Cupcake Group: Jeansun Lee David Coulthart Jennifer Lee Russell Irving Klopfer, IV Alan Yeung Outline Introduction (jeansun) Structure of Cupcake (dave) Sample Program (jenly/GUI) Testing (russ) Tools Used (alan) Future Development (alan) What We Learned (jeansun) Introduction Purpose: create simple board games Example: CandyLand Kid-friendly language Easy, fun way to learn computer programming Target language: Java Structure of Cupcake Four basic components: Setup{…} Start{…} Turn{…} Win{…} Structure of Cupcake Reserved objects Dice Board Players CurrentPlayer Structure of Cupcake Internal functions Say Ask RollDice MoveAhead MoveBack MoveTo Structure of Cupcake Grammar similar to Java Support if, while, But simpler Sample Program Setup { Board.Spaces = 100; Dice.Sides = 6; Dice.Number = 1; } Turn { RollDice; MoveAhead Dice.Value; Start { Ask "How many players?", Players.Number; } for i = 1 to Players.Number { Ask "Please enter player " + i + "s name.", Players[i].Name; } } if (CurrentPlayer.Space == 89) { MoveTo 50; } Win { if (CurrentPlayer.Position >= Board.End) { if (CurrentPlayer.Points >= 20) { Say "You won"; } else { MoveTo CurrentPlayer.PreviousPosition; } } } Sample Program Screenshots Tools Used ANTLR Future Development Simpler programming interface Support for more kinds of board games Improved GUI Animation, sound effects, etc. What We Learned Time management is hard Collaboration is uber hard Russell and Alan sleep a lot Food is imperative during meetings Most Difficult Concept: -blah Thanks Chun Li, our helpful TA Professor Aho Terence Parr, aka Mr. ANTLR The Russell Irving Klopfers, I, II, & III
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