse gas emission reduction efforts among EU Member States. Under the Kyoto Protocol, the European Community signed up to a joint emission reduction objective, which subsequently needed to be translated into targets for individual Member States. This process is known as ‘burden sharing’. More recently, it has been relabelled into ‘effort sharing’ in EU policy discussions addressing this question for the post-2012 period.i Burden sharing requires striking a balance between reducing emissions where they are most cost-effective while taking into account the diversity of socio-economic circumstances across the EU. Increasing differences in wealth and capacity within an expanding Union on the one hand, and the need for ever more stringent emission reduction commitments on the other suggest that the basic underlying problem of how to allocate burdens is there to stay in European climate policy [53].ii Crucial questions in the design of burden sharing arrangements relate to the base year from which emission reductions are accounted for, the criteria on which to base the targets, as well as a variety of issues with regard to implementation, monitoring and enforcement. At the time of the exercise, negotiations were still ongoing on the EU Climate and Energy Package, the intended centrepiece of the EU’s efforts to cut emissions over the period 2012-2020, which also includes a decision on ‘effort sharing’. Our goal, however, was to look even further ahead and explore how this policy domain could evolve after 2020. 1 ‘Adaptation and Mitigation Strategies Supporting Future European Climate Policies’, funded by the Sixth European Framework Programme, Contract 018476-GOCE. 12 The main objective of the policy exercise was thus to appraise options for future EU burden sharing arrangements in the medium term. Participants, playing the roles of senior decision-makers from EU Member States and the European Commission, were tasked to negotiate key features of a post-2020 burden-sharing agreement in a simplified EU policy-making cycle, with a view to assessing their feasibility and to identify associated challenges and trade-offs. Twenty-three experts from all over Europe participated in the exercise. Most of them were mid-career professionals with long-standing experience in climate policy, coming from backgrounds ranging from academia to policy-making and the private sector. Based on the information they provided in the ex ante surveys, their level of expertise on European climate policy and burden-sharing varied from medium to very high, with one of the participants being the desk officer at the European Commission in charge of the draft decision on ‘effort sharing’ in the EU Climate and Energy Package. Discussions during the policy exercise were structured through ‘policy element cards’ that contained design alternatives for the central features of such an agreement. Participants were free to amend cards or invent new options on blank cards however they saw fit. Issues requiring a decision included the criteria for burden sharing (e.g. emissions or GDP per capita, available emission abatement potentials, sectoral emissions, etc.), enforcement mechanisms as well as the extent to which member states could substitute domestic emission cuts with purchases of external carbon credits. In order to explore how different political and economic circumstances could impact on the results of the negotiations, participants were divided into two subgroups that went through the same steps of play yet were confronted with two different scenarios, both set in the year 2018. The scenario in the first group reported a high degree of international cooperation on climate change under a successful successor agreement to the Kyoto Protocol. In the other scenario, emissions abatement was occurring through a variety of uncoordinated bilateral and multilateral initiatives and efforts at various levels. Remarkably from a methodological perspective, the significant differences between the two scenarios hardly had any impact on the negotiation results in the two groups. The policy exercise did generate interesting insights into crucial ‘deal-makers’ and ‘deal-breakers’ in the context of burden sharing, however. These substantive outcomes are not further discussed here, but are analysed in more detail in Stripple et al. [54]. 13 Within each of the two scenario groups, participants were divided into five teams, representing senior policy-makers of four EU member states (Germany, Poland, Spain and Sweden) and the European Commission. We decided to include only a limited number of countries in the exercise since we wanted to allow for deliberation inside the country teams while still having key interests and conflict lines on EU burden sharing represented within the subset of countries we had chosen. Before the policy exercise, participants received short role descriptions summarising important developments in their country’s climate policy and economic outlook over the last decade. This information allowed them to deduce the issues that had priority for them in the negotiations. In assigning the roles, care was taken to match participants’ own backgrounds with the nationalities they were representing. Moreover, a professional journalist published regular ‘news bulletins’ on the progress in negotiations and on positions adopted by Parties. The policy exercise lasted for a full working day. It was preceded by a dinner on the eve of the workshop, during which the policy exercise approach and objectives were outlined. During the dinner, one of the architects of the previous EU burden sharing agreement - a former chief climate negotiator of the Netherlands - gave a talk on his experience at the time, and participants had the chance to get to know each other. The specific learning effects of