UNIVERSITEIT GENT FACULTEIT ECONOMIE EN BEDRIJFSKUNDE ACADEMIEJAAR 2015 – 2016 INTEGRATING SNAPCHAT IN COMPANIES’ MARKETING STRATEGY Masterproef voorgedragen tot het bekomen van de graad van Master of Science in de Toegepaste Economische Wetenschappen Paul De Grave onder leiding van Prof. Dr. Dirk Van den Poel Matthias Bogaert UNIVERSITEIT GENT FACULTEIT ECONOMIE EN BEDRIJFSKUNDE ACADEMIEJAAR 2015 – 2016 INTEGRATING SNAPCHAT IN COMPANIES’ MARKETING STRATEGY Masterproef voorgedragen tot het bekomen van de graad van Master of Science in de Toegepaste Economische Wetenschappen Paul De Grave onder leiding van Prof. Dr. Dirk Van den Poel Matthias Bogaert PERMISSION Ondergetekende verklaart dat de inhoud van deze masterproef mag geraadpleegd en/of gereproduceerd worden, mits bronvermelding. Naam student: Paul De Grave Samenvatting Sociale media zijn de voorbije jaren een steeds grotere rol gaan spelen in ons dagelijkse leven en zijn bijgevolg ook een steeds belangrijker element geworden van de marketingstrategie van bedrijven. Terwijl de focus zowel bij bedrijven als in de literatuur vaak op Facebook en Twitter valt, blijven andere populaire sociale media zoals Snapchat op de achtergrond. Met deze masterproef trachten wij een verkennend beeld te schetsen van het potentieel en de praktische toepassingen van Snapchat als een marketinginstrument. We starten onze literatuurbespreking met de veranderende kenmerken van de consumenten en enkele verkennende cijfers in verband met Snapchat. Vervolgens bespreken we achtereenvolgens de bestaande literatuur in verband met social media marketing, het gebruik van sociale media bij het onderhouden van klantrelaties en we bespreken hoe men de return on investment van social media marketing campagnes kan berekenen. De literatuurbespreking focust op het doortrekken van bestaande inzichten richting Snapchat marketing. Vervolgens worden succesvolle voorbeelden van het gebruik van Snapchat als marketinginstrument per gebruikte methode (Tabel 3) opgelijst (Tabel 1) en besproken. Na het beschrijven van de methodologie die gebruikt werd bij het verzamelen en analyseren van de consumentenpercepties bespreken we de resultaten. We vonden in ons onderzoek dat Snapchat nog steeds hoofdzakelijk door jongeren (<26j) gebruikt wordt, wat hen meteen tot de ideale doelgroep voor marketingacties maakt. Minder dan de helft van de respondenten stond initieel open voor communicatie met bedrijven via Snapchat. Bijna drie op de vier zonder interesse veranderden echter van mening wanneer er financiële voordelen aan te pas zouden komen. Resultaten van ons onderzoek wezen ook uit dat het delen van exclusieve beelden via Snapchat de populairste van de onderzochte marketing methodes was. Reclame daarentegen wordt helemaal niet positief aanzien. Respondenten vonden het geen geschikte marketing methode om op Snapchat te gebruiken. Wat de industrieën (Tabel 3) betreft, blijken sportploegen en ‘TV en media’ de best geschikte industrieën voor Snapchat marketing, terwijl ‘voeding en drank’ niet geschikt bevonden werd. Significante verschillen werden ook vastgesteld wanneer de specifieke combinaties van industrieën en methodes onderzocht werden. Dit wijst er op dat bedrijven steeds goed moeten onderzoeken of een Snapchat marketing methode wel bij hun bedrijf en activiteiten past. Afgesloten werd er met enkele praktische tips voor marketing managers op basis van deze studie en het bespreken van de beperkingen van dit onderzoek en de mogelijkheden tot verder onderzoek. Preface I would like to take this opportunity to thank several people for making this dissertation possible and for facilitating this valuable learning experience. First of all, I would like to thank Prof. Dr. Dirk Van den Poel for supporting my choice to research Snapchat marketing. I would also like to thank Matthias Bogaert for his valuable feedback through the writing of this dissertation. I would like to express my gratitude to my dad for his extensive feedback on both the content and the shape of this dissertation and to my mom for providing me the ideal environment to work on this research. Finally, I would like to thank my friends for their continued support and all participants in the survey for taking the time to answer the extensive questionnaire thoroughly. I Table of Contents Preface ......................................................................................................................................... I List of abbreviations and Latin terms used ............................................................................ IV List of figures.............................................................................................................................. V List of tables .............................................................................................................................. VI Abstract ....................................................................................................................................... 1 Introduction ................................................................................................................................ 2 1. Literature review..................................................................................................................... 3 1.1 Consumer characteristics ............................................................................................... 3 1.1.1 General ........................................................................................................................ 3 1.1.2 Snapchat ..................................................................................................................... 3 1.2 Social media marketing ................................................................................................... 5 1.2.1 E-marketing ................................................................................................................. 5 1.2.2 Social media ................................................................................................................ 5 1.2.3 Interacting with consumers .......................................................................................... 6 1.3 Social customer relationship management ................................................................... 8 1.4 Return on investment .................................................................................................... 10 1.5 Snapchat marketing methods ....................................................................................... 11 1.5.1 Snapchat features ..................................................................................................... 11 1.5.2 Marketing methods .................................................................................................... 11 1.5.2.1 Viral marketing:................................................................................................... 13 1.5.2.2 Celebrity endorsement ....................................................................................... 14 1.5.2.3 Contests ............................................................................................................. 16 1.5.2.4 Advertising .......................................................................................................... 17 1.5.2.5 Coupons ............................................................................................................. 19 1.5.2.6 Exclusive footage ............................................................................................... 20 1.6 Signs of Snapchat’s rising image ................................................................................. 21 1.7 Research questions ....................................................................................................... 23 2. Methodology ......................................................................................................................... 24 2.1 Data .................................................................................................................................. 24 2.2 Procedure ........................................................................................................................ 24 2.3 Variables ......................................................................................................................... 26 2.4 Analytical techniques .................................................................................................... 28 II 3. Results and Discussion ....................................................................................................... 30 3.1 Target audience .............................................................................................................. 30 3.2 Motivation for brand relationship ................................................................................. 31 3.3 Ad tolerance .................................................................................................................... 32 3.4 Marketing methods ........................................................................................................ 32 3.5 Industries ........................................................................................................................ 34 3.6 Marketing method – Industry combinations ................................................................ 36 3.6.1 Viral marketing .......................................................................................................... 36 3.6.2 Celebrity endorsement .............................................................................................. 36 3.6.3 Contests .................................................................................................................... 37 3.6.4 Coupons .................................................................................................................... 38 3.6.5 Advertising ................................................................................................................. 39 3.6.6 Exclusive footage ...................................................................................................... 39 3.7 Conclusion ...................................................................................................................... 41 4 Managerial implications........................................................................................................ 42 5 Limitations and future research........................................................................................... 44 References ................................................................................................................................ 46 Popular media references ................................................................................................... 50 Appendix ...................................................................................................................................... i Appendix 1: Questionnaire ..................................................................................................... i III List of abbreviations and Latin terms used Abbreviation et al. infra supra e.g. snap TV ad bn USA etc. CRM ROI Meaning And others Discussed further on in the dissertation Already discussed earlier in the dissertation Example given An image or video sent by one Snapchat user to one or more Television Advertisement Billion United States of America Et cetera / and other things Customer relationship management Return on investment IV List of figures Figure 1: Snapchat U.S. user demographic (Snapchat, 2016) .................................................... 4 Figure 2: Teen Snapchat involvement in multiple countries (eMarketer, 2015) ........................... 4 Figure 3: Web 2.0 applications as marketing tools (Constantinides, 2014) ................................. 6 Figure 4: Eight success criteria for Facebook page marketing (Owyang, Tran, & Webber, 2010) ............................................................................................................................................. 7 Figure 5: Snapchat monthly active users (Business Insider, 2014) ........................................... 22 Figure 6: Wall Street Journal Snapcode as their Twitter profile picture ..................................... 