Rivera 1 Leonard Rivera INSTURCTOR’S NAME OMITTED Introduction to Game Development September 14, 2008 Game Concept Document – Week 6 Rivera 2 Contents Title: Final War .............................................................................................................................................. 3 Premise: .................................................................................................................................................... 3 Rating: ....................................................................................................................................................... 3 Platform: ................................................................................................................................................... 3 Genre: ....................................................................................................................................................... 3 Market:...................................................................................................................................................... 3 Competition: ................................................................................................................................................. 3 Spore ......................................................................................................................................................... 3 Diablo III .................................................................................................................................................... 4 Brothers in Arms: Hell’s Highway.............................................................................................................. 4 USP: ............................................................................................................................................................... 4 1. Choice Influence................................................................................................................................ 4 2. Achievements (Skills, Experience and items) .................................................................................... 4 3. Extended Game Battles..................................................................................................................... 4 4. Multiplayer Influence ........................................................................................................................ 5 5. Complete freedom of game play ...................................................................................................... 5 Player Motivation.......................................................................................................................................... 5 Goals ............................................................................................................................................................. 5 Concept Art: .................................................................................................................................................. 6 Technical Specifications: ............................................................................................................................... 7 Engine: ...................................................................................................................................................... 7 A.I. ............................................................................................................................................................. 7 Physics ....................................................................................................................................................... 7 Network .................................................................................................................................................... 7 Rivera 3 Title: Final War Premise: You are Damien Jones, former Marine for the United States of America, doing some soul the Holy Land in search of some answers about what you’ve experienced in war time. The prohisied Armageddon war breaks out between heaven and hell. Do you choose a side, or remain neutral until you can find the answers you seek? Rating: M for Mature. This game contains adult situation, language and violence. Platform: Initially being developed for the PC market (Windows Platform). Genre: Action RPG with varying puzzles, FPS & ¾ FPS options including zoom to bird’s eye view. Market: Untied States. Geographic: All 50 states. Demographic: Males 18+, focus on Generation X . Psychographics: Freedom of belief and morality issues. Competition: Spore is a revolutionary new game that is currently grabbing a strong foothold of PC gamers across many genres. We are similar to Spore in one respect; we offer total freedom of game play. Currently, we do not attempt to compete with the creature creator aspect of the game however; we are in similar respects allowing user generated players to achieve skill sets that will be inique to that player and their style of game play. Spore also does not support on-line multiplayer modes that allow users to pit their unique creatures against one another. We do, in both team play and individual play modes. Rivera 4 Diablo III is another up and coming action RPG game. It has a loyal user base and looks to be very competitive in the on-line market. We are similar in the type of gameplay option we offere our players. They can zoom in to an FPS game or zoom completely out to e ¾ birds’ eye view (same as Diablo III). We will be offering hundreds of different monster types on both sides of the battle. What sets us apart from a diablo type game is the player’s ability to switch sides mid game to better their score. Brothers in Arms: Hell’s Highway looking to bring a new style of game play to the FPS market. It sticks with the World War 2 theme and has a loyal following from previous Brothers in Arms titles. It will be offering great graphics and destructible environment, new details, achievements and online game play. However, the game remains affixed to a linear storyline and lacks the total freedom of game play experience we are bringing in our modern warfare game. USP: 1. Choice Influence – Players will have freedom of choice for choosing or switches sides, and/or not during many portions of game play. The choices will have direct influence on achievements and the end of game experience. 2. Achievements (Skills, Experience and items) – Players will be able to improve specific skills of the character which will evolve in to a unique player dependant on choices and outcomes the player makes during game play. These will add up and unlock certain portions of the game and items that can be acquired. 3. Extended Game Battles – Player will be able to enter special multiplayer game modes from within the single player game and return to the single player game at the same point in which they left it. Rivera 5 4. Multiplayer Influence – Certain multiplayer modes will allow the player to return to single player games with all achievements gained still intact. 5. Complete freedom of game play – At no time during the game play experience will the player get locked in to a linear style of game play. Player always has the choice to explore all areas of the level and unlock areas previously inaccessible according to their achievement level. Player Motivation – Generally speaking, we anticipate players to be immersed in the multiplayer mode. Epic battles of good vs. evil seem very popular and games like Grand Theft Auto 4 show that players enjoy choosing sides between cops and thugs. We will include a level editor and expansion packs for battle to take place in different parts of the world. Unique weapons and achievements to customized characters will ensure longevity of game play. Goals – We expect players to enjoy the classic “Good Guy” against “Bad Guy” experience in a real world setting. They will be challenged to not only complete the game, but to experience the multiple ending scenarios planned for the game. We will achieve this in the experience. Realistic graphics, destructible environments, unique enemies, unique skills, unique weapons will keep the players exploring and further developing their character. The challenge of the player to do good, evil or change sides throughout the game will give them many different choices and outcomes dependent upon those choices. Players will be able to play this game in single player mode multiple times and enjoy a different experience each time. Expansion packs will be continued to be released once we reach our goals and gain a popular foothold of fans. Rivera 6 Concept Art: Rivera 7 Technical Specifications: Engine: Will need to be developed in house. It will be based on industry standard codes and capabilities of engines used for Unreal Tournament and Grand Theft Auto. It will also need to be tuned so that smaller areas of the level are loaded according to the player’s location. This will allow us to keep our graphical standards high while not pushing the limits of existing technologies. Currently, there are no engines available that can support our needs. If we have to license certain portions of existing game engines to create our own hybrid, that can be discussed during the planning phases. A.I. – The behavior of all A.I. characters towards the player and themselves will all be dependent upon the choices made during the game. The same person encountered during any aspect of the game could be under the influence of good, evil or neutral at anytime based on player choices and achievements. Physics – All human characters will not have any abilities outside of the typical human abilities. Their skills will develop over time to fine tune the player according to their own playing style. The environment will be completely destructible. All weapons and vehicles will behave as expected in real life. Some supernatural weapons are in discussion towards the finale of the game battles which will incorporate blinding the enemy and creating force fields that can throw enemies (and players) over great distances. Network – The game will be player over standard TCP/IP for LAN and Internet game play modes.
© Copyright 2026 Paperzz