PrePrint Jon Dron and Terry Anderson (2016) The Future of E-learning. In the SAGE Handbook of E-learning Research (2016) Second Edition. Edited by Caroline Haythornthwaite, Richard Andrews, Jude Fransman and Eric M. Meyers. Sage The Future of E-learning INTRODUCTION This is not the first attempt to predict the future of e-learning and our first confident prediction is that it will not be the last. Our intent in this chapter is to focus less on the digital technologies involved and more on broad trends and consequences, especially as they affect and are affected by the pedagogies and their surrounding educational infrastructures. We do not wish to predict the future so much as to characterize its general form and examine the implications for the present and the futures that emerge. E-LEARNING The term ‘e-learning’ was independently invented several times in the mid-1990s (Cross, 2008): ‘it was in the air’. Twenty years on, the term is beginning to sound like a quaint anachronism. Before it dies out altogether, we will provide a definition so that future readers may better understand the context of which we write: E-learning is a combination of methods, structures and networked electronic tools orchestrated into systems that bring about, or are intended to bring about, learning. Inherent in this definition is that part of the orchestrated assembly must include methods of teaching or, more concisely, pedagogies. From this perspective, pedagogies are technologies (Dron, 2009). Like all technologies, no one part exists in isolation. All are mutually constitutive and dependent on one another – parts of a single orchestration (Arthur, 1 2009) – and so all must fit together. The ‘e’ part of the term therefore matters as much as the ‘learning’ part. Neither occupies a privileged place, any more than the engine of a car is any more or any less important than the skills of its driver. The orchestration matters as much as does what is orchestrated. The role of the orchestrator in e-learning is always distributed – programmed machines and people such as teachers and textbook authors may do some of it, but learners themselves always do at least as much. So too do the myriad of people that either directly or indirectly contribute to the orchestration through direct interaction or the design of tools, content and processes. E-TEACHING With the foregoing in mind, we make the distinction between e-learning and e-teaching. The vast majority of uses of the term ‘e-learning’ in the literature actually describe e-teaching, where the focus is on teaching interventions rather than directly on the learning that may result (Vermunt & Verloop, 1999). Human learning, whether construed as a socially distributed activity or an internal psychological or physiological event, is never electronic. Moreover, professional teachers and learning designers have only a minor part to play in most e-learning. In 1999, John Chambers, then head of Cisco Systems, was mocked for predicting that Internet traffic caused by education over the Internet would make email usage seem like a rounding error (Neal, 2007). He was, however, substantially correct. Almost everything shared on the Internet, almost every interaction, is an opportunity for learning, whether deliberately sought (e.g. Google, Wikipedia, MOOCs, YouTube) or as a side-effect of interaction (e.g. Facebook, email, Twitter). Whether finding or passing on information, challenging beliefs or affirming them, inciting critique or inspiring ideas, our reified online interactions are learning interactions. The Internet has transformed in both scale and scope 2 the sharing and the collective construction of knowledge – thus exploding the opportunities for learning. On the Internet, almost everyone is a teacher and everyone is a learner, whether intentionally, effectively, accurately, reliably or not. Explicit e-teaching only scratches the surface of e-learning’s impact. Before we explore the consequences of that, we consider a little of the history of e-learning futures, to help explain where we are now and to provide useful boundaries that allow us to shape our enquiry. THE EDINBURGH SCENARIOS AND WHAT THEY TELL US In 2004 what was, for a field named barely ten years previously, grandiosely described as the Largest Scenario Planning Exercise ever undertaken in the e-learning community, the Edinburgh Scenarios (Bell & Stewart, 2004) resulted in a spectrum of four possible broad scenarios for the future of e-learning (Figure 26.1): Virtually vanilla – technology to support e-learning mainly in the hands of large corporations and institutions Back to the future – trust lost in e-learning, with a subsequent return to traditional values and face-to-face teaching Web of confidence – the Web enables people to learn and work together in new ways, leading to decentralization and a shift in power away from large organizations U choose – a world where people are frustrated by and reject new technologies but find new ways to gain greater control over their learning and greater independence from central authorities. The scenarios were designed to be relatively neutral with regard to any specific electronic technology. As we write this, more than 10 years on, it is informative to consider how they have stood the test of time. 3 [TS: Insert Figure 26.1 here] Figure 26.1 The Edinburgh Scenarios (after Bell & Stewart, 2004) Virtually vanilla The ‘virtually vanilla’ scenario is in full swing and stronger than ever. There is greater elearning centralization than there was ten years ago, whether in the form of instructivist MOOCs, moves by publishers to take greater control of institutional learning, or the ubiquity of learning management systems (LMSs) in both higher education and schools. The likes of Blackboard and EdX are thriving as never before, replicating models of learning and teaching that stretch back at least as far as medieval times; automating the well-entrenched