22 Figure 7: Snapchat account by age (respondents) .................................................................... 30 Figure 8: Willingness to interact with companies on Snapchat by frequency of use .................. 31 V List of tables Table 1: Overview of marketing methods and cases ................................................................. 12 Table 2: Contest objectives ........................................................................................................ 16 Table 3: Marketing methods and Industries ............................................................................... 25 Table 4: Likert scale meanings and symbols ............................................................................. 26 Table 5: Overview of variables ................................................................................................... 26 Table 6: Consideration of quitting Snapchat if 1 ad per X snaps is introduced .......................... 32 Table 7: Perceived Snapchat suitability of marketing methods .................................................. 33 Table 8: Key values for Snapchat marketing methods ............................................................... 34 Table 9: Perceived Snapchat suitability of industries ................................................................. 34 Table 10: Key values for Snapchat industries ............................................................................ 35 Table 11: Viral marketing - Industry fit........................................................................................ 36 Table 12: Celebrity endorsement - Industry fit ........................................................................... 37 Table 13: Contests - Industry fit ................................................................................................. 38 Table 14: Coupons - Industry fit ................................................................................................. 38 Table 15: Advertising - Industry fit .............................................................................................. 39 Table 16: Exclusive footage - Industry fit ................................................................................... 40 VI Abstract This study aims to explore the potential of Snapchat as a marketing channel and provide companies and researchers with preliminary findings on how to exploit Snapchat successfully. A survey was conducted among 319 Belgians to determine the ideal target group and consumers’ perceptions about several Snapchat-marketing related subjects. Perceptions about six possible Snapchat marketing methods, five diverse industries and their respective fit with one another were investigated using a 7-point Likert scale, a ‘best fit’ indication and further analyzed using descriptive statistics and χ2-tests. Results suggest that companies should primarily target people under 26 years of age on Snapchat and should incentivize them to build a substantial following. Findings also suggest that exclusive footage is the marketing method perceived as the best fit for Snapchat marketing, while respondents clearly dislike advertising. Sports teams and ‘TV and media’ brands show the most Snapchat marketing potential of the selected industries, while ‘food and beverage’ brands are perceived not to be suitable for Snapchat. This study builds on academic research concerning social media marketing and to the best of our knowledge is the first research on how to integrate Snapchat marketing in companies’ broader social media marketing mix. 1 Introduction Everyday life has changed significantly during the past 10 to 15 years. The rise of the Internet, mobile phones, mobile data and social media has changed the way we interact (Campbell & Park, 2008). It hasn’t just changed the way we interact with each other, it has drastically changed the way we interact with companies and the way we expect companies to interact with us (Mangold & Faulds, 2009). During the last decade social media has become an important part of most companies’ marketing mix as a cost-effective way of reaching an audience (Kirtis & Karahan, 2011). Both research on social media marketing and most companies’ marketing efforts so far have focused on two platforms though; Facebook and Twitter (Geho & Dangelo, 2012; Ballings, Van den Poel, & Bogaert, 2016). Although their popularity justifies the research focus, other social media like Snapchat, with its mainly young user base and more than 100 million daily active users (Snapchat, 2016) could have major potential as a marketing tool. Snapchat marketing’s potential to be very profitable for brands when used creatively has been demonstrated on multiple occasions (Table 1). So far however, academic research into Snapchat’s marketing potential is virtually non-existent. The same can be said of Belgian companies’ attempts at Snapchat marketing. Despite the success stories of Snapchat in the USA there is a lack of interest to use Snapchat as a marketing channel in the Belgian marketplace. This is surprising considering the popularity of Snapchat among young Belgians (Figure 2). Building on both literature and successful case examples this study is an attempt to start filling that gap with a survey targeted at the Belgian population. We investigate whether the lack of Snapchat marketing initiatives in Belgium is due to a lack of public interest and, if not, which methods and companies users would look more favorable at in terms of Snapchat marketing. We also research which type of age range companies should target on Snapchat and whether Snapchat users would stop using the application if ads interrupting their private snaps were introduced. This dissertation is structured as follows. First, we elaborate on the existing literature in the field of social media and discuss Snapchat marketing cases. Second, we describe the methodology used in conducting the research. Third, we discuss the results of the study in detail. Fourth, we provide some practical guidelines concerning Snapchat marketing for marketing managers based on the results of this study. Finally, we discuss the limitations of our research and provide researchers a basis for further investigation into Snapchat marketing. 2 1. Literature review 1.1 Consumer characteristics 1.1.1 General A lot has changed since the introduction of the Internet and the wide variety of applications it supports. By the end of 2015, 3.2 billion of the 7.2 billion people worldwide were using the Internet, while there were 7 billion mobile cellular subscriptions (International Telecommunication Union, 2015). Those mobile phones are increasingly used as more than just phones, especially in the USA and Europe (International Telecommunication Union, 2015). The increase in smartphone and tablet ownership and usage has made social networking sites an integral part of our everyday life. The Deloitte 2015 Global Mobile Consumer Survey revealed that consumers are increasingly connected and the use of mobile devices isn’t limited to specific times of the day or specific activities, especially for the youngest age group considered (18-24)(Deloitte, 2015). The change in consumer behavior demands a response in marketing considerations. People should be reached where they are and where they’re actually paying attention. With the clear tendency of increased Internet and smartphone usage, smartphones and more importantly their online applications present an important new challenge but also new marketing opportunities. 1.1.2 Snapchat In January 2016, Snapchat had approximately 100 million daily users who watched 7 billion videos a day. The user demographic in the USA (Figure 1) clearly shows that at this time Snapchat users are overwhelmingly teens and young adults in the USA (Snapchat, 2016). 3 Figure 1: Snapchat U.S. user demographic (Snapchat, 2016) A GlobalWebIndex study on the other hand revealed that 46% of surveyed Belgian teens in the 16-19 age range were active on Snapchat in the month before they were surveyed (eMarketer, 2015). As evidenced by Figure 2, that is joint second most of the countries listed and even more than in the USA. Figure 2: Teen Snapchat involvement in multiple countries (eMarketer, 2015) Snapchat’s young userbase creates the opportunity for brands to use Snapchat as a way to reach a young population. 4 1.2 Social media marketing 1.2.1 E-marketing In general, e-marketing represents the use of internet-driven technologies for marketing purposes (Gilmore, Gallagher, & Henry, 2007). This is usually a two-way communication, as both the customers and the companies can send and receive information (Brodie, Winklhofer, Coviello, & Johnston, 2007). Their study also found a strong positive relationship between the penetration of e-marketing and companies’ performances (Brodie et al, 2007). This encouraged the idea of implementing new interactive technology-based marketing initiatives. When comparing e-marketing to traditional marketing, immediacy is an important advantage (Salehi, Mirzaei, Aghaei, & Abyari, 2012). The disappearance of time between the company sending out its messages or advertising and the consumer receiving it offers a lot of opportunities. Companies are able to communicate with their customers in real-time and can respond immediately to actual events. With that increased flexibility comes of course the challenge of avoiding mistakes, as time to check the message will often be limited. According to Molenaar (2013), e-marketing has accentuated the shift in focus from a salesoriented marketing focus to a relationship focus, where sales become a result of superior relationship management. This is significant as social media’s characteristics offer a lot of potential for relationship building between a company and its customers. 1.2.2 Social media Hennig-Thurau, Hofacker and Bloching (2013) interestingly compare the rise of social media in marketing to the change from bowling to pinball marketing. They argue that the controlled marketing flow to consumers has shifted to a chaotic pinball-effect where all marketing content is subject to lots of interactions. With most people being connected through social networks, they have the ability to take control of marketing content and its intended message (O’Brien, 2011; Gensler, Völckner, Liu-Thompkins, & Wiertz, 2013). This makes social media a hybrid component of the promotion mix since it includes 2 different roles: company-to-consumer communication and brand- or product related communication between consumers (Mangold & Faulds, 2009). Whereas word-of-mouth has always been very important to companies, social media has brought its influence to a whole new level. Thanks to social media, a single consumer’s opinion or experience has the potential to go viral and influence millions of others. The result is that nowadays companies should not only get their own communications right, but should also try to 5 influence communication between consumers. This is also evidenced by Foux’s study (as cited in Mangold & Faulds, 2009), which found that consumers consider social media a more reliable source of information about products and services than one-way communication originating from the company. Consequently, the way companies shape or influence those discussions is an integral part of the marketing department’s job (Gensler et al., 2013). Another study also reveals that these communications have a positive effect on brand equity, value equity and relationship equity (Kim & Ko, 2012), showing that consumers can be successfully reached using social media channels. Social media has become a marketing channel not only because of its reach, but also due to its cost-effective nature. Following the economic recession of 2008, companies considered social media a great tool to keep reaching target markets while keeping costs minimal (Kirtis & Karahan, 2011). Since Snapchat -created in 2011- is an exclusively mobile application, shared videos and images are usually not of TV broadcast quality, making the cost of entry for brands very low. The important part then is the way brands use the application to communicate with consumers and provide them with relevant content. 