Lives and Scoring Games Programming in Scratch Games Programming in Scratch L2 Lives and Scoring Learning Objectives: We are learning to… • Understand and use variables in a program • Annotate a program with comments to explain scripts Games Programming in Scratch L2 Lives and Scoring Learning Objectives: o Understand and use variables in a program o Annotate a program with comments to explain scripts Excellence I can extend my program to use variables of my own idea and fully explain scripts I have created using comments Developing I can use multiple variables in a program and add comments to explain how they are used Secure I can describe the purpose of variables and use them in a program following instructions given Foundation I can with support use variables in a program Games Programming in Scratch L2 Lives and Scoring So far… • Planned idea for our game • Added ‘Sprites’ that move in Scratch Main Character that moves with arrow keys 2nd Character that moves on it’s own (Don’t worry, we will change these to your own chosen characters later!) But, at the moment.. What happens when one sprite touches another one? Games Programming in Scratch L2 Lives and Scoring What ‘should’ happen when one sprite touches another? • When? Forever / When clicked / On a key-press • Condition? If touching… / If time exceeds… / If x = y… • What do you want to happen? Change colour / end game / go back to start Games Programming in Scratch L2 Lives and Scoring Looping and Selection The easiest possible answer might be… If Spaceman touches Asteroid then Game Over The ‘loop’ is used here to keep checking ‘if’ the Astroid is touching the spaceman, and ‘if’ it is, ‘then’ it says “Game Over” and stops then game. Games Programming in Scratch L2 Lives and Scoring Looping and Selection Loops and Selection can be used to do LOTS of different things in program (and a game). • Repeat sounds or movement • Repeat counting something • Check if touching something • Check a score or lives • And loads loads more things! Games Programming in Scratch L2 Lives and Scoring Modifying your game • Open your game from last lesson • For ‘Main Character’, change your ‘Movement’ controls so that they use ‘Forever’ and ‘If…then’ blocks ---------------------------------------------------------------• Delete the original ‘movement events’ (e.g. up, down, left, right) • Add these ‘blocks’ instead NOTE!: This will make the ‘up arrow’ work. You need to extend it to add the other directions! Games Programming in Scratch L2 Lives and Scoring What is a ‘Variable’? • A variable represents a location in memory • This location is used to hold a value which you assign to it. You can change the value in the program. • You give a variable a name, which you use to refer to it, for example to set an initial value, change, use or output the value. • For example: A variable called “Lives” might hold the value “3”. • Set Lives = 3 Games Programming in Scratch L2 Lives and Scoring Variables Games Programming in Scratch L2 Lives and Scoring Writing the algorithm What are the steps required to set the starting value of lives and reduce that by one when one sprite touches another? 1. 2. 3. 4. 5. 6. Games Programming in Scratch L2 Lives and Scoring Programming Lives 1. 2. 3. 4. 5. When game starts Start with 3 lives Check constantly If.. you are touching an enemy 6. Subtract 1 life Games Programming in Scratch L2 Lives and Scoring Adding ‘Lives’ to game using Variable • Create a ‘Variable’ under Data, and call it ‘Lives’ • Then add the following blocks to your game Change this to the whatever your ‘Enemy’ is called Think about the Algorithm! 1. When game starts 2. Start with 3 lives 3. Check constantly 4. If.. 5. you are touching an enemy 6. Subtract 1 life • Test it out… Does it work? What is it doing? Games Programming in Scratch L2 Lives and Scoring NEXT: Scoring • What makes you earn points in the game? – Collecting something? – Beating a timer? – Solving a problem? • Use of Show and Hide blocks for items to collect What will these blocks do in your game? Games Programming in Scratch L2 Lives and Scoring Adding item to ‘pick-up’ (collect) • Add a new sprite from the library for something that you are going to ‘collect’ (e.g. Apple, Coin) Games Programming in Scratch L2 Lives and Scoring Adding ‘Score’ to game using Variable • Create a ‘Variable’, and call it ‘Score’ • Then add the following blocks to your game to the object you want to collect! e.g. Coin, Apple Test it out… • Does it work? • What is it doing? Games Programming in Scratch L2 Lives and Scoring Variable display settings • • • • • Show or Hide Integer variable Slider Large or Small (With or without label) Moveable Games Programming in Scratch L2 Lives and Scoring Ending the game How could you add an ‘ending’ to the game? • What should make the game stop? • Could be a running of ‘time’ or ‘lives’ maybe? We will look at the ‘lives’ option. What would be the steps (algorithm) for using ‘lives’ to stop the game? 1. 2. 3. 4. 5. 6. When game starts Check constantly If.. Lives = 0 Say message “Game Over!” Stop all game Games Programming in Scratch L2 Lives and Scoring Add ‘Ending’ to the game • Add the following blocks to your ‘Main Character’ • Try it out! Does it work? Games Programming in Scratch L2 Lives and Scoring Adding Comments in Scratch • Comment boxes in Scratch help you, and others, understand your code at a later date • Commenting is good practice for professional programmers
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