Skirmish is a competitive multiplayer-modus of x

Skirmish
is a competitive multiplayer-modus of x-wing, as played in Drachechäller Burgdorf,
Switzerland. The player with the most skirmish-points wins. 2015/11/29
Rule Nr.1
Choose one faction. Every card is unique. Choose 5 ships from your faction and equipe
them (25/30/35/40 Points) as your skirmish-team.
Rule Nr.2
The initiative goes to the higher pilot value, and if they are equal first to the ship with
less points and second to the younger player.
Rule Nr.3
The time limit is 3 hours (the last round will be finished completely) – short breaks as
usual, one long break after 1.5 hours of 15 minutes.
Rule Nr.4
Skirmish is played on the 90/90-playmat (4-5 Players), 4 drones (Imperial Raider
Expansion Pack) and 5 great obstacles, placed according to the rules of X-Wing : one
obstacle in the middle, 4 in the corners at fire-range 2 and 4 drones in between at firerange 2.5 from a side. For 6 ore 7 players use a 120/90-playmat, 5 drones and 7 great
obstacles.
Rule Nr.5
Starting with the first ship (20) & the lowest pilot you place your ships in fire-range 1
along the sides of the playmat & out of fire-range 3 of another ship. Whenever you
loose a ship, place your next ship on the playmat according to this rule. The rest of
each skirmish-team is placed beside the playmat.
Rule Nr.6
A drone is no obstacle. But if you’re landing on a drone, the drone is treated as
another ship. If you choose to attack a drone, the drone will shoot back. The first hit on
a drone counts 1, the second hit 2 and the third hit 3 skirmish points. Destroyed
drones are taken off the playmat.
Rule Nr.7
If you hit a ship with a total shields/hull-value of 1-3, you get 3 skirmish points for each
hit on the shields/hull.
If you hit a ship with a total shields/hull-value of 4-6, you get 2 skirmish points for each
hit on the shields/hull.
If you hit a ship with a total shields/hull-value of 7 or more, you get 1 skirmish point for
each hit on the shields/hull.
Rule Nr.8
Critical hits have its usual effects and count as in rule Nr.7, except the double hit : it
counts as single hit according to rule Nr.7 plus 1 extra skirmish point.
Rule Nr.9
If you flee with a ship you loose – according to rule Nr.7 – the remaining possible
skirmish points of your fleeing ship.
Rule Nr.10
For each ship of your skirmish-team, that has not been destroyed after the last round,
you get 1/2/3/4/5 skirmish-points. (If you are playing with your third ship, you will get
6, if you lost only your first ship you get 10 skirmishpoints).
For questions/improvement please email [email protected]
(www.saskryptlox.ch)