Steven J. McGahan & Dr. Christina M. Jackson, APR Innovation in Pedagogy and Technology Symposium May 10, 2016 – Lincoln, NE We are not affiliated with any of the companies featured in this presentation in any way. This is not a sales demonstration. Our only association with these companies is as a customer and a user. Steven McGahan No Disclosures No Conflicts of Interest Christina Jackson No Disclosures No Conflicts of Interest How many here use simulations or interactive activities to engage learners? What are you using? Imitation of real-life events, scenarios, situations, etc. Types of simulations Virtual Constructive Live Allows students to interact with the content/other participants Provides a generally consequence free system to increase skills or knowledge Hands-on learning experiences Easily synthesize content Create deeper meaning Safe/consequence-proof environment Gagne’s Nine Levels of Learning Start with meaningful learning objectives Learning objects should be tangible and assessable Technology is a just another delivery mechanism Still about the learners and their learning Must be able to carry the concept through to the end i.e. a game may be a great idea, but do you have the concept Plan out what you want your learners to do What do your want your students to do (X) When do you want them to do X How will you get them to do X Gamification = fun = learning Game Theory Difficult, but not too difficult Every game is a role playing game It is up to the player to make that decision Lusory attitude Scenarios and case studies are the simplest form Engagement with realistic situations creates learning opportunities The most important part is meaningful outcomes Good visual content is helpful, but the story lines make simulation activities much more engaging Feedback Is critical to the process of simulation activities Without feedback the activity is neither fun nor educational Assessment Is not a critical component of a well designed simulation activity Rewards Should be used to facilitate continued participation in the activity Review and revision Feedback is a necessary part of the process regardless of the type of simulation or method of delivery The focus should be on both formative and summative feedback models Feedback can be a function of assessment or as it’s own system May be tangible, intangible, or fungible Monetary costs Time investment Talent Level 1 – Free Level 2 – Low-cost Level 3 – Mid-cost Level 4 – High-cost Level 5 – Custom Simple creation of scenarios and simulations using free software No monetary outlay, but Usually a larger outlay of time Selected Options Google Docs Quizlets Google Cardboard Simulation in Facebook Interactive scenario development Case studies Simple creation of simulations using inexpensive software Minor to small monetary outlay Usually a smaller outlay of time Selected Options Word Google Cardboard Apps LMS Systems Powerpoint Branching Linked materials More features Medial outlay of time Selected Options Camtasia Captivate VoiceThread OTS Simulations http://3rdworldfarmer.com/ http://www.redistrictinggame.org/ga me/launchgame.php Licensing/professional tools Larger outlay of time and some training Larger outlay of money Virtual reality app development Off-the-shelf software DIY hardware/software App development Virtual reality Augmented reality OTS/DIY hardware and software Usually large capital expense Large training curve Capital expenditures Resource allocation Time investment Talent needed Christina M. Jackson, Ed.D., APR Steven McGahan, M.S.Ed. Simulation & Clinical Skills Specialist Assistant Director/ Instructional Designer UNMC 308.865.1146 [email protected] UNK eCampus 308.865.8341 [email protected]
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