Draft - Digital

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Leonard Rivera
INSTURCTOR’S NAME OMITTED
Introduction to Game Development
September 14, 2008
Game Concept Document – Week 6
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Contents
Title: Final War .............................................................................................................................................. 3
Premise: .................................................................................................................................................... 3
Rating: ....................................................................................................................................................... 3
Platform: ................................................................................................................................................... 3
Genre: ....................................................................................................................................................... 3
Market:...................................................................................................................................................... 3
Competition: ................................................................................................................................................. 3
Spore ......................................................................................................................................................... 3
Diablo III .................................................................................................................................................... 4
Brothers in Arms: Hell’s Highway.............................................................................................................. 4
USP: ............................................................................................................................................................... 4
1.
Choice Influence................................................................................................................................ 4
2.
Achievements (Skills, Experience and items) .................................................................................... 4
3.
Extended Game Battles..................................................................................................................... 4
4.
Multiplayer Influence ........................................................................................................................ 5
5.
Complete freedom of game play ...................................................................................................... 5
Player Motivation.......................................................................................................................................... 5
Goals ............................................................................................................................................................. 5
Concept Art: .................................................................................................................................................. 6
Technical Specifications: ............................................................................................................................... 7
Engine: ...................................................................................................................................................... 7
A.I. ............................................................................................................................................................. 7
Physics ....................................................................................................................................................... 7
Network .................................................................................................................................................... 7
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Title: Final War
Premise: You are Damien Jones, former Marine for the United States of America, doing some soul the
Holy Land in search of some answers about what you’ve experienced in war time. The prohisied
Armageddon war breaks out between heaven and hell. Do you choose a side, or remain neutral until you
can find the answers you seek?
Rating: M for Mature. This game contains adult situation, language and violence.
Platform: Initially being developed for the PC market (Windows Platform).
Genre: Action RPG with varying puzzles, FPS & ¾ FPS options including zoom to bird’s eye view.
Market: Untied States.
Geographic: All 50 states.
Demographic: Males 18+, focus on Generation X .
Psychographics: Freedom of belief and morality issues.
Competition:
Spore is a revolutionary new game that is currently grabbing a strong foothold of PC gamers
across many genres. We are similar to Spore in one respect; we offer total freedom of game play.
Currently, we do not attempt to compete with the creature creator aspect of the game however; we are
in similar respects allowing user generated players to achieve skill sets that will be inique to that player
and their style of game play. Spore also does not support on-line multiplayer modes that allow users to
pit their unique creatures against one another. We do, in both team play and individual play modes.
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Diablo III is another up and coming action RPG game. It has a loyal user base and looks to be
very competitive in the on-line market. We are similar in the type of gameplay option we offere our
players. They can zoom in to an FPS game or zoom completely out to e ¾ birds’ eye view (same as Diablo
III). We will be offering hundreds of different monster types on both sides of the battle. What sets us
apart from a diablo type game is the player’s ability to switch sides mid game to better their score.
Brothers in Arms: Hell’s Highway looking to bring a new style of game play to the FPS
market. It sticks with the World War 2 theme and has a loyal following from previous Brothers in Arms
titles. It will be offering great graphics and destructible environment, new details, achievements and online game play. However, the game remains affixed to a linear storyline and lacks the total freedom of
game play experience we are bringing in our modern warfare game.
USP:
1. Choice Influence – Players will have freedom of choice for choosing or switches sides,
and/or not during many portions of game play. The choices will have direct influence on
achievements and the end of game experience.
2. Achievements (Skills, Experience and items) – Players will be able to improve
specific skills of the character which will evolve in to a unique player dependant on choices
and outcomes the player makes during game play. These will add up and unlock certain
portions of the game and items that can be acquired.
3. Extended Game Battles – Player will be able to enter special multiplayer game
modes from within the single player game and return to the single player game at the same
point in which they left it.
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4. Multiplayer Influence – Certain multiplayer modes will allow the player to return to
single player games with all achievements gained still intact.
5. Complete freedom of game play – At no time during the game play experience will
the player get locked in to a linear style of game play. Player always has the choice to
explore all areas of the level and unlock areas previously inaccessible according to their
achievement level.
Player Motivation – Generally speaking, we anticipate players to be immersed in the multiplayer
mode. Epic battles of good vs. evil seem very popular and games like Grand Theft Auto 4 show that
players enjoy choosing sides between cops and thugs. We will include a level editor and expansion packs
for battle to take place in different parts of the world. Unique weapons and achievements to customized
characters will ensure longevity of game play.
Goals – We expect players to enjoy the classic “Good Guy” against “Bad Guy” experience in a real
world setting. They will be challenged to not only complete the game, but to experience the multiple
ending scenarios planned for the game. We will achieve this in the experience. Realistic graphics,
destructible environments, unique enemies, unique skills, unique weapons will keep the players
exploring and further developing their character. The challenge of the player to do good, evil or change
sides throughout the game will give them many different choices and outcomes dependent upon those
choices. Players will be able to play this game in single player mode multiple times and enjoy a different
experience each time. Expansion packs will be continued to be released once we reach our goals and
gain a popular foothold of fans.
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Concept Art:
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Technical Specifications:
Engine: Will need to be developed in house. It will be based on industry standard codes and
capabilities of engines used for Unreal Tournament and Grand Theft Auto. It will also need to be tuned
so that smaller areas of the level are loaded according to the player’s location. This will allow us to keep
our graphical standards high while not pushing the limits of existing technologies. Currently, there are
no engines available that can support our needs. If we have to license certain portions of existing game
engines to create our own hybrid, that can be discussed during the planning phases.
A.I. – The behavior of all A.I. characters towards the player and themselves will all be dependent upon
the choices made during the game. The same person encountered during any aspect of the game could
be under the influence of good, evil or neutral at anytime based on player choices and achievements.
Physics – All human characters will not have any abilities outside of the typical human abilities. Their
skills will develop over time to fine tune the player according to their own playing style. The
environment will be completely destructible. All weapons and vehicles will behave as expected in real
life. Some supernatural weapons are in discussion towards the finale of the game battles which will
incorporate blinding the enemy and creating force fields that can throw enemies (and players) over
great distances.
Network – The game will be player over standard TCP/IP for LAN and Internet game play modes.