Chapter 21: Conflict Resolution Single threat display Why so many threat displays? BGYD45 2003:8 1 Hawk-Dove Game: a first step Hawk Hawk ½(V – D) Dove zero ½V 2 Hawk-Dove-Assessor Game Dove V BGYD45 2003:8 • New strategies: – Bully If V > D, then it always pays to be a hawk: pure ESS • Escalate on first move, continue if opponent displays, retreat if they escalate – Retaliator But if V < D, then no single best strategy: mixed ESS • Display first, escalate if opponent does – Prober-retaliator • Like retaliator, but occasionally throws in an escalation A bit too simple, but does predict that high costs favour ritualization and escalation more likely with low costs. BGYD45 2003:8 3 BGYD45 2003:8 4 1 Hawk-Dove-Assessor Game Assessor Strategy • New strategies: • Assessors display first, evaluate whether they would win or lose from information provided by the display, and then retreat if they assess themselves to be the loser. – Bully • Bluffing – doesn’t do well – Retaliator • Successful – Prober-retaliator • Successful • Responsiveness to opponent is better than all-or-none strategies. – Better still, if the responsiveness includes an estimate of chances of winning: Assessment BGYD45 2003:8 5 Correlated asymmetry – Assessor strategy: if larger play hawk, if smaller play dove – If owner and intruder are equally frequent and get equal payoffs: BGYD45 2003:8 Dove V V/2 3V/4 6 Assessor Threat Displays • Opponents differ in RHP • Example: hawk - dove - assessor Opponent: Hawk Assessor (V- D)/2 Actor: Hawk Dove 0 Assessor V/2 BGYD45 2003:8 • Costless and accurate don’t usually go together. • What is effect of inaccuracy – Or: how much accuracy is necessary? • Not that much. (V- D)/2 V/4 V/2 When there is a cost to fighting, Assessor is pure ESS assuming that assessment is costless and accurate 7 – Enough to be just better than random • If there is a cheap unbluffable display that provides reasonably accurate information on, for e.g., body size, this is all you need. BGYD45 2003:8 8 2 Assessor • Over a wide range of reasonable values for fighting costs and asymmetries, Assessor is a pure ESS over Hawk and Dove. D can be > or < V. • A single threat behaviour will only be stable when the display is constrained to reveal the truth about an asymmetry that determines the probability of winning. Usually index signals. BGYD45 2003:8 9 Calling in toads BGYD45 2003:8 10 Variable Length Contests • One display repeated a variable number of times. • Symmetric and asymmetric War of Attrition BGYD45 2003:8 11 BGYD45 2003:8 12 3 War of attrition - the waiting game War of attrition - Payoff matrix • Assumptions – Resource cannot be shared – Cost of display increases with length of contest – No information is received during contest and opponents are symmetrical – Winner is the contestant willing to accept the higher cost – The cost to both contestants equals the cost acceptable to the loser – The range of actions of each contestant is continuous BGYD45 2003:8 13 Probabilistic strategy Play all values of x with varying probability – lower values more probable. P(x) BGYD45 2003:8 Payoff to: Actor : xA > xB Opponent: x A < x B Player A V - kx B - kx A Player B - kx B V - kx A No pure ESS is possible, since an opponent that displayed a little bit longer would have higher fitness Solution is a mixed ESS where the probability of leaving at any time is a constant. The times an individual stays should be distributed as a negative exponential. BGYD45 2003:8 14 Asymmetric war-of-attrition P(x) = k/V*exp( -kx/ V ) k/V xi = amount of time individual i displays k = rate at which costs are expended V = value of resource 15 • If animals experience different costs of display or the resource differs in value to them, the game is asymmetric • Which player has the largest V/k will win, but this may not be known • This may lead to two different giving-uptime strategies BGYD45 2003:8 16 4 War-of-attrition solutions War of Attrition with Assessment • Initial display is how contestants decide their role, then decide on their “bid” accordingly • Contest costly for both, so point at which V=k will determine maximum investment • Small asymmetry, greater uncertainty of assessment, increased average and variance of contest duration • Greater resource value, greater contest duration BGYD45 2003:8 17 BGYD45 2003:8 Fight duration and resource value in newts Signals and assessment of roles Males fight longer over larger females. Larger females carry more eggs and are, therefore, more valuable. • Assessment must be imperfect • Displays should not reveal intention or