process models of most traditional institutions and thereby increasing access and market share of these large organizations. Back to the future Although formal online learning is firmly established, with at least 32% of students in the USA alone now taking at least one fully online course (Allen & Seaman, 2013, p. 4) and the vast majority of all courses incorporating some online elements, the majority of students still prefer face-to-face over online learning (Taylor et al., 2011). If it has achieved nothing else, the popularity of MOOCs has renewed a focus on the strengths of traditional face-to-face education (Ritzer, 2013) and traditionalists have found a new assertiveness about the value of older pedagogies (Brooks, 2012). Web of confidence The ‘web of confidence’ is utterly pervasive. Technologies such as Google Search, Wikipedia, Facebook, blogs, Twitter, Stack Overflow, the Khan Academy and Reddit have come to dominate informal learning, largely replacing books, newspapers and journals for a growing segment of the population, as well as making ever larger inroads into the formal 4 learning space, whether or not this is condoned by teachers. The first and still popular format of MOOCs to share the name arose out of Connectivist theory (Siemens, 2005), relying on decentralized, networked, learner-owned technologies that exemplify the web of confidence. Technologies used for learning are cheaper and more distributed than ever before and are increasingly learner-controlled. U choose The ‘U choose’ scenario, in which learners engage in physical spaces independently of traditional institutions, is also thriving, growing in strength and reach. Trends like the Maker Movement have led to an abundance of small local workshops and local events, while ‘Free Universities’ that offer courses provided by enthusiasts in local settings, such as http://freeuniversitybrighton.org, are trending, and the range of topics and contexts around which people are ‘meeting-up’, from TEDx to book clubs, is expanding everywhere. Most provide at least a website and other digital technologies to coordinate their activities, but the actual learning activities themselves are local and face to face. Similarly, the home-schooling movement has grown considerably, notably in the USA: for example, it experienced a 17% growth rate in the period from 2007 to 2012 (NCES, 2013) and now accounts for over 1.78 million students. While this growth is only possible because of the widespread availability of content and interaction online, much of the learning activity is both beyond institutions and based on the physical co-presence of parents and children. DIVERSITY AND DIVERGENCE What the intervening decade between now and the formulation of the Edinburgh Scenarios teaches us is that there is no single future of e-learning. If it can happen, it probably will. At least as significantly, this does not normally cause the extinction of what came before. As Kelly persuasively argues, old technologies seldom if ever die (Kelly, 2010). Moreover, 5 existing patterns become a part of the new and ever expanding tapestry. Technologies evolve, as Arthur (2009) shows, through a process of assembly and recombination. Each innovation builds on the last and, in turn, opens up new possibilities for further innovation as well as new constraints and dependencies. The more technologies that are available, the more they may be assembled into new ones. Kauffman (2000) explains this as an inevitable expansion of the adjacent possible: every new change makes possible further changes which, in the absence of catastrophic disaster, cannot but lead to greater diversity and complexity. We can thus expect all of the Edinburgh Scenarios to persist and spawn new forms that may not currently exist or, more likely, that already exist in nascent forms for, as Gibson observed, the future is already here, just unevenly distributed (Rosenberg, 1992). No one scenario will dominate forever because each will find its niches. It also depends on where one chooses to draw the system boundaries. For example, while educational institutions have long been in the thrall of the makers of learning management systems, with a strong centralizing ‘virtually vanilla’ trend, students (and even some teachers) at such institutions often embrace the ‘web of confidence’, making extensive use of personal learning networks supported by the likes of Facebook, Twitter and Whatsapp, not to mention learning-support sites like Wikipedia and StackOverflow, Learni.st and Google Search. THREE GENERATIONS OF DISTANCE EDUCATION PEDAGOGIES Diversity characterizes the future of online pedagogies as much as it does organizational forms. We have previously described distance learning (and, by extension, e-learning) in terms of generations of pedagogies (Anderson & Dron, 2011). Up to now we have observed three generations: the behaviourist/cognitivist, the social constructivist and the connectivist. In keeping with Kelly’s observations on the immortality of technologies, the emergence of 6 each new generation has not replaced the last, but coexists with and extends it. And, in keeping with Arthur’s perspective on technologies as assemblies, the dominance of each pedagogical norm is closely interwoven with the technological capabilities that it employs. Generation 1: cognitivist/behaviourist (instructivist) pedagogies Before cheap and ubiquitous many-to-many technologies like forums, newsgroups, email and learning management systems, it was not economically viable to attempt many-to-many elearning, so the first generation of e-learning was necessarily concerned with individualoriented methods of teaching and training, employing behaviourist or cognitivist theories that address the efficient transfer of knowledge to individual learners. It is characterized by welldefined learning outcomes and an objectives-driven approach. The generation began by assembling the pedagogical methods