9 Ball Billiards Rack set: • 9 Ball rack with one ball in the front of the break • 9 Ball in the center Rules: • Rock, paper, scissors to see who breaks • Best two out of three games advance to next round • The balls must be hit in order from one to nine • If there is a foul, then it’s the opponents turn • If the nine ball is hit in the foul, it is spotted • Combinations are allowed as long as the lowest ball on the table is contacted first • Combining the lowest ball on the table into the nine ball pocket wins • The player to make the nine ball on the last shot wins • Slop counts • Ball in hand on fouls Updated: 06/08/15 Bags *Will be played outside or in a room in the UC. Players still meet at the Warhawk Alley Set Up: • 27-feet required between the bad boards, from the front of each board Rules: • Point system: o Bag on platform: 1 point o Bag in hole: 3 points o Bag not on board or hole: 0 points o Points cancel out when two bags are in the same area on each board • Throwing: o The team that scores last throws first o In no one scores in the last round, person who threw second will throw first • 21 points wins the game • Single elimination Updated: 06/08/15 Bowling Rules: • Three games will be played • The total of all three games will be added up • The person with the highest score will be the winner Updated: 06/08/15 Cricket Doubles Darts • • • • • • • • • One game, single elimination Coin toss will determine which team will go first Team members will alternate throwing each round, not each throw If nobody wins before the round expires, the team with the highest point total wins If the teams are tied in point total, a coin toss will determine the winner Players may step on, but not over the line Players may lean over the line Any dart that isn’t registered by the machine still counts as a throw If a player drops a dart, they may pick it up and re-throw it Updated 2/1/16 JENGA • • • • • • • • • • Games will be played 1 vs. 1 and will be best of three games Players will alternate seats between games Players must only use ONE hand during their turn You may switch your hand throughout gameplay, however you may only use one hand to remove each block If a player uses more than one hand to remove a block, that player will lose his or her next turn Moving a piece in Jenga consists of taking one wooden block from a completed story that is under a completed story and moving it to the top of the block Players may move, tap or wiggle blocks to find a block of their choosing that will not result in the tower knocking over A player can lose his or her turn if he or she takes longer than 20 seconds to device which block to pull out The game ends when the tower falls in any significant way – In other words, when more than the brick in motion falls over, the game ends. The losing player will be the team that makes the tower fall over o For example, if the tower falls after you pull your brick out, you will be the losing player Updated 1/12/16 Just Dance 2016 XBOX One • • • • • Bracketed, single-elimination tournament Bracket determined by order of sign-ups All dances will be played at the beginner level Players will do rock, paper, scissors to decide who gets to pick the song The player with more points will advance to the next round Updated 2/1/16 Life-Sized SORRY! • • • • • • • • • • • • • Players will be given three pawns, which will be three bowling pins The objective is to move all of your pins from the start space, through the board to the ending space Players will pull a card from the deck to reveal the spaces he or she may play The first player to play will be called by a dice roll and will go clockwise from there To move your pin out of the starting space, you must draw a one or two from the pile If you do not draw a one or two, you must draw again on your next turn If you draw a two, move accordingly You may jump over anyone’s pin to get to your next space If you land on a space that is already occupied by another player’s pin, you will knock that players pin back to the start circle If you get to your colored slide you may use it accordingly If you get to an opponent’s slide you must act as if those are regular spaces If you pull a four or ten card, you must move backwards accordingly To win the game, all three of your pins must land in the home space Updated 1/12/16 Madden 16 Rules: • Players may arrive 30 minutes before start time to practice • Players may play with any of the current NFL teams • The all-time and fantasy teams are not allowed • Coin-toss decides first team pick • Players do not have to stick with the same team throughout the tournament • Seeding will be determined in a random fashion by TC • The tournament format is 1 vs. 1 • Coin toss from TC called by players will allow the winner to decide if he or she wants to be the home or away team • This is single-elimination • NO pausing, delays or rewinds are allowed o If you pause the game by using the START button, you must take a timeout as penalty. If no timeouts are left, you will be required to take a penalty (delay of game for