Pomona BY ALISTAIR McDOWELL 29 OCTOBER – 21 NOVEMBER 2015 DIRECTOR Ned Bennett DESIGNER Georgia Lowe LIGHTING DESIGNER Elliot Griggs COMPOSER & SOUND DESIGNER Giles Thomas MOVEMENT DIRECTOR Polly Bennett PERFORMED BY Nadia Clifford (Ollie), Rebecca Humphries (Fay), Sarah Middleton (Keaton), Guy Rhys (Zeppo), Sean Rigby (Moe), Rochenda Sandall (Gale), Sam Swann (Charlie) Teacher Resource This resource has been created for use by Key Stage 4 & 5 Drama and English teachers, but many of the activities can be adapted to suit other subject areas and age groups. The activities aim to help students explore significant features of the rehearsal process and production. For further information about our Schools’ Programme contact Natalie Diddams on 0161 615 6750 / [email protected] OTHER USEFUL RESOURCES: http://www.theguardian.com/cities/2014/aug/07/pomona-lost-islandmanchester-dockland-wasteland-oasis http://www.run-riot.com/articles/blogs/playwright-alistair-mcdowalltalks-to-runriot https://youtu.be/uRriIggIhdA 1 WHAT IS POMONA? Alistair McDowall’s play, Pomona, is a sinister and surreal thriller with a comic edge. It flashes from casual naturalism to surreal, gory horror, making it an unmistakably nightmarish piece of theatre. As those of us from Manchester will know, Pomona is also a real place: a deserted island in the middle of the city. You may have noticed the virtually unused metrolink stop there! Here is a little more information about both the place and the play. A BIT ABOUT THE PLACE: The River Irwell acts as the boundary between Salford and Manchester, and Pomona is the grassy island in the middle of the river. During the industrial revolution, the land was home to botanical gardens and to the Royal Pomona Palace. Known originally as Cornbrook Strawberry Gardens, it was renamed after Pomona, the Roman goddess of fruit trees. Pomona has been dug over several times in recent years and there are rumours of building development plans for it. Some believe we should preserve this green space because of all of the plant and animal life that has thrived there. What do you think? A BIT ABOUT THE PLAY: Alistair McDowall’s Pomona was hailed as one of 2014’s most exciting new plays when it opened at the Orange Tree theatre in Richmond. Since then, it has transferred to the National Theatre in London and the Royal Exchange. Pomona is a story about a young woman (Ollie) looking for her twin sister in a dystopic, surreal version of Manchester. Her search takes her to Pomona, which manifests itself as a peculiar and threatening underworld in the heart of the city. WHY NOT? Give your class this sheet as a hand-out and ask them to discuss the similarities and differences between the place Pomona and the play Pomona. Why might Alastair McDowell have chosen Pomona as the setting of his play?As an extension activity, why not ask your class to think of a location they know well and write down words that describe that place. Could this place become the setting for a story? If so, what might that story be? 2 URBAN ANXIETY Alastair McDowell, who was only 27 when he wrote Pomona, explained that he first had the idea when he was driving around Manchester’s M60 ring road late at night: “The idea for the play came when I was driving back home to Manchester very very late one night and due to my poor geography ended up driving around the M60 ring road for a very long time. The unsettling nature of an empty multi-lane ring road at 3am did bizarre things to my already slightly addled mind and the play began to form very organically, building itself out of the various anxieties and fears I had accumulated over the nine years I’d spend living in one city (Manchester) and commuting frequently to another (London). The play opens on the M60 and takes place within it, but it could very easily take place in any city in the country. It’s a play about a particular kind of urban anxiety.” Alastair wanted to capture the alienating feeling of living in a city; a feeling that is sometimes referred to as ‘urban anxiety’. He has achieved this in Pomona by: - Telling the story out of sequence. - Juxtaposing naturalistic dialogue with violent action (see APPENDIX A). - Making frequent references to film and popular culture, and to the geography of Manchester (i.e. the M60). - Structuring some of the story using a game: Dungeons and Dragons (APPENDIX B). - Writing lots of short scenes set in different locations. - Introducing characters with very little back-story (such as Zeppo). WHY NOT? Ask your class to think about how a city environment makes them feel. Split everyone into small groups and give each group a large sheet of paper and a red and a blue pen (you could use different colours if you like!). In blue pen, ask each group to write the word ‘city’ on their paper and then add describing words around it. Then, in red, ask them to circle the words that could relate in some way to feelings of anxiety or fear. They could also add new words to the page, describing how they feel in a city. Challenge each group to pick a word and then create a still image to represent that word. If you have time, invite them to develop their work by adding a city soundscape. LANGUAGE There is a long history of playwrights trying to capture the experience of living within a city (if you are interested, try Mark Ravenhill’s Shoot/Get