10 YEARS OF FUNDING AND NETWORKS FOR THE FINNISH GAME INDUSTRY in the game 2004–2014 Long-term risk sharing public funding TEKES FUNDING to the Finnish Game Industry 2004–2014 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 € Million 5,5 8,4 14,1 8,6 6,5 6,3 5 6 2,7 3 0,9 TO TA L FUNDING 2004 –2014 ¢ During Tekes’ game industry specific programme, Skene – Games Refueled (2012–2015), Tekes has Million funded the Finnish game industry with 28 million euros (53 million euros with companies’ own share included). The total amount of private investments to Finnish game companies during Skene is 53 million euros (excluding the Supercell Gungho Softbank acquisition). In most cases these investments would not have been possible without Tekes funding’s leverage. The total value of financial transactions in 2012–2014 is 1.5 billion euros. €67 Only for the best COMPANIES RECEIVING Tekes Funding 2004–2014 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 Number 25 43 33 23 23 21 19 26 16 12 10 ¢ The number of companies in the Finnish game industry has grown from appr. 40 companies in 2004 to 260 companies in the end of 2014. Over 50 companies have received funding from Tekes’ Skene – Games Refueled programme in 2012–2014. This equals appr. 20% of the total number of companies. Astronomical growth TURNOVER of the Finnish Game Industry 2004–2014 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 € Million 1800 900 250 165 105 87 87 78 70 65 40 TURNOVER 2004 –2014 €364n7 Millio ¢ In comparison, the turnover of the Finnish ICT industry was 8.3 billion euros in 2013. In that year, the Finnish game industry represented 10% of the turnover of the ICT industry. This share will very likely grow to almost 20% in 2014. From the point of view of national economy, the game industry has grown to be a significant part of the Finnish industrial landscape. Big impact with carefully targeted funding Hi-tech industry Percentage of the Finnish Game Industry Turnover 2004–2014 in the Finnish Game Industry 2004–2014 TEKES SUPPORT 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 Percentage 0,31 0,93 5,68 5,21 6,19 7,24 5,75 7,69 3,86 4,62 2,25 PERCEN TAGE 2004 –2014 1,84% ¢ Due to the rapid growth of the Finnish game industry, the relative share of Tekes support has decreased in 2004–2014. EMPLOYEES 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 Number 2500 2200 1800 1250 1080 1120 1150 1100 1000 900 600 ¢ The relative turnover (turnover per employee) of the Finnish game industry has grown much faster than in traditional industries. This is typical for born global IP-based hi-tech industry. Artwork: Remedy / Juggernaut • Supercell / Clash of Clans • Rovio / Angry Birds • Supercell / Hay Day • Seriously / Best Fiends • Colossal Order / Cities: Skylines • Housemarque / Alienation • Supercell / Boombeach • Rovio / Angry Birds Stella • Cornfox & Bros. / Oceanhorn • Next Games / Compass Point: West • Grand Cru / Supernauts TEKES Q&A SKENE FACTS n 28 million euros funding from Tekes’ Skene – Games Refueled programme to boost the game development business of the most promising Finnish game companies in 2012–2015 IS TEKES FUNDING FOR GAME COMPANIES A GOOD THING FOR FINLAND? Relatively small public investments have boosted Finnish game companies to create a billion euro hi-tech industry that is global by nature and cannot be easily copied nor moved away. This makes Finland an attractive location for private investments and foreign game companies. Tekes funding improves a company’s core competencies through R&D and hence makes the company more enticing to a foreign investor during start-up and growth phases. And also attracts global game companies like EA, Ubisoft and Unity to establish foothold in Finland. WHAT DID WE GET? n 53 million euros private investor money for Finnish game companies in 2012–2015 n Game industry with turnover of over 1.8 billion euros in 2015 (250 million euros in 2012) n Over 260 game companies with 2 500 employees n Major global game giants like EA, Ubisoft and Unity present in Finland Check out Skene, www.tekes.fi/skene COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS u FROZENBYTE TEKES’ SKENE PROGRAMME ACCELERATING THE FINNISH GAME INDUSTRY GROWTH 2012–2015 u TUNNEL GROUND Game engine development with big impact Skene funded Frozenbyte’s game engine development (incl. e.g. improvement of graphics, animation, sound and multiplayer technology) with which the company created the already seven million selling Trine series. In addition to R&D, Skene funding made possible the shipping of Trine 2 for PlayStation 4 and Nintendo Wii U. Finnish multimedia company combines a new games and