Programming Using TI-Nspire Presenter: Raymond Rozen 4 National Conference on Graphing Calculators th "Realizing Innovative Teaching-Learning-Assessment through Graphing Technology" June 21 - 23, 2011 Venue: Hotel Equatorial, Penang Organized by: School of Mathematical Sciences Programming the TI-Nspire © R. Rozen Page 1 Program 1 Write a program to simulate throwing one coin, a number of times and counting the number of heads and tails. Press • home c use the arrow keys on the Touchpad, to select the Calculator icon and press: • enter · This will open a new document with a calculator page. Then press • menu b • 9: Functions & Programs 9 • 1: Program Editor 1 • 1: New 1 Name the program "onecoin" and leave the Libary Access as the default None, for now, Tab e to OK and press enter ·. Programming the TI-Nspire The screen will be split in two, with the calculator page on the left and the program editor on the right. Notice that the basic template for the program is already typed in. It is easier to write the program in a full screen, so ungroup the pages, press: • doc ~ • 5: Page Layout 5 • 8: Ungroup8 Then press • ctrl / • ¢ to get back to the program page. Move the cursor to the line under Prgm and press • menu b • 6: I/O 6 • 4: Text 4 This will create a message to the user when the program is running. Then press Ó , this will insert a field to type in the instructions for the program. Complete the line as Text "Program to simulate throwing one coin" © R. Rozen Page 2 © R. Rozen Programming the TI-Nspire To get a newline into the program, you will need to press the newline character @, it is located to the right of the letter U, now press • menu b • 3: Define Variables • 1: Local 1 3 This is where we define the variables that will be used in the program. A local variable is one that exists only while the program is running, its values are deleted when the program has finished. The variables that we will use in this program are i, maxthrows, coin, heads and tails. Complete the line as Local i,maxthrows Local coin,heads, tails Repeat for the other variables as shown. i is a counter for the loop, maxthrows, will be the maximum number of times to throw the coin, coin will allocated as a random number, and heads and tails will be used as counters, to count the number of heads and tails that appear. We now want to initialize some of these local variables, that is assign zeros, to the values of heads and tails, which will count the number of times heads and tails appear, when the program is run. Complete the lines as heads:=0 tails:=0 Note that := is one way to give a variable a value. Now press • menu b • 6: I/O 6 • 2: Request 2 Then press Ó , this will insert a field to type in the in the prompt for the variable maxthrows as the program is running. Page 3 Programming the TI-Nspire Complete as Request "How many times to throw the coin", maxthrows Now, we want to loop, that is use a for .. loop, to do this press • menu b • 4: Control 4 • 5: For...EndFor 5 Complete the line by typing For i,1,maxthrows Insert a couple of blank lines. Notice the *Unsaved at the top of the screen, this indicates that we have not as yet saved our document. We should save the document often and give it a name. To save the document, press • doc ~ • 1: File 1 • 5: Save As ... 5 © R. Rozen Page 4 © R. Rozen Programming the TI-Nspire In the dialog box, type the name "onecoin", tab e to Save and press enter ·. To simulate throwing a coin, we will use the randInt command, we can type this in, or press • catalogue k • 1: 1 • R: R using the down arrows on the Touchpad, select randInt( then press enter ·. Complete the line as coin := randInt(1,2) This will produce a 1 or 2. Now, we want use an If…Then…Else...EndIf command, to do this, press • menu b • 4: Control 4 • 3: If...Then...Else...EndIf 3 Page 5 Programming the TI-Nspire This will count the number of heads and tails, from the random number generator. Note that it produces only a one or a two, so we will assign a one as a head and a tail otherwise. Complete as If coin =1 Then heads:=heads+1 Else tails:=tails+1 EndIf Note that in this construct, we are comparing coin to the value of 1, not storing, so, coin = 1 is correct. To see the output of the program, we use the Display command, press • menu b • 6: I/O 6 • 1: Disp 1 Complete the entry line as follows, all on one line, after the EndFor line. Disp "In",maxthrows," throws of one coin ",heads," heads and ",tails," tails" Note that strings within quotes appear in the output directly, while the actual values of the variables will be shown in the output. To resave the document, press • ctrl / • S S These and many other commands are similar to those used with Microsoft applications. Notice that there is no asterisk next to the document name at the top of the screen, but there is an asterisk next to the program name. Note that the program name and file document name can be