motivation (only potential strength) BGYD45 2003:8 18 19 BGYD45 2003:8 20 5 Bowl & doily spiders Bowl & doily spider Resource value equal BGYD45 2003:8 21 Sequential assessment BGYD45 2003:8 22 Sequential Assessment • Fixed “bid” aspect of WoA not very realistic xna = 1/n Σ ?AB + zia – What about updating estimate of chances as contest continues? Random error • Assumptions – Animals display in order to acquire information about each other’s fighting ability and resource value – Fights only occur when animals are closely matched ?AB = - ? BA relative fighting ability • Predictions Each repeated display gives one “sample” of asymmetry. Accuracy increases with number of samples: SDx = s /sqrt(n ) – Fight duration increases as the asymmetry in fighting ability decreases and/or as resource value increases – The cost of a fight increases as the asymmetry in fighting ability decreases – Probability of winning increases with asymmetry BGYD45 2003:8 23 BGYD45 2003:8 24 6 0.004 ?±z 0.000 0.002 dnorm(1:500, 250, 50) 0.006 0.008 Sequential assessment ESS 0 BGYD45 2003:8 25 BGYD45 2003:8 100 200 300 400 500 Index 26 Ownership effects in spider fights Sequential assessment • Predictions similar to WoA – Longer, more variable contest with smaller asymmetry – Short contest with large asymmetry • But more plausible than WoA – No “sealed bid” – Outcome determined by relative fighting abilities – Contestant control their investment as contest proceeds BGYD45 2003:8 27 BGYD45 2003:8 28 7 Ownership effects in spider fights Fixed sequence contests • Sequential assessment game with several different behaviours – Behaviours occur in a consistent sequence – Each is an escalation over previous BGYD45 2003:8 29 30 Assessment in red deer Jumping spider contest stages BGYD45 2003:8 BGYD45 2003:8 31 BGYD45 2003:8 32 8 Sequential assessment in phases A brief digression Low frequency: honest, but still maximizing their potential BGYD45 2003:8 33 Variable sequence contests 34 Why give multiple signals? • Many different displays, no consistent order • Each display serves a different function • Examples: the web-building spider Agelenopsis with 33 different behaviors used during contests, penguins with 22 behaviours, and crickets with 12 different behaviours. • Most behaviours are unilateral • Behaviours not typically repeated (in a row) – rather a chain of actions/responses • Rapid escalation and de- escalation BGYD45 2003:8 BGYD45 2003:8 – Maybe in crickets • Signal erosion: threat displays lose effectiveness as the frequency of bluff increases – Maybe some theoretical support • Displays transmit graded information about display intentions – Multiple signals may lower potential risk associated with escalation – Maybe little blue penguins 35 BGYD45 2003:8 36 9 Little blue penguin Cricket display costs Different functions BGYD45 2003:8 37 BGYD45 2003:8 38 Little blue penguin display repertoire Little blue penguin fights • Burrow dwellers – Similar to crickets (in signalling system): intermediate repetoire size; little redundancy within functional categories • Cave dwellers – Larger repetoire ; multiple signals within each functional category Some populations nest in caves, some in burrows. • Why? Cave dwellers use more displays, but have fewer escalated fights. BGYD45 2003:8 39 BGYD45 2003:8 40 10 More or fewer displays? More or fewer displays? • Remember asymmetric WoA • More displays can be seen as dividing the signal axis more and more finely – It pays to use a conventional settlement • If there is a cheap unbluffable display that provides reasonably accurate information on, for e.g., body size, this is all you need. – No need for complex repetoire with many displays • But also remember that not all contests are so simply decided. – More accurate representation of your relative position • The more signals, the smaller the probability of escalated fight. – e.g. ownership, resource value differences, etc. contribute to more contingency in outcome BGYD45 2003:8 41 BGYD45 2003:8 Penguins again What’s the point • Cave dwellers are closer together, with fewer intervening barriers. Burrow dwellers more isolated. • Frequency of conflict three times higher in cave dwellers, but frequency of escalated fights is lower. – Due to more subtle and elaborate signalling repetoire. BGYD45 2003:8 42 43 • Diversity of complex behaviours associated with aggressive contests – What are the structures of stable resolution mechanisms? – How do they arise • Must find appropriate model to understand behavioural dynamics. BGYD45 2003:8 44 11
© Copyright 2025 Paperzz