Business Intelligence Report Panda Party (Sample) Contents Introduction The GameAnalytics Footprint The following report presents a series of analyses run on Panda Party’s player base and their behaviour across the GameAnalytics network. This offers a holistic view over Panda Party players’ in-game behaviour, benchmarking it both against a general industry standard and against Panda Party’s own players’ behaviour observed across our network. Games and Users Variation in Top Games KPI Benchmarking Conclusions Recommendations Gamer Profiles How many games do Panda Party’s users play? What genres do Panda Party’s players prefer? Conclusions Recommendations Loyal, Disloyal and Non-Spending Monetizer Profiles Loyal and Disloyal Monetizers How many of Panda Party’s players spend in other games? The analysis and conclusions in this report are based on overlaying the data set received from the client on top of the digital footprint GameAnalytics collects from the users playing the 5000+ active games in its network. What game genres do Disloyal Monetizers prefer to spend in? Non-Spending Monetizers How much do Panda Party’s non-spenders spend in other games? What game genres do Panda Party’s non-spenders play? Conclusions Recommendations Whale Monetizer Profile Who Are Panda Party’s whales? What genres do Panda Party’s whales prefer to play? What genres do Panda Party’s whales prefer to spend money in? GameAnalytics’ substantial and rich user data set allows for identifying Panda Party users playing multiple games in its network, and for running an analysis that co mpares and contrasts specific behaviour across these games. The conclusions derived from this analysis will give insights into the most valuable users playing Panda Party, and give actionable Recommendations of strategies to optimally leverage their in-game behaviour and spending patterns. Conclusions Recommendations Churned Player Profile Who are Panda Party’s churners? What genres do Panda Party’s churners play? What countries are Panda Party’s churners from? Moreover, the results will allow for a more comprehensive user profile creation, which in turn may result in a different approach to user acquisition campaigns, lucrative design decisions or a change in portfolio strategy. What genres do Panda Party’s churners spend money in? Conclusions Recommendations Recommendations overview Annex Annex 1 2 The GameAnalytics Footprint Games and Users GameAnalytics network snapshot as of April 2015. GameAnalytics’ dataset is based on the tracked digital footprint of 250M monthly active users derived from 5131 active games, spread across 15 genres. The chart below shows the genre distribution of the 5K+ games GameAnalytics tracks, based on their app store category submission, and it indicates not only a wide variety of genres covered, but also a balanced spread across these. 5131 30M 250M Active Studios Daily Active Users Top 15 Genre Distribution of GA Games 25% 2050 Active Games Monthly active users 20% 15% 10% 5% Physics Kids Casino Match 3 Quiz Strategy Puzzle RPG Action/Adventure Racing Shooter Runner Sport Arcade Simulation 0% 3 Report Game Panda Party App Store Categories Data Sample Metric Action/ adventure Racing Strategy Panda Party Action/Adventure, Racing, Strategy January - March 2015 Sessions 1 1 2 2 Avg. Session Length (s) 202.30 174.00 368.62 262.61 ARPPU ($) 13.79 17.40 17.93 10.37 Conversion Rate 4.43% 1.62% 1.59% 0.00% ARPDAU ($) 0.13 0.13 0.16 0.01 Revenue per Transaction ($) 12.72 5.78 10.61 7.08 1 Day Retention 27% 22% 30% 35% 7 Day Retention 7% 4% 9% 13% 28 Day Retention 2% 1% 4% 4% 90 Day Retention 1% 1% 1% 1% KPI Benchmarking The following results are based on benchmarking Panda Party’s players dataset against GameAnalytics digital footprint, and they are presented broken down by Panda Party’s genre affiliation. The table below presents a comprehensive analysis of 9 essential metrics across the GameAnalytics network for the 3 genres: Action/Adventure, Racing and Strategy. Note: Genres are determined by the app store category submission of each game, as well as a qualitative assessment made by GameAnalytics. For a clearer understanding, the table on the right uses colour codes in order to highlight the metrics for which Panda Party performs better (green), poorer (red) or equal (blue) to the genres benchmark (based on the GameAnalytics data). 