Computing (Robotics and Game Design) Essential Skills – Using Computers and the Internet Computer Applications (Programming and Control) Project Implementation Course Handbook 2017 Student’s name ______________________________ TABLE OF CONTENTS COURSE OVERVIEW .................................................................................................................................................................... 3 Essential Skills – Using Computers and the Internet .................................................................................................................. 3 Computer Applications (Programming and Control) .................................................................................................................. 3 Project Implementation .............................................................................................................................................................. 3 ASSESSMENT ...................................................................................................................................................................................... 4 COURSE CRITERIA ................................................................................................................................................................................ 4 COURSE DOCUMENTS........................................................................................................................................................................... 5 Essential Skills – Using Computers and the Internet .................................................................................................................. 4 Computer Applications (Programming and Control) .................................................................................................................. 4 Project Implementation .............................................................................................................................................................. 4 IMPORTANT DATES ................................................................................................................ ERROR! BOOKMARK NOT DEFINED. COURSE OUTLINE ....................................................................................................................................................................... 5 SUBJECT SPECIFIC REQUIREMENTS ............................................................................................................................................. 5 LESSON TIMES AND LOCATION ............................................................................................................................................................... 5 CLASS BLOG ..........................................................................................................................................ERROR! BOOKMARK NOT DEFINED. CONTACT DETAILS ............................................................................................................................................................................... 5 ASSESSMENT RECORD SHEET...................................................................................................................................................... 8 COMPUTING (ROBOTICS AND GAME DESIGN) – ASSESSMENT SUMMARY ................................................................................. 9 Teacher’s name: Rob Torok Phone: 6220 3133 (via main office) 6220 3145 (staffroom) 0468 902 802 (mobile) Staffroom: A424 Email: [email protected] (or [email protected]) Computing (Robotics and Game Design) – Course Handbook 2017 Page | 2 COURSE OVERVIEW This subject consists of three interconnected courses… Essential Skills – Using Computers and the Internet Everyday use of computers – e.g. word processing, spreadsheets, simple graphics, social media Computer Applications (Programming and Control) Focused learning in one area of computing – e.g. robotics, gaming Project Implementation Plan, develop, and work on a major project as part of a team – e.g. participate in a robotics competition, produce a game for target audience. Essential Skills – Using Computers and the Internet This course is designed for learners who need to develop their everyday adult skills in use of computers and the internet. The topics covered in this course will be integrated into the study of Robotics and Game Design throughout the year. Computer Applications (Programming and Control) This course is intended to provide focused learning in one area of computing. In the first half of the year, the focus area will be robotics, starting with LEGO-based robotics