the workshop aside, participants were generally positive about their experience at the workshop and the design of the exercise, which according to them had brought about a very different kind of interaction. Participants stated that it had created an atmosphere “full of fun and respect” in a very active workshop format that made it impossible for participants “to stay out of the discussions or give very little input” and which meant that everyone was “forced to share their expertise”. This in itself can be considered an important achievement, especially in a domain like climate policy where an effective interface between scientists and decision-makers is surely a sine qua non for developing policies that are effective and equitable also in the longer term. The main points of criticism related to the limited number of countries represented in the game, which was felt to have reduced the realistic character of the exercise, as well as to the ‘policy element’ cards. While considered useful in principle, these were found to be too detailed and thus distractive by many. Furthermore, some participants underscored that a more quantitative underpinning of the exercise would have increased its relevance. Other disagreed, however, arguing that understanding a model’s assumptions and outputs would have cost valuable workshop time and have distracted from the core of the exercise. 14 The following section will discuss the evidence for cognitive, normative and relational learning among participants as a consequence of the policy exercise in more detail. 5. Learning through the ADAM policy exercise 5.1 Cognitive learning As stated earlier, we conceptualise cognitive learning as the acquisition of new, or the restructuring of existing knowledge. In order to evaluate this dimension, we made use of the concept maps drawn by participants before and after the policy exercise. See Figures 1 and 2 for examples of a (digitalised) ex ante and ex post map by one participant in the policy exercise. Furthermore, we examined the responses to questions on the self-reported learning effect in the ex post survey and in follow-up interviews. Figures 3 and 4. Ex ante and ex post concept map of one participant. The evaluation of the concept maps is based on a method initially developed by Morine-Dershimer [51]; a more detailed description is contained in the Appendix. Her method relies on two principles, (1) 15 centrality – the proximity of concepts to the core of the map, which can be taken as an indicator of how important they are in the perception of the author and (2) specificity – the extent of detail with which a concept is worked out in sub-concepts, or subordinate branches. A comparison of shifts in the centrality and specificity of concepts from the pre- to the post-measurements allows tracing changes in the structuring of knowledge or a new prioritisation of certain aspects. Morine-Dershimer’s methodology is certainly open to criticism; for example, one might argue that new ideas might rather appear on the margins of a map than at its centre, and thus could not be captured appropriately by the centrality/specificity measures. Yet this does not take away from its value for systematically presenting aggregated conceptual change at the group level.iii All items on the five available sets of concept maps were first coded based on twelve different answer categories, developed by the research team. Subsequently, scores for the average centrality and specificity of these categories for all ex ante and all ex post maps were calculated based on MorineDershimer’s system (see Table 3 for the results). Figure 3 and 4 provide graphical displays of mean centrality and specificity for all concepts on the ex ante and ex post maps (n=5). The more a concept moves to the left on the graph, the more central it has become from the ex ante to the ex post maps; the more it moves upward, the more specific its treatment. 16 17 Figures 3 and 4. Patterns of centrality and specificity on participants’ ex ante and ex post concept maps. Overall, conceptual shifts are clearly detectable on the concept maps. Especially issues related to the implementation of burden sharing arrangements and to the European emissions trading system (EU ETS) became both more central and specific on the ex post maps. This is in line with the set-up of the policy exercise, where participants gained more in-depth knowledge on specific issues surrounding burden sharing. In particular, workshop discussions circled extensively around the question how to design a burden sharing agreement that is robust (containing sufficiently stringent enforcement mechanisms) yet flexible enough to accommodate for unforeseen developments (e.g. particularly cold winters or hot summers, which might result in emissions increases through increased heating/air-conditioning). Similarly, over the course of the workshop, participants became increasingly aware of the strong 18 interrelation between burden sharing and the functioning of the EU ETS, which again led to these issues becoming more central and specific on the ex post maps, whereas more general items like the actors involved in burdensharing diminished in both centrality and specificity. Issues that stood central during the workshop thus moved up in both evaluation categories, testifying to some degree of conceptual change and thus cognitive learning. The size of the sample was too small to test for statistical significance, however. In addition, we relied on information on the cognitive learning effect of the exercise as self-reported by participants in the ex post surveys and interviews. Several persons emphasised that the policy exercise had provided them with a better understanding of one issue that had previously received very little attention in the context of the negotiations on the 2008 EU Climate and Energy Package, namely the crucial importance of the criteria on which burden sharing agreements are based. Furthermore, some participants indicated in the interviews that the policy exercise had prompted them to reflect more about the requirements of long-term policy-making, and about dilemmas of compliance and enforcement. Beyond this, however, the majority agreed that the exercise had not been particularly successful in generating new policy options and in stimulating a truly future-oriented debate. 