9 Ball Billiards

9 Ball Billiards
Rack set:
• 9 Ball rack with one ball in the front of the break
• 9 Ball in the center
Rules:
• Rock, paper, scissors to see who breaks
• Best two out of three games advance to next round
• The balls must be hit in order from one to nine
• If there is a foul, then it’s the opponents turn
• If the nine ball is hit in the foul, it is spotted
• Combinations are allowed as long as the lowest ball on the
table is contacted first
• Combining the lowest ball on the table into the nine ball
pocket wins
• The player to make the nine ball on the last shot wins
• Slop counts
• Ball in hand on fouls
Updated: 06/08/15
Bags
*Will be played outside or in a room in the UC. Players still meet at the Warhawk Alley
Set Up:
• 27-feet required between the bad boards, from the front of
each board
Rules:
• Point system:
o Bag on platform: 1 point
o Bag in hole: 3 points
o Bag not on board or hole: 0 points
o Points cancel out when two bags are in the same area
on each board
• Throwing:
o The team that scores last throws first
o In no one scores in the last round, person who threw
second will throw first
• 21 points wins the game
• Single elimination
Updated: 06/08/15
Bowling
Rules:
• Three games will be played
• The total of all three games will be added up
• The person with the highest score will be the winner
Updated: 06/08/15
Cricket Doubles Darts
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One game, single elimination
Coin toss will determine which team will go first
Team members will alternate throwing each round, not each throw
If nobody wins before the round expires, the team with the highest point total wins
If the teams are tied in point total, a coin toss will determine the winner
Players may step on, but not over the line
Players may lean over the line
Any dart that isn’t registered by the machine still counts as a throw
If a player drops a dart, they may pick it up and re-throw it
Updated 2/1/16
JENGA
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Games will be played 1 vs. 1 and will be best of three games
Players will alternate seats between games
Players must only use ONE hand during their turn
You may switch your hand throughout gameplay, however you may only use one hand to
remove each block
If a player uses more than one hand to remove a block, that player will lose his or her
next turn
Moving a piece in Jenga consists of taking one wooden block from a completed story that
is under a completed story and moving it to the top of the block
Players may move, tap or wiggle blocks to find a block of their choosing that will not
result in the tower knocking over
A player can lose his or her turn if he or she takes longer than 20 seconds to device which
block to pull out
The game ends when the tower falls in any significant way – In other words, when more
than the brick in motion falls over, the game ends.
The losing player will be the team that makes the tower fall over
o For example, if the tower falls after you pull your brick out, you will be the losing
player
Updated 1/12/16
Just Dance 2016 XBOX One
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Bracketed, single-elimination tournament
Bracket determined by order of sign-ups
All dances will be played at the beginner level
Players will do rock, paper, scissors to decide who gets to pick the song
The player with more points will advance to the next round
Updated 2/1/16
Life-Sized SORRY!
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Players will be given three pawns, which will be three bowling pins
The objective is to move all of your pins from the start space, through the board to the
ending space
Players will pull a card from the deck to reveal the spaces he or she may play
The first player to play will be called by a dice roll and will go clockwise from there
To move your pin out of the starting space, you must draw a one or two from the pile
If you do not draw a one or two, you must draw again on your next turn
If you draw a two, move accordingly
You may jump over anyone’s pin to get to your next space
If you land on a space that is already occupied by another player’s pin, you will knock
that players pin back to the start circle
If you get to your colored slide you may use it accordingly
If you get to an opponent’s slide you must act as if those are regular spaces
If you pull a four or ten card, you must move backwards accordingly
To win the game, all three of your pins must land in the home space
Updated 1/12/16
Madden 16
Rules:
• Players may arrive 30 minutes before start time to practice
• Players may play with any of the current NFL teams
• The all-time and fantasy teams are not allowed
• Coin-toss decides first team pick
• Players do not have to stick with the same team throughout
the tournament
• Seeding will be determined in a random fashion by TC
• The tournament format is 1 vs. 1
• Coin toss from TC called by players will allow the winner to
decide if he or she wants to be the home or away team
• This is single-elimination
• NO pausing, delays or rewinds are allowed
o If you pause the game by using the START button, you
must take a timeout as penalty. If no timeouts are left,
you will be required to take a penalty (delay of game
for offense, or off sides for defense)
o “Skunk rule:” 25 points more than your opponent at any
point in the second half will win the game
o The winner of each round will be determined by the
highest point total and will advance to the next round
Gameplay Settings:
• Quarter length: Three minutes
• Skill: All pro
• Play call: Conventional
• All other settings are default
Updated: 06/08/15
NBA 2K16
Rules:
• 1 vs. 1
• Four, three-minute quarters (Championship game has 5minute quarters)
• Three, three-minute overtimes
• Rock, paper, scissors to decide home and away team
• Single elimination
Gameplay Settings:
• Injuries: On
• Fatigue: On
• Difficulty: Hall of Fame
• Game Style: Simulation
• Real Player Free Throw %
• Real Player Shooting %
• Substitutions: Auto/Coach Setting
• Late Game Fouling: Default
• Overtime: Three minutes
• Game Speed: Default settings
• Camera: Broadcast or 2K
o Paper, rock, scissors will determine this, unless both
opponents agree to one camera
• Time/Score Display: On
• Two timeout pauses per game
o Manual à Coach Setting
Updated: 02/03/16
Scotch Doubles Billiards
Rules:
• Bracketed, 8-ball tournament. Double elimination if there are six or less teams.
