overview - Kentucky Kingdom

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KENTUCKY KINGDOM / EDUCATION IN MOTION
TABLE OF CONTENTS
Projects For All Levels
The Visible Spectrum
Color Survey of Rides
Fool the Guesser
Duck Pond
Hot Shots!
Animating the Inanimate
What Do You Think?
Round and Round We Go!
Environmental Art
Poetry in Motion
You See What You Eat
Shapes in the Park
Your Point of Reference
What’s a Tree to Me?
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10
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12
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15
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ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
THE VISIBLE SPECTRUM
OVERVIEW
Color comes from light; if there is no light, no color is seen. Isaac Newton discovered
the visible spectrum (a band of colors) when he passed a white light through a prism.
The order of the colors in that spectrum is always the same: red, orange, yellow, green,
blue, indigo, violet. Each color in the spectrum has a different wavelength. Violet has
the shortest wavelength and red the longest.
GOALS
Data Collection
Observation
Experimentation
Drawing Conclusions
MATERIALS
Paper
Pencil
White Poster Board
Crayons or Markers
Scissors
Compass
DIRECTIONS / ACTIVITY
1. As you travel through the park, list rides on the following worksheet (“Color Survey
of Rides”), indicating for each ride the two or three main colors in its color scheme.
2. Write a paragraph summarizing your findings. Do any one or two colors
predominate? If so, why do you think those colors are used? Are there any colors
in the spectrum that are not used? Why? Are any colors not represented in the
visible spectrum used? What is the effect of color on the viewer?
3. In the classroom:
A. Cut several disks, about 10 centimeters in diameter, out of poster board. Use
both sides!
B. Using markers or crayons, experiment with colors and design on the disks.
C. Put a sharpened pencil through the center and spin like a top.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
COLOR SURVEY OF RIDES
Ride Name
Red
Orange
Yellow
Colors Used:
Blue Indigo
Violet
Others (List)
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
FOOL THE GUESSER
OVERVIEW
“Beat my guess and take home a prize,” call the attendants at Kentucky Kingdom’s
“Fool the Guesser” game. What are your chances of winning?
TASK
To determine the probability of winning the game.
MATERIALS
Paper
Pencil
Calculator
DIRECTIONS / ACTIVITY
1. Observe the game for 30 minutes, counting the number of times the game is played
for age and weight. Count the number of males and females playing in each of the
categories and the number of winners in each.
2. In which category (age or weight) did the guesser win the most?
3. In which category (age or weight) did the guesser lose the most?
4. What is the mathematical probability associated with winning in the age category?
5. What was the observed rate of winning in the weight category?
6. Were there any factors you observed that helped the game operator guess
correctly?
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
DUCK POND
OVERVIEW
Because there is a winner every time, the Duck Pond game is very popular with children.
Players may select any one duck from the pond. A letter on the bottom of each duck
determines the size of the prize won. Two small prizes may be traded for one medium
and three medium prizes may be traded for one large one.
TASK
Determine the probability of winning the different types of prizes.
MATERIALS
Paper
Pencil
Calculator
DIRECTIONS / ACTIVITY
1. Observe the game for ten minutes, collecting data on the number of prizes won in
each category.
2. Construct a pie chart showing your data.
3. What was the basis for winning the different prizes?
4. Assume that there are 60 ducks in the pond. If there are equal numbers of ducks
with each of the different letters, what is the probability of winning type of prize (small,
medium, and large)?
5. List the factors that make this game so appealing.
6. If one player were playing this game continuously for a ten-hour period, how many of
each type of prize would be required? Base your answer on mathematical probability.
7. List the reasons why you think Kentucky Kingdom offers this game.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
HOT SHOTS!
OVERVIEW
This basketball game offers players a chance to show their skills. The cost is 1 ball for
$3.00; 2 balls for $5.00 and 5 balls for $10.00. Each shot in the basket wins a prize.
TASK
From the number of observed winners, calculate the probability of winning this
attraction.
MATERIALS
Paper
Pencil
Calculator
DIRECTIONS / ACTIVITY
1. Observe this game and determine how many people play it over a 30-minute
period.
2. How many winners were there?
3. On the basis of your observations, what is the probability of winning this game?
4. List factors that would change your outcomes.
5. On the basis of your observations, what is the probability that the next participant
will be female? What is the probability that she will be a winner?
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
ANIMATING THE INANIMATE
OVERVIEW
The definition of the word “personification” is to instill inanimate objects with human
qualities. Personifying the rides at Kentucky Kingdom puts a different twist on the
amusement park and its activities from a different point of view.
GOALS
Obser
vation
Writin
g
Creative Thinking
MATERIALS
Paper
Pencil
Art Supplies (optional)
DIRECTIONS / ACTIVITY
1.
2.
3.
4.
Select a ride that travels in a circle or makes a loop.
Observe the ride and ride it if you can.
Pretend you are the ride. Take on the characteristics of the ride.
Observe what goes on around the ride and how its passengers react. Note the
actions that occur and the noises people make.
5. Look for patterns in the way passengers on the ride react, how the ride operates
etc.