the same, however they don’t have to be. © R. Rozen Page 6 Programming the TI-Nspire We have not as yet checked the syntax of the program, to do this press • menu b • 2: Check Syntax & Store 2 • 1: Check Syntax & Store 1 Provided you have typed the program in exactly as displayed, and there are no syntax errors, the message "onecoin" stored successfully appears. If there are syntax errors, you will have to edit and correct these. As a shortcut, notice that • ctrl / • B B will check the syntax and store the program. However notice now the asterisk in front of the document name. This now indicates that we have made changes to the document and not as yet resaved. To run the program, we need to move into the calculator page, to do this, press • ctrl / • ¡ Press h or type • onecoin() Then press • enter · The program should run successfully, with input boxes appearing and echoed to the calculator page, along with the final output. Note that we could modify the Request statement and place a 0 at the end of the line, now the prompt and response will not appear in the history in the calculator page, when the program is run. Request "How many times to throw the coin", maxthrows,0 © R. Rozen Page 7 Programming the TI-Nspire Of course this is a very simple program, but it illustrates how to write, edit and save and check the syntax of a program. It shows how to get input into a program while the program is running and displays the output from the program to a calculator page. Any program must have these basic ideas of obtaining input from the user, while the programming is running and giving output back to the user on the calculator page. With these basic constructs, and controlling the flow of execution, many more complicated programs can easily be written. However the program at the moment can only be run from within this saved document. To change this, go back to the program page, by pressing • ctrl / • ¢ Now we can change the library access by pressing • menu b • 1: Actions 1 • 7: Change Library Acccess 7 Using the touchpad ¤, choose LibPub ( Show in Catalogue ), now press • • e enter · tab Move the cursor to before the first Local, and insert a new blank line, now press • menu b • 1: Actions1 • 8: Insert Comment 8 © R. Rozen Page 8 Programming the TI-Nspire Then type on that line, as shown, after the © © Simulates throwing one coin Now we need to check the syntax and store the program again • ctrl / • B B We need to save the document in the folder MyLib • doc ~ • 1: File 1 • 5: Save As ... 5 Now we need to refresh the libraries • doc ~ • 6: Refresh Libraries 6 Now when we open up any new document, and add a calculator page, Then press: • catalogue k • 6: 6 Scroll down to the document onecoin, press • enter · to expand the current problem. We see that our comment is included as a help, at the bottom of the screen. © R. Rozen Page 9 Programming the TI-Nspire Pressing enter · again. The program can now be run from any document and behaves as any intrinsic function or program. The program can easily be transferred to other handhelds as a document, however you will need to refresh the libraries, on the handheld to run the program. Below are some more advanced programs, which also have some error checking, to ensure valid input. These also write the output to global lists variables, whose contents can been seen in the Lists and Spreadsheets, after the program has finished running. These results can easily be graphed on a data and statistics page, to show the output graphically. © R. Rozen Page 10 Programming the TI-Nspire © R. Rozen Page 11 Program for Throwing Two Coins Program for Throwing Two Dice Define twocoins()= Prgm Text "Simulates throwing two coins" Text "Program written by R. Rozen" DelVar heads,nhead Local coin1,coin2,i,maxtoss Loop Request "How many throws",maxtoss If iPart(maxtoss)= maxtoss and maxtoss >0 Goto validthrows EndLoop Lbl validthrows For i,1,3,1 heads[i]:=i-1 nheads[i]:=0 EndFor For i,1,maxtoss,1 coin1:=randInt(1,2) coin2:=randInt(1,2) If coin1=1 and coin2=1 Then nheads[1]:=nheads[1]+1 ElseIf coin1 = 2 and coin2 = 2 Then nheads[3]:=nheads[3]+1 Else nheads[2]:=nheads[2]+1 EndIf EndFor Disp "No Heads ",nheads[1] Disp "One Head ",nheads[2] Disp "Two Heads ",nheads[3] Text "Open a lists and Spreadsheet name column A heads, column B nheads" EndPrgm Define twodie()= Prgm Text "Program to simulate throwing two dice" Text "Program written by R. Rozen" Local i,maxrolls Local die1,die2,dt DelVar n,dice Loop Request "How many times to throw the dice ", maxrolls If iPart(maxrolls) = maxrolls and maxrolls > 0 Goto validrolls EndLoop Lbl validrolls For i,1,11,1 n[i]:=i+1 dice[i]:=0 EndFor For i,1,maxrolls,1 die1 := randInt(1,6) die2 := randInt(1,6) dt := die1+die2 dice[dt-1]:=dice[dt-1]+1 EndFor Text "Open a lists and Spreadsheet name column A n and column B dice" EndPrgm Programming the TI-Nspire © R. Rozen Page 12
© Copyright 2026 Paperzz