Whether it is Reality or Imaginary, People are Still Spurred on by their Previously Sunk Costs Poonam Gill and Briony Pulford University of Leicester Abstract Previous research (e.g. Arkes & Blumer, 1985) has documented a ‘sunk cost effect’, in which individuals throw good money after bad by continuing to invest in a failing endeavor. Using a sequential risk taking paradigm the current study examines the effect of sunk costs on repeated decisions to take risks and chase losses. The study further assesses if the effect of sunk costs varies as a function of whether the sunk cost is real or imagined. Findings show that in both real and imaginary decision making situations, sunk costs have a significant impact on subsequent risk taking: people continue to chase losses as a function of their previous investments in an endeavour. Theoretical Background The Sunk Cost Effect an increased tendency to continue in a particular venture, once resources (e.g. time, money, effort) have already been invested (Arkes & Blumer, 1985). It is mostly detrimental because as a result and function of sunk costs decision makers will continue to invest in losing endeavors. Limitations in Previous Paradigms Researchers are aware of the existence of the sunk cost effect but to date it has only been examined using one-shot, hypothetical decision making paradigms. However, situations exist in which individuals have to make repeated decisions as to whether to continue to invest. For example, in failing business projects repeated decisions may need to be made, and in pathological gambling people chase losses, again, again and again. The current study moves away from measuring a dichotomous response to measuring a continuous response: persistence in chasing losses. Method Results Participants and Design Significant main effect of the size of the sunk cost (i.e. the entrance fee) on number of trials played [F(1, 64) = 4.188, p < .05, np2 = .061], see Figure 1. •Sixty- six undergraduate students. •A mixed factorial 2 x 2 design. •IV1: size of sunk cost (small or large entrance fee), between-subjects. •IV2: context (real-time decision making or hypothetical decision making), withinsubjects, counterbalanced. •DV: number of trials that participants played in the sequential risk-taking game. Procedure No significant interaction between size of the sunk cost and context (i.e. real or imagined) used to elicit the sunk cost [F(1, 64) = 1.599, p = .211]. Participants played a one-player, sequential risk-taking game and responded to a comparable hypothetical (simulated) scenario or vice versa dependent on counterbalancing. The scenario was a web based simulation of the steps that a person may follow when put into a comparable gaming situation (similar techniques have been used by Coleman, 2010). To avoid sequence effects a time gap was implemented between the hypothetical and behavioural contexts, and further superficial features of the two methods were kept distinct (e.g. name of the game). Figure 1: Mean number of hypothetical and behavioural trials participants chose to play in small and large sunk cost conditions. The Sequential Risk Taking Game Based on a game described by Brockner and Rubin (1985) Large Entrance Fee (50p) Game 1: £ Searcher Budget (£1.00) Discussion Non Refundable Entrance Fee= Sunk Cost The current research showed that the sunk cost effect is not limited to one shot decision situations but that sunk costs have a significant impact on repeated decisions to chase losses. Game 2: Shapester Small Entrance Fee (10p) Game 1: £ Searcher Game 2: Shapester Risky Trial 1= Free to play 50/50 chance of winning 30 tokens/losing 35 tokens Cognitive signal to indicate endeavour is a losing one. Actual vs. Hypothetical Behavior Recent literature (e.g. Baumeister, Vohs & Funder, 2007; Robinson, Pendle, Rowley, Beck & McColgan, 2008) has specified the possible distinctions between hypothetical and actual behavior: people may not always do what they think they will do. No significant main effect of context on number of trials played [F(1, 64) = 0.100, p = .753]. Subsequent 10 Risky Trials each @ 5p payment 50/50 chance of winning 30 tokens/losing 35 tokens The study further demonstrated that for the case of the sunk cost effect in repeated decision making the context makes no difference; sunk costs matter equally whether they are real or simply imagined. Directions for Future Research •To contextualise the paradigm (e.g. map it onto a consumer decision making situation and other more applied domains). •To examine the concept of ‘chasing behaviour’ as a function of sunk costs in pathological gamblers. Aims of the Current Study 1. Examine the effect of sunk costs in repeated decisions to chase losses. 2. Assess if the effect of sunk costs varies as a function of whether the sunk cost is real or imagined (i.e. hypothetical). References Arkes, H. R., & Blumer, C. (1985). The psychology of sunk cost. Organizational and Human Decision Processes, 35(1), 124-140. Brockner, J. & Rubin, J. Z (1985). Entrapment in Escalating Conflicts: A Social Psychological Analysis. New York: Springer-Verlag. Baumeister, R. F., Vohs, K. D., & Funder, D. C. (2007). Psychology as the science of self reports and finger movements. Perspectives on Psychological Science, 2, 396-403. Coleman, M. D. (2010). Sunk costs and commitment to medical treatment. Current Psychology, 29, 121-134. Robinson, E. J., Pendle, J. E., Rowley, M. G., Beck, S. R., & McColgan, K. L. T. (2009). Guessing imagined and live chance events: Adults behave like children with live events. British Journal of Psychology, 100, 645-659.
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