Game Theory Section 5: Subgame-Perfect Eqm Agenda • • • • • Main ideas Key terms Extensive Games, Backward Induction Subgame Perfect Nash Equilibrium Baron and Ferejohn: Bargaining in Legislatures – – – – – – The strategic setting Two-round, 3 candidate closed rule game Two-round, n-candidate closed rule game Infinite-round, 3 candidate closed rule game Open-rule games Endogenizing the rules Key Terms • Sequential Rationality: Players should be rational at every decision-making opportunity (information set) • Backward Induction: Process of analyzing a game from back to front, eliminating actions which are dominated given the terminal nodes that would be reached – Most useful in extensive-form games of complete information – If there are no ties in payoffs, backward induction completely solves the game, finding the single rational strategy profile • Subgame: A node x initiates a subgame if neither x nor its successors are in an information set that contains nodes that are not successors of x. A subgame is the tree structure defined by such a node x and its successors – What is a proper subgame? Let’s do an-class exercise How Many Subgames Do You See? Challenger ø Acquiesce Challenger Out In Incumbent ø Fight Acquiesce Challenger Out In Incumbent In Incumbent Acquiesce ø Fight Fight Slack off Incumbent Challenger Spend Save 1 Out In ø Out 2 Fight Acquiesce 1 Spend 1 Save Hit Back Back out Extensive Games w/ Perfect Info An Extensive Form Game is Defined by Four Components • Players • Terminal History: a set of sequences (chronologically ordered actions, histories), describing a complete game • Player Function: the function that assigns a player to every sequence • Preferences for the Players: preferences over the set of terminal histories – Any preference over terminal histories may be translated directly into preferences over outcomes, (and vice-versa?*) for example: the “Entry” Game... *See Osborne, p. 155 Example: The Entry Game An Extensive Form Game is Defined by Four Components • • • • Players: an incumbent and a challenger Terminal History: (In, Acquiesce), (In, Fight), and (Out) Player Function: P(ø) = challenger , P(In) = incumbent Preferences for the Players: – Challenger’s preferences represented by payoff function u1 • u1(In, Acquiesce) = 2, u1(Out) = 1, u1(In, Fight) = 0 – Incumbent’s preferences represented by payoff function u2 • u2(In, Acquiesce) = 1, u2(Out) = 2, u2(In, Fight) = 0 Acquiesce The Entry Game Payoff is defined as (Challenger, Incumbent) Challenger Out In ø (1, 2) (2, 1) Incumbent Fight What’s the solution? (use backward induction) (0, 0) When Backward Induction Fails A Variant of the Entry Game (Empty Threat Game) • • • • Players: an incumbent and a challenger Terminal History: (In, Acquiesce), (In, Fight), and (Out) Player Function: P(ø) = challenger , P(In) = incumbent Preferences for the Players: – Challenger’s preferences represented by payoff function u1 • u1(In, Acquiesce) = 2, u1(Out) = 1, u1(In, Fight) = 0 – Incumbent’s preferences represented by payoff function u2 • u2(In, Acquiesce) = 1, u2(Out) = 2, u2(In, Fight) = 1 Acquiesce The Entry Game Payoff is defined as (Challenger, Incumbent) Challenger Out In ø (1, 2) (2, 1) Incumbent Fight What’s the solution? (just try to use backward induction...) (0, 1) Subgame Perfect Nash Eqm To be a SPNE, the Strategy Must Be Credible Along the Eqm Path • Subgame Perfect Nash Equilibrium: A strategy profile is called a SPNE if it specifies a Nash equilibrium in every subgame of the original game – Equilibrium concept incorporating idea of sequential rationality – If any particular subgame is reached, then we can expect the players to follow through with the prescription of the strategy – In this sense, SPE is a robust solution concept (robust to errors) • Procedure – Examine the matrices corresponding to all of the subgames – Locate Nash equilibria • For infinite games, examine subgames toward the end of the extensive form (hoping that these subgames have unique Nash equilibria • Go backwards, embedding the equilibrium outcomes in larger subgames SPNE: Robusto! To be a SPNE, the Strategy Must Be Credible Along the Eqm Path Acquiesce Challenger Out In ø (2, 1) Incumbent Nash Equlibria Fight (0, 0) (Out, Fight), (In, Acquiesce) (1, 2) • In a strategic game, NE rationale is that in steady state, each player’s experience playing the game leads her belief about the other players’ actions to be correct. • In a sequential game, this rationale does not apply, because (for example) a challenger who always chooses Out never observes the incumbent’s action after the history In. – Nash Equilibrium of an extensive game: a slightly perturned steady state in which, on rare occasions, non-equilibrium actions are taken and the perturbations allow each player eventually to observe every other player’s action after every history. Given such perturbations, every player eventually learns the others entire strategies. – Interpreting (Out, Fight) as such a perturbed steady state: On rare occasions when the challenger enters, the subsequent behavior of the incumbent to fight is not a steady state in the remainder of the game; if the challenger enters, the