1.2.3 Interacting with consumers When done right, social media marketing can positively influence brand loyalty. Two important characteristics of social media marketing campaigns that enhance brand loyalty are that the campaign has to be advantageous and that the content should be relevant to the customer (Erdogmus & Cicek, 2012). Figure 3: Web 2.0 applications as marketing tools (Constantinides, 2014) XXX = Very suitable, XX = Moderately suitable, X = Less suitable, Blank = Not suitable 6 Constantinides’ research (2014) focuses on finding successful combinations of types of online applications and marketing objectives. Snapchat can be seen as both a content community and a social network, making these two the most important application types in Figure 3. While Constantinides (2014) regards content communities and social networks as decent channels for companies to distribute promotional content in a cost-effective way, he doesn’t consider them suitable to successfully use the new influencers. He only considers blogs and forums a fit for this particular objective (Constantinides, 2014), even though there are many new influencers active on social media (infra). Even though there are some significant differences between Snapchat and Facebook that have to be addressed, Facebook is the closest social media comparison for marketing purposes. The 8 success criteria for Facebook page marketing listed in Figure 4 (Owyang, Tran, & Webber, 2010) can serve as a starting point for Snapchat marketing practices. Since they don’t take the uniqueness of the medium into account, some criteria will probably need to be modified to take full advantage of Snapchat’s potential. Creating a dialog for instance would be more difficult on Snapchat and peer-to-peer interactions, even if enabled, would be difficult to track or measure. The authenticity on the other hand would be very important, but should be adapted to Snapchat’s and its users’ characteristics. Figure 4: Eight success criteria for Facebook page marketing (Owyang, Tran, & Webber, 2010) High vividness and medium interactiveness of the messages (contests for example) have also shown to be significant influences on consumers’ liking of brand posts (de Vries, Gensler, & Leeflang, 2012) while images in Facebook brand posts are more effective in generating consumer engagement than video and far more effective than text (Brookes, 2010). While we 7 can expect high vividness to be a success factor on Snapchat, we doubt images would be a better fit than videos for creating engagement on Snapchat. An important risk that companies should take into account when managing their social media profiles is to not exaggerate the number of updates in their content stream. The content sent out should be relevant and sharing too often might make customers grow tired of the brand’s social media page and its updates (Gangemi, 2011). 1.3 Social customer relationship management Customer relationship management (CRM) has been an important part of the companycustomer dynamic for some time as companies realized the relationship with their main stakeholder should be managed. Whereas traditional CRM usually was a one-way communication meant to foster relationships with customers in a bid to retain them, social media has changed this dynamic (Faase, Helms, & Spruit, 2011). Social media has altered the power structure of the relationship between brands and its customers, with customers now being the ones in control (Berthon, Pitt, Plangger, & Shapiro, 2012; Woodcock, Green, & Starkey, 2011; Heller Baird & Parasnis, 2011). This development has seen many argue that traditional CRM is not up-to-date anymore and that social media and CRM should be combined in an integrated social customer relationship management concept (Malthouse, Haenlein, Skiera, Wege, & Zhang, 2013; Woodcock et al., 2011). The main goal of social CRM is to improve the relationship with customers by leveraging the two-way communication social media has made possible (Faase et al., 2011) and act more as partners with mutual value creation in mind (Mosadegh & Behboudi, 2011). Faase et al. (2011) view social CRM as a four-layered concept; infrastructure, information, customer management and customer engagement, with each layer building on the previous one. Customer engagement is the layer where social CRM transcends traditional CRM and twoway communication is established. Malthouse et al. (2013), too, in their ‘social CRM house’, put information and data at the basis of the social CRM concept. This is where problems may arise for Snapchat application. In order to use social media effectively in CRM efforts, brands will need information on their customers. Information they can collect on Facebook and Twitter due to the abundance of open data and interaction, but information they would lack on the fairly private and anonymous Snapchat. This begs the question if Snapchat would be a useful part of a social CRM strategy. Even for more traditional social media efforts, a change in success 8 measurement is needed, since it is difficult to measure causation rather than correlation with regards to social media actions (Woodcock et al., 2011). Snapchat’s uniqueness and big and growing user base forces brands to get creative in building relationships through the medium. While competitors Facebook and Twitter are clearly better suited for customer service and text-communication in general, Snapchat could have an edge in one important part: delivering engaging content to consumers. Sharing content, instead of sharing messages with the sole purpose of selling, has major potential in marketing (Malthouse et al., 2013) and may be a niche for Snapchat in social CRM. The content can be for informational, entertainment or educational purposes and when done adequately can build customer relations with sales and customer advocacy as a result (Woodcock et al., 2011). Snapchat’s advantage in delivering content lies in its less formal and less professional style of communication, which would allow them to share content that may not be deemed professional enough for Twitter or Facebook (lower camera quality for example) but may bring consumers closer to the brand because of a perceived higher level of authenticity. Since Snapchat’s potential for two-way communication with followers is hampered by the selfdestructing nature of snaps, its part in the social CRM strategy should be limited to a supporting role in an integrated social media mix. Between the lack of customer data and the limits of interaction, Snapchat misses all but the ‘customer management’ layer in Faase et al. (2011) definition of social CRM (a layer which would not properly function without the underlying ones) and seems not suited to be an important part of social CRM. It might be useful in creating crossplatform relationship building though (e.g. urging followers to share their opinion or snapscreenshots on Twitter and Facebook). By sharing relevant and unique content, it can create value for customers. This is the main purpose of the customer-oriented social CRM (Woodcock et al., 2011). It would also provide brands with more information on their customers (people carrying out the aforementioned example would show a higher level of brand engagement than people who just ‘like’ the brand on Facebook). Even though most researchers and managers focus on the potential of social media as an improvement on CRM, a study by Heller Baird and Parasnis (2011) suggests that expectations and reality might not be very similar in terms of social CRM. The study found that companies’ expectation was that consumers wanted to connect with them in their new favorite environment, while in reality most consumers didn’t really want to engage in communication with brands in the first place. Even if they did, it was mainly to get a financial advantage (in the form of a coupon or discount). The main group to target according to Heller Baird and Parasnis’ (2011) 9 study is the small but influential group of ‘engaged authors’ who are the most active on social media and the most likely to interact with brands. They can spread the brand’s message more effectively. It’s worth noting that the study took place in 2011 and opinions may have changed, but it’s important to keep in mind that managers might have an incorrect idea about consumers’ motivations. In order to establish an informed opinion about social media’s value as a marketing tool, some measures should be found to calculate its impact. 1.4 Return on investment Measuring return on investment (ROI) on social media marketing expenses isn’t as clear-cut as it is for several traditional promotion channels. Hoffman and Fodor (2010) found that ROI on social media expenses can still be measured, but in a different way. “Instead of calculating the return on the company’s investment, managers should assess consumer motivations to use social media and measure the social media investments customers make as they engage with the marketers’ brands“ (Hoffman & Fodor, 2010, p.41). Measuring customer investment using different methods - adapted to the respective media- will give companies an idea about the brand awareness, brand engagement or even word-of-mouth communications they generate. These can lead to consumer loyalty and long-term payoffs (Hoffman & Fodor, 2010). By determining the social media influencers relevant to the brand and/or campaign and engaging/incentivizing them to share positive opinions, word-of-mouth can strongly improve ROI, revenues and brand awareness (Kumar & Mirchandani, 2012). For example on Facebook the number of likes and number of comments on Facebook posts are often considered as metrics of consumer engagement (de Vries et al., 2012). Facebook Page Insights and comparable statistics collectors for Twitter generate several useful statistics on the page or message (unique) views, clicks, likes, mentions, etc. which can be used as indicators for reach, engagement and quality (Geho & Dangelo, 2012). In Snapchat’s case the number of impressions, the number of followers, the number of screenshots taken and the number of snaps received are possible measures for consumer awareness and engagement (for campaigns using company accounts). In terms of advertising Snapchat recently helped the companies measure their ads’ effectiveness by striking a deal with Nielsen to generate Nielsen’s digital ad ratings for Snapchat (Ingram, 2016), further legitimizing Snapchat as a marketing platform worth taking seriously. 10 1.5 Snapchat marketing methods 1.5.1 Snapchat features In general, Snapchat has four different features companies can use to reach their (potential) customers: 1) Direct snap: A self-deleting picture or video is sent directly to ‘friends’ of choice. 2) Story: Images and/or videos from the companies’ Snapchat account are displayed in a chronological order and are available for 24 hours. In contrast to the direct snaps, the stories can be watched repeatedly in that time frame. 3) Live story: Major events can pay to make a live story, allowing Snapchat users in the vicinity of the event to send their snaps to be part of the live story. This Story is curated, so not all snaps will be included in the story visible to all Snapchat users. 4) Discover: Companies –most of the time publishers- make a daily edition of videos, images, news stories and animations telling their story. Regularly, the full news articles can be read on Snapchat as well. The four listed features can be used by companies in multiple, creative ways as part of their marketing campaign. 