Serious Game Design of Heerlen Roman Bathhouse Wen Qi, Wim Westera Background Benefits of Learning Game • Experiential. Games are inherently experiential. Players engage multiple senses during the play. • Recall. Whenever a new player enters a game, he or she must recall prior learning, decide what new information is needed, and apply it to the new situation. • Transfer. Games require transfer of learning from other venues ― life, school, and other games. • Decision making and Problem solving. Games embedded with challenges constantly ask the players to make important decisions. • Objective. Any games have clear goals and ask for the game player to set up strategies to reach their objective. Motivation A bridge between its remains and the original building. Create learning opportunities for visitors/players, the visitors/players can get more insight on life in and around Heerlen in Roman times. Actively engaged in exploring and navigating within the game, makes players aware of the history and culture in which we live. The 3D Experiences of Bathhouse The 3D Experiences of Bathhouse The 3D Experiences of Bathhouse • Palaestra- that is for exercising the body • Thermae- that is for cleaning the body – – – – – changing room (apodyterium); cold bath (frigidarium); sauna (sudatorium); e:warm bath (tepidarium); hot bath (caldarium); furnace room (praefurnium); Architectural Restoration of the Heerlen Bathhouse Architectural Restoration of the Heerlen Bathhouse Knowledge Points of the Bathhouse • The layout the Bathhouse • The reason of having such layout • The location of such bathhouse (Heerlen?) Research Questions about Gaming • Time (with and without limitation) • Score/Bonus Thank you! • Questions?
© Copyright 2026 Paperzz