C H A P T E R T E N . Decision Making and Creativity McShane 5th Canadian Edition 1 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Decision Making & Creativity at G.A.P Creativity and astute decision making have helped Bruce Poon Tip (shown) and his company, G.A.P Adventures, to become an innovator in the travel industry Courtesy of G.A.P Adventures McShane 5th Canadian Edition 2 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Decision Making Defined Conscious process of making choices among one or more alternatives with the intention of moving toward some desired state of affairs Courtesy of G.A.P Adventures McShane 5th Canadian Edition 3 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Rational Decision Making Model 1. Identify problem 6. Evaluate decision 2. Choose decision style 5. Implement solution 3. Develop alternatives 4. Choose best solution McShane 5th Canadian Edition 4 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Problem Identification Process • Problems and opportunities are not announced or pre-defined – need to interpret ambiguous information • Involves both rational and emotional brain centres – probably need to pay attention to both in problem identification McShane 5th Canadian Edition 5 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Famous Missed Opportunities A Knight’s Tale was a box office success, yet most Hollywood studios rejected Brian Helgeland’s proposal. They failed to see the appeal of a film about a lowly squire in 14th century England who aspires to be a knight, set to 1970s rock music and reflecting contemporary themes of youth, freedom, and equality. McShane 5th Canadian Edition 6 © Photofest Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Problem Identification Challenges • Perceptual bias: – Imperfect perceptions – Selective attention mechanisms – Influence from others – Mental models • Diagnostic skills: – Defining problems in terms of solutions McShane 5th Canadian Edition © Photofest 7 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Identifying Problems Effectively • Be aware of perceptual and diagnostic limitations • Understand mental models • Consider other perspectives • Discuss the situation with colleagues McShane 5th Canadian Edition 8 © Photofest Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Making Choices: Rational vs OB Views Goals Rational: Clear, compatible, agreed upon OB: Ambiguous, conflicting, lack agreement Processing Information Rational: People can process all information OB: People process only limited information Evaluation Timing Rational: All choices evaluated simultaneously OB: Choices evaluated sequentially more McShane 5th Canadian Edition 9 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Making Choices: Rational vs OB (con’t) Standards Rational: Evaluate against absolute standards OB: Evaluate against implicit favourite Info Quality Rational: People rely on factual information OB: Rely on perceptually distorted information Decision Objective Rational: Maximization -- the optimal choice OB: Satisficing -- a “good enough” choice McShane 5th Canadian Edition 10 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Intuitive Decision Making • Ability to know when a problem or opportunity exists and select the best course of action without conscious reasoning • Conduit for tacit knowledge • Use intuition to complete rational process McShane 5th Canadian Edition 11 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Choosing Solutions Effectively • Systematically evaluate alternatives • Balance emotions and rational influences • Scenario planning © Corel Corp. With permission McShane 5th Canadian Edition 12 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Escalation of Commitment Escalation of commitment occurred when the British government continued funding the Concorde supersonic jet long after it’s lack of commercial viability was apparent. Some scholars refer to escalation of commitment as the “Concorde fallacy.” McShane 5th Canadian Edition 13 © Corel Corp. With permission Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Escalation of Commitment Causes • Self-justification • Gambler’s fallacy • Perceptual blinders • Closing costs © Corel Corp. With permission McShane 5th Canadian Edition 14 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Employee Involvement Defined The degree that employees share information, knowledge, rewards and power throughout the organization – active in decisions – employees influence how their work is organized and carried out McShane 5th Canadian Edition 15 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Levels of Employee Involvement High High involvement – Employees have complete decision making power (e.g.. SDWTs) Full consultation Medium – Employees offer recommendations (e.g.. gain sharing) Selective consultation Low McShane 5th Canadian Edition – Employees give information, but don’t know the problem 16 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Employee Involvement Model Potential Involvement Outcomes • Better problem identification Employee Involvement • More/better solutions generated Contingencies of Involvement McShane 5th Canadian Edition 17 • Best choice