1.5.2 Marketing methods Six different categories are discussed and illustrated with successful cases. As marketing communications usually work in an integrated manner nowadays, cross-platform campaigns are certainly possible. Table 1 provides an overview of the different marketing methods and cases for which Snapchat was successfully used. 11 Table 1: Overview of marketing methods and cases Marketing method Cases ü Audi Snapchat campaign featuring humorous Superbowl-related snaps ü UsTrendy using customers and associates Viral marketing to enhance brand awareness by going viral on Snapchat ü Call Of Duty building anticipation and guessing on a new game announcement ü Sour Patch Kids and Vine star Logan Paul bring candy to life in a 5-day story ü McDonald’s Bacon Clubhouse Burger gets promoted by LeBron James. ü Sphero hires 5 Snapchat influencers to Celebrity endorsement promote its new Star Wars toy ü Snapchat intermediary company Naritiv gets $3 million investment ü H&M hides exclusive party tickets and guides players to them through Snapchat ü Bicky offers free Bicky Burgers to people Contests completing daring challenges ü Heineken, Southampton Football Club and others organize treasure hunts with Snapchat clues ü 10 second promotional Jim Beam video ü Shoe brand Sperry advertises on fashion magazine Cosmopolitan’s Discover channel ü Lingerie retailer Victoria’s Secret advertises Advertising its upcoming TV show on the same day on Snapchat with teaser videos ü Entertainment brands advertise on Discover with a 10 second teaser that can lead to fulllength trailer 12 ü 16 Handles offers a variable discount in exchange for snaps of people with their frozen yogurt Coupons ü The Co-operative Electrical gives a £30-offon-laptops coupon to anyone adding them on Snapchat Ø Fashion and cosmetics companies show previews of new collection Ø MTV shares behind-the-scenes footage of TV-shows Exclusive footage Ø Lots of sports teams share exclusive player and game footage 1.5.2.1 Viral marketing: Viral marketing is characterized by the importance of word-of-mouth in spreading marketing content through interactive technologies, trying to generate an explosive growth in content awareness (Kaplan & Haenlein, 2011). People’s social networks provide a valuable opportunity for marketers to turn every customer/follower into a marketer for the brand/product (De Bruyn & Lilien, 2008). The rise of social media has made word-of-mouth even more valuable since people often share their opinions and feelings with all friends at once and in some cases even with the whole world. In contrast to the other marketing methods, which also have to keep track of word-of-mouth implications, word-of-mouth is the primary focus of a viral marketing campaign. Cases: Ø One of the major breakthroughs for Snapchat as a marketing platform took place during the 2014 Superbowl, arguably the USA’s most popular sporting event. Audi enlisted the help of the creators behind popular satirical magazine The Onion to send humorous Superbowl-related pictures and captions to their followers during the game. The campaign was a big success; apart from a major increase in Snapchat followers, the snaps created a buzz around Audi that spread to other social media like Twitter and Facebook. Reportedly, a third of Audi’s online mentions during the Superbowl were linked to their low-cost Snapchat campaign, an incredible achievement when taking the 13 cost of a Superbowl TV-ad (which Audi also had) into account (Digital Training Academy, 2015-c). With their campaign, Audi proved that Snapchat has the potential to be a cost-effective platform to generate publicity and exposure, while also inspiring positive feelings about the brand in younger potential customers. Ø UsTrendy, a relatively small fashion e-commerce, used their customers to spread Snapchat promo codes and pictures to their friends, in a successful attempt to go viral. The company went through a massive revenue growth (300% year-on-year) and credited Snapchat and its word-of-mouth potential with an important contribution to the growth (Angeles, 2014). Ø Call Of Duty first integrated their Snapcode in the design of the older Black Ops 2 game to encourage gamers to add them on Snapchat. Later, they sent out a few short, cryptic videos on their Snapchat account (Johnson, 2015). Integrating their Snapcode in a game’s design and teasing Snapchat followers with mysterious videos sparked a lot of guessing in the community in anticipation of a major announcement. The Snapchat campaign went viral and made sure the hype was already present before the actual announcement. 1.5.2.2 Celebrity endorsement The use of celebrities in marketing campaigns has been popular for a long time. With regards to Snapchat marketing and social media marketing in general, two slightly different categories can be distinguished: traditional celebrities and social media celebrities. Traditional celebrities have become famous in all kinds of industries, while social media celebrities are mostly regular people who’ve built a huge following on different social media channels. Clark and Hortsman’s research (as cited in Khatri, 2006) found that a product-ad containing a celebrity will typically generate more sales and be valued higher than a celebrity-free ad of a competing product. Research by Till, Stanley and Priluck (as cited in Spry, Pappu, & Cornwell, 2011) confirmed this with their findings that celebrity endorsement has a positive effect on consumer attitudes concerning the brand, which is a major reason for the frequent use of celebrities in marketing campaigns. According to the match-up hypothesis however, not all celebrity endorsements are equally successful. The ‘fit’ between the celebrity and the endorsed brand has a significant influence on its effectiveness (Till & Busler, 1998). Choi and Rifon’s (2012) research also found that the congruence between consumer self-image and celebrity image is important, as a similar image 14 leads to greater purchase intentions. As a result, a lot of thought should be put into the search for a suitable celebrity, who not only represents the product/brand’s values, but also appeals to the target audience on a personal level. Social media celebrities on the other hand are also called ‘social media influencers’, as they often have the ability to shape the attitudes of their significant online following using blogs, tweets and other social media features (Freberg, K., Graham, McGaughey, & Freberg, L, 2010). The relevant influencers should be integrated in the companies’ social media strategy to track the public opinion (Booth & Matic, 2011) or steer the public opinion. When the latter is used, ethical questions may be asked, so it might be best to disclose any financial incentive given to the social media influencer(s). Snapchat stars are often paid by companies to either send out promotional snaps for the brand/product from their own account or ‘take over’ the brand’s account and post snaps. Since social media stars are often viewed by the public as more equal to them than celebrities in the traditional sense, their endorsement could have a more positive effect. Some ethical questions arise with this method though. Not all followers will understand that the social media star is paid to promote the product or brand, rather than spreading his/her own opinions. Users making commercial profits on their accounts is forbidden by the Snapchat user agreement, but to date this rule hasn’t been enforced. Cases: Ø Sour Patch Kids, a candy brand, had Logan Paul -a man who’s become famous and very popular on Vine and other social media platforms- take over their Snapchat account for 5 days. He helped them create a story revolving around the brand’s candy, using a life-sized candy bear. Among other things, the campaign generated 120.000 new followers for the Sour Patch Kids account and over 26.000 screenshots (Digital Training Academy, 2015-b). It was the perfect medium for Sour Patch Kids to reach its target audience of teens, while using a social media star to do so minimized any risk. Ø McDonald’s hired LeBron James and other sport stars to promote its new Bacon Clubhouse Burger in a Snapchat video (Simpson, 2015). Their Snapchat account also gave a look behind-the-scenes of the filming of their TV-ads, including major stars. Ø Sphero, a toy company that developed a new Star Wars toy, launched an indirect Snapchat marketing campaign using five ‘influencers’. Naritiv, a company specializing in being the link between companies and suitable influencers for their Snapchat campaigns, picked five Snapchat endorsers for Sphero. These five had the opportunity to use the toy before its launch and post the videos of their experience to their followers. 15 The campaign generated 10 million views in the first 24 hours and the toy was sold out in no time all over the world (Shields, 2015). Ø The above-mentioned Naritiv recently got a new $3 million investment from venture capitalists. Naritiv brings popular Snapchat users in contact with companies running a Snapchat campaign suitable to their following. In most cases, the influencers specify to their following that they get paid for their part in the campaign, taking away some of the ethical concerns (Lafferty, 2016). 1.5.2.3 Contests A consumer contest is a marketing method in which participants have the chance to win a certain prize if they perform better than their competitors (Liu, Geng, & Whinston, 2007). Feinman, Blashek, McCabe and Kotler’s study found that contests have the potential to significantly improve consumer involvement (as cited in Liu et al., 2007). Contests on Snapchat typically have a triple objective: Table 2: Contest objectives Objective Engaging consumers in the contest Reason Can improve consumer involvement (Liu, et al., 2007) Contests and prizes attract participants and watchers, which can increase the Increasing the number of followers/friends companies’ Snapchat following. If the new followers are retained after the contest has ended, later marketing campaigns will profit from a bigger reach thanks to the contest. Creative and successful contests often go viral (supra) and can reach Media exposure mainstream media. The resulting ‘free’ media exposure could improve brand awareness and image in a cost-effective manner. 16 Cases: Ø As early as May 2014, H&M used Snapchat to create a prize-hunt in Poland. H&M partnered with renowned party organizer Boiler Room and hid tickets for 2 sold-out parties in their stores. Their Snapchat-account sent out snaps containing clues as to where people could find the tickets. Even though the ‘direct’ exposure was fairly modest (reportedly a gain of 943 Snapchat followers and 200 participants in the game), the total (positive) media coverage made it a success with 3.8 million unique people reached (Digital Training Academy, 2015-a). Ø Belgian hamburger brand Bicky hired a marketing company to promote its Bicky Burger on Snapchat. Although it wasn’t a contest in the traditional sense, participants got the chance to win a free Bicky Burger. 2 people went on a tour of Belgium’s cities and gave away free Bicky burgers to people completing certain daring challenges or accepting proposed trades. The encounters were filmed and sent to all the BickyTV followers on Snapchat. A special ‘Bicky sweater’ was made to help generate buzz (Serrure, 2015). Ø Other large companies including beer brand Heineken and English football club Southampton FC also used Snapchat to give clues for a prize-hunt and inspire consumer engagement in their contest (Moth, 2015). 1.5.2.4 Advertising Advertising is a broad concept and has several types of application. As Snapchat advertising is a very specific topic, a general definition of advertising can be used as a starting point. Advertising is defined by Kotler and Armstrong (2010, p88) as “any paid form of nonpersonal presentation and promotion of ideas, goods, or services by an identified sponsor’”. Since Snapchat is still figuring out ways to monetize advertisement without disturbing its users, only two real advertising options are currently available. 1) ‘Live stories’ is the only feature where users have to deal with typical ads. Companies buying the ad ‘space’ can make sure the product they’re advertising matches well with the event the live story is covering. 2) Companies can also advertise on a specific Discover channel if they make a deal with Snapchat and/or the company owning the channel (O’Brien, 2015). 