Treasure/Repeat, Shelagh Delaney’s The Taste of Honey and Edward Bond‘s Saved). Pomona is an urban play for this decade, exploring how cities have changed in recent times and what that means for people living within them. The language of the play is clear that the experience of living in a city can be a negative one. The characters describe apocalyptic landscapes and imagine the city burning to ash (as well as being covered in shit and jizz!). In the opening scene, Zeppo sums up his worldview: 3 “If you go deep enough, you’ll find all this stuff, the detritus of our lives. It’s built on this foundation of pain and shit and suffering. You can’t be a good person anymore. There’s no such thing. There’s just people who are aware of the pain they’re causing, and people who aren’t aware.” Zeppo recommends not knowing, not asking questions and not trying to differentiate between people. He describes Pomona as “a hole in the middle of the city” (APPENDIX C) and the characters seem to have holes, dangerous spaces, inside them too. Here are some activities that could help your class to connect with the ideas discussed above. Disorientating drama game: Ask everyone to find a partner and give each pair a dice. - Initially, ask everyone to roll the dice with their partner. Those that roll higher than their partner are now the ‘leader’. The leader must blindfold their partner (we suggest using a black Alice band), and then carefully lead them around the room. After a couple of minutes, swap over so that everyone has had a go at being blindfolded and led. Take some time to talk about the exercise – how did it feel to be blindfolded? How did it feel to have the responsibility of leading? Roll again to get a new leader and give the new leaders a list of instructions. When they hear your signal (you could clap or ring a bell), they must stop and roll their dice, which will determine how they lead their partner. First stop: If they roll 1-3 they should slow down If they roll 4-6 they should go faster Second stop: If they roll an odd number they should go backwards If they roll an even number they should use their voices to get their partners to follow - Third stop: If they roll 1-3 they should swap partners If they roll 4-6 they should swapping leaders Fourth stop: If they roll an odd number they should challenge their partner If they roll an even number they should make their partner’s journey easy and pleasant When the exercise has finished, ask everyone to stop. All blindfolds should be taken off and dice handed back. Ask each pair to join with another pair, to make a group of 4, and invite them to discuss their experiences. Explain that POMONA is a very disorientating play, about characters that find it difficult to make connections with each other. Ask them to reflect on how whether the exercise made them feel: Disorientated? In control or out of control? Isolated? Also ask the groups to discuss how they feel the exercise could relate to living in an urban area today, and on how they as individuals make meaningful connections with others. 4 Writing poems about urban anxiety: Ask your class to look at the extracts from the script in APPENDIX A, B & C, underlining all of the words that have been used to describe the experience of a city. Create a long list of words (feel free to add to this list with other words that your class comes up with). See if your students can turn this list in a poem by adding connecting words and sentences. Creating urban landscapes: Using the same lists as before, ask your class to build a physical urban landscape that reflects the city described in Pomona. They could either do this using materials such as cardboard boxes and material, or they could simply use their bodies and objects they can find around the classroom. Challenge them to bring some of the language from their lists into their landscapes through performance: how can they make their audiences feel a sense of urban anxiety? 5 THE DESIGN & SPECIAL EFFECTS The design for the original production at the Orange Tree theatre was based on the idea of a concrete pit. The designer, Georgia Lowe, and the director, Ned Bennet, came up with this multi-purpose space (which needed to transform during the play into a seething city centre, a bizarre bordello, a subterranean hospital and a dice-filled game board) after visiting Pomona and discussing the sort of atmosphere they wanted to capture. The chairs that the audience sat on were made to look like hospital chairs, so the audience would feel part of the play. WHY NOT? Ask your class to return to their lists of words about Pomona (the place). How does the image of the set design fit with those words? You might ask them to think about colours, textures, shapes etc. AT THE ROYAL EXCHANGE: The set design had to be changed quite a lot for the Royal Exchange. Our theatre module would not allow for a pit (there is no space under the stage floor), and the rectangle shape would look odd on our stage. Georgia revisited her design and created a new, seven sided floor (to reflect the shape of the module) that slopes gently into the shape of a bowl. In the play, everything moves in circles and the design reflects this with everything being sucked down in a circular motion to the central drain. 