Consumer Education Carboot sale game Activity based on a car boot sale, in which learners perform calculations used in buying and selling and comparing, prices. Game includes 'buy', 'sell', 'pitch' and 'chance' cards, game board, score card and instructions. Crown copyright 2014 The Crown copyright material in this resource may be re-used free of charge in any format or medium providing it is re-used accurately and not used in a misleading context. The material must be acknowledged as Crown copyright and the title of the resource specified. Where we have identified any third party copyright material you will need to obtain permission from the copyright holders concerned. 1 Buying and selling: Unit 3 Activity 2 Car boot sale game This document provides activities to use with learners/ participants/ service users; the material has been written to include education focuses on literacy, numeracy, functional skills and English for speakers of other languages within a formal education setting. However if you wish to use the activities within an informal group or as part of an awareness raising campaign you will only need p3 onwards. Learning resources are not designed for tutors/ educators to advise their participants on specific cases; where necessary participants should be directed to the appropriate advice agency. Unit/ Activity focus Consumer education objectives Literacy, language and numeracy objectives Calculating costs relating to car boot sales Perform calculations used in buying and selling and compare prices Perform calculations necessary for buying and selling, including addition, subtraction and calculation of means and percentages Use appropriate mathematical strategies to compare prices Numeracy curriculum refs AN N1/L1.3 AN N1/L1.9 AN N2/L1.8 AN N2/L1.9 AN N2/L1.10 AN N2/L1.11 Key/ Functional Skills curriculum refs KS N1.1 KS N1.2 FS Maths L1 AN MSS1/L1.1 AN HD1/L1.3 2 RESOURCES AND PREPARATION BS U3 Activity 2a Car boot game cards: one set copied, laminated and cut up for each group BS U3 Activity 2b Car boot game score card: one for each learner BS U3 Activity 2c Car boot game: enlarge to A3, print and laminate – one for each group BS U3 Activity 2d Car boot game instructions: one copy for each group Dice and counters Play money (for simplified version only). This could be money from a board game or differently sized/coloured pieces of paper to represent different values NUMERACY FOCUS SUGGESTED PROCEDURE Find out if anyone in the class has had a stall at a car boot sale before and ask where it was, what it was like, what they sold, whether they made much money etc. Create a hypothetical car boot sale list on the board, by eliciting names, type of thing sold and money earned, such as: Neelam and Veronica unwanted clothes and shoes £78.50 David unwanted CDs, DVDs and cassettes £49.70 Ask learners to work out the mean amount of money taken at the car boot sale using the examples provided. The length of the list can be adjusted according to the level of the learners. Alternatively, learners can be asked to work with different numbers of figures and calculate the total and mean amount taken for the number of stalls they are working with e.g. total from three stalls, five stalls or all stalls. Divide learners into small groups to play the car boot game. Each group needs a game board, a set of cards (pitch, buying, selling and chance), counters, dice and instructions. Each player needs a score card. 3 Explain that they are now going to play a car boot sale board game where the aim is to make as much money as possible over three car boot sales. Use the instructions sheets to explain the rules. Ideas for support and differentiation Play the game using play money. Instead of using the score card, give each player a £30 float and leave at least £300 in the kitty. As they play, learners pay and receive money from the kitty depending on which cards they pick up. Players still keep all their cards as they play, so that final balances can be checked. 