17 By limiting the ads to the Discover channels and live stories, Snapchat misses out on advertising revenue from users’ personal communication, but offers its users the possibility of an ad-free core use. Since the ad revenue is to be gained from only two features, the ads should be effective to command a high price. Even though research has shown that the general (US) public doesn’t like companies storing and using their personal information to provide targeted advertising (Turow, King, Hoofnagle, Bleakley, & Hennessy, 2009), it is a strong tool for marketers. A study by Yan et al. (2009) found that behavioral targeting of online ads in a search engine can increase the click-through-rate by as much as 670%. Personalized advertising on the other hand can be more effective in generating consumer attention, but can also have negative results. If the consumer perceives the personal information used in the ad as irrelevant or intrusive, it results in irritation (Malheiros, Jennett, Patel, Brostoff, & Sasse, 2012). Since Facebook asks and collects a lot of personal (date of birth, relationship status, professional status, real name, profile pictures, location, etc.) and behavioral information (likes and group memberships indicating interests, check-ins indicating places someone goes, etc.), its potential for targeted and personalized advertising is vast. The behavioral targeting automatically brings some privacy concerns along though (Malheiros et al., 2012). Facebook has improved its privacy perception and claims it doesn’t sell personal information to third parties, but inference from impressions and inference from clicks could be privacy risks as consumer information could be gathered from the fact that they are targeted by a certain ad (Korolova, 2010). In contrast to the glut of information Facebook collects from its users and stores for targeting use, Snapchat’s business model is based on storing as little user information/content as possible (as evidenced by the destruction of the snaps). This makes targeted advertising hard to achieve. Snapchat’s CEO Evan Spiegel stated that he didn’t want his company to be ‘creepy’ anyway (Kulp, 2015), addressing a wide held belief that targeted advertising has a certain creepiness factor (Malheiros et al, 2012). As a result, only 4 targeting variables are available to advertisers on Snapchat: gender, location, Discover channel and ‘live story’ program (Snapchat, 2016) effectively pushing advertisers to choose the Discover channel or live story that they perceive as having the most similar target audience to theirs. To make up for the lower level of targeting, Snapchat has focused on improving the ads’ effectiveness (with vertical video ads for example) (Snapchat, 2016). 18 Cases: Ø Whiskey brand Jim Beam partnered with Snapchat to promote its new flavor, ‘Jim Beam Apple’. The new product was promoted through various traditional channels as well, but the Snapchat deal allowed Jim Beam to effectively reach its target group, the Millennials. During relevant Snapchat live stories, users older than 21 were shown a 10 second video ad promoting Jim Beam Apple (Jim Beam, 2015). Ø Shoe brand Sperry partnered with fashion magazine Cosmopolitan to show its video ad on Cosmopolitan’s Discover channel (O’Brien, 2015). The obvious fit between the shoe brand and the women-oriented fashion magazine provides an excellent example of the aforementioned targeting based on a Discover channel’s expected audience characteristics rather than based on users’ personal information. Ø When lingerie retailer Victoria’s Secret had its Swim Special show airing on CBS, they used Snapchat to advertise the show through the day using short teaser videos (O’Brien, 2015). By doing so, they clearly tried to use the immediacy (supra) of the platform to make Snapchat users aware of and interested in the upcoming show in a light and fun way. Ø Several entertainment brands including Activision, Fox and Universal Pictures advertised their new movie or video game on several Discover channels. Instead of being limited to solely a 10 second teaser however, the ad included a ‘swipe up’ action that unlocked the full-length trailer (Johnson, 2016). This new feature allowed users intrigued by the teaser ad to immediately become more invested in the movie or game by simply swiping up and watching the full trailer instead of searching for it online themselves. This is expected to enhance the effectiveness of the ad. 1.5.2.5 Coupons Traditionally coupons were paper-vouchers, but in light of technological evolution, more and more digital forms are emerging. Snapchat’s image sharing makes coupon-distribution a real possibility. Some risks should be taken into account though. Accurately predicting the redemption rate of coupons has often been a significant problem (De Pelsmacker, Geuens, & Van Den Bergh, 2013). When companies don’t set a maximum number of participants, the viral nature of the medium and its users could quickly lead to a high number of coupons being distributed and used. As a consequence, companies should either limit the coupons’ validity to a 19 certain number of people (e.g. ‘the first X people to react get a discount’) or be fine with an unpredictable couponing budget. Several types of couponing are possible: 1) Personal coupon: Sent by the company/brand to a specific ‘friend’ on Snapchat. Is deleted after 10 seconds and can only be used once. 2) General coupon: A coupon or promo code shared by the brand in a ‘story’. This kind of promotion can go viral since everyone is typically allowed to take a screenshot of the snap and share it with friends. Cases: Ø 16 Handles, a frozen yogurt chain based in New York, handed out coupons to consumers who sent them a snap with a picture of their frozen yogurt. The coupons were sent in a snap and represented a 16%, 50% or even 100% discount (Moth, 2013). The self-deleting nature of a snap made sure that the coupon couldn’t be shared with others and that consumers didn’t know the extent of their discount until they opened the snap at the checkout counter. This was one of the first coupon-diffusing initiatives using Snapchat in early 2013 and provided an idea for other companies to elaborate on. Ø The Co-operative Electrical, a British retailer, offered everyone who added them on Snapchat a £30 discount on laptops. Their action was focused on students (Hunt, 2014), a group very well represented on Snapchat. This enabled them to reach their target audience fairly easily. 1.5.2.6 Exclusive footage The image- and video-sharing capability of Snapchat provides companies with the opportunity to share footage with their customers. Since consumers readily accept Snapchat’s typical lower footage quality compared to the high definition footage expected on other channels, other types of footage become shareable. Behind-the-scenes videos, exclusive previews and live images are only a few of the possibilities. A basic smartphone is often enough to start running the account. 20 Cases: Ø Fashion retailers American Eagle, Whole Hearted Clothing (Moth, 2015), cosmetics company NARS (Gioglio, 2014) and many others use Snapchat to give their followers a preview of their new collections and products. Ø TV channel MTV UK used its Snapchat account to share behind-the-scenes images/video from their Geordie Shore TV series, a series matching very well with Snapchat’s user demographic (Moth, 2013). Ø While most US sports teams have been present on Snapchat with exclusive footage for a long time, Belgian sports teams haven’t immediately followed that trend. In February 2016, Belgian football team R.S.C. Anderlecht opened a Snapchat account to better communicate with their younger fans and provide them with a look behind the scenes (Geypen, 2016). Most other major Belgian teams still haven’t embraced this particular social network though. 1.6 Signs of Snapchat’s rising image Since its launch in 2011, Snapchat has gone through a steady but explosive growth in monthly active users during its first three years (Figure 5) and has reached more than 100 million daily active users in 2016 (Snapchat, 2016). The explosive growth and popularity didn’t go unnoticed as competitor Facebook bid $3bn to acquire Snapchat in 2013, a bid that was rejected (Ask, 2013). Since then, Snapchat’s valuation has increased significantly and the latest investments value the company at $16bn (Solomon, 2016). Well-respected news distributors including AFP (French Press Agency) and Wall Street Journal (Figure 6) changed their Twitter profile picture to a snapcode (a unique image that can be used to add someone on Snapchat) for a lengthy period of time, encouraging cross-platform gains. Traditional news channel CNN even has its own Discover channel on Snapchat. While this isn’t proof that Snapchat marketing works or has major potential, it does legitimize it further as a medium. Since the Wall Street Journal and CNN’s demographic isn’t normally linked to the Snapchat demographic, their attempts to reach this group show Snapchat’s rising stature. Even the White House made a Snapchat account to give Americans an exclusive look at their President’s work (Miller, 2016). 21 Figure 5: Snapchat monthly active users (Business Insider, 2014) Figure 6: Wall Street Journal Snapcode as their Twitter profile picture 22 1.7 Research questions In the literature we found that a lot of research has been done into social media marketing and how to interact with consumers, as well as measuring the ROI for Facebook and Twitter marketing. We also found that Snapchat’s user base is growing quickly and that even the more established companies are making sure they have a presence. While the cases show that the potential for Snapchat marketing exists, virtually no research has been done yet on which companies have the best chance of success on Snapchat and which marketing methods would best fit their campaign. Six research questions were formed to investigate and fill those gaps in the literature. 1. Which kind of people should brands target on Snapchat? 2. Are Snapchat users open to communication with companies on Snapchat and does their opinion on this topic change when (financial) incentives are involved? 3. How tolerant would Snapchat users be if ads were introduced between their private snaps? 4. Which Snapchat marketing methods are perceived as the most attractive ones and which should be avoided? 5. Which industries are best suited for marketing campaigns using Snapchat and which have low potential? 6. Since marketing methods are often a better fit with certain industries; which combinations of marketing method and industry show the most promise for Snapchat marketing? 23 2. Methodology 2.1 Data The research into how Snapchat could be used successfully for marketing purposes by companies was conducted using a questionnaire. The questionnaire was spread through social media including Twitter and Facebook, online message boards and mail. Everyone older than 12 was able to participate in the research. No other restrictions were imposed. A total of 399 responses were recorded. 80 of those were incomplete and by consequence were removed and not used in any analysis. 152 participants owned a Snapchat account and were able to answer the complete questionnaire. The other 167 participants were only able to complete part of the questionnaire, concerning research question 1. Of the 319 valid responses, only 112 were female. Although they are under-represented in the sample compared to the Belgian population, we considered the sample big enough to gain valid insights, while testing for the possible influence of gender on analysis results. People surveyed were from different education levels but no equal distribution in age groups was expected. We know the expected Snapchat age distribution from Figure 1 and previously discussed several cases in which young people were targeted through Snapchat (supra). Based on these findings, 18-25 year olds figured to be the most important group to research. Consequently, we considered it acceptable that this group represents 53.6% of the sample. No incentives were promised to participants since this could have influenced the characteristics of the participants and corrupted the results of research question 2. 2.2 Procedure The questionnaire was pre-tested 3 times by 10 individuals in order to make sure that the examples listed didn’t influence the results and that participant attention was kept at an acceptable level through the questionnaire. The questionnaire began by asking consumers a few demographic questions; gender, age range, education level and professional occupation. Next, participants were asked whether they possess a smartphone and a Snapchat account. Only the participants indicating they were present on Snapchat were able to continue the questionnaire since we considered this a prerequisite to form a valuable and representative opinion on Snapchat marketing. 