System Interface 2010 Final Project Proposal Chu Chu Rocket

SYSTEM INTERFACE 2010
FINAL PROJECT PROPOSAL
CHU CHU ROCKET
Jay Doyle
Original Game

ChuChu Rocket released for DreamCast as a free
game to demonstrate online capabilities of the
console.
 Designed
for four players.
 Real-time.
 Simple
game play.
 Complicated strategy.
Gameplay

Objective of game is to guide mice to rocket ships.
 Mice
move from space to space according to consistent
mechanics.
 Turn
right when hitting wall.
 Following corners.
 Turn around in a dead end.
 Mice


need to avoid cats.
Players place arrow tiles to direct mice to avoid
cats as well as to reach rockets.
Player with most mice at end of play wins.
Original Game Screenshot
Surface Portability

Top-Down Viewport
 Game
board is shown from top-down, ideal for “table”
based surface interaction.

Real-Time
 Non-turn
based game play mechanics means all four
players can touch surface simultaneously.

Interaction
 Direction
elements can be placed via surface gestures.
Novelty/Strategy

Easy To Learn
 Game
play is not overly complicated, good for “walk
up and play” scenario.

Lifetime to Master
 Game
play has sufficient strategy to keep players
around.