game-bathhouse

Serious Game Design of
Heerlen Roman Bathhouse
Wen Qi, Wim Westera
Background
Benefits of Learning Game
• Experiential. Games are inherently experiential. Players engage
multiple senses during the play.
• Recall. Whenever a new player enters a game, he or she must
recall prior learning, decide what new information is needed, and
apply it to the new situation.
• Transfer. Games require transfer of learning from other venues
― life, school, and other games.
• Decision making and Problem solving. Games embedded
with challenges constantly ask the players to make important
decisions.
• Objective. Any games have clear goals and ask for the game
player to set up strategies to reach their objective.
Motivation
A bridge between its remains and the original
building.
Create
learning
opportunities
for
visitors/players, the visitors/players can get
more insight on life in and around Heerlen in
Roman times.
Actively engaged in exploring and navigating
within the game, makes players aware of the
history and culture in which we live.
The 3D Experiences of Bathhouse
The 3D Experiences of Bathhouse
The 3D Experiences of Bathhouse
• Palaestra- that is for exercising the body
• Thermae- that is for cleaning the body
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–
–
–
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changing room (apodyterium);
cold bath (frigidarium);
sauna (sudatorium); e:warm bath (tepidarium);
hot bath (caldarium);
furnace room (praefurnium);
Architectural Restoration of the
Heerlen Bathhouse
Architectural Restoration of the
Heerlen Bathhouse
Knowledge Points of the Bathhouse
• The layout the Bathhouse
• The reason of having such layout
• The location of such bathhouse (Heerlen?)
Research Questions about Gaming
• Time (with and without limitation)
• Score/Bonus
Thank you!
• Questions?