more likely • Higher decision commitment Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Contingencies of Involvement Employee involvement is better when: Decision Structure Knowledge Source Decision Commitment Risk of Conflict McShane 5th Canadian Edition • Problem is new & complex (i.e nonprogrammed decision) • Employees have relevant knowledge beyond leader • Employees would lack commitment unless involved • Norms support firm’s goals • Employee agreement likely 18 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Creative Process Model Verification Insight Incubation Preparation McShane 5th Canadian Edition 19 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Creativity at Research in Motion Through his persistence, Mike Lazardis (shown) helped Research in Motion to become a leader in wireless communications. “[He] keeps grinding towards his goal until he gets there,” says one observer. R. Koza, CP/K-W Record McShane 5th Canadian Edition 20 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Characteristics of Creative People • Above average intelligence • Persistence • Relevant knowledge and experience R. Koza, CP/K-W Record • Inventive thinking McShane 5th Canadian Edition 21 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Supporting Creativity • Learning orientation – Encourage experimentation – Tolerate mistakes • Intrinsically motivating work – Task significance, autonomy, feedback • Open communication and sufficient resources McShane 5th Canadian Edition 22 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Creative Activities Redefine the Problem • Review abandoned projects • Ask other people McShane 5th Canadian Edition Associative Play CrossPollination • Storytelling • Diverse teams • Artistic activities • Information sessions • Morphological analysis • Internal tradeshows 23 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Team Decision Making Constraints • Time constraints – Time to organize/coordinate – Production blocking • Evaluation apprehension – Belief that other team members are silently evaluating you • Conformity to peer pressure – Suppressing opinions that oppose team norms McShane 5th Canadian Edition 24 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Team Constraints: Groupthink • Tendency in highly cohesive teams to value consensus at the price of decision quality • More common when the team: – – – – – – Is highly cohesive Is isolated from outsiders Team leader is opinionated Faces external threat Has recent failures Team lacks clear guidance McShane 5th Canadian Edition 25 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Team Constraints: Group Polarization • Tendency for teams to make more extreme decisions than individuals alone • Riskier options usually taken because of gambler’s fallacy -- believe they can beat the odds McShane 5th Canadian Edition 26 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. General Guidelines for Team Decisions 1. Ensure neither leader nor any member dominates 2. Maintain optimal team size 3. Team norms encourage critical thinking 4. Introduce effective team structures McShane 5th Canadian Edition 27 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Generating Constructive Conflict • Form heterogeneous decision making team • Ensure team meets often to face contentious issues • Members should take on different discussion roles McShane 5th Canadian Edition 28 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Rules of Brainstorming 1. Speak freely 2. No criticism 3. Provide many ideas 4. Build on others’ ideas McShane 5th Canadian Edition 29 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Evaluating Electronic Brainstorming • Benefits – – – – Less production blocking Less evaluation apprehension More creative synergy More satisfaction with process • Problems – – – – Too structured Technology-bound Candid feedback is threatening Not applicable to all decisions McShane 5th Canadian Edition 30 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Nominal Group Technique Describe problem Individual Activity Team Activity Individual Activity Write down possible solutions Possible solutions described to others Vote on solutions presented McShane 5th Canadian Edition 31 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. C H A P T E R T E N . Decision Making and Creativity McShane 5th Canadian Edition 32 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Solutions to Creativity Brainbusters McShane 5th Canadian Edition 33 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Double Circle Problem McShane 5th Canadian Edition 34 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Nine Dot Problem McShane 5th Canadian Edition 35 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Nine Dot Problem Revisited McShane 5th Canadian Edition 36 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Word Search FCIRVEEALTETITVEERS McShane 5th Canadian Edition 37 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Burning Ropes After first rope burned i.e. 30 min. One Hour to Burn Completely McShane 5th Canadian Edition 38 Copyright © 2004 by The McGraw-Hill Companies, Inc. All rights reserved.
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