BACK TO HOCKEY Coaching Information Pack WELCOME! We are sure that you will find the players at your Back to Hockey sessions a sociable and engaging group. On our travels across the country we have met lots of Back to Hockey players and time and time again we’ve heard individual stories of how hockey has had a positive impact for players. You can read some of them on www.englandhockey.co.uk/backtohockey As the coach of the Back to Hockey sessions we believe that you are key to enhancing the player experience. Your ability to create an enjoyable environment and tailor your sessions towards the individuals attending will ultimately be what keeps people coming back week after week. Within this pack you’ll find lots of helpful information from our coaching team to support you with the delivery of your Back to Hockey sessions. WHY RUN BACK TO HOCKEY SESSIONS? There are thousands of women across the country who may have played hockey previously; at school or college perhaps but for one reason or another stopped playing. 49% of current Back to Hockey players last played 10+ years ago. For others, Back to Hockey sessions may be the first time they have picked up a hockey stick. With this in mind it is likely that for many women even attending the first session is big achievement. Back to Hockey sessions aim to break down perceptions and barriers and provide women with the confidence to try hockey in a relaxed environment with players who are also returning or new to the sport. PLAYERS WANT THE SESSIONS TO BE ABOUT... We spent time asking Back to Hockey players what they most want from sessions. The most common themes were... Meeting people/ socialising Inclusive environment Being active Fun Friendly and welcoming Motivating atmosphere Playing / taking part ENHANCING THE PLAYER EXPERIENCE Back to Hockey players are eager to learn new skills and play games but socialising and having the opportunity to catch up with friends is equally as important. How can you as a coach give a Back to Hockey player the tools, motivation and most importantly fun to carry on playing hockey for a lifetime? Within the participation environment the challenge is not necessarily to accelerate the player to the top of their game. During your sessions get to know what individuals what they are looking to get from their sessions and beyond: •Does the player want to become part of a Saturday team? •Do they want to attend more regular coached sessions? •Or perhaps do they want to play informally during the week? THE C SYSTEM The ‘C’ system is a framework has been developed by Richard Lerner and Colleagues. The system uses five words which begin with the letter ‘C’ and are linked with players having positive experience and increased personal development. The next few pages will take you through what the C system is likely to look like in practice within Back to Hockey sessions. Connection Confidence C system Character Competence Creativity C’S OF COACHING Connection In sport players and coaches can build positive bonds through the chance to work with and help others, be part of a group and understanding the intrinsic benefits of participating in sport. In your role as a Back to Hockey coach you will be able to help players connect with each other and the benefits of Back to Hockey and your club. Character or Caring Creativity Based on exercising respect for societal and cultural rules, possessing standards for correct behaviours, a sense of right and wrong and a sense of sympathy and empathy for others. In essence it’s respecting the codes of hockey and having standards for correct behaviour and a sense of integrity about what is right and wrong. It’s all about individuals finding the solutions to problems. Encourage players to find their own ways to practice, play and perform through methods such as: -Teaching games for understanding -Rules and game making -Scenarios -Goal setting C’S OF COACHING Competence Supporting the player in the development a positive view of their actions and their ability to do things by evoking a sense of achievement. Coaches understand the player’s current ability level and plan appropriate activities which take into account a player’s physical health and social motives. This hinges on a player having an internal sense over overall self-work (‘I am OK) and self – efficacy (‘I can do things’). Confidence This is promoted in sport through exposure to success (internally referenced) and individual and/or group challenges that are realistic, and build resilience, coping with failure and learning strategies. All this should be in an environment that stresses personal improvement and values effort and persistence over outcomes and results. Coaches can use methods such as differentiation and STEP – Space, Task, Equipment and People to build confidence WITHIN BACK TO HOCKEY SESSIONS During sessions the game should be a real focus. Players will develop through fun, game like activities by ‘playing the game’ rather than through traditional drills. You may need to tech novice players initial techniques such as how to push and receive the ball but aim to get players into game like activities as quickly as possible. Coach as a facilitator Within Back to Hockey sessions the coaches play more of a facilitator role than a directors role. Rather than instructing players how to perform, coaches provide key coaching points and set the players a challenge they solve through activity. This method of coaching enables players to learn through self discovery rather than coach direction. For example, the coach may ask: • How can you work together to stop the opponents scoring? • How can you include everyone? Facilitator Change it Role models Great player experience Fun Questioning Discrete coaching WITHIN BACK TO HOCKEY SESSIONS Discrete coaching Coach instructions and demonstrations are kept to a minimum. Allow play to continue and support player understanding by having a quick chat with individuals in an unobtrusive way whilst the activity continues. This enables the