STUDENT TEST BOOKLET Open Response Scoring Breakdown: 4 = 50/50, 3 = 45/50, 2 = 30/50, 1 = 20/50 This test section contains TWELVE multiple-choice and ONE open-response (short-answer) questions. Please mark your answers for the multiple-choice questions in the spaces provided on your Student Response Booklet. Mark only one answer for each question. If you do not know the answer, make your best guess. DO NOT WRITE ANY ANSWERS IN THIS TEST BOOKLET. WHEN YOU FINISH, DO NOT WORK ON ANY OTHER TEST SECTION. 1. 2. 3. 4. Nick has been asked to type paper for Alfalfa. The paper consists of 2850 words and Nick types at a rate of 25 words per minute. How many minutes will it take Nick to type the paper for Alfalfa? A. 120 B. 110 C. 112 D. 114 Kimberly wants her motorboat to turn various directions when she presses the arrow keys on the computers keyboard. Which of the following should Kimberly use to accomplish this task? A. Event B. Opacity C. Variable D. Parameter Debbie is currently designing an Alice world where she needs two objects to move towards each other at the same time. Which structure should she use below to accomplish her task? Do in order A. B. Do together C. Do sequentially D. Do now Gray has been asked to insert various events into an Alice program. Which of the following is not an example of an event that Gray could use within Alice? When the world starts A. B. When a key is typed C. While something is true D. When the time runs out PLEASE GO ON TO THE NEXT PAGE 5. 6. 7. 8. 9. Which of the following is used to keep two objects together so they move as one such as a person riding inside a motorboat as it moves about in the ocean while the user moves the boat with the keyboard arrow keys? A. Vehicle Property B. Dummy C. Pose D. Billboard Ronnie needs to design a game for his Computer Game Design final project. Ronnie wants to include a set of instruction at the beginning of his game to inform the user of what they are expected to do. Which of the following would allow Ronnie the ability to easily display his instructions for the user of his final project? A. Dummy B. Billboard C. Pose D. Vehicle Janet has inserted a BDE event into her Alice program. Which of the following is not part of a BDE event? A. Design B. During C. Begin D. End Tink needs to execute the same set instructions five times. Which of the following is the correct type of structure Tink should use to accomplish her task? A. Repetition structure B. Sequence structure C. Decision structure D. Do together structure If Gator wants to see a preview of the world that she is creating within Alice, which area within the Alice window should Gator look? A. Events Editor B. Toolbar C. Object Tree D. World View Window PLEASE GO ON TO THE NEXT PAGE Use the following article to answer questions 10-12 Animating a Blockbuster By Jonah Lehrer Screenwriter William Goldman once famously declared that the most important fact of life in Hollywood is that “nobody knows anything.” It was his way of describing a reality that continues to haunt the movie business: Studio executives have no idea which pictures will make money. Unless, of course, those pictures are made by Pixar Animation Studios. Since 1995, when the first Toy Story was released, Pixar has made nine films, and everyone has been a smashing success. What is Pixar’s secret, you ask? It is their unusual creative process. Most of the time, a studio assembles a cast of freelance professionals to work on a single project and cuts them loose when the picture is done. At Pixar, a staff of writers, directors, animators, and technicians move from project to project. As a result, the studio has built a team of moviemakers who know and trust one another in ways unimaginable on most sets. This process explains how they can handle the constant critiques that are at the heart of Pixar’s relentless process. Animation days at the studio all begin the same way. The animators and director gather in a small screening room filled with comfy couches. They eat Cap’n Crunch and drink coffee. Then the team begins analyzing the few seconds of film animated the day before, as they ruthlessly “shred” each frame. Even the most junior staffers are encouraged to join in. The upper echelons also subject themselves to mega-doses of healthy criticism. Every few months, the director of each Pixar film meets with the brain trust, a group of senior creative staff. The purpose of the meeting is to offer comments on the work in progress – ones that can lead to some major revisions. “It’s important that nobody gets mad at you for messing up,” says Lee Unkrich, director of Toy Story 3. “We know mess-ups are an essential part of making something good. That’s why our goal is to mess up as fast as possible.” The proof is in the product. The average international gross per Pixar film is more than $550 million, and the cartoons are critical darlings—the studio has collected 24 Academy Awards. Nobody in Hollywood knows anything. Pixar seems to know everything. 10. What is the purpose of this article? A. To tell everyone that Pixar makes blockbuster movies B. To stress the importance of teamwork C. To stress the importance of criticism D. To explain why Pixar has been successful in the past PLEASE GO ON TO THE NEXT PAGE 11. 12. What does the author imply is the main reason for Pixar’s amazing success? A. The teamwork of animators who have worked together on many projects B. The specialized software C. The high power computers they use to render the video D. Using producers and staff for only one project and then selecting a completely new staff for the next project. Determine the author’s opinion of Pixar’s method of criticism: A. There is not enough information to determine author’s opinion of criticism B. Criticism is good as long as it does not slow down production of the film C. Criticism causes tension on the set and should be avoided if at all possible D. Criticism is a good thing because it causes the staff to look at every portion of the film PLEASE GO ON TO THE NEXT PAGE OPEN-RESPONSE QUESTION Read all parts of the open-response question before you begin. Write your answers to the openresponse question in the space provided on your Student Response Booklet. DO NOT WRITE ANY ANSWERS IN THIS TEST BOOKLET. ALICE TO The Front Of The Programming Line. Alice continues to grow in popularity all over the world. From middle school students to veteran programmers Alice is becoming a fun and energizing programming environment for all to master. 13. A. Explain why Alice would be a good programming language for a beginning programmer/game designer to use. B. Describe how using Events within Alice changes what can be accomplished within a computer program designed within Alice.
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