4 Conclusions • Panda Party falls below the median benchmark for all revenue related metrics. • This is driven by low conversion - Panda Party is not converting players into monetizers at the rate of games across Action/ Adventure, Racing and Strategy games. • ARPPU is also low. Once Panda Party converts players into spenders, those players do not spend as much money in Panda Party as they do in other games of similar genre. • Retention rates for the first month are higher than those of similar games, but drop to be on par in the longer term (90 day). • Panda Party users play for similar amounts of time as players of similar genres, but they play more frequently than in other Action/ Adventure and Racing games. • While Panda Party is deemed a strategy game, its more casual style gives it a shorter session length than other strategy games. Recommendations • Focus development efforts on converting players into spenders. • Players in similar games (Action/Adventure, Racing and Strategy) are spending more money per transaction and on average (ARPPU) than in Panda Party. Increasing the price of existing items, or adding additional higher priced items into your shop may help to increase these metrics. • Work on increasing long-term retention by creating more game levels. 90-day retention may be impacted by players completing all content available. • Consider cross promoting players who complete all content into another game in your portfolio. Gamer Profiles The following results will give insights into the behaviour of Panda Party’s players in the other games across the GameAnalytics’ network they play. This will result in a better understanding of the players personas, their genre affinity and the time they spend playing games. This will in turn result in a more detailed player profile, based on which strategies may be devised for user acquisition efforts: best acquisition channels, genre and specific games targeting, marketing message formulation. • Analyze your in-game economy to understand if/when players run out of gold. It may be that there is too much free gold rewarded that is precluding players from spending money. • Features that increase the session length may help conversion by giving players more time to get through content and reach paywalls in the game. 5 How many games do Panda Party’s users play? The chart below breaks down Panda Party’s players base by how many games they play across the GameAnalytics network, and compares it to all of the players in the GameAnalytics network. Panda Party has slightly more of its players that are multi-game players, with 22% playing more than 1 game compared to 18.8%. Panda Party has a slightly lower percentage of dedicated gamers, with 2.04% playing more than 4 games compared to 2.48% across the network. Number of Games Played per Player 100% GA Network Panda Party 80% 60% 40% 20% 0% 1 2 3 4 5 6 +7 6 Genre Panda Party Rank GameAnalytics Network Rank Panda Party % of Players GameAnalytics % of Players Arcade 1 1 96.7 35.1 Hidden Object 2 20 2.9 0.1 Simulation 3 5 0.2 4.3 Action/Adventure 4 12 0.1 1.3 What genres do Panda Party’s players prefer? A close look at the genre distribution of the games Panda Party’s users play will give a comprehensive understanding of these players’ gaming preferences. Hidden Object and Action/Adventure genres stand out as preferred by Panda Party players compared to the rest of GameAnalytics’ network. These games rank highly among Panda Party players (2nd and 4th respectively), but are lower for other players. Arcade and Simulation are highly played by Panda Party players and other players alike. Of Panda Party’s players that we have identified to be playing more than 1 game across the GameAnalytics network, the majority of them prefer Arcade games (96.7%), followed by Hidden Object (2.9%) and Simulation (0.2%) games. For comparison, the chart above shows the network rank of genres across GameAnalytics’ entire network of players. 7 Conclusions • Panda Party players are casual, slightly skewed towards mid-core gamers. • Panda Party has slightly more users who play multiple games than is the norm. • Arcade, Hidden Object, Simulation and Action/Adventure are the top genre types that Panda Party users play outside of Panda Party. Recommendations • Target casual and mid-core gamers with your user acquisition efforts. Facebook (for casual gamers) and Chartboost (for mid-core gamers) might be among the best channels to pursue. • Direct deals in Chartboost with games that offer synchronous multiplayer gameplay should also prove to be an effective solution. • Consider developing core features or metagame mechanics that are specific to Hidden Object and Action/Adventure games within Panda Party. For example, you could consider giving Panda Party players a list of items to find/collect across Panda Party levels. The collection of items could additionally contain and puzzle or mystery, which is common in Action/Adventure titles. • Developing new games that are explicitly Arcade, Hidden Object, Simulation and/or Action/Adventure may be the best approach to cross-promoting and retaining your existing players. Loyal, Disloyal and NonSpending Monetizer Profiles The following analysis examines the spending patterns of Panda Party’s players with the intent of revealing any apparent issues with the game’s monetization mechanics. This will help with determining which players have the potential to convert, and how to motivate monetizers to spend higher amounts of money in Panda Party. Loyal and Disloyal Monetizers How many of Panda Party’s players spend in other games? This question looks at Panda Party players’ spending behaviour in Panda Party compared to their spending behaviour in other games across the GameAnalytics network. The data show that over the past 3 months 0.22% (755) of Panda Party’s users have spent money in Panda Party. Of these monetizers, 731 players (96.82%) have only spent money in Panda Party. We call these players “loyal monetizers”. The remaining monetizers are deemed “disloyal monetizers”. 