of books and written correspondence with multimedia and computational features of computers, first through computer-based training, CD-ROMs and, later, through web-based training through to modern instructivist MOOCs. The interactivity of electronic media provides opportunities to simulate, stimulate and offer adaptivity and feedback, but cognitivist/behaviourist methods are mostly premised on the notion of knowledge transfer – teachers primarily provide, rather than nurture, knowledge. Such approaches mainly fit firmly within the ‘virtually vanilla’ quadrant of the Edinburgh Scenarios. Generation 2: social constructivist pedagogies Starting with PLATO in the 1960s through to bulletin boards and MOOs in the 1980s, pioneers experimented with many-to-many pedagogies, but cost, technical limitations and complexity limited their impact. As the Web grew in the 1990s, new many-to-many tools emerged, at very low cost and with relatively high ease of use. Social interaction at last became straightforward and reliable to achieve and social constructivist approaches came to 7 dominate. Following already popular precepts from earlier thinkers like Vygotsky (1978) and Dewey (1916), these enabled more open, unpredictable, learner-focused approaches to the social construction of richer knowledge through engagement, interaction and collaboration. Through the 1990s and 2000s, this was assisted by the growth of tools such as learning management systems that provided simple and usable forums and collaborative workspaces. While far more open, flexible and accommodating of different learner needs, these social constructivist approaches still assumed a set of group goals, set by teachers: they were about intentional, guided learning. Thus, they also mainly sit within the ‘virtually vanilla’ quadrant of the Edinburgh Scenarios. Generation 3: connectivist pedagogies The Internet’s virtual elimination of the expensive, rival nature of stored information, along with its scale, it’s potential to connect people and a growing understanding of the significance of socially distributed cognition (Pea, 1993; Saloman, 1993) have spawned changes in how we perceive knowledge and the purpose of learning itself. This has led to a growth in connectivist pedagogies of various flavours. The theory of Connectivism itself is chiefly propounded by George Siemens (2005) and Stephen Downes (2012) but other theories and models following a broadly connectivist pattern include, for instance, heutagogy (Hase & Kenyon, 2007), rhizomatic learning (Cormier, 2008) and networks of practice (Wenger et al., 2011). In connectivist-era pedagogies, learning and knowledge itself are seen as distributed and networked, reified in shared objects that are part of the network. Learning is a process of connection and sense-making through mediated interactions with machines and people, directly, through shared objects, and through the formation of each learner’s networks. Learning derives from emergent or individually specified goals, rather than through planned, teacher-led processes. It is a result of engagement and of active creation, existing in a context of an abundance of capacity to share, create and connect with others through networked 8 media. Such pedagogies fit neatly into the ‘web of confidence’ quadrant of the Edinburgh Scenarios. Generation 0 In our initial classification, our distance education focus meant we neglected to discuss faceto-face teaching modalities, but their consequences are profound for understanding the nature of the next generation of e-learning pedagogies. Face-to-face pedagogies are diverse, notwithstanding deeply embedded instructivist cognitivist/behaviourist tendencies in institutional learning. Social constructivist patterns also occur naturally in campus-based education through tutorials, studios, study groups and other collaborative processes. Connectivist pedagogies, though seldom explicit in teaching, have always been implicit on university campuses, where bars, noticeboards, cafes, smoking areas and hallways provide the social substrate where unplanned and emergent networked learning occurs. However, just as distance learning pedagogies have been affected by the technologies available, so have those of physically co-present teachers and learners. The vast majority are based on the pragmatic assumption that a set of learners will be collocated in a classroom for a set period of time, on a paced schedule, within the confines of a set term or semester and will be guided by a teacher while confined there. This is an efficient way to make use of scarce teacher time to support many learners in a physical space. Two inevitable consequences emerge. The first is that teachers need to have much greater control than learners: every moment in the classroom is potentially and usually guided. Second, the chances of all learners finding every moment of every lesson to be of innate interest are very slim. Self-determination theory suggests that lack of perceived control and insufficient/too much challenge is antagonistic to intrinsic motivation (Kohn, 1999; Ryan & Deci, 2006). 