6 In the original production, buckets of blood were thrown onto the characters of Moe and Charlie during their fight. At the Royal Exchange, Ned and Georgia have been able to achieve a special effect in which blood comes up from beneath the floor, through the central drain. This links to the story that babies and organs are being harvested beneath Pomona. In this way the production aims to bring horror and grotesqueness to the stage. The central area is surrounded by drains, which are used to create interesting lighting and sound effects (sound and light are come through the drains, giving the impression that there is a world underneath the floor). There are also fluorescent tube lights on the first gallery, which are used to create the sense of a maze for when Ollie is lost in tunnels underneath Pomona. Another special effect in this production is a complete black-out, which is very difficult to achieve in our glass theatre module! The lighting team have managed it by cloaking the module in heavy black fabric, which shuts out all light and allows the auditorium to be plunged into darkness at certain moments in the play. 7 MARKETING Pomona is a difficult play to describe. The director, Ned Bennett, felt passionately that audiences should be free to ‘experience’ the play with as little prior knowledge as possible. This presented a challenge for the Royal Exchange’s marketing team! How on earth do you create marketing material that will sell tickets for such an unusual play? The key to marketing a play (or a film) is through a striking picture. As they say, a picture is worth a thousand words – and it is amazing how an entire play can be summed up in one image. After reading Alastair McDowell’s play, looking at the set design and visiting Pomona (the real place), the marketing team came up with a striking poster image (APPENDIX D) and a somewhat spooky trailer (https://youtu.be/uRriIggIhdA). They hoped that these materials would attract young sci-fi fans and encourage people to ask questions. WHY NOT? Show the marketing materials for Pomona to your class. In groups ask your class to discuss: How do they catch your attention? What is the colour scheme? Is this reflected in the set design? How do they set the tone for the play? The marketing team also had to think about how their materials would reach all of the people they wanted them to reach. They created a marketing plan, which included putting posters at stops on the metrolink (including Pomona of course) and using social networking sites to promote the trailer. They also wrote a press release, which went to a variety of different newspapers. WHY NOT? Ask your class to develop their own marketing plans. They should think about who they are trying to reach and how they might reach them. 8 APPENDIX A SCENE 16 Fay is gagged, in front of Charlie and Moe. They are about to kill her. Charlie When you saw her, you looked at her funny because you know her. And you’re still going to do it. Moe I don’tCharlie You’re still going to do it even though you know herMoe What does it matter? What does it matter if I know her? Would it make it better if I didn’t? What does any of it matter? All of this. All of it. It’s just a cycle of shit. A drowning in oceans of piss. I should be in jail. Or dead. Even better. Why aren’t I? Why didn’t anyone make that happen? What kind of fucking world is this where I’m still allowed to walk around? Why would I want to live in a world that would let me walk on it? Why would anyone want to live somewhere like that? But I believe in you. You’re a goodCharlie I’m notMoe You’re a good person. You’re trying to be a good person. He takes a knife from his pocket. Moe So if I have to do this to keep you above water, then that’sThat’s okay- Fay wobbles to her feet. She runs off. Pause. Moe Hit me. 9 APPENDIX B SCENE 17 Ollie is walking in an underground tunnels. Her flashlight illuminates Charlie. Charlie After following the tip from the man in the car, you head to Pomona and sneak past the two guards. It is barren and empty and overgrown and you see and hear no one but cars passing in the distance. You walk on cracked concrete until your foot steps on metal and you find a hatch hidden in amongst the tall grass. Moe and Gale roll dice. You find yourself in a deep underground tunnel. Looking around you, it seems to have originally housed cables, but is tall enough for you to stand up in. The water at your feet is brown with rust and dirt. Far ahead of you you see a dim light. Ollie Keep going. Zeppo and Keaton roll dice. Charlie You press on until the light grows nearer, and you find yourself at a large, steel door. It looks newer than your surroundings, and is locked firmly. Ollie Um- Pick the lock- Fay and Charlie roll dice. Charlie You fail. Ollie Look around the tunnel- Moe and Gale roll dice. Charlie You find nothing of use. 10 APPENDIX C SCENE 1 Zeppo Have you heard of Pomona? Ollie Pomona? Zeppo Do you know where it is? Ollie N- It’s a place? Zeppo It’s an island. Concrete Island. Here. Right in the middle of town. Strip of land with the canal on both sides. Tram tracks and train tracks and roads all surrounding it. There’s one road in and out and it’s gated at both ends. Nothing there but cracked asphalt and weeds. All overgrown. Streetlights don’t work. It’s a hole. A hole in the middle of the city. Looks like what the world will be in a few thousand years. 11 APPENDIX D POSTER IMAGE 12
© Copyright 2026 Paperzz