8 The table below shows, by percentiles, the amount of money spent by Panda Party’s loyal and disloyal monetizers. The amount for the spending pattern in other games was calculated as an average per games played, to enable the comparison between the two patterns. We’ve also included their total spend across other games. 0th 25th 50th 75th 0th 25th 50th 75th 90th Disloyal Monetizer Transactions Amounts in Panda Party $1.99 $3.49 $4.99 $9.99 $19.65 Disloyal Monetizer Transaction Amount in Other Games $0.69 $2.13 $3.99 $4.28 $6.47 90th Loyal Monetizers Spend in Panda Party $1.99 $1.99 $4.99 $9.99 $24.99 Disloyal Monetizers Spend in Panda Party $1.99 $4.99 $9.99 $23.94 $50.97 Disloyal Monetizers Total Spend in Other Games $0.69 $3.99 $14.93 $28.98 $158.66 Disloyal Monetizers Average Spend in Other Games $0.69 $3.99 $9.66 $21.96 $46.31 As shown above, Panda Party’s disloyal monetizers have actually spent more in Panda Party over the past 3 months than loyal monetizers ($9.99 versus $4.99 for typical monetizers). Disloyal monetizers generally spend as much in Panda Party as they do on average in other games ($9.99 versus $9.66.) The table above shows the comparison between the average revenue per transaction Panda Party’s disloyal monetizers generated in Panda Party versus in the other games. This shows that transaction amounts in Panda Party are higher than transactions made in other games by these users. What game genres do Disloyal Monetizers prefer to spend in? Genre Panda Party Rank GameAnalytics Network Rank % of Spenders Arcade 1 1 50% Simulation 3 5 50% In total, disloyal monetizers have spent $14.93 in gaming, and Panda Party has captured 67% of that spend. 9 By looking at what genres Panda Party’s disloyal monetizers prefer to spend in, their preferences are split between Arcade and Simulation. These are also very highly spent in genres across the GameAnalytics’ network. Interestingly, Panda Party’s disloyal monetizers do not spend in Hidden Object or Action/Adventures games even though Panda Party players do prefer those genres to others. Non-Spending Monetizers How much do Panda Party’s non-spenders spend in other games? There are an additional 260 Panda Party users (0.07%) that have made a purchase in other games, but not in Panda Party. We call these players “Non-Spending Monetizers”. What game genres do Panda Party’s non-spenders play and spend in? The chart below shows the genre distribution of the games Panda Party non-spenders play. Of these three, the only genre that these monetizers spend money in is Arcade. Genre Panda Party Rank GameAnalytics Network Rank % of Spenders Arcade 1 1 98.48% Hidden Object 2 30 1.07% Simulation 3 5 0.45% Conclusions 0th 25th 50th 75th 90th Non-Spending Monetizers Average Spend in Other Games $0.01 $0.69 $1.99 $4.99 $11.91 Non-Spending Monetizers Total Spend in Other Games • Panda Party’s monetizers are not likely to also be spending money in other games. $0.01 $0.69 $1.99 $4.99 $11.91 • While Panda Party is capturing the majority of their disloyal monetizers gaming spend, there is an additional 33% of gaming spend available. This cohort has spent just $1.99 over the past 3 months outside of Panda Party. This indicates that efforts put towards converting these players would not necessarily be lucrative. • There are an additional 215 players that spend money in other games (namely Arcade and Hidden Object genres), but do not spend money in Panda Party. However, given how much these players spend in other games, efforts to convert them would not 10 be lucrative. • Transaction amounts in Panda Party are higher than those made in other games. Whale Monetizer Profile Recommendations The following section offers an in depth analysis on Panda Party’s monetizers pertaining to the 90th percentile in terms of revenue generated. The cohort on which we ran the analysis to achieve the results below are Panda Party’s whales. These insights will highlight the spending and gaming behaviour of the most important players of Panda Party, and can result in actions that will ensure these users are retained on the long term, and also leveraged towards profiling for ROI positive UA campaigns. • With extremely loyal monetizers in Panda Party, it may be an opportunity to increase the prices for Panda Party’s virtual goods, or to add additional virtual goods with higher prices. • Panda Party could also consider a dynamic pricing model that