Evolving missions to create game spaces - IEEE Xplore Document http://ieeexplore.ieee.org/document/7860396/ IEEE.org | IEEE Xplore Digital Library | IEEE-SA | IEEE Spectrum | More Sites Cart (0) | Create Account | Personal Sign In Institutional Sign In BROWSE MY SETTINGS GET HELP WHAT CAN I ACCESS? SUBSCRIBE Browse Conferences > Computational Intelligence an... Evolving missions to create game spaces Sign In or Purchase to View Full Text Related Articles Slack matching asynchronous designs 2 Full Text Views A new design for a Turing Test for Bots Reactive planning idioms for multi-scale game AI View All 3 Daniel Karavolos ; Antonios Liapis ; Georgios N. Yannakakis View All Authors Author(s) Abstract 1 of 3 Authors Figures References Citations Keywords Metrics Media 11/04/2017, 21:26 Evolving missions to create game spaces - IEEE Xplore Document http://ieeexplore.ieee.org/document/7860396/ Abstract: This paper describes a search-based generative method which creates game levels by evolving the intended sequence of player actions rather than their spatial layout. The proposed approach evolves graphs where nodes representing player actions are linked to form one or more ways in which a mission can be completed. Initially simple graphs containing the mission's starting and ending nodes are evolved via mutation operators which expand and prune the graph topology. Evolution is guided by several objective functions which capture game design patterns such as exploration or balance; experiments in this paper explore how these objective functions and their combinations affect the quality and diversity of the evolved mission graphs. Published in: Computational Intelligence and Games (CIG), 2016 IEEE Conference on Date of Conference: 20-23 Sept. 2016 INSPEC Accession Number: 16692236 Date Added to IEEE Xplore: 23 February 2017 DOI: 10.1109/CIG.2016.7860396 ISBN Information: Publisher: IEEE Electronic ISSN: 2325-4289 Contents Download PDF Download Citations I. Introduction Procedural content generation (PCG) in games has received considerable academic interest in the last decade, exploring different ways to represent, generate and evaluate game content such as rulesets, card decks, puzzles, weapons, terrain, etc. Among the most prominent generative View References Email Full Text techniques being explored are search-based techniques [1] which often use artificial evolution to explore a vast search space guided by an objective function, constraint-based techniques [2] which Abstract carefully define the space of viable solutions, and generative grammars [3] which define the creation and expansion rules of an artifact and can gradually increase its level of detail. Authors Read document Figures Print References Request Permissions Keywords IEEE Keywords Export to Collabratec Games, Grammar, Layout, Linear programming, Joining processes, Space missions, Electronic mail Alerts Citations Keywords Footnotes INSPEC: Controlled Indexing graph theory, artificial intelligence, computer games Back to Top INSPEC: Non-Controlled Indexing evolved mission graphs, game spaces, search-based generative method, game levels, spatial layout, player actions, ending nodes, mutation operators, graph topology, game design patterns Authors Daniel Karavolos Institute of Digital Games, University of Malta Antonios Liapis Institute of Digital Games, University of Malta Georgios N. Yannakakis Institute of Digital Games, University of Malta Related Articles Slack matching asynchronous designs P.A. Beerel; A. Lines; M. Davies; Nam-Hoon Kim A new design for a Turing Test for Bots Philip Hingston 2 of 3 11/04/2017, 21:26 Evolving missions to create game spaces - IEEE Xplore Document http://ieeexplore.ieee.org/document/7860396/ Personal Sign In | Create Account IEEE Account Purchase Details Profile Information Need Help? » Change Username/Password » Payment Options » Communications Preferences » US & Canada: +1 800 678 4333 » Update Address » Order History » Profession and Education » Worldwide: +1 732 981 0060 » View Purchased Documents » Technical Interests » Contact & Support About IEEE Xplore | Contact Us | Help | Terms of Use | Nondiscrimination Policy | Sitemap | Privacy & Opting Out of Cookies A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity. © Copyright 2017 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions. 3 of 3 11/04/2017, 21:26
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