comics IP Skene funding enabled Tunnel Ground to develop technology platform for sharing games on mobile devices and smart televisions. Skene’s most important contribution was to network the company with veterans of the gaming industry and build valuable contacts. u SMALL GIANT GAMES Development tool and concept improvement for mobile games With Skene funding the industry veteran founded Small Giant Games developed their game engine, level design tools, multiplayer and game concept. Skene provided advice as well for game business development. Virtual reality games for Oculus Rift With Skene funding Mindfield Games has investigated the Oculus Rift platform thoroughly for advantages and disadvantages in terms of game development. The funding helped the company to remove motion sickness that is typical for virtual reality games, from their forthcoming debut title. u EVERYWEAR GAMES u RIVAL GAMES Games for smart watches Everywear Games developed technology for Apple’s smart watch platform with Skene funding. The funding enabled the company to create a new game for a new platform from scratch in less than six months. u CUCKOO WORKOUT u MINDFIELD GAMES Episode-based games with good storyline Rival Games made the first episode of their game with Skene funding. A game based on a well-known comic strip is on its way too. The funding helped to seal the forthcoming game partnership and enabled the creation of tools and future working methods. As well, Skene funding was of the greatest benefit in building an expert team. Wellbeing game encourages office workers to move their asses Skene funding helped Cuckoo Workout Check out Skene, www.tekes.fi/skene to add traditional gaming elements to their wellbeing game. Skene cooperation also enabled the company to hire a developer and to chart the US market. WHY DOES TEKES FUND FINNISH GAME COMPANIES? Global game industry is a hundred billion dollar business and Finland has lots of skilled game companies that can benefit the Finnish economy. Tekes funding is always a Finnish tax payer’s R&D investment into a Finnish game company that grows rapidly into global markets. Tekes expects to see long-term results in game business development as whole rather than sales figures of one or two games developed. years with 67 million euros. Depending on how one calculates it, every euro invested by a Finnish tax payer through Tekes has generated nine to 26 euros to the Finnish economy e.g. via tax income. For instance Supercell and its founders paid 260 million euros taxes in Finland during 2013. This is four times more than Tekes funding for Finnish game companies in 2004–2014. In 2012 Tekes launched programme dedicated to the Finnish game industry, Skene – Games Refueled. Through Skene, Tekes has funded Finnish game companies with 28 million euros during 2012–2015. Besides funding, Skene has provided networking and pitching events and market surveys. In most of the cases Tekes funding has been used as leverage for private investments. Major part of the private investor funding has come to Finland from abroad. In 2014 alone the amount of received private investor money exceeded 30 million euros. Almost all of the companies that received private investments also were funded by Tekes. The total amount of these private investments during Skene programme’s period has been 53 million euros (excluding Supercell Gungho Softbank acquisition). The total value of the financial transactions in 2012–2014 is 1.5 billion euros. HOW DOES TEKES SELECT THE FUNDED GAME COMPANIES AND WHAT IS THE TYPE OF FUNDING? Tekes evaluates each funding application. Only the most promising game companies get funding. The factors that Tekes takes into account in the evaluation process are know-how, team skills, the game or innovation to be developed and business potential. Appr. 20% of the existing Finnish game companies (2014) have received Tekes funding at some point of their life-span. Tekes funds companies’ R&D projects and usually covers half of the project costs. Thus a company’s share is typically 50% of the project costs. Tekes funding is either loan or grant. Tekes funding with private investor money forms an attractive financial combination. More than 70% of the game companies that have received Tekes funding are rapid growth seeking startups. HOW MUCH HAS TEKES FUNDED GAME COMPANIES AND WHAT IS THE IMPACT OF THAT FUNDING FOR THE FINNISH ECONOMY? Tekes has funded Finnish game companies systematically appr. 15 Artwork: • Frozenbyte / Trine 2 • EveryWear Games / Runeblade • Rival Games / The Detail • Cuckoo Workout • Small Giant Games / Oddwings Escape
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