5.2 Normative learning Earlier, we defined normative learning as changes in viewpoints, norms and values. In order to evaluate this dimension, we relied on pre- and post-survey questionnaires as well as the participants’ own perceptions as reported in the ex post interviews. The pre- and post survey questionnaires included a list of twenty propositions related to burden sharing and to European climate policy more generally, prompting participants to indicate the extent to which they agreed or disagreed with the points made. The list contained normative statements like “the European Commission protects the interests of the less developed countries too much” or “the wealthier Member States care too little about economic development of the poorer countries.” By including the same propositions in the ex ante and ex post surveys, we attempted to measure shifts in group opinion over the course of the exercise. We did so by comparing the standard deviations of the pre- and post-measurements. Where the standard deviation diminishes from the pre- to the post-survey, arguably, group opinion on the statement converged over 19 the course of the exercise. By contrast, where it increases, group opinion diverges even more following the workshop. Based on our definition of learning, we would have considered both convergence and divergence as evidence for a change in understanding. Given our small sample size (n=12), we did not find variation that reached the level of statistical significance, except for a few likely coincidental comparisons. Overall, the results from the survey do not provide evidence that normative learning has taken place. Groves et al. [47] also report rather small effects based on a similar assessment method. The limited extent of normative shifts detected at the group level is reflected in respondents’ individual self-assessment in the survey. Asked whether their views on burden-sharing had changed as a result of the exercise, 44% stated that participating had “not really” changed their views on effort-sharing, 25% responded that it had altered it “a bit”, with a further 25% responding that it had done so “to some extent”. Along the same lines, in one of the ex post interviews, a respondent stated that the exercise had “reaffirmed [his] view on how EU policy-making operates”. The self-reported normative learning effect was significantly correlated with the reasons participants stated in the survey for their participation in the policy exercise. Those whose motivation was linked to the innovative format of the workshop and the opportunity for networking, rather than the interest in EU policy-making and climate policy options, were also more prone to report a change in viewpoint. Some qualifications may apply to this finding. First, the survey statements may not be the best means for assessment as participants may tend to simply tick the same boxes as previously (given the short time interval between the pre- and the post-measurement) instead of genuinely reconsidering the propositions. Similarly, given the high level of expertise of the participants, almost all of whom considered themselves very knowledgeable in this domain, there may be a certain reluctance to admit to normative learning in their area of specialisation. Last but not least, one might hypothesise that, other than cognitive learning, some normative learning effects are only realised much later or that they are simply not to be expected at all from a short one-off intervention like a policy exercise. Interestingly, however, there was one individual case where a participant’s set of pre- and post-concept maps unexpectedly provided strong evidence for normative learning. Following an ex ante map that largely focussed on technical design issues related to burden sharing, one of the main branches on the ex post map read ‘remove focus from effort sharing’, which, based on our own interpretation, implies a rather 20 fundamental shift in viewpoint, namely that, whatever the details of its implementation, burden sharing was unlikely to ever become an environmentally effective climate policy strategy. 5.3 Relational learning Relational learning focuses on the interactive, social dimension of the policy exercise – whether participants gained a better understanding of their counterparts’ mindsets and whether trust and ability to cooperate in the group increased as a consequence. Since the participants in our policy exercise were not part of an existing network (the ex post survey indicated that the average participant only knew three other persons taking part), it was quite difficult to trace how the group as a whole changed through the exercise. Possibly the most solid proof of relational learning would have been the emergence of some sort of community of practice as a consequence of the workshop. To our knowledge, however, this did not happen – and would have indeed have been an extraordinary result from a short workshop involving international participants from different occupational fields. It might have been easier to assess this dimension if we had made affiliation with an existing network a selection criterion for participation. In our case, the learning benefits therefore rather concerned other relational aspects, most notably a better understanding of the complexity and constraints of the EU negotiation process as well as the various ways in which the problem of burden sharing is perceived by different actors. 