incumbent is better of acquiescing than fighting. The NE is not a robust steady state of the extensive game. Still confused about SPNE? More ways of saying the same thing yet again, slightly differently Subgame Perfect Nash Equilibrium – Each player’s strategy must be optimal for every history after which it is the player’s turn to move, not only at the start of the game, as in the definition of Nash Equilibrium • NE may not be optimal in some subgames, but a NE is optimal in any subgame reached when players follow their strategies (by definition) – A subgame perfect NE generates a NE in every subgame • So every player’s strategy is optimal, given other players strategies, throughout the entire game – Significance of SPNE versus NE: • Requirement of SPNE is that each player’s strategy be optimal after histories that do not occur if players follow their strategies, – Like the history In when the challenger’s action is Out at the start of the entry game. When Backward Induction Fails And SPNE is There to Pick up the Pieces • The incumbent is indifferent – If challenger is In, incumbent is indifferent – If challenger is Out, incumbent is indifferent • Challenger prefers In when incumbent chooses Acquiesce • Challenger prefers Out when incumbent chooses Fight • Two SPNE: (In, Acquiesce), (Out, Fight) – Both correspond to a steady-state outcome • The SPE (In, Acquiesce) is a perfectly reasonabe (risky?) steady state – If you had played the game 100s of times against opponents drawn from the same population, and your opponent had always chosen Acquiesce, you could reasonably expect your next opponent to choose Acquiesce, and thus you could optimally choose In Acquiesce The Entry Game Payoff is defined as (Challenger, Incumbent) Challenger Out In ø (1, 2) (2, 1) Incumbent Fight What’s the solution? (use SPNE, not backward induction...) (0, 1) Ok--So What is SPNE Again? SPNE is an extension of backward induction – Corresponds to backward induction in finite games of perfect information when there is a single best action for the player who moves at the start of each subgame – What happens in a game in which at the start of some subgames more than one action is optimal? • We trace back separately the implications for behavior in the longer subgames of every combination of optimal actions in the shorter subgames – Don’t always have perfect info; sometimes it’s simultaneous... 2 1 Left Right ø (2, 2) 2 Down (3, 1) A Forward 1 C (2, -2) 1 D (-2, 2) C (-2, 2) B 2 Left Right ø (2, 2) D (2, -2) 2 Forward Down (3, 1) (0, 0) Baron & Ferejohn: Bargaining in Legislatures Key Concepts • Model: legislature dividing up a budget, with legislatures trying to serve their own districts – Lots of structure imposed on this model – Procedures and rules of order are specified in detail • Equilibria: stable, self-enforcing terminal history – Legislative outcomes reflect the institutional structure of agenda formation and voting mechanism, as well as time-preference • Issues under investigation – Does equilibrium reflect majoritarian nature of the voting rule? – Does equilibrium allow benefits to distributed universally? – When the choice of institutions (open versus closed rules) is made endogenous, what determines which institution is selected? – How does time-preference affect the rules and distributive outcome? Discounting and Time-Preference: 0 1 Discount factor : the cost of the passage of time – When = 1, time has no cost • $100 today (time t = 1) is equal to $100 tomorrow (t = 2), from the perspective of someone today. – When = 0, time is as costly as it can be: “do or die” – When = 0.5, the value of an agreement tomorrow is worth half the value of the same agreement today – This is a way of getting at impatience, or the notion that “time is money” • In this paper, they attribute it to reelection concerns to distribute benefits sooner, as well as the probability that lawmaker will be in office in the next period. Pass X1 V Fail 1 1 Baron & Ferejohn X1 V Fail R 2X2 V Fail 3 Closed-Rule Game 3 Lawmakers, 2 Rounds Pass Pass V Pass X3 Fail Pass X1 V Fail 1 R 2 X2 V Fail R ø 2X2 V Members can’t make binding commitments. An equilibrium strategy must be self-enforcing in the sense that the member would wish to execute it at each point at which action can be taken. Therefore, the equilibrium is required to be subgame perfect. Fail 3 Pass Pass V Pass X3 Fail Pass X1 V Fail 1 3 X3 V Fail R 2X2 V 3 Pass Pass Fail V Pass X3 Fail Equilibrium Given 3 Lawmakers, 2 Rounds Begin backward induction (n = 3 lawmakers) • Final (2nd) round, each has a 1/3 (or 1/n) chance – Proposer must offer rivals more than BATNA* (0) – Proposer offers rivals 0, takes it all • 1/3 chance of getting it all, 2/3 chance of getting 0 – Expected value is (1/3)*(1) + (2/3)*(zero) = 1/3 or (1/n) • 1st round, each has 1/3 chance of being proposer – Must offer 1/2 the others more than their BATNAs • From perspective of round 1, BATNA is *(1/3) or ( /n) • Offers /3 to one lawmaker, and proposes 1 - (/3) for himself » This is better than the expected value of round two ( /3) – Motion carries, because majority is no worse off than BATNA *Best Alternative to a Negotiated Agreement