determines prices proportionate to the willingness of the player to spend. E.g. If you have seen a monetizer make a purchase for $100, the next time you could present them with the $100 option and a higher priced item. Who Are Panda Party’s whales? • Given Panda Party’s loyal monetizers, it does not make sense to offer deep discounts on in-game items. Testing different promotional rates in the range of 10% to 20% max could give greater understanding into the price elasticity of these monetizers. Of the total number of monetizers, we considered 87 players (11.5%) as being whales. These whales spent greater than $50 over the last 3 months, which makes them part of the 90th percentile. • Build games with genres to where you can cross promote these players to potentially capture more of their gaming spend, namely Arcade and Simulation. What genres do Panda Party’s whales prefer to play? Genre Panda Party Rank GameAnalytics Network Rank % of Spenders Arcade 1 1 68.48% Hidden Object 2 5 31.52% 11 Conclusions The genre distribution in terms of the play affinity of Panda Party’s whales that also play other games in the network is displayed in the chart above. We still see Arcade as being the dominant genre, however, the Panda Party’s whales’ second most played genre is Hidden Object. What genres do Panda Party’s whales prefer to spend money in? The chart below shows a genre distribution of Panda Party’s whales’ affinity for money spending in games. • Whales play Arcade and Hidden Object games, preponderantly. • Whales are also spending in other games, Panda Party has 97.64% of their total gaming spend. • The whales analysis results revealed Hidden Object as an interest genre for whales. • While 36.96% less Panda Party whales play Hidden Object games than they do Arcade, these players have a 17.42% higher chance of spending money in Hidden Object games, than they would in Arcade. Recommendations Panda Party Rank GameAnalytics Network Rank % of Spenders Arcade 1 1 41.29% • Leverage understanding of genre preferences, and target UA campaigns to players interested in Arcade and Hidden Object games. Hidden Object 2 5 58.71% • Additionally, add to portfolio of games, Hidden Object games. Genre Though the genre distribution of whales in terms of money spending affinity follows the same pattern as they’re play genre preference, as shown above, they will spend more on Hidden Object games rather than on Arcade. • As already capturing most of wallet, focus on getting more players like these! • Ensure you don’t lose whales by providing enough content. Consider higher prices for whales, dynamic difficulty. 12 Churned Player Profile The following section concentrates on analysing the users that have churned from Panda Party. We considered churners to be players that had been active at least once before 2015-03-01, but which didn’t return to Panda Party on that month. The points that can be derived from these results, revolve around considering the reasons for which these players churned, how this can be prevented, and whether or not they can be shifted into other games from the studio’s portfolio. Based on the table above, Panda Party’s churners played slightly more sessions in Panda Party than in games in the GameAnalytics network. 0.14% of them were monetizers, who spent an average of 12.08$ each in the game compared to 6.83$ in other games, after churning. They have also spent considerably more per transaction (and based on Panda Party’s typical spending patterns find themselves in the 75% percentile). This may indicate hitting a pay-wall that players found too expensive. What genres do Panda Party’s churners play? Who are Panda Party’s churners With the above considerations in mind, we found 180,584 (76% of total number of Panda Party players over the last 3 months) players to be churners. The chart below indicates the genre distribution of the games the churners played after leaving Panda Party. Genre PP Rank GA Network Rank PP % of Players GA % of Players Arcade 1 1 48.7 35.1 Simulation 3 5 24.4 4.3 Hidden Object 2 20 13.7 0.1 Action/ Advenure 4 12 13.2 1.3 PROFILE COMPARISON: Metric Sessions Avg. # of Transactions Panda Party 6 3 Other Games in the GA network 5 8 Avg. Revenue per Transaction $6.21 $1.42 ARPPU $12.08 $6.83 13 The genres that appear to have been played by the churners are in line with the genre affinity of Panda Party’s typical players, with a small variation between Simulation and Hidden Object. This may exclude the possibility that these players (the churners) abandoned the game due to genre incompatibility. Top 10 Churners Countries % of Churners % Panda Player % GA Players US 72.36 47.62 59.66 SA 6.35 18.13 0.42 RO 5.36 13.24 1.25 TR 4.2 6.59 0.14 MX 3.32 1.23 0.28 GB 2.68 2.76 6.12 IL 1.83 2.77 0.24 NL 1.45 0.32 3.47 CA 0.99 1.63 5.96 BR 0.76 0.15 3.54 DE 0.72 2.06 3.39 What countries are Panda Party’s churners from? The map below represents a view over the geographical location