9 Consequently, most pedagogies of the physical classroom must be concerned with restoring or replacing lost motivation that results from an inevitable lack of interest and a lack of control over the process. Students may be allowed freer rein, but the key word is ‘allowed’. The most enlightened of learner-centred teachers use phrases like ‘I get my students to…’, ‘students have to…’, ‘I make my students…’. Even in close online simulacra of traditional classrooms such as a realtime webinar, an attendee is always in both a physical and a virtual context uncontrolled by the teacher. Asynchronous course forums, blogs or guided exercises afford considerably greater control. This shift of control is the fundamental difference between online and face-to-face education. Originally a side-effect of the educational process, the use of assessment as a means of control restores some power to teachers, a pattern reinforced by LMSs that are based on replicating the technologies of institutional learning (Dron, 2006). The fundamental weakness of this replicant model becomes abundantly clear when we look at courses where the same processes are employed without the use of threats or punishments to drive them. MOOCs, courses that typically mirror traditional teaching methodologies from the classroom, that are often designed with greater care and attention to detail than their physical counterparts, that attract mature, competent and well-qualified learners, but that offer no formal accreditation, have average completion rates of less than 10% (Jordan, 2014), regardless of pedagogy. Though some lack of commitment may be due to reduced loss aversion (the potential loss of time, money or social face), this provides fairly conclusive evidence that, once the pattern of control is removed from the picture, the pedagogies that work within classrooms often have next to no value in and of themselves. Without the assumption of control and related credentialing, it is like building a gas engine but leaving out the gasoline. The orchestration is missing its central motif. With that in mind, 10 we turn our attention more clearly towards the future and suggest how the next generation of pedagogy may emerge. THE FOURTH GENERATION OF E-LEARNING PEDAGOGIES We begin with the technological toolset that extends the adjacent possible. This includes, non-exhaustively: 1. Learning analytics, adaptive hypermedia and personalization: traces of learning activity (past and current) are captured and may then be used to either teach teachers about their students or, more directly, guide or support students themselves. 2. Collective technologies: traditional communication tools have been one-to-one, one-to-many or many-to-many. Internet technologies such as collaborative filters, tag clouds, reputation systems, network-mining algorithms and crowd-driven search algorithms make many-to-one communication possible. The crowd, in conjunction with intelligent aggregation of its actions, in effect becomes a teacher. 3. Deep learning and artificial intelligence: simple AI approaches have been supporting learning for decades, from Microsoft’s Clippy to intelligent tutoring systems. More recently, deep learning algorithms that mimic aspects of human learning have become significantly more powerful and are beginning to provide everything from contextual help to machine translations. 4. Disaggregated tools and services: the monolithic LMS is giving way to small, interoperable services. The technical infrastructure ranges from older standards like RSS and LTI (Learning Tools Interoperability) to emerging standards like OpenBadges (enables learners to maintain personal ‘backpacks’ to collect evidence of accredited competence from many sources), xAPI (also known as TinCan, enables collection and aggregation of evidence of learning from any networked source) and Caliper (a standard for capturing learning activity data used in learning analytics and other tools, as well as service-based architectures). These standards 11 support aggregated services as well as one-size-fits-all monoliths. The recently announced EduCause next generation digital learning environment (NGDLE) exemplifies this trend (www.educause.edu/library/resources/next-generationdigital-learning-environment-ngdle). In this context, personal learning environments (PLEs) are becoming increasingly relevant and significant, as many have predicted for some time (Attwell, 2007). The Learning Performance and Support System (LPSS, www.nrc-cnrc.gc.ca/eng/solutions/collaborative/lpss.html), currently being developed by Stephen Downes and his team, is a good example of a designed tool to provide this individually focused but highly networked toolset, though many other more generic tools, from news aggregators like Pocket, to note aggregators like Evernote, to Wordpress sites, already provide much of the functionality needed. 5. Mobility and device diversity: e-learning is no longer the sole domain of personal computers but extends to cellphones, tablets, watches, clothing and more. The Web paradigm is being slowly eroded by the growth of apps that offer both the promise of greater interactivity and customization, and the threat of locked-in silos controlled by cloud-based providers. Perhaps more significantly, they open up far more opportunities to collect data through different sensors – audio, video, location, direction, velocity and more and, most important of all, they are with learners any time and any place. 6. The Internet of Things and ubiquitous computing: increasingly, computation is being integrated into our environment, and the objects we use are increasingly both networked and smart. Because they are networked, they can interact with us in new and complex ways, blurring the lines between the physical and the virtual. 7. Virtual and augmented reality: virtual and (especially) augmented reality has been making inroads into the educational and training space for more than two decades. Virtual reality has seen extensive use in the form of simulations for training as well as in offering richer co-presence in systems like Second Life and ActiveWorlds, and technologies like Oculus Rift and Google Cardboard are sparking renewed interest in its potential. Augmented reality has moved out of the laboratory in the past 15 years, not just in high-profile technologies like Google Glass but in a prolific range of mobile apps that overlay virtual information on physical spaces. 12 8. 