360o Rugby Tactics Move to space with ball Use quick cuts and fake passes Skills Developed Communication Reach, catch, sweep Touch ball down in goal to score Ball placed in middle of play area and teams race to gain possession Make certain number of passes before you can score (ex. 5 to 8 passes) Ball turns over to other team when pass incomplete, intercepted, or player forced out of bounds Groupings Teams of 4 to 5 players Grid range between 12m x 12m or 15m x 15m, 4 1m goals at each side Grid Passing Drill Tactics Use quick passing Create space to get open by using quick cuts Skills Developed Reach, catch, sweep If playing defense watch waist, stay low and don’t leap out of position Groupings Can be in pairs or threes Play with or without a defender Grid with four corners and various sizes (ex. 4m x 4m) Begin play without a defender Pass ball to space where a player is moving to—communicate Add a defender who tries to knock away or intercept pass Complete a certain number of passes to score a point (ex. 5 to 10 passes) Team Grid Passing Drill Tactics Use quick passing Create space to get open by using quick cuts Skills Developed Reach, catch, sweep If playing defense watch waist, stay low and don’t leap out of position Ball placed in middle of play area and teams race to gain possession Make certain number of passes before you can score (ex. 5 to 8 passes) Ball turns over to other team when pass incomplete, intercepted, or player forced out of bounds Groupings Teams of 3 to 5 Grid size about 15m x 15m End Ball Tactics Make quick passes to open teammate Move to space to get open Skills Developed Reach, catch, sweep Defender watch waist, stay low Groupings 4 or 5 player per team Grid size 15m x 15m with 2 2m goals, one at each end Ball placed in middle of play area and teams race to gain possession Make certain number of passes before you can pass to your goalie and score (ex. 5 to 8 passes) Goalie remains in goal to receive pass Ball turns over to other team when pass incomplete, intercepted, or player forced out of bounds Speed Run Passing Drill Tactics Run with speed while passing Move from depth to space Player starts with ball, sprints to first cone, stops and passes to next player who is sprinting from depth. Repeat process proceeding through the grid Skills Developed Quick passing to fast moving player Groupings Pairs, threes, or fours 2, 3, or 4 lines of cones 4m to 6m apart depending on number of players start Touch Rugby Tactics Offense: run straight (into space) Get ready to receive pass from depth Defense: mark an opponent Keep team in a line to defend Skills Developed Run to space Pass to space where team-mate is running to (lead them with pass) Ball placed in middle of play area and teams race to gain possession Invade other teams’ territory by running and passing Defenders tag ball carrier who must stop, place ball on ground between legs, and roll back to team-mates Ball turns over when ball or ball carries is out of bounds, or if there is a forward pass Score by touching ball down passed other teams goal line Groupings 4 to 6 players per team 15m x 15m space with 2 sidelines and 2m goal at each end 3 on 1 Passing Tactics Pass to uncovered support players Run to space with the ball Skills Developed Call for pass when open Reach, catch, sweep Ball carrier runs with ball and defender either takes him/her or moves to the support player Whenever the ball carrier is marked they will pass, if not they run and then pass Run the drill down grid, turn and run back when you reach the ends Groupings 3 players against one defender Grid size 15m x 15m 2 on 1 Passing Tactics Run at defender to draw them in and then pass to team-mate Run to space with the ball Skills Developed Call for pass when open Lead team-mate with a lofty pass Reach, catch, sweep Groupings 2 players against one defender Grid size 15m x 15m Ball carrier runs with ball and defender either takes him/her or moves to the support player Whenever the ball carrier is marked they will pass, if not they run and then pass Run the drill down grid, turn and run back when you reach the ends Unopposed Reverse Passing Drill Tactics Pass receiver cuts behind passer to receive a reverse pass Skills Developed Pass ball to enable team-mate to run to opposite side to original position Groupings Partners Work in open space Ball carrier runs straight and other player supports from depth Support player runs as if to receive a regular pass, but then cuts toward carrier to receive a reverse pass Passer can pass ball on right or left side (inside reverse or loop pass) Set Up 2 Pass Options 5 on 3 Passing Drill Tactics Run at defender to draw them in and then pass to team-mate Run to space with the ball Use fakes to trick defenders Skills Developed Communicate with team-mates Use variety of passes (ex. reverse) Defend as a team Groupings 5 offense and 3 defense 20m x 20m grid Ball carrier runs with ball and defender either takes him/her or moves to a support player Whenever the ball carrier is marked they will pass, if not they run and then pass Run the drill down grid, turn and run back when you reach the ends Gate Tag Tactics Come up with a strategy to get team safely to the end Quick movements to tag or avoid being tagged Skills Developed Teamwork Quick body movements Groupings Class split into 4 groups of 6 or 7 Cones set up with 3 levels: 2 gates with 1 tagger, 3 gates 2 taggers, 4 gates 3 taggers, sidelines. One team is the taggers, two teams are runners, and one team keeps score. There are 4 rounds played (rotate after each). Players need to proceed through the course by running through gates without being tagged or going out of bounds. There is a 2m “safe zone” just after each set of gates where players can re-group. If a player is tagged, they go back to the start. Teams score 1 point for each player through the last set of gates. small dot: tagger Donkey Tag Tactics Quick movements to avoid partner Skills Developed Ability to chase opponent Groupings Partners One partner tucks a pinney into the back of their shorts Partner with pinney runs away using quick cuts and change of speed. Chasing partner tries to catch up and pull pinney. Partners switch roles after 30 seconds or so. Ball Tag Tactics Move toward other students when without the ball Use quick passes and lead the receiver Skills Developed Communicate with “it” partner and work together to tag opponents Groupings Can play with the whole class at once, or two separate games. The two passes should be practiced in passing and moving. Two students are “it” and tag other students to eliminate them from the game. The two who are it can only move when they do not have the ball. So they can pass the ball to enable the other it student to move toward another student and tag them.
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