24 Subsequently, their usage frequency and willingness to engage in communication with companies on Snapchat was tested, as was the influence of potential financial incentives on consumers indicating they were not willing to engage in communication with companies. Since competitors like Facebook and Twitter have integrated ads in their users’ timeline and Snapchat has refrained from doing so due to a fear of losing users, it was also investigated how Snapchat users would react to advertising between their private snaps. Concretely, they were asked to indicate at which level of advertising frequency they would consider quitting Snapchat. The next part of the questionnaire revolved around the consumers’ opinion on marketing methods’ and industries’ suitability for Snapchat marketing. Since several of the marketing methods could be unclear to the general public, they were explained and illustrated with an example of their Snapchat use, while the industries were explained by listing a few well-known companies or brands that are part of the respective industries. The industries included in this study were chosen based on the brands and companies encountered in the discussed cases and on our own discretion. The aim was to select a mix of industries known for high customer engagement and industries known for lower customer engagement. On top of that, we also tried to maximize differences in general perception about the considered industries. By creating a diversified selection of industries, we hoped to avoid that respondents had the easy choice of simply rating all industries similarly. Participants were asked to indicate their opinion on the suitability of all listed marketing methods and industries (Table 3) for Snapchat marketing campaigns on a 7-point Likert scale. They were also asked to indicate which one was the best fit in general according to them. Table 3: Marketing methods and Industries Marketing Methods Industries Viral Marketing Sports teams Celebrity Endorsement Clothing Contests Food and Beverages Coupons TV and Media Advertising Toys and Gaming Exclusive Footage In order to gain insight in the best combinations of methods and industries, every marketing method listed in Table 3 was tested separately for their fit with the listed industries. By asking 25 participants to indicate their opinion on the fit between marketing methods and industries on a 7-point Likert scale, we aimed to collect some valuable information concerning the practical application of these Snapchat marketing methods. Again, participants were also polled regarding the industry they perceive as most suitable for a certain Snapchat marketing method. 2.3 Variables All variables collected using the questionnaire were used at some point during the analysis of the results and are listed in Table 5. The meaning of the values of the 7-point Likert scale used for most perception-exploring questions is described in Table 4. To simplify reporting of certain values later on, they will be represented by symbols, which are also listed in Table 4. Table 4: Likert scale meanings and symbols Likert scale value Meaning Referred to in results as 1 Completely not suitable --- 2 Mostly not suitable -- 3 Rather not suitable - 4 Neutral Neutral 5 Rather suitable + 6 Mostly suitable ++ 7 Completely suitable +++ Table 5: Overview of variables Category Demographics Variable name/type Gender (dichotomous) Age (ordinal) Education (ordinal) Job (nominal) Snapchat SnapchatAccount (dichotomous) SnapchatFrequency (ordinal) Brand following FollowCompanies (dichotomous) interest FollowIfIncentive (dichotomous) Ad tolerance SnapchatAds (ordinal) Marketing methods ViralMarketing (7-point Likert, ordinal) CelebrityEndorsement (7-point Likert, ordinal) Contests (7-point Likert, ordinal) Coupons (7-point Likert, ordinal) 26 Advertising (7-point Likert, ordinal) ExclusiveFootage (7-point Likert, ordinal) BestMethod (nominal) Industries SportsTeams (7-point Likert, ordinal) Clothing (7-point Likert, ordinal) Food_Beverages (7-point Likert, ordinal) TV_Media (7-point Likert, ordinal) Toys_Gaming (7-point Likert, ordinal) BestIndustry (nominal) Viral Marketing Viral_SportsTeams (7-point Likert, ordinal) Viral_Clothing (7-point Likert, ordinal) Viral_FoodBeverages (7-point Likert, ordinal) Viral_TVMedia (7-point Likert, ordinal) Viral_ToysGaming (7-point Likert, ordinal) ViralBest (nominal) Celebrity Endorsement Celeb_SportsTeams (7-point Likert, ordinal) Celeb_Clothing (7-point Likert, ordinal) Celeb_FoodBeverages (7-point Likert, ordinal) Celeb_TVMedia (7-point Likert, ordinal) Celeb_ToysGaming (7-point Likert, ordinal) CelebrityBest (nominal) Contests Contests_SportsTeams (7-point Likert, ordinal) Contests_Clothing (7-point Likert, ordinal) Contests_FoodBeverages (7-point Likert, ordinal) Contests_TVMedia (7-point Likert, ordinal) Contests_ToysGaming (7-point Likert, ordinal) ContestsBest (nominal) Coupons Coupons_SportsTeams (7-point Likert, ordinal) Coupons_Clothing (7-point Likert, ordinal) Coupons_FoodBeverages (7-point Likert, ordinal) Coupons_TVMedia (7-point Likert, ordinal) Coupons_ToysGaming (7-point Likert, ordinal) CouponsBest (nominal) Advertising Advertising_SportsTeams (7-point Likert, ordinal) Advertising_Clothing (7-point Likert, ordinal) Advertising_FoodBeverages (7-point Likert, ordinal) 27 Advertising_TVMedia (7-point Likert, ordinal) Advertising_ToysGaming (7-point Likert, ordinal) AdvertisingBest (nominal) Exclusive Footage Footage_SportsTeams (7-point Likert, ordinal) Footage_Clothing (7-point Likert, ordinal) Footage_FoodBeverages (7-point Likert, ordinal) Footage_TVMedia (7-point Likert, ordinal) Footage_ToysGaming (7-point Likert, ordinal) FootageBest (nominal) 2.4 Analytical techniques Since virtually no academic research on Snapchat marketing and few comparative data are available, descriptive statistics will be the focal point of the analysis. Percentage distribution will be the starting point for most of the research questions’ analyses. Since both the demographics variables and the variables used to measure research question 1-3 are either nominal or ordinal, Crosstabs will be used with χ2 indicating the possible significance of the relationship between variables and Cramer’s V indicating the effect size of that association. The χ2 test measures whether there is a significant difference between the observed frequency distribution for the combination of two categorical variables and the theoretically expected frequency distribution. Cramer’s V on the other hand is a necessary complement to the χ2 test as it measures the strength of the relationship between the two categorical variables without the sample size influencing the coefficient (which is a flaw of the χ2 coefficient) (U.S. Geological Survey, 2016). In the results section we will use Cohen’s interpretation of the effect size (as cited in U.S. Geological Survey, 2016) measured by Cramer’s V: -‐ Small effect (0.1) -‐ Medium effect (0.3) -‐ Large effect (0.5) Significance of effects will be interpreted on a 95% confidence level. All variables used to investigate the last three research questions were directly measured using a 7-point Likert scale. The Likert scale has caused a lot of discussion in academic circles, most notably the possibility to use parametric tests on this kind of data (Scales, 2013). We agree with Boone H. and Boone D. (2012) on this matter and consider Likert items as ordinal variables 28 (while the sum of several Likert items measuring a construct would be considered an interval variable). By consequence, only non-parametric tests will be used to analyze the variables. Median and mode will elaborate on the observed frequency/percentage distribution. The median will give us a first impression of the central tendency of a certain variable. For instance, a positive (higher than ‘neutral) median would immediately show that more than half of the participants indicated a positive perception. We consider this a more informative central tendency measure than the mean when analyzing Likert-type items since it isn’t influenced as much by the extreme values. The mode will indicate the most popular perception. This might not always be as important on a 7-point scale since indications of (dis)agreement will be more divided, but can be striking if the mode turns out to be one of the more extreme values. This would immediately indicate a strong positive or negative perception. We also considered calculating and reporting the interquartile range as a measure of variability, but ultimately decided it didn’t add valuable information and was prone to misleading results when used on a 7-point Likert scale. We considered the percentage distribution to be a more informative representation of the variability. A one-sample Wilcoxon signed-rank test will also be done on the data. The one-sample Wilcoxon signed-rank test is a non-parametric test that is able to measure whether the median of our sample significantly differs from a specified value (Boston University School of Public Health, 2016). By conducting this test we will determine whether the respondents’ –medianperception significantly differs from the ‘neutral’ value. Previously we discussed how the median could give us a first impression of a positive or negative group perception, this test will help in determining whether the impression has a significant statistical basis. 29 3. Results and Discussion 3.1 Target audience In order to reach consumers on Snapchat, it is a prerequisite that they own a Snapchat account. Overall, 47.6% of people surveyed own a Snapchat account, but further analysis proved that this is heavily dependent on certain demographics. While gender (χ2 (N = 319) = 3.214, p = .073) does not have a significant association with respondents having a Snapchat account, age (χ2 (N = 310) = 92.910, p = .000) clearly has. Our findings (Figure 7) confirm that in terms of age groups, Belgian Snapchat users surveyed are similar to US Snapchat users (Figure 1) with respondents aged 18 through 25 far more likely to have a Snapchat account than older ones. The probability of having a Snapchat account decreases for older age groups. The Cramer’s V value of 0.547 indicates that age has a large effect on respondents having a Snapchat account. Since only 9 people aged 13-17 were included in the sample, this age group was not included in the analysis. Snapchat account by age 100% 90% 80% 70.18% 70% 60% 50% Yes 40% 29.82% 30% 20% No 12.50% 4.76% 10% 0% 18-‐25 26-‐34 35-‐54 55+ Age Figure 7: Snapchat account by age (respondents) 30 3.2 Motivation for brand relationship Only 44.08% of surveyed people with a Snapchat account indicated they would be open to communication with companies on Snapchat. Of the 55.92% of respondents not interested in that kind of communication, however, 73.81% would change their opinion if there is some kind of financial incentive involved for following companies on Snapchat. Even though Heller Baird and Parasnis’ study (2011) on consumer and brand communication on social media took place when Snapchat didn’t even exist yet, our results are consistent with their findings. The results indicate that people would not necessarily want to be friends with companies on Snapchat, but that a lot of them would be interested in connecting when there is something to be gained. In terms of the willingness to interact with companies on Snapchat without any financial incentives, no significant difference was found between people younger or older than 25 years (χ2(N=152) = 1.335, p = .248). The same can be said of gender, which has no significant relationship at all with the willingness to connect with companies on Snapchat (χ2 (N=152) = 0.137, p = .711). One variable was found to have a significant influence on the willingness to interact; the frequency of Snapchat use (χ2 (N=152) = 10.560, p = .014). The effect size of ‘frequency of Snapchat use’ on the willingness to interact with companies can be considered close to medium (Cramer’s V = 0.264). The results in Figure 8 show that the more active Snapchat users are more inclined to build relationships with companies on Snapchat -without being given financial incentives- than their less active counterparts. Again, these findings are consistent with Hellar Baird and Parasnis (2011), who considered the ‘engaged authors’ (the most active social media users) the most important group due to their greater interest in communicating with brands. Willingness to interact with companies by frequency of use 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% 55.38% 44.12% 42.31% Not interested Interested 18.52% Rarely A few times Once a day Multiple a week times a day Frequency of Snapchat use Figure 8: Willingness to interact with companies on Snapchat by frequency of use 31 3.3 Ad tolerance Each business needs to eventually make money to survive and ads have typically been the most popular way of doing that on social media. Snapchat has limited its advertising to ‘live stories’ and Discover channels though, leaving private Snapchat activities