3D printing: a wide range of methods of creating physical objects from virtual representations are reaching the mainstream and are as affordable as 2D printers were less than a decade ago. As the range of materials, speed, reliability, affordability and ease of use all increase, these further blur the lines between virtual and physical spaces. The first three of these trends – analytics, collectives and AI – are mainly concerned with delegating processes to computational agents that were formerly the domain of human beings. The fourth – disaggregation – speaks to an overlapping trend of increasing learner control, as well as a general trend towards greater flexibility, which is increasingly enabling alternatives to the traditional form and content of institutional learning as well as, potentially, for learners to build their own custom learning environments. The final four trends build on and incorporate the former but share in common an encroachment of the virtual onto the physical. While e-learning moved the act of learning out of the classroom, it was performed at a desk or on a laptop computer and so remained an activity that removed learners from the flow of their lives. Learners might periodically leave their computers to engage in learning activities elsewhere but the computer was the nexus of it all. Mobile, locative, situated and augmented reality systems bring learning opportunities to everywhere and anywhere, making it possible to knit an intentional learning process with the fabric of learners’ lives. Combined with the algorithmic innovations that make such devices smarter, and the ability to assemble and mash up pieces on demand, the patterns of teaching that assume teacher control within a fixed space and time frame are therefore broken beyond repair. Such tools enable learning to be embedded in practice, as part of the process of living, rather than demanding a separation of life and education. In this way, the pedagogies suggested by these affordances bear more resemblance to those employed by hunter-gatherer tribes and informal apprenticeships than those used in formal teaching. 13 We have formerly described the forthcoming generation emerging from these adjacent possibles as the holistic generation (Dron & Anderson, 2014), in part because it will undoubtedly incorporate parts of each of the previous generations, but also because of its deep integration within learners’ whole lives and those of others. We are sure there is a better term that captures its integrational quality. Though we cannot yet know in detail the pedagogical models and theories that exploit such adjacent possibles, let alone their names, we can extrapolate what some of the elements and characteristics of this next generation of pedagogies and methods will be: 1. It will be focused heavily on the individual learner Whether through adaptive learning pathways, focused feedback on individual progress, or provisioning means for individuals to both learn and assert competence, the individual will be at the centre. This is far from asocial, however, as social networks will often be the means through which that individual learning is accomplished and social context will be central to the situated nature of the activity. Every individual is part of a social network that is different from that of every other. A social network is constituted in the connections to people we know, so the individual is always at its centre (Wellman, 2002). This makes it very distinct from the traditional group model of formal education, where a purpose-driven group, such as a class or cohort, is something that can be joined, that has a name, independent of its members, and that is rich in process and design (Dron & Anderson, 2014). A mixed blessing in this deeper focus on the individual will lie in the trend to personalization, typically automated through adaptive hypermedia, AI, collective intelligence and learning analytics tools, supported by sensors to track more than just computer-based interactions, of which smart watches and cellphones are just the beginning. There are strong dangers that such tools, in providing a personalized path, will reduce the agency of the 14 learner and, potentially, may impact on his or her crucial ability to learn to learn. Moreover, as algorithms contribute more and more in guiding our learning journeys, we may see more and more of what we want to see, and less that is neither serendipitous nor challenging (Pariser, 2011). More positively, these tools will also make it possible, even within formal institutional teaching, for each learner to be provided with a path that is more suited to his or her needs. Where learning objectives are clear, this will provide great efficiencies and may have a positive impact on the motivation of learners who will be less likely to be bored or confused as a result. It remains to be seen whether this balances the demotivating effects caused by the implied loss of control. We anticipate that this will become a significant area for future research and design. Methods will be developed that are both adapted to learner needs and that empower learners to choose between opportunities offered them (Dron, 2007) and to be in control of the personalized student models that drive learning activity selection. Learners will increasingly orchestrate learning themselves, through PLEs that aggregate the flow of information from a network, organize it, support contribution to it as creators, and support planning of learning pathways. Meanwhile, tools to aggregate evidence of learning for individuals, rather than through institutional accreditation, will enable activities in many different systems to be treated at an individual, rather than platform-dependent or institutional, level. 