iSpace A Fun-based Interactive & Collaborative Environment Urban Planning and Spatial Information, FCU @ March 2, 2016 Building Strategy 3 Goals in three years •Building AR-based visualization environment and agent-based modeling with AnyLogic tool •Developing campus LBS tour navigation, serious games and teaching plans •Building the GIS-based database and CAVE laboratory environment Goal@2014: Smart Show Room for Wisdom Cooperation Design • Building the GIS-based database and CAVE laboratory environment with kinesthetic guidance system – Demo room and learning space. – Taking the campus as an example, the system contains three modes: fly-through, drive, and vote. Goal@2015 Smart Design for Intelligent Sharing • Developing campus tour guide and navigation based on ibeacon transmitter and location-based service (LBS) • Collecting users’ location data and analyze the spatial behavior with big data analysis • Developing serious games and teaching plans • • Learning basic concepts of land suitability and spatial design for disaster prevention Public participation design based on a social community platform New space for disaster shelter Goal@2016 Smart Simulation for Wisdom Design Making • Building AR-based visualization and mobile AR environment – Extending the relationship between simulation of environmental information and human-computer interaction to the outdoors. • Developing agent-based modeling with AnyLogic tool to simulate the actions and interactions of individuals or groups – Evacuation simulation – Passenger flow simulation Alfred Chen, Cheng Chieh Hsu, Yu-Pin Ma, Meng-Jie Lin, 2015 Evacuation simulation Passenger flow simulation
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