ad-free (supra). Our results (Table 6) suggest that this is a good decision on Snapchat’s part. Even though there is no real consensus on the ad frequency that would make users consider quitting Snapchat, one in eight surveyed users would quit Snapchat immediately if their private snaps were interrupted by ads, regardless of the frequency of those ads. Almost half (48.68%) the people surveyed (and who have a Snapchat account) would have considered quitting Snapchat if they are shown one ad per every 20 private snaps viewed. Only 3.95% indicated that they would never consider quitting Snapchat due to advertising. Table 6: Consideration of quitting Snapchat if 1 ad per X snaps is introduced X Immediately 100 50 20 10 5 1 Never Consider 12.50% 5.26% 9.21% 21.71% 16.45% 23.68% 7.24% 3.95% 12.50% 17.76% 26.97% 48.68% 65.13% 88.81% 96.05% quitting Cumulative 3.4 Marketing methods Belgian Snapchat users taking part in the survey were asked to indicate the perceived suitability of several marketing methods for Snapchat marketing purposes. The percentage distribution shown in Table 7 gives an overview of their opinion. The color scale used ranges from dark red, indicating the lowest value, to dark green, indicating the highest value. The color scale is rowspecific and attempts to indicate trends in the percentage distribution of each marketing method’s perception. Even though a fairly stable 15-23% of people surveyed went for the neutral option, it is striking that more than half of the people polled considered viral marketing (55.29%), celebrity endorsement (55.92%), contests (54.61%) and exclusive footage (61.84%) a suitable to very suitable marketing method to implement on Snapchat. Advertising on the other hand proved very unpopular as more than half (53.29%) gave it a negative grade and more than one in five strongly disliked it; a high percentage considering the central tendency bias often found in Likert-items (Bertram, 2007). 32 Table 7: Perceived Snapchat suitability of marketing methods Marketing Methods --- -- - Neutral + ++ +++ Viral Marketing 7.24% 6.58% 11.18% 21.71% 25.00% 19.74% 8.55% Endorsement 5.92% 9.21% 13.82% 15.13% 24.34% 19.74% 11.84% Contests 3.95% 7.24% 16.45% 17.76% 25.00% 23.03% 6.58% Coupons 8.55% 9.87% 15.13% 17.76% 28.29% 12.50% 7.89% Advertising 21.05% 18.42% 13.82% 22.37% 19.08% 3.95% 1.32% Exclusive Footage 6.58% 3.95% 7.89% 19.74% 21.05% 23.68% 17.11% Celebrity Using the Wilcoxon signed-rank test, we compared each marketing method’s responses to the ‘neutral’ benchmark and found that all methods’ median, except for coupons, differed significantly from the neutral value (Table 8). For viral marketing, celebrity endorsement, contests and exclusive footage this confirmed that most respondents had a positive perception of these marketing methods. Advertising was the only marketing method for which the significant median difference from the neutral value was a negative indication, since it confirmed the negative perception most Snapchat users surveyed had about this method. Exclusive footage was considered the most popular possible Snapchat marketing method with both the mode and the direct preference indicator setting it apart from other positively perceived methods. The strong support for exclusive footage as a Snapchat marketing method raises the question whether Snapchat users regard exclusive footage as enough of an incentive to interact with brands. Earlier we found that a substantial part of the respondents only considered interacting with brands when given a financial incentive. The positive perception of exclusive footage might suggest that getting an exclusive could also be considered an important incentive for Snapchat users, even if no financial gain is involved. 33 Table 8: Key values for Snapchat marketing methods Marketing Methods Median Mode Wilcoxon Rank vs Neutral Preference Exclusive Footage + ++ Significant (p=0.000) 31.58% Endorsement + + Significant (p=0.001) 19.08% Contests + + Significant (p=0.000) 18.42% Viral Marketing + + Significant (p=0.002) 15.79% Coupons Neutral + Not significant (p=0.262) 11.84% Advertising - Neutral Significant (p=0.000) 3.29% Celebrity 3.5 Industries Surveyed people clearly see a lot of Snapchat marketing potential in the industries considered in this study. Except for ‘food and beverages’, companies from all industries were considered suitable for Snapchat marketing campaigns by most (Table 9). ‘Sports teams’ (69.73%) and ‘TV and media’ (74.34%) stand out even more with a high level of support and a very low percentage of people opposed to their Snapchat potential. Table 9: Perceived Snapchat suitability of industries Industries --- -- - Neutral + ++ +++ Sports Teams 7.24% 3.95% 9.87% 9.21% 27.63% 26.97% 15.13% Clothing 5.92% 6.58% 17.76% 11.84% 37.50% 16.44% 3.95% Beverages 8.55% 12.50% 25.00% 20.39% 22.37% 9.87% 1.32% TV & Media 4.61% 1.97% 7.89% 11.18% 36.18% 31.58% 6.58% Toys & Gaming 7.89% 5.92% 17.11% 17.76% 29.61% 17.76% 3.95% Food & The Wilcoxon signed-rank test (Table 10) confirmed that all industries evoke a significant and distinct negative (food and beverages) or positive (sports teams, clothing, TV and media, toys and gaming) opinion from the general public. The vote on the industry best suited for Snapchat marketing actions was mostly split between ‘sports teams’ and ‘TV and media’. In combination 34 with their strong overall perception there is enough evidence to consider a Snapchat presence a must-have for brands from these two industries. The preference –indicating the best fit with Snapchat marketing- is significantly different for male and female respondents though (χ2 (N=152) = 25.256, p=.000). The relatively strong association between the 2 variables is evidenced by a Cramer’s V value of 0.408, indicating a medium-to-large effect size. Male respondents indicated a relative preference for sports teams, while female respondents were – relatively- more convinced by clothing and ‘TV and media’ as their preferred Snapchat industries. No significant difference was found when taking age (χ2 (N=152) = 5.253, p=.262) or the frequency of use (χ2 (N=152) = 8.952, p=.062) into account. Table 10: Key values for Snapchat industries Industries Median Mode Wilcoxon Rank vs Neutral Preference Sports Teams 5 + Significant (p=0.000) 38.82% TV & Media 5 + Significant (p=0.000) 30.92% Clothing 5 + Significant (p=0.005) 15.79% Toys & Gaming 5 + Significant (p=0.043) 9.87% Food & Beverages 4 - Significant (p=0.019) 4.61% 35 3.6 Marketing method – Industry combinations 3.6.1 Viral marketing Our findings suggest that viral marketing campaigns on Snapchat would be best suited for sports teams and ‘TV and media’ brands, while there also is some potential for ‘toys and gaming’ brands. In contrast to clothing and ‘food and beverages’, most Snapchat users surveyed considered ‘toys and gaming’ suited for viral marketing, as the Wilcoxon signed-rank test showed that its median significantly differs from the neutral value (in a positive way). However, only 9.21% of respondents indicated ‘toys and gaming’ as their best fit for viral marketing, lowest of all industries (Table 11). Table 11: Viral marketing - Industry fit Viral Not Marketing Suited Neutral Suited Median Mode Wilcoxon vs Neutral Best fit TV & Media 11.84% 21.05% 67.11% + + Significant (p=0.000) 38.82% Sports Teams 25.00% 14.47% 60.53% + + Significant (p=0.000) 32.23% Food & Beverages Not Significant 35.53% 26.97% 37.50% Neutral Neutral (p=0.658) 10.53% Not Significant Clothing 31.58% 24.34% 44.08% Neutral + (p=0.154) 9.21% 26.32% 22.37% 51.32% + + Significant (p=0.016) 9.21% Toys & Gaming 3.6.2 Celebrity endorsement Sports teams, clothing brands and TV & media brands could all benefit from using celebrity endorsement on Snapchat according to our results. For all three, over 60% of respondents graded their fit with celebrity endorsement positively (Table 12). Opinions on ‘food and beverage’ brands are more divided, while ‘toys and gaming’ brands are perceived by most not to be suitable for celebrity endorsement. This is somewhat unexpected since we’ve discussed how Sphero very successfully used influencers to promote its Star Wars toy. A possible explanation for this result could be that people still hang on to the traditional meaning of celebrities and did not consider the social media influencers as celebrities when indicating their opinion. 36 Table 12: Celebrity endorsement - Industry fit Celebrity Not Endorsement Suited Neutral Suited Median Mode Wilcoxon vs Neutral Best fit Sports Teams 18.42% 15.13% 66.45% + ++ Significant (p=0.000) 34.21% Clothing 17.76% 17.11% 65.13% + ++ Significant (p=0.000) 32.24% TV & Media 17.11% 17.76% 65.13% + + Significant (p=0.000) 23.03% Food & Beverages Not Significant 34.87% 27.63% 37.50% Neutral Neutral (p=0.891) 7.24% 40.13% 27.63% 32.24% Neutral Neutral Significant (p=0.031) 3.29% Toys & Gaming 3.6.3 Contests All researched industries seem to have some potential for Snapchat contests usage. Food & beverages brands might need some more creativity though, since the overall opinion isn’t as positive as it is for other industries considered (Table 13). Even though the opinion on sports teams in general does not significantly differ from neutral, it is striking that it still generates the highest ‘best fit’ rate. Since contests’ success is based more on active participants rather than on passive followers, it is a positive sign that all five industries are preferred by at least 14% of the respondents. There are some significant differences based on gender (χ2 (N=152) = 13.121, p=.011) though, as male respondents prefer the fit between Snapchat contests and sports teams, while female respondents are less enthusiastic about that prospect, but in comparison would prefer clothing brands’ and ‘food and beverage’ brands’ contests more than their male counterparts. With a Cramer’s V value of 0.294, we find that gender has a medium effect on the contestindustry best fit. 37 Table 13: Contests - Industry fit Not Contests Suited Neutral Suited Median Mode Wilcoxon vs Neutral Best fit Not Significant Sports Teams 34.21% 13.16% 52.63% + + (p=0.053) 25.00% Gaming 16.45% 14.47% 69.08% + ++ Significant (p=0.000) 24.34% TV & Media 29.61% 19.74% 50.66% + + Significant (p=0.018) 21.05% Clothing 26.32% 17.76% 55.92% + + Significant (p=0.000) 15.13% Toys & Food & Beverages Not Significant 34.87% 19.74% 45.39% Neutral + (p=0.161) 14.47% 3.6.4 Coupons Results for Snapchat coupons are very clear. Clothing and ‘food and beverage’ brands in particular are perceived as very suitable for this kind of marketing action (Table 14). Toys & gaming brands also have some potential to be successful with coupons, but respondents clearly do not see an opportunity for sports teams or ‘TV and media’ brands to successfully use Snapchat coupons as part of their marketing strategy. Results of the Wilcoxon signed-rank test confirm that coupons are seen as a polarizing method. Perceptions about all five industries clearly differ significantly from the neutral value, with only sports teams and ‘TV and media’ evoking a negative general perception. Table 14: Coupons - Industry fit Not Coupons Suited Neutral Suited Median Mode Wilcoxon vs Neutral Best fit Beverages 19.74% 9.21% 71.05% + + Significant (p=0.000) 42.11% Clothing 13.81% 9.21% 76.97% + + Significant (p=0.000) 33.55% Gaming 23.68% 17.76% 58.55% + + Significant (p=0.000) 10.53% TV & Media 53.95% 21.71% 24.34% - - Significant (p=0.000) 7.89% Sports Teams 55.92% 18.42% 25.66% - - Significant (p=0.000) 5.92% Food & Toys & 38 3.6.5 Advertising We already found that Snapchat advertising in general was not a popular marketing method and that finding was confirmed for all the separate industries (Table 15). For sports teams and ‘toys and gaming’ brands in particular, advertising is a strongly disliked method, evidenced by the most negative indication possible being the mode for both industries. Considering the possible effect of the central tendency bias (Bertram, 2007) and the low number of respondents in this category for other marketing methods, it is obvious that Snapchat advertising should be avoided by companies in these two industries. The other three industries might have more of a chance, but due to the general dislike of advertising and the less than enthusiastic response for even the most suitable industry considered, companies will have to be very creative in their advertising messages to