of Panda Party’s churners. Top 10 Countries of Churn Users 60% 40% 20% The majority of the users churned come from the US, where the competition is extremely high and users are bombarded with game ads - therefore, it may be that they have churned due to the high competition on the US market. Considering shifting them to another 14 game in your portfolio. Being part of Tier 1 countries, these players are more likely to spend in the game too, so cross promotion efforts should be cost-effective. • The churners seem to be the right players in terms of genre affinity; What genres do Panda Party’s churners spend money in? • However, the majority come from the US, a Tier 1 country, where competition is fierce, which may be the reason for churning. The chart below presents the genre distribution of the games in which Panda Party’s churners have spent money in. Recommendations Genre PP Rank GA Network Rank PP % of Players GA % of Players Arcade 1 1 99.02 35.1 Simulation 3 5 0.98 4.3 indicate that they left the game due to a pay-wall they’ve hit; • Consider cross-promotion as a mean of retaining churners in your portfolio network - as the majority are coming from the US, they are likely to convert to paying; • An analysis on these players’ in-game progression might indicate a common point of churn, and reveal the reason for which they are leaving the game. The results presented above do not point to a disconnect between genre affinity in terms of spending between Panda Party’s spenders (both average and whales) and its churners. Considering this, the aforementioned conclusion, regarding players churning due to Tier 1 market characteristics, remains as valid. Conclusions • Panda Party’s churners played slightly more sessions in Panda Party then in other games in GA; • 0.14% of the churners were monetizers in the 75%, which may 15 Summary of Recommendations Game Design • Create more game levels to increase long-term retention, as 90day retention may be impacted by players completing all content available - this will also prevent whales from churning; • Consider developing core features or metagame mechanics that are specific to Hidden Object and Action/Adventure games within Panda Party. For example, you could consider giving Panda Party players a list of items to find/collect across Panda Party levels. The collection of items could additionally contain a puzzle or mystery, which is common in Action/Adventure titles; that is precluding players from spending money; • Increase the price of existing items, or add additional higher priced items into your shop to increase amount per transaction and ARPPU - as players in similar games (Action/Adventure, Racing and Strategy) are spending more money per transaction and on average (ARPPU) than in Panda Party, but also considering your extremely loyal monetizers; • Consider a dynamic pricing model that determines prices proportionate to the willingness of the player to spend. E.g. If you have seen a monetizer make a purchase for $100, the next time you could present them with the $100 option and a higher priced item; • Test promotional rates in the range of 10% to 20% max to better understand the price elasticity of your monetizers; • Consider higher prices for whales, dynamic difficulty. • Introduce features that increase the session length, which may help conversion by giving players more time to get through content and reach paywalls in the game; • Analyze the in-game progression of churners, to understand the reason for leaving the game. Monetization • Focus development efforts on converting players into spenders; • Analyze your in-game economy to understand if/when players run out of gold. It may be that there is too much free gold rewarded 16 User Acquisition • Target casual and mid-core gamers with your user acquisition efforts. Facebook (for casual gamers) and Chartboost (for mid-core gamers) might be among the best channels to pursue; • Direct deals in Chartboost with games that offer synchronous multiplayer gameplay should also prove to be an effective solution; • Target UA campaigns to players interested in Arcade and Hidden Object games (leveraging whales genre preferences). For more information contact [email protected] Allison Bilas, VP of Product [email protected] Camilla Schilbach, Head of Business Intelligence [email protected] • Portfolio Strategy • Consider cross promoting players who complete all content into another game in your portfolio; • Consider cross promotion for players who are likely to churn, in order to keep them in them in your network; • Developing new games that are explicitly Arcade, Hidden Object, Simulation and/or Action/Adventure may be the best approach to cross-promoting and retaining your existing players; • Build games with genres to where you can cross promote these players to potentially capture more of their gaming spend, namely Arcade and Simulation. 17
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