Equilibrium With n Lawmakers, 2 Rounds Same as Before… • 1/3 chance to get it all, 2/3 chance of getting 0 – Expected value is (1/n)*(1) + (2/3)*(0) = (1/n) • 1st round, each has 1/n chance of being proposer – Must offer 1/2 the others more their BATNAs • From perspective of round 1, BATNA is /n • Offers /n to 0.5*(n-1) lawmakers • Proposes that he should get to keep 1 - [(1/2)(n-1)*( /n)] – Motion carries, because majority prefers this to BATNAs – As n → ∞: the proposer gets to keep 1- [(1/2)* ) • Recall that when n = 3, proposer kept 1- [(1/3)* ) – Depending on n, proposer keeps between 1/2 and 1/3 the benefits Baron & Ferejohn Pass Infinite Round Closed-Rule Game 3Given Lawmakers a minimum level of 1 X1 impatience, there are infinite subgame perfect equilibria sustainable by the threat of future punishment. All equilibria punish those who would deviate by giving them a payoff of zero. Members expect the punishment R 2 X2 to be enforced, since ø those who fail to punish are themselves punished. If people are really impatient, this is equivalent to saying they care very little for what will happen in the future; impatient people can’t be 3 X3 threatened by future punishment. Even so, there is an argument that these equilibria are unconvincing & not robust. Ex-post, people may be indifferent about punishing; or, ignorant of the history. X1 V Fail 1 V Fail R 2X2 V Pass R Fail 3 Pass R V Pass X3 R Fail Pass X1 V Fail 1 V Fail R 2X2 V Pass R Fail 3 Pass R V Pass X3 R Fail Pass X1 V Fail 1 V Fail R 2X2 V 3 Pass Pass R R Fail V Pass X3 R Fail Closed Rule and Stationary Equilibria Collapsing infinite-sessions into a one-shot game • What are stationary equilibria? – Formally: An equilibria is stationary if the continuation values for each structurallyequivalent subgame are the same • Continuation value: value of going to next subgame (vj) • Structurally-equivalent subgame: When subgames are identical in every way but their prior history Member recognized in round 1 chooses (x21, x31) Feasible allocation set (A): x21 + x31 1 and x21, x31 0. Member 1 maximizes: 1 - (x21 + x31) s.t. A and the requirement that the proposal passes by a majority 1 Closed Rule and Stationary Equilibria Solution to the Infinite Round Game Member 1 maximizes: 1 - (x21 + x31) s.t. A and the requirement that proposal passes by a majority To pass, xj1 vj, for lawmaker j in the majority Recall that prob (being in majority) = (n-1)/n Continuation values vj are: vj = payoff (i is proposer)*(probability i is chosen) + payoff (i is in majority)*(prob i is in majority) + payoff (i gets zero)*(probability i gets zero). vj = [1 - ( v(n-1)/2)])*(1/n) + [(vj)*0.5*(n-1)/n] + 0. vj* = 1/n. Proposer claims all that would go to excluded lawmakers. With discounting, the proposer also benefits from the impatience of members in his winning coalition: (see p. 1193 on the bottom) Open Rule Bargaining How does this game differ? (1) Chance selects a proposer (2) M1 makes offers xi1 to one or more others (i) (3) Chance recognizes another member, M2 (4) M2 moves the question to a vote, or amends If M2 amends, and the next round begins at step 3 If M2 moves, there’s a vote. If x1 is defeated, return to step 1. If M2 moves and x1 passes, payoffs are received. So… is there a (universalistic) equilibrium where all other members receive an offer? xi1 = [1-(n-1) x1], xi1 = /(1 + 2), (proposer) = 1- (n -1)* xi1 Open Rule Bargaining What are the Distributive Comparative Statics? Proposer must buy off a majority/supermajority) of others. • The more lawmakers he buys, the higher the likelihood that his offer will be approved. – All else equal, the more lawmakers there are, the fewer the proposer will chose to buy off – Low discount factors mean that lawmakers deeply discount the future, and are relatively unwilling to risk the chance someone will propose an amendment and take up extra time • Legislature is certain to complete its task in round 1 if and only if the offer in round 1 is universalistic • This will happen only if discount factors are low enough – Distribution is more equal under an open rule than under a closed rule – Open rule reduces the power of the recognition, relative to a closed rule • Yet, the one recognized member will never do worse than anyone else – And, recognition advantage increasing in membership impatience Endogenizing the Rules What are the Distributive Comparative Statics? • Unless there is no impatience, ex-ante*, legislature prefers a closed rule to a simple open rule – The sum of the values of a closed-rule game is always at least as much as that of an open-rule game – This is because the closed rule finishes the game in one round, and most of the open-rule equilibria involve the chance of multiple rounds • Every time it goes to the next round, value is lost forever via discounting • Nevertheless, an open rule does have its benefits – More equal ex-post distribution – More compatible with democratic theory, int hat it allows greater opportunity to members than does a closed rule By ex-ante here I mean prior to the very first round, before any one legislator is selected as proposer.
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