and culminating with a minor project and/or participation in a robotics competition such as RoboCup Junior. In the second half of the year, the focus will be on game design. This will include analysing and modifying paperbased games, before moving our attention to video games. Project Implementation Plan, develop, and work on a major project as part of a team – e.g. participate in a robotics competition, produce a video or board game for target audience. Computing (Robotics and Game Design) – Course Handbook 2017 Page | 3 Assessment Your assessment in this subject will be based on a wide range of activities including practical design challenges, assignments, and major projects. I will keep track of your attendance and results, and you may ask to see your own record at any point in time. For any subject, it’s a good idea to regularly check your results and discuss them with your teacher. Specific details of the assessments will be announced throughout the year, but to give you an idea of what’s coming, here’s a taste of the assessments tasks I’ve used in previous years… Robotics challenges (throughout Term 1/2) Minor Project: Playful inventions - Work in a small team to make a robotic game Robotics presentation Online safety brochure Game design challenges (throughout Term 2/3) Video game publisher presentation – Create a presentation about a video game studio or publisher Ethics in game design Video game review Major project: Two-player game – Make a video game that is fun to play with a friend Course Criteria This subject consists of three interconnected courses, each with a different set of criteria and a different set of possible awards. See the last page of this handbook for a summary of the criteria and sample assessment tasks for each of the three courses. Course Documents Further information about the courses that comprise this subject are available from the TASC website. Essential Skills – Using Computers and the Internet http://www.tasc.tas.gov.au/4DCGI/_WWW_doc/191839/RND01/ESC205114_course.pdf Computer Applications (Programming and Control) http://www.tasc.tas.gov.au/4DCGI/_WWW_doc/204681/RND01/ICT205114ComputerApplications.pdf Project Implementation http://www.tasc.tas.gov.au/4DCGI/_WWW_doc/166689/RND01/PRJ205113_V1a.pdf Computing (Robotics and Game Design) – Course Handbook 2017 Page | 4 Class Requirements To have the best opportunity to do well in this class and be a valuable member of the class, you are expected to: Attend every lesson - If you miss a lesson, you will need to bring a note or have your parent/guardian call the office, and it is your responsibility to check the blog and catch up on any missed work. BE ON TIME! Bring paper and pens to every lesson. Check the class notebook regularly – especially if you miss a class. Complete all set homework tasks on time. Ask questions when you do not understand the concept and/or need assistance. Be polite in class – to the teacher and fellow students. Lesson Times and Location Computing (Robotics and Game Design) is on Line 1 in A426. Lesson times are: Monday 8:45 - 10:10, 10:40 - 12:10 Wednesday 1:00 – 2:25 Times for additional support will be set up during the year as required. OneNote and Class Blog Any important news, dates, homework tasks, notes from class, useful links etc. will be shared via the class OneNote notebook and/or posted on the blog. The address is: http://www.xpress360.net.au/rgd/ Contact Details Please feel free to contact me if you have any questions, concerns, or constructive feedback. There are multiple ways to reach me – see Page 2 for a full list. The Engineering Design Process The Engineering Design Process is the basis of all the challenges we do throughout the year. For example, in Robotics, it looks like this… Computing (Robotics and Game Design) – Course Handbook 2017 Page | 5 COURSE OUTLINE (SUBJECT TO CHANGE) Term One Week Topic Challenge/Project 1 The Engineering Design Process Crash Test Dummy The Tallest Tower 2 Datalogging Light/dark scavenger hunt Silly walks 3 Graph programming Programming basics I see red I see all the colours! 4 What is a robot? Working with sensors (Wait and Math blocks) Basic program structure (Switch and Loops blocks) There and back again? Cockroach Gladiator/Sumo/Candy Grab Escape the box! 9 Term Two Illuminati Here Fido! Remote control 7 8 Robotics presentation Going the distance Steepest incline 5 6 10 Working with the display Working with numbers Working with timers Etch-a-sketch Keeping score Reaction timer 1 Brainstorming Iterative prototyping Minor project: Project proposal Minor project: Prototyping 2 User testing Minor project: Development 3 Documentation Working with WordPress Minor project: Sharing Minor project: Peer- and selfevaluation RCJ Rescue RCJ Dance 4 5 Other Tasks/ Milestones Online Safety Programming worksheet The Wave Challenge RCJ Soccer 6 Design a brochure 7 Game design A-Maze Me! 8 10 “Need to Knows” A Solid Platform Computing (Robotics and Game Design) – Course Handbook 2017 Page | 6 Term Three 9 Game elements 10 What is a game? Extra Credits: “So you want to be a game designer” Top Gun 1 Extra Credits: “Fail faster!” 