Computer Game QA Tester Plan of the Course QA Tester Introduction This course is designed to appeal to those students aspiring to enter the world of computer game quality assurance. QA This is not a course for pure gaming fanatics, however. In addition to a love of games, students of our Computer Game QA Tester course will have the extra drive, aptitude and the ambition to go beyond just playing; they will have a desire to analyse, deconstruct and improve games across multiple genres and platforms, and display real aspirations to become part of this most exciting and dynamic of industries. Students on the course are taught every step involved in the game QA process along with the methods, tools and skills necessary to be an effective QA just as it is done in the real world. The course is conceived and taught by industry experienced veterans, QA teams who continue to push the boundaries of computer gaming in today’s market. Endorsed and recommended by TIGA, this course is unique in the industry and represents the gaming industry’s preferred induction model. It is presented in a unique format, heavily influenced by gaming technology to aid learning, retention and importantly, add fun to the whole process of gaining these important new skills. With basic QA through to localisation, working with hardware manufacturers, focus group tests, planning test sessions, managing QA teams and much more covered in detail as part of the Train2Game QA Tester course, you can be sure it will equip you with the knowledge and the skills that today’s games industry demands from its QA specialists. The course is taught through a series of lessons and examples, backed up and underpinned by a wide range of practical work. Most of the coursework is targeted directly at testing, test management and effective reporting of issues and bugs. We hope you enjoy learning it as much we do teaching it. Start a new career in computer game quality assurance. Computer gaming is not just a job, it’s a life full of challenges, fun and great rewards. Get the life you want, the future you deserve….. ….and have fun doing it. Modularity In common with our other courses, the lessons are grouped into modules designed to be tackled in a linear order. All modules on this course are considered ‘core’ and must be studied. Points Allowance The course cost is inclusive of the points shown overleaf; these points are sufficient for you to acquire or ‘buy’ all of the modules on this course only (some courses include additional points to allow modules to be acquired from other disciplines). 2 T2G QA Tester Points Allocation for QA Tester Course 290 Points required to study core modules only 290 Points required to study all of this course 290 QA Points allowance provided to purchasers of this course All modules have a cost associated with them; you must deduct these costs from your initial allowance shown above. Any unused points after you have studied the ‘core’ modules may be ‘spent’ on this course or any of our others as you wish, or even not at all. Module C1: Prototyping with a Game Creation System QA Tester: Core. Optional for all other T2G courses 40 Points Prerequisites: None Lesson 1 ‑ So You Have a Good Idea… Prove it - the importance of prototyping Expanding the idea into a game Next steps Lesson 2 – Basic Use of a Game Creation System Introduction to GCS software Simple partial game example Lesson 3 – A More Advanced Example More advanced example Plan out the basic idea, identify and source assets online Implement the idea Lesson 4 – Advanced Concepts An even more complex example Mobile device implementations Previewing over Wi-Fi www.train2game.com 3 Train2Game 2014 Module C2: Development QA Tester: Core. Optional for all other T2G courses 40 Points Prerequisites: None QA Lesson 1 – The Cycle of Development Concept, Proposal, Full Design Prototype, Proof of Concept, Vertical Slice Production, Alpha, Beta ,QA Sub, Gold Master, etc. Lesson 2 – The Hardware You’ll Encounter PC, Sony, Nintendo, Microsoft, Apple Online games Mobile gaming, gaming engines Lesson 3 – Types of QA Roles within QA Project management and the lead tester Qualities of a tester Lesson 4 – What Are We Testing For? What are bugs? Not all issues are bugs Protecting the hardware manufacturers and consumers 4 T2G QA Tester Module C3: Bugs QA Tester: Core. Optional for all other T2G courses 40 Points Lesson 1 – The Life Cycle of a Bug New bug approval - Weeding out duplicates Regression testing Closing bugs, reopening bugs Lesson 2 – Reporting Bugs Bug report generation, core tests Assigning bugs QA Prerequisites: None Bug databases (Bugzilla, Mantis, Test Track Pro, DevTrack, Jira) Lesson 3 – Using Imagery to Enhance Bug Reports Screen capture Video capture, editing video Annotating pictures Lesson 4 – Testing In-Depth Reproducing bugs Ad Hoc testing Feature testing www.train2game.com 5 Train2Game 2014 Module C4: Types of Testing QA Tester: Core. Optional for all other T2G courses 40 Points Prerequisites: None QA Lesson 1 – Testing Gameplay When to report gameplay issues How to report gameplay issues Knowing when a suggestion should be saved for V2 Lesson 2 – Testing Localisation The development approach to localisation The localisation process Double byte characters, accented characters and native keyboards Lesson 3 – Test Plans Why have a test plan? Assigning areas of responsibility Detailing the testing procedure Lesson 4 – Compliance Hardware compliance Platform holder requirements Mobile and handheld platforms 6 T2G QA Tester Module C5: Actually Doing It QA Tester: Core. Optional for all other T2G courses 50 Points Lesson 1 – Something Has To Give Testing as much of the game as possible Approaches, controlling the pressures Time for qualitative issues Lesson 2 – Concept Approval Why have concept approval? QA Prerequisites: None Why some hardware manufacturers have concept approval Tiered concept approval Lesson 3 – Analysing the Competition Introduction to game analysis Subjective vs. Objective Review aggregators Lesson 4 – What is Fun? Culture and territory Elements of fun games Demographics Lesson 5 – Wider Testing Beta testing Focus group testing Pitfalls of public testing www.train2game.com 7 Train2Game 2014 Module C6: Finishing Off QA Tester: Core. Optional for all other T2G courses 60 Points Prerequisites: None QA Lesson 1 – The Tools You’ll Need What a tester typically has on their desk Automated testing tools Recording gameplay and looking for clues Debugging tools Lesson 2 – Types of Game Introduction to game genres Empathy for the target genre and target demographic Lesson 3 – Presenting Games Why testers present games Presentation tools and techniques Setting up hardware for a presentation Lesson 4 – Keeping Tabs Keeping code secure Fingerprinting code Version numbering builds Lesson 5 – After Release Pre-production testing Writing tech support scripts Cheat guides Lesson 6 – Post-Mortems Why have a post-mortem of a project? Writing a post-mortem Learning lessons from the post-mortem 8 T2G QA Tester Module C7: Where To Now? QA Tester: Core. Optional for all other T2G courses 20 Points Lesson 1 – Other Development Roles What is a computer game artist? What is a computer game developer? What is a computer game designer? Lesson 2 – QA Next Steps Where a career in QA can take you next Outside the industry - Professional testing The sky is the limit within the industry QA Prerequisites: None www.train2game.com 9 Train2Game 2014 Guarantee When the College receives the student assessment it is double-checked by highly trained tutors in order to maintain College standards. QA The corrected work is returned to the student. It is because Train2Game’s quality standards are so rigorously maintained that it is able to support its training with a guarantee of success. Your Guarantee 10 T2G QA Tester With Train2Game’s vast industry expertise combined with TIGA’s accreditation and exam advisory board we are confident that you will enjoy the best possible chance of success with your chosen course. By fully engaging with the study material you are assured of a new skill-set and will successfully achieve a valuable qualification. In the event that you do not achieve the marks required to pass you will be given the opportunity to re-sit your exams and revisit marked assignments at no extra cost for as long as you continue to fully commit to the course. QA Notes www.train2game.com 11 Train2Game 2014 © Train2Game 2014
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