Single elimination if there seven or more teams.
• Rounds will be played out as best two out of three games in the front draw,
with one and done for the back draw. The draw will be made at random by
drawing names.
• Participants are allowed to show up early for practice. However, participants
that show up more than ten minutes late will be disqualified without a
refund.
• A participant that shows up right as the tournament starts will not be given
practice unless their opponent is running late.
• If one player makes a ball into the designated pocket, their partner will then
shoot the next shot and will rotate turns until one person doesn’t make a ball
into a pocket.
• If one player wins the first two games, that round is over. The third game will
not be played out to keep timely, but may be played out if time permits.
• The first name on the bracket has the option to break the first game.
• The format will be called pockets, which means obvious balls and pockets do
not have to be indicated. The opponent has the right to ask which ball and
pocket if he/she is unsure. If a ball is made accidently, the ball stays in the
pocket but goes to the next person’s turn.
• The balls should be racked with a triangle at the foot of the table. The 8-ball
should be in the center, with the 1-ball at the top.
• The winning team of each game has the option to break the next game.
• You cannot hit opponent’s ball prior to hitting your own and/or driving any
ball to rail or pocket. Otherwise, regardless of the outcome of the turn,
automatically turns over to opponent’s turn.
• The table is always open immediately after the break shot. The choice of group
is determined only when a player legally pockets a called object after the break
shot.
• When attempting the 8-ball, it is considered a loss of game if they player does
not call the last shot, jumps 8-ball off the table, pockets 8-ball on same stroke
as the last group of balls or pockets the 8-ball when it is not the legal object
ball.
• Warhawk Alley’s pool balls will be used, but players are allowed to bring their
own cue sticks.
• The tournament coordinator will resolve any issues with rules.
• Inability to observe the rules will result in elimination with no refund.
• The 8-ball is considered neutral and can be used in combinations, as long as
the player strikers his//her object ball first.
Updated: 06/08/15
Super Smash Bros: Brawl (Wii)
*Players may bring their own controller to the tournament
Rules:
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Three stock
Eight minutes
Items are turned to off and none
If the time runs out, the winner is determined by stock, and then by
percentage
If both stock and percentage are identical, or a game ends with bother players
being KO’d simultaneously (because of a sacrificial KO via Bowser’s Flying
Slam or Ganondor’s Flame Choke), then a tiebreaker is played. A tiebreaker is
a one stock, three-minute match with the same characters and the same stage.
All sets with the exception of winner’s finals and the championship are best of
three matches
o Best of five and above should be played out for any finals matches
Controller ports are determined by rock, paper, scissors
All people are responsible for their own control scheme/name tag and must
make sure it is set before the match begins. Both players must agree to restart a
match on account of a controller problem.
Stalling is banned
o Stalling is defined as any action that deliberately avoids all conflict as
to make the game unplayable. Running from an opponent to get to a
better position is not considered stalling, but using chain grabs
infinitely against a wall beyond 300% or using Sonic’s Homing Attack
repeatedly underneath the stage is)
Any action that prevents the game from continuing results in a forfeiture of the
match for the offender
Some interactions can cause one character to become frozen until being hit. If
this happens, the free character is expected to capitalize on this in a timely
manner; a failure to do so is considered stalling
o Example: Interrupting a throw with a wind attack
Stage selection will be randomly selected
o Final Destination
o Battlefield
o Yoshi’s Island
o Smashville
Single elimination
Best of three for all rounds except for final which is best out of five
Game Format:
• Characters will be picked before the tournament begins
• Each player must stick with one character throughout the entire tournament
Updated: 06/08/15