GETTING INSIDE IPE • GAME-THEORETICS • Symmetrical • Prisoner’s Dilemma • Stag Hunt (Multi-player) • Chicken • Deadlock Asymmetrical • • Non-mirrored payoffs • Reflect asymmetrical goals and resources of players GAMES- SYMMETRICAL PD Alpha • Nash equilibrium in Bold, Pareto Optimal in italics • Prisoner’s Dilemma: Models free-riding temptation • • Alpha Stag Hunt (Multi-player>2 possible) Assurance, Uncertainty • • DC>CC>DD>CD SH CC>DC>DD>CD Chicken • DC>CC>CD>DD Chkn Alpha Beta c d 3,3 1,4 4,1 2,2 Beta 4,4 1,3 3,1 2,2 Beta 3,3 2,4 4,2 1,1 GAMES- SYMMETRICAL DL Alpha • Nash equilibrium in Bold, Pareto Optimal in italics • Deadlock • • • Coor DC>DD>CC>CD Coordination Game Battle of Sexes • Concert or Dog Track (wife’s is dog track preference) • From Husband’s perspective CC>DD>CD=DC Harmony CC>CD>DC>DD Alpha Beta 1,1 1,4 4,1 2,2 Beta 4,3 1,1 1,1 3,4 GAME-THEORETICS- ASYMMETRICAL PAYOFFS • Called Bluff • • • • (Alpha) Powerful country plays Prisoner’s Dilemma. (Beta) Weaker country plays chicken CB Alpha Beta 3,3 1,4 4,2 2,1 Powerful country has dominant defect strategy because Beta better off with sucker’s payoff than with defect-defect outcome. Could model bilateral trade deal between small and large countries. Suasion-- Could model multi-lateral trade regime led by large power willing to bear costs. • • • Alpha plays Harmony (cc>cd>dc>dd) with a dominant cooperate strategy Beta Beta has a chicken payoff leading to a preference for defection. Gains of cooperation are always better than defection for Alpha. Alpha 4,3 3,4 2,2 1,1 GAME-THEORETICS • Pay-offs can be structured to reflect the perceived payoffs of actors in IPE. • Permit simplified analysis of various conundrums or cooperation problems in IR. • Problem: method are specifying models that are sufficiently dynamic, but also parsimonious. • Problem: assumptions of rational actors don’t always withstand actors’ perceptions and framing of context-- may lead to behavior that is rational only with decision-makers cognitive RULES OF THE GAME • Same-sized • Larger states play Prisoner’s dilemma with each other states have slightly exaggerated payoffs with each other. • Large-state vs. small-state Called-Bluff (dependency, merc) • Large-state, small-state could also be Suasion (Heg. stab. theory) RULES OF THE GAME Bigs PD • Same-sized states play Prisoner’s dilemma with each other • Large-state vs. small-state Called-Bluff (dependency, merc) • Large-state, small-state could also be Suasion (Heg. stab. theory) Alpha CB Big Littles Beta PD 4,4 1,5 5,1 2,2 Little 3.5,3.5 1,4 4,3 2,1 Alpha Beta 3,3 1,4 4,1 2,2
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