53% of participants felt that the policy exercise had increased their understanding of the dynamics of EU policymaking “to some extent” or “very much”– a percentage we would consider quite high, given the significant existing background knowledge of participants and the short duration of the exercise. This kind of learning is also corroborated by the answers to an open question in the ex post surveys, which prompted participants to write down three ‘key insights’ that they were taking away from the policy exercise. Statements relating to the political process and complexities and constraints of negotiations made up the lion share of responses to this question, as illustrated by the following remark of one participant: “decision-making always has to take place with insufficient information. [...]Grandstanding in negotiations may disguise basic willingness to cooperate.” 21 Given the role play character of the exercise, it is not surprising that much relational learning of participants concerned an improved understanding of the actor or country that they were representing in the exercise, as well as the diverging problem definitions and problem perceptions of the various actors. As one participant stated, “you get a real sense of how difficult these negotiations are and how you have to guess what kind of vested interest the other countries have. In my daily work I focus on environmental benefits and you don’t try to understand so much why countries are against something but you just think the countries is [sic] not doing their job. It makes you realise what the agenda is of these countries and how these interests play together.” Others stressed that the policy exercise had made them especially aware of the difficulty of the European Commission’s mandate. The Commission is the only body to hold the right of initiative in the legislative process of the EU, yet it is the Council and the European Parliament that pass the laws in most cases. Having experienced this relative powerlessness in the later stages of the decision-making process, when the Commission’s aim goal largely consists in facilitating and seeking to avoid its proposal getting ‘watered down’ too much, led one participant to conclude that “you can bring in little as the Commission since reaching any kind of agreement is your very first priority.” 6. Conclusions The purpose of this article was to introduce a framework for assessing learning through simulation gaming approaches in policy appraisal and to test it on the example of a policy exercise on European climate policy. Its main contribution should be seen in view of the need for a more systematic evaluation of these methods. While claims are often made about the significant learning potential of policy games for participants, the latter is rarely analysed in detail nor assessed in a systematic manner in the literature. This is hardly surprising; as Duke and Geurts [23: 211] remark, in most applications, “research efforts have to be interwoven with the uses of games in applied settings. As a consequence, most empirical research on policy gaming is a compromise and it is often quite limited from a research-design perspective.” We feel that the evaluation of policy games, and especially their learning benefits, does warrant more attention than it has received – or than has been documented – to date. Our conceptualisation of the three different types of learning through policy games, based on the literatures 22 of policy and social learning, may provide a first step towards more analytical rigour in this regard. Conceivably, this typology, as well as the measurement tools which we introduced, may be adapted to suit a wider ranger of applications in the domain of participatory appraisal. If learning is proclaimed to be such a crucial goal for these kinds of activities, more care should be expended to provide evidence for their effectiveness in achieving it. We also described a set of instruments by which some aspects of learning through policy games can be measured, and we subsequently applied it to the case of a policy exercise that we developed and ran. Notwithstanding the practical difficulties, there is clearly promise in combining different sorts of methods and data for this purpose, allowing for cross-checking and substantiation of the evaluation results. An interesting innovation for this sort of endeavour is the use of concept maps. Employed as pre- and post-measurements, they proved a useful tool for tracing conceptual change among participants through the exercise. Their strength lies in the fact that they can account also for subtler cognitive changes that participants may not necessarily be conscious of (and that would thus be missed by self-evaluation questions in surveys or interviews), as long as these can be detected at the group level. However, there remains a strong role for qualitative methods, especially ex post interviews, in the evaluation of learning effects. The main weakness of our research relates to the limited number of observations on which our measurements were based. Ultimately, sample sizes of n=12 and n=5 for sets of matching pre- and post-surveys and pre- and post-concept maps respectively were too small to arrive at statistically robust conclusions. Collecting more robust evaluation data will likely remain a challenge also in future assessments of this kind as it is notoriously difficult to convince rather high-powered participants to partake in yet another add-on to a strenuous workshop. This may equally call for further methodological innovations that enable data collection to be embedded better into the exercise