6. Use your observations as the basis for writing a storyentitled “One Day in my Life
as a Ride.”
7. Be sure to write your story in the first person and be inventive with the story’s title
(“If the Midway Could Talk,” “As the Carousel Turns,” etc.)
EXTENSIONS / ENRICHMENT
1. Draw a picture of your ride. Give the ride a personality. Indicate where the ride’s
“eyes,” “ears,” and other features are located.
2. Select a ride you think is most like you. Explain the traits you share with the ride.
3. Don’t tell anyone which ride you are personifying. Have the class read your story
and guess which ride you have described.
4. Write a note to your class as if you were the ride thanking your class for helping it
keep its “job” by taking a field trip to Kentucky Kingdom.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
WHAT DO YOU THINK?
OVERVIEW
An opinion poll is a means of determining how people think or feel about something.
Businesses conduct such polls periodically to assess the effectiveness of their
operations. How do you think people think or feel about the rides and other offerings at
Kentucky Kingdom?
GOALS
Quantifying
Writing
Critical Thinking
MATERIALS
Poll Prepared in Advance
DIRECTIONS / ACTIVITY
1. Before taking your field trip to Kentucky Kingdom, decide on a topic you would like
to use for data collection (for example, favorite ride, number of times a ride is ridden
in one visit, favorite food at Kentucky Kingdom, number of visits to Kentucky
Kingdom during the season, etc.).
2. Create a simple data collection sheet and survey.
3. Limit your survey to one or two questions.
4. When you arrive at Kentucky Kingdom, find an appropriate place to collect your
data.
5. Sample at least 25 people.
6. Write a summary of your findings. How can your information be of help to Kentucky
Kingdom? Would your survey results differ if you were polling only elementary
school students? High school students? Older adults?
EXTENSIONS / ENRICHMENT
1. Conduct the same survey at your school. How do your results differ?
2. Make a bar graph of your data.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
ROUND AND ROUND WE GO!
OVERVIEW
The definition of a circle is a closed curved line that forms a perfectly round flat figure.
Every point on this curved line is the same distance from the center of the circle. There
are many different definitions of the word “circle.” “Circle” Kentucky Kingdom and identify
these various definitions.
GOALS
Reading
Observation
Patterns
Critical & Creative Thinking
MATERIALS
Paper & Pencil
DIRECTIONS / ACTIVITY
Webster’s Dictionary has six definitions of the world “circle” (see the list below). As you
travel around Kentucky Kingdom, try to find at least one example of each definition.
You don’t have to limit yourself to the rides.
Noun
a.) A closed curved unit forming a perfectly round, flat figure.
b.) Anything round like a circle or ring (a circle of children playing a game).
c.) Any series that ends the way it began or is repeated over and over; a cycle.
d.) A group of people joined together by the same interests.
Verb
e.) To form a circle around.
f.) To move around, as in a circle.
1. Make a list of the examples you find at that fit these different definitions.
2. Be prepared to explain your examples.
3. Identify the area in the park where each of your examples is located.
EXTENSIONS / ENRICHMENT
1. Illustrate the examples.
2. Create a poem in which you use a different definition of the word “circle” for each
line, as in:
I drew a circle on the ground...
To circle students all around...
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
ENVIRONMENTAL ART
OVERVIEW
Landscape architects design outdoor spaces, planning the way flowers, trees, shrubs,
ponds, and other landscaping elements are used. They have to keep in mind how these
things will stay the same or will change and take into account the interaction of humans
with their environment.
GOALS
Observation
Visualization
Production
MATERIALS
Notebook or Sketch Book
Pencils, Colored Pencils, or Markers
DIRECTIONS / ACTIVITY
1. Go through the park and identify different plants that you see. Make a small sketch
of each plant. Either close-up views or drawings of the entire plant are fine.
2. Note in the sketch book the patterns created in the flower beds. Are there any
specific shapes? Are certain colors repeated in a landscaping bed or in the park in
general?
3. Design a new flower bed for the park. You may use symbols to represent the
different plants in your bed. Describe where you would locate your flower bed and
how it would enhance that area of the park.
EXTENSIONS / ENRICHMENT
1. Study the garden paintings of artist Claude Monet. Using various garden catalogs
as a resource, develop a drawing of a garden and paint it in Monet’s
impressionistic style on large paper (18” x 24” or larger).
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
POETRY IN MOTION
OVERVIEW
People express their reactions to experiences in many different ways. One way is through
poetic expression. Through the use of imagery, poetry can paint a picture of sights,
sounds, and other experiences.
GOALS
Observation
Writing
Visualization
Creative Thinking
MATERIALS
Paper & Pencil
Art Supplies (Optional)
DIRECTIONS / ACTIVITY
1. Select a ride that travels in a circle or makes a loop.
2. Observe the ride for at least five minutes. Write down the sounds and images that
come to mind.
3. Now close your eyes. Do the images change? Write down at least one phrase to
explain what you experienced.
4. If possible, ride the ride. As soon as you finish, write down what you experienced.
Remember to use all of your senses.