successfully reach a broad public. Table 15: Advertising - Industry fit Not Advertising Suited Neutral Suited Median Mode Wilcoxon vs Neutral Best fit TV & Media 44.74% 14.47% 40.79% Neutral + Significant (0.003) 32.89% Clothing 39.47% 15.13% 45.39% Neutral + Not Significant (0.062) 26.97% 43.42% 17.76% 38.82% Neutral + Significant (0.003) 19.08% Gaming 46.71% 18.42% 34.87% Neutral --- Significant (0.000) 13.16% Sports Teams 60.53% 19.74% 19.74% - --- Significant (0.000) 7.89% Food & Beverages Toys & 3.6.6 Exclusive footage Earlier findings showed that exclusive footage is the most suitable Snapchat marketing method in general, but when taking specific industries into account we find major differences concerning its perceived suitability. While results for sports teams and ‘TV and media’ companies prove that a Snapchat presence with exclusive footage is close to indispensable for companies in these industries, the fit with ‘food and beverage’ brands is perceived significantly negative (Table 16). With only 8.55% of people surveyed considering ‘TV and media’ brands not suited for Snapchat marketing campaigns, it is safe to say that introducing a Snapchat account and sharing previews and exclusive content on it would be a low-risk and popular move. For the two most suitable industries (and others), gender makes a significant difference (χ2 (N=152) = 26.102, p=.000) with male respondents clearly preferring sports teams and ‘toys and gaming’ brands relative to their female counterparts. The female respondents on the other hand prefer ‘TV and 39 media’ (52.5% of them) as the best fit. The effect from gender on the exclusive footage – industry best fit can be described as medium-to-strong (Cramer’s V = 0.414). A surprising finding is the lack of support for clothing brands’ potential for using exclusive footage on Snapchat. Several international fashion retailers have used Snapchat already to share previews of their new products (supra) with their followers. Our results suggest a largely indifferent opinion on those from surveyed Belgian Snapchat users though. This could either mean that they don’t consider Snapchat to be a good channel to share this exclusive or that most surveyed people care little about new clothing products/exclusives in general. ‘Toys and gaming’ brands are also perceived by most as being suitable for exclusive footage sharing on Snapchat. Table 16: Exclusive footage - Industry fit Exclusive Not Footage Suited Neutral Suited Median Mode Wilcoxon vs Neutral Best fit Sports Teams 19.74% 8.55% 71.71% ++ +++ Significant (p=0.000) 40.79% TV & Media 8.55% 7.89% 83.55% ++ ++ Significant (p=0.000) 34.87% 25.66% 17.76% 56.58% + ++ Significant (p=0.000) 11.84% Toys & Gaming Not Significant Clothing 36.18% 20.39% 43.42% Neutral Neutral (p=0.395) 7.24% 48.68% 25.00% 26.32% Neutral Neutral Significant (p=0.002) 5.26% Food & Beverages 40 3.7 Conclusion By conducting this research we aimed to provide a better understanding of consumers’ opinions on several matters related to Snapchat marketing. Research questions discussed ranged from investigating who could be targeted using Snapchat, to exploring which marketing methods, industries and combinations of both would be most suitable for Snapchat marketing. We found strong evidence that Snapchat is still primarily a medium used by young people (mostly under 26 years of age). They figure to be the target group for most Snapchat marketing campaigns in the near future. Our research suggested that companies who want to use Snapchat as a marketing platform will likely have to offer consumers an incentive though. Only 44.08% of respondents would consider following companies without any mention of incentives. However, almost three out of four respondents not considering it initially would change their mind if financial incentives are involved. When looking at consumers’ perceptions about selected Snapchat marketing methods (Table 3) in general, we found that most had a positive perception about all methods except for advertising and coupons. Exclusive footage was clearly regarded as the most suitable method by respondents. The clear lack of support for advertising on Snapchat was also evidenced by the amount of respondents that would consider quitting Snapchat if their private snaps were to be interrupted by ads. One in eight would even quit Snapchat immediately, regardless of the frequency of ads. We also researched consumers’ perceptions concerning the Snapchat marketing suitability of five selected industries (Table 3). Results suggest that sports teams and ‘TV and media’ companies are by far the most preferred industries for Snapchat marketing campaigns. ‘Food and beverages’ on the other hand was the only industry not considered suitable by most respondents. Strong differences where found among industries’ suitability for Snapchat marketing when taking the fit with different marketing methods into account. For instance, results suggest that the two most preferred industries in general –sports teams and ‘TV and media’- are very suitable for viral marketing, celebrity endorsement and exclusive footage, but are not suitable at all for using coupons on Snapchat. A few other strong fits we found are clothing brands and celebrity endorsement and ‘toys and gaming’ brands using Snapchat contests. Results often differed significantly based on gender. Not one industry showed a significantly positive fit with advertising, again proving this is the hardest marketing method to succeed with on Snapchat. 41 4 Managerial implications Even though marketing managers should take the limitations of this research into account when making decisions, several general and industry-specific guidelines could be formulated based on our research. 1. Act age-appropriately on Snapchat Snapchat’s user demographic should be monitored closely by companies, but currently it is still mainly a medium for young people (mostly under 26 years of age). This offers brands a unique chance to target a specific age group directly and tailor their marketing actions to their expectations, habits and language. 2. Give people a reason to follow your brand on Snapchat In general, consumers won’t just follow a brand because they want to be friends (Heller Baird & Parasnis, 2011). When consumers decide to follow a brand on Snapchat, they expect to gain a certain advantage. Often, an (financial) incentive might be needed to convince them to follow the brand. Even then, to retain those followers, brands should keep the content relevant and unique. Simply rehashing content that was put on other social media will probably not be enough to create a successful Snapchat presence. Most consumers expect exclusive content or other gains on Snapchat. If your brand is not able to provide this or Snapchat’s typical user base is not part of your target group, it might be better to refrain from joining rather than engaging in a half-hearted effort. 3. Be creative Most examples of successful Snapchat marketing actions we discussed had a strong creative element to them. They used Snapchat’s characteristics to their advantage to provide consumers with marketing actions that would not be suitable for other social media. This is also evidenced by the general perception of marketing methods with a creative method like viral marketing scoring significantly better than the more traditional advertising. Considering its negative perception, advertising should be even more creative and perfectly adapted to the target group to overcome the perception and generate positive results. 4. Know your customers’ expectations and needs You might have a perfectly creative and well developed Snapchat coupon campaign running, but if you are a TV company, results show that the chances of success are fairly limited and consumers would rather have an exclusive preview or behind-the-scenes footage of their 42 favorite show. On the contrary, a food company might share an exclusive video of how a certain product is made, while customers would much rather receive a coupon to buy that product at a discount. For companies from the five industries considered in this research, the results describing the fit with marketing methods can assist them in choosing the right method to use on Snapchat, or force them to rethink their campaign when it is based on a negatively perceived method for their industry. In the end though, to retain customers and increase brand loyalty, it is all about delivering value. In order to do so in a consistent way, companies should try to understand the expectations and needs of their customers who are active on Snapchat and tailor their campaigns based on that knowledge. 43 5 Limitations and future research The first limitation of this research is its scope. Since virtually no academic research into Snapchat marketing had been done prior to this study, we decided to keep this research general enough to provide answers for most companies, yet put extra focus on a selective list of methods and industries. As a consequence, a lot of industries were not considered specifically in this research. As we found that the general results concerning the possible Snapchat marketing methods often differ significantly based on the industry, those results should be interpreted while taking the respective industry characteristics into account to make sure the fit is right. As for the industries that were considered in this study, future research focused solely on one industry or type of company/brand would be needed to gain deeper insight in the do’s and don’ts of Snapchat marketing. Five industries were considered in this research, which automatically limited the extent to which all industries could be researched. More in-depth future research is necessary to provide detailed guidelines, as the marketing method categories also contain different types of actions (e.g. social media influencers and traditional celebrities were both included in the ‘celebrity endorsement’ category in this research). Our research should provide others with a basis as to which combinations of marketing methods and industries are worth investigating more thoroughly and which would have a low chance of generating valuable insight. The second limitation of this research is the lack of depth in which the interest in and motivations for interacting with brands on Snapchat were investigated. By trying to get a first look at consumers’ opinion on several Snapchat-marketing related subjects, research depth was sacrificed. We found that incentives are an important condition to connect with brands on Snapchat, but have no insight on the kind of incentives that would persuade them or the brands they would consider connecting with. Considering the importance of persuading people to start following brands (a prerequisite for a brand’s Snapchat account to have any success, regardless of the type of marketing methods used) further research should be done on how to engage consumers on Snapchat. The third limitation of this research concerns the sample on which the results were based. Since participants were mainly reached through social media and other Internet-related channels, caution should be used when generalizing results to the Belgian population. Instead of being a completely random sample, active Internet and social media users had a higher chance of being reached by the questionnaire than ‘offline’ people. Due to the questionnaire being distributed in Dutch, French-speaking Belgians had less of a chance to take part in the survey than Flemish- 44 speaking Belgians. The under-representation of 13-17 year olds, an important group of Snapchat users, also undermines the validity of the results for companies targeting that specific age group. The fourth limitation of this research concerns the use of Likert scales to measure perceptions. 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Retrieved from https://www.fort.usgs.gov/sites/landsat-imagery-unique-resource/statistical-interpretation 53 Appendix Appendix 1: Questionnaire i Participants answering positively on this question got to proceed. For participants without a Snapchat account, this was the end of the questionnaire. ii Respondents indicating they would not consider following companies/brands on Snapchat received an additional question: The questionnaire then proceeded for all participants with a Snapchat account. iii iv v vi vii viii
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