SYSTEM INTERFACE 2010 FINAL PROJECT PROPOSAL CHU CHU ROCKET Jay Doyle Original Game ChuChu Rocket released for DreamCast as a free game to demonstrate online capabilities of the console. Designed for four players. Real-time. Simple game play. Complicated strategy. Gameplay Objective of game is to guide mice to rocket ships. Mice move from space to space according to consistent mechanics. Turn right when hitting wall. Following corners. Turn around in a dead end. Mice need to avoid cats. Players place arrow tiles to direct mice to avoid cats as well as to reach rockets. Player with most mice at end of play wins. Original Game Screenshot Surface Portability Top-Down Viewport Game board is shown from top-down, ideal for “table” based surface interaction. Real-Time Non-turn based game play mechanics means all four players can touch surface simultaneously. Interaction Direction elements can be placed via surface gestures. Novelty/Strategy Easy To Learn Game play is not overly complicated, good for “walk up and play” scenario. Lifetime to Master Game play has sufficient strategy to keep players around.
© Copyright 2026 Paperzz