2. It will be distributed, technically, socially and organizationally While centralized institutions, organizations and learning management tools will continue to play a role for the foreseeable future, both the process of learning and its accreditation will be more distributed. This will affect both the individual’s approach to learning and the manner of teaching. It will be rare for learning to be orchestrated through a single organization or technology, and the role of the professional teacher in the process will be significantly 15 disaggregated. Some may take on an orchestrating role, others may be role models, while still others will provide an on-demand support role. The teacher will become more of a service provider rather than a controller of the process. The centralized LMS will become far less significant as it becomes simply one of many service providers, whether as a learning record store or as a purveyor of content or interaction in a broader web of tools and social opportunities. One notable effect of this will be to change how professional learning designers, or learner experience designers (Kop & Fournier, 2013), go about the design process. E-learning has long relied on variants on ADDIE (analysis, design, development, implementation and evaluation), an approach to project management inspired by the engineering models that drove first-generation cognitivist/behaviourist pedagogies. While such approaches will not disappear (technologies do not die), the distributed, componentized nature of the environment will support a trend towards bricolage-based ways of building (Turkle & Papert, 1992). Bricolage is concerned with making use of available materials and technologies. It is a means of assembly and, as our existing technologies gain in sophistication and diversity, such assemblies can become very rich, and be built and adapted very fast. Learners will be able to do this too. 3. It will be crowd-driven and emergent Learners already find inspiration, advice, help, support, guidance and other teacher-like features distributed among the people they connect with, and such connections are expanding exponentially. In the next generation, such assistance will increasingly not only be from people that they know but also people that they do not. Systems like Wikipedia, Google Search, YouTube and Q&A sites like StackOverflow are already far less network-driven than they are set-driven (Dron & Anderson, 2014). They are driven by interest rather than 16 connection, with cooperative rather than collaborative processes enabling people to learn from one another. Crowd-driven support, using collective algorithms to aggregate and refine crowd knowledge, will become more sophisticated. At present, most approaches to using the crowd for support employ simple preference or taste: for example, the collaborative filters of Amazon or Netflix, the PageRank of Google Search or the ratings or ‘likes’ of countless social sites. Preference does not necessarily indicate pedagogical value so, increasingly, we will see tools of this nature developed specifically for learning (e.g. (Brusilovsky et al., 2004; Dron et al., 2000; Drachsler, 2009; Graf et al., 2008; Hummel et al., 2007; Vassileva, 2004) that recommend, adapt, filter and support with pedagogical intent. Unlike most adaptive systems so far, these will operate on an open corpus, supported by traces left for analytics purposes and pattern matching between learners. In keeping with deep learning approaches in general, the pedagogies such systems use will not necessarily be explicitly programmed in, but will emerge from the data. To a significant extent, therefore, pedagogies will not be theory-driven but data-driven, emergent rather than designed. It is very possible that this next generation will largely be discovered rather than invented: as we uncover patterns that appear to work, these will allow us to derive more generalizable insights from large-scale empirical data. 4. It will be integrated, just-in-time and authentic Without the need to enter a classroom but with the assistance of machine and human intelligence, learning may truly be achieved any time, anywhere. Those of us who already use cellphones to seek answers in conversations, information about places we visit, advice from friends, even bus times or a way home that avoids the traffic, are already familiar with the leading edge of this. Combined with smarter algorithms, crowd-sourced knowledge, intentional support and smart sensors that know what we are doing and how we do it, the 17 sophistication of these tools will improve and the need for separation of life and learning will diminish, resulting in a technologically augmented return to the ways of our ancestors, in which children learned through observing and participating in the activities of their families, friends and others in their tribes, receiving advice, stories, correction and inspiration from those already skilled. Such integrated approaches were formerly impossibly complex to manage in even a moderately complex, hierarchical society, which is why schools, universities and accompanying Generation 0 pedagogies were needed. Coming full circle, mobile, augmented, ubiquitous, locative and always-on digital technologies return us to integrational ways of learning for which we are naturally adapted. 5. Courses will play a less significant role The course as an organizational structure is not built to serve learners but to enable institutions to manage the teaching process. As technologies and pedagogies improve, this will no longer be such a constraint. We already see a proliferation of finer-grained credits, unpaced options, differently sized courses and alternative aggregations as a very significant trend. Among the simpler and coarser of current alternative aggregations are the nanodegrees offered by Udacity and the Signature Tracks provided by Coursera, which offer small, targeted programs for developing specific ‘industry-ready’ skills, comprised of variable-length courses. The finer the granularity, the more likely a course will be to suit learner needs, and to be an appropriate size for the task, rather than for the timetable. Sites offering small just-in-time learning chunks like the Khan Academy and Wikipedia, or those offering support and answers to questions like StackOverflow or Reddit, or the ‘how-to’ videos on YouTube or Instructables, illustrate how deliberate learning activities enabled by elearning will become increasingly fine-grained and potentially more assemblable. This relates to both the personal and distributed nature of next-generation pedagogies. 