itself, instead being perceived as a tiresome additional assignment. On a different note, we have yet to make use of a control group, which might strengthen our findings. How to interpret our findings in the broader context of discussions on the role of policy exercises in policy appraisal? In certain regards, our research gives reason for optimism. However short the policy exercise, we found proof for both cognitive and relational learning, even though the number of available observations was too small to yield really hard evidence for the former, while evidence for the latter was 23 even weaker. The greatest benefits of the exercise were process-related, by providing insights into EU policy-making and the art of negotiation, as well as the constraints that the various actors are operating under. Given the urgent need for an effective interface between science and policy in the climate change domain, this in itself may be considered justification enough for the use of the method. Two other aspects are more worrisome, however. In terms of cognitive learning, participants found the exercise to be of limited value in projecting them into the future and in generating new policy options, both presumably key objectives when employing this method. Based on our observations, participants did make use of the future setting and the news bulletins from the year 2018 as a rhetorical device in interactions, but substantial reasoning on concrete options and strategies remained very much tied to the present-day situation. However, this is a problem that is also encountered in the context of other tools for strategic foresight, such as backcasting [32]. Turning to normative learning, we were not able to detect significant changes from the pre- to the post-survey measurements, a conclusion which was largely supported by the self-evaluation of participants. These findings are tentative and certainly not generalisable to the simulation-gaming method as a whole. There is no doubt that the intended function of a policy game shapes its design [55], which in turn is a key determinant for the learning effects of participants [56]. By opting for the policy exercise method, which typically relies on a future setting to emphasise the long-term character of policy-making, we may have implicitly prioritised the potential for cognitive learning to the detriment of its normative dimension. The latter might have been stimulated more in a different set-up, which does not rely on negotiations (a feature we explicitly built into our exercise, with a view to assessing the political feasibility of the options), but instead focuses more on building up a shared understanding among participants. Yet if our results are confirmed by future research and the normative learning potential of policy exercises proves limited indeed, this would be quite regrettable, given the importance of ‘reflexivity’, i.e. the willingness and ability to reconsider established goals, policy priorities and existing knowledge in a domain like climate policy where complexity and uncertainty abound. Future research could be directed towards a more refined assessment of relational learning. Moreover, it may be interesting to investigate in more depth the longer-term effects of policy games, in spite of the difficulties of distinguishing their impact from the variety of other stimuli that participants are subjected 24 to in the meantime. Last but not least, comparing the impact of different design options on the learning effects could be interesting, as well as comparison between groups with greater and lesser expertise on the subject of the exercise. A control test is currently under way as we are preparing to run the same policy exercise with master students in environmental resource management; we expect the cognitive and normative learning effects from the exercise to be greater in this second case. 25 Acknowledgments The research was conducted under the auspices of the project Adaptation and Mitigation Strategies (ADAM), funded by DG Research of the European Commission. The authors would like to thank Frans Berkhout, Benjamin Pohl and Harro van Asselt for thoughtful comments on earlier drafts of this paper. Verena Ommer and Timme van Melle provided valuable assistance in the preparation and organization of the policy exercise. Finally, we are grateful to Ted Parson for sharing his expertise during a research stay at the University of Michigan. 26 Appendix: Evaluation elements Summary of Morine-Dershimer’s method for tracing conceptual change through concept maps [51]: Based on elements identified on the concept maps, a set of categories was developed to describe responses. Below are the twelve answer categories used for the coding of the concept maps as well as sample responses for each of them: Categories Sample responses Delineation of the burden-sharing domain EU-15; Emissions trading Amount of trading; quality of certificates Interaction instruments between policies/policy Trust into EU-level measures; conditional funding Actors Member states; industry Criteria for burden-sharing Marginal costs GDP/capita International context Post-Kyoto regime; links to other markets Adaptation to climate change Earmarking money for adaptation; direct link to mitigation Politics of burden sharing Deals between member states; Physical climate Temperature increase; catastrophe Implementation agreements of burden of emission reduction; sharing Compliance regime; monitoring Temporal dimension Path to final year; reducing emissions later on Economic context Oil supply; prices Table 2. Categories and sample responses. The organising team first coded all elements on the concept maps were first coded by assigning them to one of the above categories. Subsequently, for each category on every map, scores for centrality and