iSpace

iSpace
A Fun-based Interactive & Collaborative Environment
Urban Planning and Spatial Information, FCU
@ March 2, 2016
Building Strategy
3 Goals in three years
•Building AR-based
visualization environment and
agent-based modeling with
AnyLogic tool
•Developing campus LBS tour
navigation, serious games and
teaching plans
•Building the GIS-based database
and CAVE laboratory environment
Goal@2014:
Smart Show Room for Wisdom Cooperation Design
•
Building the GIS-based database and CAVE laboratory
environment with kinesthetic guidance system
– Demo room and learning space.
– Taking the campus as an example, the system
contains three modes: fly-through, drive, and vote.
Goal@2015
Smart Design for Intelligent Sharing
• Developing campus tour guide and navigation based on ibeacon
transmitter and location-based service (LBS)
•
Collecting users’ location data and analyze the spatial behavior with big data
analysis
• Developing serious games and teaching plans
•
•
Learning basic concepts of land suitability and spatial design for disaster
prevention
Public participation design based on a social community platform
New space
for disaster
shelter
Goal@2016
Smart Simulation for Wisdom Design Making
• Building AR-based visualization and mobile AR environment
– Extending the relationship between simulation of environmental information and
human-computer interaction to the outdoors.
• Developing agent-based modeling with AnyLogic tool to simulate the
actions and interactions of individuals or groups
– Evacuation simulation
– Passenger flow simulation
Alfred Chen, Cheng Chieh Hsu, Yu-Pin Ma, Meng-Jie Lin, 2015
Evacuation simulation
Passenger flow simulation