18 6. Learning will be divorced from accreditation While self-guided learning using diverse, fine-grained tools and ubiquitous access to a vast crowd of teachers already dwarfs in quantity the formal learning that goes on in institutions, it has, till recently, been difficult to accredit (Livingstone, 1999). The disaggregation of learning from accreditation may be the single most important pedagogical innovation to emerge in the forthcoming generation. Given the individualized nature of learning in the next generation, and the reduction in significance of the traditional course, individual learners will no longer need to be driven by accreditation needs and grades in their learning process. They will learn what they wish to learn, when they need to learn it and, as a result of fine-grained recording of the process and products, will naturally acquire evidence of competence and success while doing so. There will likely remain an ongoing need for authority to support that assertion, but it does not need to be a single institution. One competent individual or organization might assert our competence in one area, while an institution might support it in another, while aggregated endorsements, records of contribution, recommendations or even likes/favourites might provide more evidence from the crowd. It will not be necessary to receive a certificate from a single institution and, indeed, there may be a spectrum of information about an individual’s competence gleaned from more and less reliable sources that will provide a machine-readable confidence profile which those that care, such as employers, may use to decide how much they trust the assessment. Increasingly, we will see crowd-based, data-mining approaches being used to assert authority, along the lines of the crude methods currently used to assert reputation in LinkedIn endorsements, eBay reputations, StackExchange karma or citation indexes. Rather than resting on institutional credibility, endorsement will come from the network, of which 19 institutions will only be one kind of player. A mechanism like PageRank (Page et al., 1999), which iteratively calculates relative weights for objects in a network, may make this more reliable and enable it to scale: authority may be established by millions, rather than a few appointed judges. This will not only help learners to find the most appropriate help, but will also give authority to their assertions of competence. THREATS FROM THE FUTURE Here, we describe a handful of the more pressing issues that will continue to emerge as a result of the next generation of pedagogies. Open versus closed The struggle between those that seek ways to profit from online learning and the nature of knowledge as a non-rival social good that gains value from being spread will continue. A combination of digital rights management (DRM) and legislative tools like copyright, patent and trademarks will continue to support commercial providers with income. Relatedly, nonowned rental models – typically through the provision of cloud-based services – will be aggressively pursued by traditional and new providers. Revenue will not only come directly. Most of the technologies we have mentioned imply that substantial data will be collected about learners and, in many cases, could not operate at all without doing so. Such data may be owned neither by the student nor by a trusted institution. Already, complex moral and legal issues surround, say, requiring student engagement on commercial social media sites or publisher-owned e-textbook systems. In many cases, the traces left by learners through standards-based aggregation mechanisms will be more commercially valuable than the services they purchase, particularly in advertising revenue. In search of ownership of such data, large publishers and other commercial organizations will compete with traditional institutions for parts of the learning market, likely 20 in partnership with tools providers like Blackboard, Canvas or Desire2Learn. Rather than paying one provider, learners may need or desire to spread learning costs across multiple providers. Perhaps, micro-payment systems like BitCoin may enable individual experts to offer on-demand services that are part of this trend. It is likely that aggregation and integration services intended to simplify such issues will become significant: universities and colleges may well play such a role. How or whether such efforts will compete with copious free support provided by individuals remains to be seen. As now, support for accreditation may be the most valued service, whether distributed or not. It is equally certain that open educational resources will play an ever-more important role in both formal and informal learning. When learning resources are open, they may be modified and re-shared, following a Lamarckian evolutionary dynamic. Prolific replication with variation and competition for limited attention means the best will thrive while the worst will decline. This means they will continue to improve, diversify and spread. The benefits of open educational resources already greatly exceed those of traditional closed resources (Wiley & Hilton III, 2009). This is exactly the dynamic that has resulted in the almost total dominance of Wikipedia over traditional encyclopaedias and its emergence into information realms never penetrated by paper-based encyclopaedias. We may see more public funding diverted to such efforts as their role as a social good begins to be seen on a par with traditional universities and public libraries, and as those older institutions continue to diminish in relevance. The loss of mind, the loss of soul Perhaps the most vague and yet the most troubling of threats to the future of e-learning comes from the backlash from