offense, or off sides for defense) o “Skunk rule:” 25 points more than your opponent at any point in the second half will win the game o The winner of each round will be determined by the highest point total and will advance to the next round Gameplay Settings: • Quarter length: Three minutes • Skill: All pro • Play call: Conventional • All other settings are default Updated: 06/08/15 NBA 2K16 Rules: • 1 vs. 1 • Four, three-minute quarters (Championship game has 5minute quarters) • Three, three-minute overtimes • Rock, paper, scissors to decide home and away team • Single elimination Gameplay Settings: • Injuries: On • Fatigue: On • Difficulty: Hall of Fame • Game Style: Simulation • Real Player Free Throw % • Real Player Shooting % • Substitutions: Auto/Coach Setting • Late Game Fouling: Default • Overtime: Three minutes • Game Speed: Default settings • Camera: Broadcast or 2K o Paper, rock, scissors will determine this, unless both opponents agree to one camera • Time/Score Display: On • Two timeout pauses per game o Manual à Coach Setting Updated: 02/03/16 Scotch Doubles Billiards Rules: • Bracketed, 8-ball tournament. Double elimination if there are six or less teams. Single elimination if there seven or more teams. • Rounds will be played out as best two out of three games in the front draw, with one and done for the back draw. The draw will be made at random by drawing names. • Participants are allowed to show up early for practice. However, participants that show up more than ten minutes late will be disqualified without a refund. • A participant that shows up right as the tournament starts will not be given practice unless their opponent is running late. • If one player makes a ball into the designated pocket, their partner will then shoot the next shot and will rotate turns until one person doesn’t make a ball into a pocket. • If one player wins the first two games, that round is over. The third game will not be played out to keep timely, but may be played out if time permits. • The first name on the bracket has the option to break the first game. • The format will be called pockets, which means obvious balls and pockets do not have to be indicated. The opponent has the right to ask which ball and pocket if he/she is unsure. If a ball is made accidently, the ball stays in the pocket but goes to the next person’s turn. • The balls should be racked with a triangle at the foot of the table. The 8-ball should be in the center, with the 1-ball at the top. • The winning team of each game has the option to break the next game. • You cannot hit opponent’s ball prior to hitting your own and/or driving any ball to rail or pocket. Otherwise, regardless of the outcome of the turn, automatically turns over to opponent’s turn. • The table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object after the break shot. • When attempting the 8-ball, it is considered a loss of game if they player does not call the last shot, jumps 8-ball off the table, pockets 8-ball on same stroke as the last group of balls or pockets the 8-ball when it is not the legal object ball. • Warhawk Alley’s pool balls will be used, but players are allowed to bring their own cue sticks. • The tournament coordinator will resolve any issues with rules. • Inability to observe the rules will result in elimination with no refund. • The 8-ball is considered neutral and can be used in combinations, as long as the player strikers his//her object ball first. Updated: 06/08/15 Super Smash Bros: Brawl (Wii) *Players may bring their own controller to the tournament Rules: • • • • • • • • • • • • • • Three stock Eight minutes Items are turned to off and none If the time runs out, the winner is determined by stock, and then by percentage If both stock and percentage are identical, or a game ends with bother players being KO’d simultaneously (because of a sacrificial KO via Bowser’s Flying Slam or Ganondor’s Flame Choke), then a tiebreaker is played. A tiebreaker is a one stock, three-minute match with the same characters and the same stage. All sets with the exception of winner’s finals and the championship are best of three matches o Best of five and above should be played out for any finals matches Controller ports are determined by rock, paper, scissors All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem. Stalling is banned o Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic’s Homing Attack repeatedly underneath the stage is) Any action that prevents the game from continuing results in a forfeiture of the match for the offender Some interactions can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling o Example: Interrupting a throw with a wind attack Stage selection will be randomly selected o Final Destination o Battlefield o Yoshi’s Island o Smashville Single elimination Best of three for all rounds except for final which is best out of five Game Format: • Characters will be picked before the tournament begins • Each player must stick with one character throughout the entire tournament Updated: 06/08/15
© Copyright 2026 Paperzz