degree of specificity were calculated. Centrality scores were calculated based on the level at which the category first appeared on the map, relative to the map core. For example, if a concept was linked directly to the core, its centrality score was 1. If another concept first appeared in a reference connected to the first concept, its centrality score was 2, and so on. Specificity scores were calculated based on the relative frequency of items associated with one category – the number of items falling under a specific 27 category was divided by the total number of items on the map. For instance, for a map with a total of 30 items, six of which were coded as belonging to the category “international context”, the degree of specificity for this category on this map was .20. In order to enable comparison of scores across concept maps and participants, a ‘weighting’ system was used to obtain a measure for each participant for each concept. Thus, if a certain concept did not appear on a map, it was assigned a specificity score of .00. The weighted measure of centrality was counted as being two levels below the furthest level present on the map. For example, on a map that extended to five levels, a category that had no items noted received a centrality score of seven. Examples of normative statements included in ex ante and ex post surveys In your view, how important are the following factors in reaching agreement on effort-sharing in the EU? Do not Totally agree at agree all a. Sound and transparent economic models with clear criteria underlying member state targets b. Arrangements which take account of historic emission reductions c. Pressure for the EU to lead internationally d. Strong role of the Commission as an impartial facilitator e. Willingness of the economically most advanced member states to shoulder a comparatively larger mitigation burden f. Willingness of the less advanced member states to make climate change a political priority, even if this come at a certain economic cost 28 Examples of other questions in the ex post survey What are the three key insights you are taking home from the REDD-ALERT policy exercise? 1. ____________________________________________________________ 2. ____________________________________________________________ 3. ____________________________________________________________ How useful were the following elements of the policy exercise for your personal learning experience? Not at all useful Very useful Scenarios Feature cards Discussions with participants in the same team Discussions with other teams Debriefing session Obstacles to learning - to what extent to you agree with the following statements? Strongly disagree The Policy Exercise was too short The topic of the exercise was ill-chosen The decision situation was too implausible/hypothetical The scenarios were constraining The feature cards over-structured the discussions Participants were not sufficiently knowledgeable The group was not sufficiently diverse 29 Totally agree Interview guide for the ex-post interviews 1. What do you see as the key advantages of the policy exercise method? And the key drawbacks? 2. Did you find the policy exercise method a useful way of thinking about the more distant future? If so, in which way was your thinking stimulated? How could it have been stimulated even more? If not, what was lacking in your perspective? 3. Did the ADAM policy exercise generate innovative ideas or options? 4. In how far did you feel that the PE was different from other international workshops that you have attended? In how far did the policy exercise format influence the way of interacting among participants? 5. 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[56] R. Ison, C. Blackmore, K. Collins, and P. Furniss, Systemic environmental decision making: designing learning systems, Kybernetes 36(9/10) (2007) 1340 36 List of tables and figures Table 1. Past policy exercises focusing on climate change issues. Table 2. Categories and sample responses. Table 3. Examples of normative statements included in pre- and post-surveys. Table 4. Examples of other questions in the ex post survey. Figure 1. Ex ante concept map of one participant. Figure 2. Ex post map of the same participant. Figure 3. Measurements of centrality and specificity on participants' ex ante concept maps. Figure 4. Measurements of centrality and specificity on participants' ex post concept maps. 37 Endnotes i Interestingly, in one of the two groups in our exercise, the team playing the European Commission took this reframing even further by referring to ‘opportunity sharing’ throughout their interventions. For the most part, however, the notion of ‘burden sharing’ was certainly the dominant framing also in our exercise. ii We worked with the assumption of accepted mitigation goals for the EU as a whole. While we acknowledge that these could be misguided, this would most likely be in the form of underestimating the required level of emission reductions for preventing dangerous climate change rather than the opposite. In this case, the issue of burden sharing in the EU would gain even more importance. iii For future applications of this method, it might be an interesting innovation to involve participants not just in the development, but also in the evaluation of the concept maps. For instance, participants could be asked to reflect in writing how they thought their own map had changed compared to before the workshop. Another option would be to have participants participate in the coding of the concept maps. While there are clear benefits to such a more ‘participatory’ approach, it begs the question as to how far one can stretch participants’ commitment beyond their attendance and participation in the workshop. 38
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