10-min prototyping exercise Game Design Game 2 Prototyping for fun Find the Fun DIY Game: Proposal 3 Mechanics, Dynamics, Aesthetics (MDA) DIY Game: Production 4 Playtesting (technical and user testing) DIY Game: Testing 5 Creating a cohesive player experience DIY Game: Share your game 6 Ethics in video game design Ethics assignment 7 Analyse a game One-line game reviews Game analysis 8 9 Game polish 10 User interface Major project: Alpha version Major project: Testing Major project: Polish 1 Term Four Major project: Brainstorming Major project: Game proposal Major project: Prototyping Major project: Game design document Major project: Beta version Major project: Sharing Major project: Peer- and selfevaluation 2 3 Personal v professional reviews Game review 4 Reviewing tools Spreadsheets Spreadsheet challenges Computing (Robotics and Game Design) – Course Handbook 2017 Page | 7 ASSESSMENT RECORD SHEET Criteria Task Weighting Robotics challenges (throughout Term 1/2) Essential Skills Computer Applications Medium (individual tasks – minor) 1, 3, 4 4, 5 (Minor Project (e.g. “Playful inventions”) Medium 2, 3, 4 1, 3, 4, 5 Robotics presentation Major 1, 2 1, 3 EV3 worksheet Minor 3 1 Online safety brochure Major 2, 4 2, 3 Upload a game to the class blog (DIY game) Medium 3, 4 3, 5 Game design challenges (throughout Term 2/3) Medium (individual tasks – minor) 1, 3, 4 4, 5 Ethics in video games Major 2, 4 2, 3 Major project (e.g. “Retro Games Revisited”) Major 2, 3, 4 3, 4, 5 Video game review Major 2, 4 3, 4 Spreadsheet challenges Medium 2, 4 3, 4 Computing (Robotics and Game Design) – Course Handbook 2017 Result Project Implementation (% or A/B/C/t/z) 1, 2, 3, 4 1, 2, 3, 4 Page | 8 COMPUTING (ROBOTICS AND GAME DESIGN) – ASSESSMENT SUMMARY This subject consists of three interconnected courses, each with a different set of criteria and possible awards. Course Essential Skills: Using Computers and the Internet ESC205114, TQA level 2 Everyday use of computers – e.g. word processing, spreadsheets, simple graphics, social media Computer Applications (Programming and Control) ICT205114, TQA level 2 Focused learning in one area of computing – e.g. robotics, gaming Criteria 1. Identify digital technology tools suitable for routine tasks 2. Interpret information to access and use digital technology 3. Follow procedures to perform given tasks, and review performance 4. Use digital technologies effectively, safely and productively Possible awards SATISFACTORY ACHIEVEMENT (SA) 4 ‘C’ (satisfactory standard) ratings 1. EXCEPTIONAL ACHIEVEMENT (EA) 5 ‘A’ (high standard) ratings 2. 3. 4. 5. Demonstrate knowledge and understanding of computer terms and applications Demonstrate understanding of social and ethical issues related to the use of computers and digital technology Collect and communicate ideas and information using digital technology Apply skills in the use of computers and digital technologies Demonstrate planning and organisational skills Assessment tasks may include… Robotics presentation Games presentation Participation in class PRELIMINARY ACHIEVEMENT (PA) 3 ‘C’ (satisfactory standard) ratings COMMENDABLE ACHIEVEMENT (CA) 2 ‘A’ (high standard) ratings and 3 ‘C’ (satisfactory standard) ratings Robotics challenges (various) Online safety brochure Game design challenges (various) Game review Ethics in video games assignment Participation in class SATISFACTORY ACHIEVEMENT (SA) 5 ‘C’ (satisfactory standard) ratings PRELIMINARY ACHIEVEMENT (PA) 2 ‘C’ (satisfactory standard) ratings Project Implementation PRJ205113, TQA level 2 Plan, develop, and work on a major project as part of a team – e.g. be part of a robotics competition team, produce a game 1. 2. 3. 4. Negotiate and undertake tasks Communicate ideas and information Work with others and in teams Apply problem solving and goal setting methods PASS 4 ‘C’ ratings Note: There is no PRELIMINARY ACHIEVEMENT (PA) for Project Implementation! Game proposal Game design document Blog post, including: o Game description o Images (e.g. screenshots) o Playable version of the game o Reflection Test report Self- and peer-evaluation Participation in class
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