player to have one-on-one coach support when required whilst other players are able to maximise playing time. Role models Use role models during activities to demonstrate and emphasise good technique or strategies. Be aware of social considerations when adopting this strategy. Ask the players questions Questioning is a valuable strategy to engage the players themselves in changing the activity to increase participation and to make the activity more or less challenging. BACK TO HOCKEY OUTLINE PROGRAMME The following is a suggested outline programme themes you may wish to use for session delivery. You may wish to change or amend activities based on your groups individual needs. Session 1 – “Getting to know you”, moving with the ball, self pass and push pass. Session 2 – Moving with the ball, push pass, receiving and space awareness. Session 3 – Passing options, receiving and space awareness. Session 4 – Teamwork and defending Session 5 – Teamwork and goal scoring Session 6 – Team work SESSION 1 EXAMPLE Session Content Working On Time Review Introduction & warm up Fun start, getting to know you and basic movements 10 minutes NB. Light jogging, include lunging and squatting. Relay Activity 1 1v1 head to head – moving with the ball and defending. 8 minutes, 2 minute break Start with a ball each to go for rather than the challenge of being first Activity 2 Push pass and/or slap. Introduction to passing 10 minutes, 5 minute break Ensure success, differentiate abilities, change distances Activity 3 3v1 cone knock down. Passing and defending 3 minutes, 2 minute break x 3 Sticks on the ground at all times Activity 4 4v2 jail break, passing and moving with the ball 10 minutes Start the next session with a competitive game like this? Cool down Recovery via walking 10 minutes Slow and long stretched on major muscles required Overall comments: Got to know each players names. Session flowed well and was pitched at the right level. Player feedback: Longer breaks required after those activities that involved everyone 1V1 FIND THE SPACE – MOVING WITH THE BALL How: •Divide the group into teams of three •Set up a 23m x 23m pitch for each game. •Place one cone in the middle of the pitch •Place the ball in the centre of the pitch. •The first player for each team starts at their base and waits for the call of ‘Go!’ from one of the other waiting players. •On the ‘Go!’ the players are released to sprint round the cones and through their goal. •The first player to the ball becomes the attacker. •Using normal rules play continues until a goal is scored. •The team with the most points wins. •This exercise can be used to rehearse moving with the ball, defensive techniques and tackling back/counter attacks if the ball is lost or won. 1V1 FIND THE SPACE – MOVING WITH THE BALL/DEFENDING How: •Divide the group into teams of three •Set up a 23m x 23m pitch for each game. •Place one cone in the middle of the pitch •Teams start behind one of the goals they are defending. •The first defender starts the exercise by running from their goal to the middle cone. As soon as the defender touches the cone the attacker is released. •The attached aims to carry the ball their either set of cones on opposite sides of the pitch (start using a self pass). •Play using normal rules until at least a point is scored or the ball goes out of play. •After each 1v1 game the teams switch between attacking and defending. •In attack players can practice moving with the ball and in defence players can practice techniques such as the block tackle and channelling. PUSH PASS INTRODUCTION - PASSING How: •Working in pairs players set up three gates which are increasingly closer together in size. •This exercise can be used to introduce players to the push pass and receiving the ball. •Players stand opposite each other on either side of the gate they are working on. •Using the ball the players aim to complete a certain amount of passes before moving onto the next gate. You may wish to ask players to decide their target number of passes on each cone within an allotted time limit. •To give initial accuracy the players could start the exercise a few meters apart. As players become more confident with the exercise the distance between them can be increased to make the exercise harder. HITTING INTRODUCTION - PASSING How: •Players work with a partner and set up five cones approximately one stick length apart. Set the cones so players are hitting towards a fence. •Each player receives ten push passes from their partner. They control the pass and aim to hit the ball at the red cone or through the gates keeping track of their score. •Before the exercise starts ask players to come up with an individual number of points they would like to get to. •Make it competitive – Two teams compete head to head. Who can score the most points from twenty hits? 1pt 5 pts 10 pts 5 pts 1pt DANGER ZONE – MOVING WITH THE BALL / PASSING How: •Divide the group up into teams of five. •Set up a 23m by 23m pitch for each game. •Four players (attackers) start on the outside of the large box with one player (defender) starting inside the small box. •One attacker starts by carrying the ball into the small box. As soon as they are inside the small box they can look to pass to a team mate on the outside box. The attacker then follows their pass outside the box to replace the new attacker. •The defender must stay inside the small box and aims to win the ball if they make a clean tackle. If successful the defender and attacker swap roles and the challenge continues. •This exercise supports to introduce attacking players to 2v1 scenarios where they look to engage with the defender and then pass to a team mate who is in space. MOVE AND FIRE - PASSING How: •Divide the group into small groups depending on numbers. •Set up a pitch which is 23m by 30m. •The first player in each line leads towards the player from the opposite team with the ball. •Players ‘post up’ (lead at pace into a position where they can receive the ball in front of their right