prominent authors (e.g. Brabazon, 2007; Carr, 2011; Greenfield, 2004; Harris, 2014; Keen, 2007; Turkle, 2011) who bemoan the very changes that we have so 21 far celebrated. They argue that we are becoming less focused, drawing shallow content from diverse sources, our critical skills are being diminished, our social skills becoming caricatures, and our connection with others diminished in quality while quantity increases. All technologies change us, especially those affecting something as fundamental as how we learn, and not all of those changes will be positive. To handle such big issues in a small chapter is over-ambitious. Instead, we focus on a narrow but illustrative example. Some of the more disruptive effects of e-learning have been to demolish the foundations of traditional teaching assignments and examinations, making plagiarism, real-time examination answer-sharing and contract cheating even more ubiquitous than before. A whole industry has grown up around contract cheating, with many sites dedicated to providing custom-written assignments for a fee. This has led to an unwinnable arms war. Over two-thirds of American college students admit to cheating within the last year (McCabe et al., 2012) and, in some countries, the rates are considerably higher. In the first place, this makes a nonsense of assignments that rely on easily reproducible facts or simply discovered writings. In the second place, it challenges the role of universities, colleges and schools as accreditation agencies and is one of the main reasons that we foresee a bleak future for that role. Traditional accreditation methods make no sense in a context of abundance, where the best of traditional educational outputs is often easily outclassed by the worst of Internet inputs. The focus of both courses and students on accreditation is a consequence of Generation 0 pedagogies that are broken by the distributed, personal, ubiquitous, situated, data-intense world of the coming generation. In microcosm, this battle is an analogue of the changes that are radically changing how we learn and how what we learn is accredited – both a symptom of the change and a catalyst for it. 22 CONCLUSION: PEERING INTO THE FURTHER FUTURE FROM THE DISTANT PAST The known Some of the future of e-learning is very knowable: it will be like the past. Technological revolutions seldom if ever fully replace their forebears and almost always incorporate parts of them. The same tools and methods that we use now will continue to exist, just as remnants of archaic technologies of traditional education, libraries of books, lectures, classes and medieval trappings of academia, still persist, not just physically but in our LMSs. As always, the old will accompany, be integrated with and aggregated with the new. At the beginning of the 19th century, Pestalozzi influentially sought techniques to teach that were largely independent of teachers: I believe it is not possible for common popular instruction to advance a step, so long as formulas of instruction are not found which make the teacher … merely the mechanical tool of a method, the result of which springs from the nature of the formulas and not from the skill of the man who uses it. (Pestalozzi, 1894, p. 41) Traditional schools and universities are designed as machines for learning that deliberately harden the process. The use of timetables, curricula, tiered lecture theatres, corridors and classrooms are all designed to reduce possible choices for the teacher as well as the learner. Technologies can equally soften and support creativity, however. For instance, the invention of the blackboard augmented the teacher’s capacity to explain and library indexing systems brought powerful tools for exploration. The capacity of electronic devices to be universal tools, media and environments affords both softening and hardening. From early Skinnerian behaviourist teaching machines to the latest learning analytics tools, hard, prescriptive tools that play one or more roles of the 23 teacher are ubiquitous. Equally common are softer holistic tools, from electronic whiteboards to webinars, which enable teachers (including learners) to do more, in new and different ways. This tension between softening, creative opportunities and hardening, efficiencybuilding approaches to learning will undoubtedly continue to play out in the future of elearning. The unknowable In a boundaried system, be it a school, a university or an individual learner, if changes in the ecosystem of which it is a part occur faster than the boundaried system itself, its chances of survival are slim. Those boundaries are changing very fast indeed, as the relentless logic of the adjacent possible predicts they must. Some shifts may be profound. For instance, it is far from ridiculous to imagine a future in which we might, for example, take a pill to learn Spanish or learn to read (Negroponte, 2014). There are enormous ethical concerns with doing so – rewiring brains to adopt or influence a particular political, religious or social perspective is an extremely dangerous idea, quite apart from the potential for viruses and deliberate manipulation, and we predict enormous resistance to such technologies. Nonetheless, the eagerness with which many of us enhance our brains with chemical, electrical or magnetic stimulation suggests a willing market. Such near-adjacent possibles bring into question what kinds of pedagogy may emerge as a result. The focus of learning would be far more on doing and connecting ideas, on creation and creativity, on building learning networks, on working with other people and on developing approaches to the construction of ideas and objects rather than memory and skills. With less need to concern ourselves with the mechanics of learning facts and basic skills, learning would become more concerned with application, and thus with aesthetic and moral values. 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