5. Following the directions below, write a “cinquain” describing your experience.
CINQUAIN
Cinquain is derived from the French and Spanish words
for five. This form of poetry is based on syllables, not
rhymes. A cinquain consists of five lines, each with a
mandatory purpose and number of syllables or words.
Giant Wheel
Fifteen stories
Climbing, soaring, floating
Gondola sailing through the air
Ferris Wheel
The first line contains the title in two syllables (or words),
the second line describes the title in four syllables (or
words), the third line describes an action in six syllables (or words), the fourth line
describes a feeling in eight syllables (or words), the fifth line is another way to say the
title and is restricted to two syllables (or words).
EXTENSIONS / ENRICHMENT
1. Tweak your cinquain to create a word picture of the ride (for example, put a
cinquain describing the Giant Wheel in the form of a circle).
2. Alternatively, illustrate your cinquain with a drawing.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
YOU SEE WHAT YOU EAT
OVERVIEW
Notice the signs hanging in front of Kentucky Kingdom’s food stands and restaurants.
They often indicate, with both words and pictures, what kind of food is served there.
GOALS
Observation
Production
Critical Thinking
MATERIALS
Paper
Colored Pencils
or Markers
Notebook
DIRECTIONS / ACTIVITY
1. Write a description and draw sketches of at least three signs in the park. What does
each sign advertise? Do the signs exhibit any recurring themes?
2. Imagine a new restaurant is coming to Kentucky Kingdom. What type of food and
beverages will it serve? Working in groups of two or three, decide on a menu and
develop a name for the restaurant. Design and draw the new restaurant sign.
3. Present your group’s idea to the class. All groups can then vote to select the best
new restaurant concept from among all of the ideas presented.
EXTENSIONS / ENRICHMENT
1. Do some research on careers in advertising. Find out what kind of jobs are
available in this field. Do these people work independently or as part of a team?
2. With the other members of your group, develop an advertising campaign for
Kentucky Kingdom. This should include television and radio ads to be aired
the following summer, as well as billboard ads, brochures, and other marketing
materials.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
SHAPES IN THE PARK
OVERVIEW
There are two kinds of shapes: geometric and free-form. Basic geometric shapes are the
circle, square, rectangle, triangle, oval, parallelogram, trapezoid, pentagon, pentagram,
hexagon, and octagon. Free-form shapes are irregular and uneven. They may be curved
or angled or both.
GOALS
Observation
Visualization
Production
MATERIALS
Pencil
Notebook
12” x 18” Drawing
Paper
DIRECTIONS / ACTIVITY
1. Walk through the park and identify as many different shapes as you can find. Make
a small sketch of each shape.
2. Sit in an area of the park that you feel presents many different shapes. On your
drawing paper, draw only the shapes that you see. Focus on the shapes, not the
lines.
3. Choose your favorite ride. Focus on one section of the ride and draw it very carefully.
Be sure to include the shapes created in the background areas known as the negative
spaces.
EXTENSIONS / ENRICHMENT
1. Study the works of artist Stuart Davis. Discuss how he uses letters as well as shapes.
Discuss abstract or non-objective art.
2. Use your drawing of a ride and turn it into an abstract work. Use this drawing to create
a painting.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
YOUR POINT OF REFERENCE
OVERVIEW
The angle from which you see something is your point of reference. The shapes and
forms you see change as your point of reference changes.
GOALS
Observation
Production
MATERIALS
Notebook
Pencil
Sketch Paper
DIRECTIONS / ACTIVITY
1. While observing the Giant Wheel, make three different sketches from different
points of reference showing what you might see from the top and middle of the
wheel and then what you might see when you are at the wheel’s lowest point.
2. Identify all of the geometric shapes you can see on the Giant Wheel. Describe how
these shapes change as your point or reference changes.
3. Observe the colors of objects as your point of reference changes. Do the colors
change in intensity as your position changes? If so, describe the changes.
EXTENSIONS / ENRICHMENT
1. Discuss how your point of reference changed and how the park looked to you as
you rode the Giant Wheel.
2. Identify when things appeared to get smaller and when they appeared to get larger.
3. Select one of your sketches to draw in a larger version on 18” x 24” paper and then
develop it into a painting.
ALL LEVELS
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KENTUCKY KINGDOM / EDUCATION IN MOTION
WHAT’S A TREE TO ME?
OVERVIEW
Trees have many benefits for Earth and all of its inhabitants.
GOALS
Observation
Creative Thinking
Reasoning
Visualization
MATERIALS
Paper
Pencil
DIRECTIONS / ACTIVITY
1. During your visit to Kentucky Kingdom, pick out a tree and sketch it in the center of
your paper.
2. Around your sketch, illustrate the different benefits of trees.
3. Write a short paragraph about each benefit.
EXTENSIONS / ENRICHMENT
1. Create a display showing the benefits of trees. Invite another class to visit your
display. Give a presentation on the importance of trees and the dangers that threaten
the world’s tree population. Work with other members of your class to develop a plan
of action to help prevent further destruction of the world’s tree population.
2. Write a paper on what would happen to life on Earth if all trees were destroyed.
ALL LEVELS