foot) •The receive a push pass, secure the ball and turn to hit the ball into the goal. •Once the player has taken their shot they join the back of their original line. •The two teams can play head-to-head to see who can score the most goals in a certain amount of time. 1V1 JAB TACKLE – DEFENDING How: •Divide the group into teams of four. •Set up a 23m x 10m pitch for each game. •One player from each team lines up on opposite ends of the middle box with a ball positioned midway in between them. •On the call of ‘Go!’ from one of the resting players, both players attempt to win the ball using a jab tackle. •The player who gains possession from the start aims to carry the ball through either end goal at the opposite end of the pitch. •The defender aims to gain possession and score in either goal at the end they are attacking towards. THE JOKER – GAME PLAY How: •Divide the players into two equal teams and allocate an additional player the role of the ‘Joker’. •Using normal rules teams aim to score into their opponents goal. •The ‘Joker’ always plays for the team in possession of the ball, creating a one player advantage to the attacking team at all times. •This numerical advantage should enable the attacking team to retain possession of the ball as they have an additional passing option available to them. TRAMLINE HOCKEY– GAME PLAY How: •Divide the group into teams of four and set up a playing area with two goals and two attacking areas at each end. •Using normal rules team aim to score in either of the goals on the opposite sides of the pitch. •Attackers much be inside the attacking scoring zone to score. •Three players from each team start on the pitch. The fourth player from both teams plays outside the sidelines and can move anywhere along the side line. Both teams can use wide players to maintain possession. •This exercise encourages players to maintain possession of the ball by using space and in particular width. •Swap the wide players after every goal scored. ATTACKING THE SPACE – GAME PLAY How: •Divide the groups into team of three and set up a small sided game. •Set up goals using one stick length between each cone. •Using normal rules teams aim to score in either of the goals at opposite ends/sides of the pitch. •Teams score 1 point when they score through the side goals and 6 points when they score through the middle goal. •This team supports players with learning about attacking the space. If the space ahead of them is congested they can bring the ball back into space and attack the opposite goal or retain possession as opposed to being closed down by opposition players. 1pt 6pts 1pt 3V1 CONE KNOCKDOWN– GAME PLAY How: •Divide the group into teams of five and set up a small playing area with cones in the middle. •Number each member of the team from one to five. •The challenge starts with one player resting and four players working together to maintain possession of the ball within the playing area. •The resting player calls out a number from one to four. The player whose number is called becomes the defender and must stop the three attackers from keeping possession of the ball or knocking over one of the large cones in the middle of the box. The attackers can knock down a cone by dribbling or passing through the cones or hitting the cone directly. •As soon as the defender wins the ball or a cone is knocked down the challenge is over and re-starts. CONTINUOUS 3V2– GAME PLAY How: •Divide groups into teams with a minimum of 6 players in each. This exercise takes a lot of energy so larger groups will give players more time to rest. •Three attackers from one team (in this case blue) start with the ball and aim to score within their oppositions goal. •Two defending players from the opposition team (in this case orange) aim to gain possession of the ball or force the opposition team to take difficult shots from wide angles. •If the defending team gain possession they aim to score in the oppositions goal via a counter attack. •Once play is completed the teams switch roles; the two defending players stay in play and become attackers and the team which were originally attacking drop out and their two remaining team mates become defenders. •To keep the game flowing it is worth having a stock pile of balls with each team just outside of the playing area. 4V2 JAIL BREAK– GAME PLAY How: •Divide the group into teams of four and set up a playing area. •Two players from each team start inside the box with the remaining two players on each team or ‘prisoners’ starting in ‘jail’ (on their allotted cone/corner). •The team that starts in possession of the ball must complete one pass before they can look to pass to their team mates and release them. •Once released the player is then free to join their team mates within the game. •If the defending team win the ball then they become the attackers and try and release their team mates. •The team which achieves the most jail breaks wins the game. UP THE PRESSURE – GAME PLAY How: •Divide the group into teams of four and set up a small game play area. •Team A starts in possession of the ball with all four players inside the box. •Team B starts outside of the box with one player within the playing area. •Team A aims to maintain possession for as long as possible. Their task is made increasingly difficult as an extra defender is added into the box every 20 seconds or alternatively every 4 passes. •Defenders aim to gain possession of the ball or force the attackers to pass the ball over the side line of the box. As soon as this happens the teams swap roles and repeat the exercise. INTERACTING WITH ENGLAND HOCKEY We want to know how your sessions go! You and your players can find us at facebook.com/englandhockey to post on our wall. On Twitter remember to mention @EnglandHockey with the #BacktoHockey. It would be great for you to tweet us your photo’s. Alternatively send any great Back to Hockey stories, photos, videos or press clippings to [email protected]
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