4 Buying and selling: Unit 3 Activity 2a Car boot game cards PITCH PITCH PITCH Pay for your pitch £5 Pay for your pitch £7.50 Pay for your pitch £8 PITCH PITCH PITCH Pay for your pitch £4 Pay for your pitch £3 Pay for your pitch £2 PITCH PITCH PITCH Pay for your pitch £10 Pay for your pitch £7.50 Pay for your pitch £5 5 Buying and selling: Unit 3 Activity 2a Car boot game cards SELL SELL Sell some CDs from your stall for £10 Sell a lampshade from your stall for £2.50 Sell some DVDs from your stall for £3.50 SELL SELL SELL Sell some clothes from your stall for £15 Sell some shoes from your stall for £10 Sell some books from your stall for £5 SELL SELL Sell a desk from your stall for £7.50 Sell some toys from your stall for £10 SELL SELL Sell some posters from your stall for £3.50 6 Buying and selling: Unit 3 Activity 2a Car boot game cards SELL SELL Sell some CDs from your stall for £10 Sell a lampshade from your stall for £2.50 Sell some DVDs from your stall for £3.50 SELL SELL SELL Sell some clothes from your stall for £15 Sell some shoes from your stall for £10 Sell some books from your stall for £5 SELL SELL Sell a desk from your stall for £7.50 Sell some toys from your stall for £10 SELL SELL Sell some posters from your stall for £3.50 7 Buying and selling: Unit 3 Activity 2a Car boot game cards CHANCE CHANCE You feel cold. Buy a hot drink for £1 You’re hungry. Buy some food for £1.50 CHANCE CHANCE Give 10% of your earnings to charity You’re hot. Buy a cold drink for £1 CHANCE CHANCE Someone tells you to keep the change. You make an extra £2.50 Someone tells you to keep the change. You make an extra £1.50 Page 4 of 5 CHANCE You give the wrong change. Lose £1.50 CHANCE You’re a regular stall holder. Get 50% of your pitch cost back CHANCE You give the wrong change. Lose £1.50 8 Buying and selling: Unit 3 Activity 2a Car boot game cards BUY BUY BUY Buy something from another stall for £1 Buy something from another stall for £2 Buy something from another stall for £3 BUY BUY BUY Buy something from another stall for £1.50 Buy something from another stall for £2.50 Buy something from another stall for £3.50 BUY BUY BUY Buy something from another stall for £1 Buy something from another stall for £2 Buy something from another stall for £3 9 Buying and selling: Unit 3 Activity 2b Car boot game score card Car boot game score card Stall holder name: Running balance Boot sale 1 Total sales: Cost of pitch: Charity contributions (if any): Net gain or loss from car boot stall: Total other expenses: (e.g. food, drink, items bought) FINAL NET GAIN or LOSS: Boot sale 2 Total sales: Cost of pitch: Charity contributions (if any): Net gain or loss from car boot stall: Total other expenses: (e.g. food, drink, items bought) FINAL NET GAIN or LOSS: Boot sale 3 Total sales: Cost of pitch: Charity contributions: Net gain or loss: Total other expenses: (e.g. food, drink, items bought) FINAL NET GAIN or LOSS TOTAL NET GAIN or LOSS for all sales: Mean average net gain or loss: 10 Buying and selling: Unit 3 Activity 2c Car boot game Car boot game Start here Buy Chat with a Jump friend – forward one miss a go square Pitch Sell Sell Chance Buy Go back one square Sell Chance It starts raining – miss a go Buy Sell Sell Chance Jump forward three squares Go back two squares Sell Buy The wind blows things off your stall Sell Chance Buy Sell – miss a go 11 Buying and selling: Unit 3 Activity 2d Car boot game instructions Car boot game instructions You are going to have a car boot sale stall and the aim of the game is to make the most money (highest net gain). Keep all of the cards that you pick up as you will need them at the end of each game. Play the game three times and record your figures on the Car boot game score card after each game. At the end of the three games, work out your total net gain or loss for all sales and your mean average net gain or loss. The winner is the person with the highest net gain for all sales 1. Each player takes a pitch card to find out how much you have to pay for your car boot sale pitch. Keep this card as you will need it later. 2. Each player throws the dice and the person with the highest number goes first. 3. Take it in turns to throw the dice and move your counter around the board. If you land on a square telling you to take a card, take that card and keep it to one side. If you land on a square with instructions, follow the instructions. If you throw a six, take the action for the square you land on and then you get an extra throw. 4. Continue playing until the last player reaches or passes the start square after one turn of the board. This marks the end of that car boot sale. Instructions at the end of each car boot sale: 1. At the end of each car boot sale, calculate your total sales and record this on your Car boot game score card. 2. Then record and deduct the cost of your pitch and charity contributions (if any). 3. Finally, calculate your total other expenses, record this on your card and then deduct this from your net gain or loss from the car boot stall in order to find your final net gain or loss for that car boot sale. Discussion: What made the most difference to your net gain and loss? What have you learned form playing this game? If you had a car boot sale stall, what would you do to try and make sure you made a good profit? 12
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