Project Overview

Inventor 10 – Pyramid Game
Project Overview
Learning Areas
Levels
Objectives
Description
ICT Skills/Craft Skills
S1/S2 Common Course
The objectives of this topic are to support the pupils in the
production of the pyramid game. The project is built in the
workshop time allocated to the pupils, and the Inventor parts
completed on their own or in pairs on the computers.
The teacher will start the topic off with the production of a folio,
which will include the following pages; Front Cover, working
drawing, parts list and an evaluation page. The pupils will create
all the pages themselves apart from the working drawing which
will be copied from a handout.
Software
Autodesk Inventor 10
Keywords
CAD, CAG, CAM, zoom, rotate, extrude, pattern, pan, etc.
Author
Larann Foss, Lockerbie Academy, Dumfries and Galloway
Inventor 10 – Pyramid Game
Teacher Planning and Management
Click the document below to help you understand the
context of this exemplary learning project:
Background & Planning: A picture of the origin and
objectives of the learning project, including the manner in
which the project was planned and managed.
Documents
Inventor 10 – Pyramid Game
Teaching Resources
Click the documents below to view the teaching resources used in
the teaching of this learning project:
Documents
Pyramid Game
Tutorial
Inventor 10 – Pyramid Game
Assessment and Standards
Click the document below to see the assessment rubrics and
standards cover in this learning project:
Mapping the Standards: Mapping this project’s learning objectives
against curriculum standards.
Documents
Inventor 10 – Pyramid Game
Teacher and School Information
Larann Foss is based at Lockerbie Academy. He has been teaching for 10
years and has been working at this time with inventor 10 for only a few
months.