Jimmy Cao Product(s) Largest game studio in the world with only one released title What makes this game special? eSports! Based on the success of traditional sports Professionals make a living off the game Connect casual players and fans to professionals Broadcast professional games (over TV and internet) RIOT Games’ success in eSports Key People Brandon Beck, CEO Marc Merrill, President Matt Marcou, eSports Director Financials Privately traded Bought by Tencent Holdings in Feb 2011 for $400M Estimated 500 employees Biggest gaming event, ever. Oct 4th-13th $2,000,000 prize pool, 8 teams 8.2 Million unique viewers on 13th for grand finals Competition Game Genre # Active Players 2012 Payout to Pros League of Legends MOBA 11.5 Million 5 Million DOTA 2 (Beta) MOBA 1 Million 2 Million Starcraft 2 RTS 3.9 Million 2 Million Future Ambitious plans for 2013 pro circuit Upcoming competition International growth, especially China and Korea
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