Games with a Purpose If you don’t plan it, it won’t happen! Agenda • • • • • • • • Why Games? What is Learned? Value of New Games Preparation Conducting the Game Reflection Examples Resources If you don’t plan it, it won’t happen! Why Games? • • • • • • Lessons without teachers Body builders Mind stretchers Friend makers Building blocks Plain old fun If you don’t plan it, it won’t happen! What is Learned? • New scout skills • Dependence and independence – Self-confidence • Leadership & followership • Social skills – – – – – Follow the rules Waiting turns Getting along with others Fair play Respect for the rights of others If you don’t plan it, it won’t happen! Value of New Games • Another planning, leading, and communicating opportunity for the scouts • Requires a scout to research, pre-plan, organize, and eventually explain/communicate the rules • After playing, opportunity to reflect and discuss the purpose, involvement, interactions, communications, lessons, values, benefits, etc. • Integral to ILST If you don’t plan it, it won’t happen! Preparation • Know and understand the game • Prepare to teach the game • Evaluate conditions – – – – Physical arrangement (hazards?) Equipment needs Number of participants Ability of participants • Gather required resources If you don’t plan it, it won’t happen! Conducting the Game • Remove hazards • Full attention before trying to explain the rules • EDGE – Explain, demonstrate, ask for questions – Start the game – Stop if going badly—explain again/guide/modify as required • Insist on fair play • Don’t overplay—more in demand if you stop while still having fun If you don’t plan it, it won’t happen! Reflection • Discuss the results and what can be learned – – – – – Did you do your best? Was anyone left out of the game? Was anyone physically hurt? Was anyone picked on? How would you make the game different next time? • ILST has a great series of thought provoking questions that correspond to the lessons at hand If you don’t plan it, it won’t happen! Examples • Scout Skill Development – Knot Tying Relay – Land Lifesaving Relay • Team Building – Paper Fold – Blanket Volleyball • Communications – Blindfold Compass Walk – Silver Tongue Orator • Physical and Mental Fitness – Relay Tic-Tac-Toe If you don’t plan it, it won’t happen! Silver Tongue Orator • Let scouts see how long each of them can talk intelligently on a subject • Pick a judge and timekeeper • Box or stump for speaker to stand on • Questions on flash card. Examples – – – – When did you do your last Good Turn? Define Friendly. What was your favorite merit badge? Who was Baden Powell? If you don’t plan it, it won’t happen! Relay Tic Tac Toe If you don’t plan it, it won’t happen! Resources • Troop Program Features Volume I-III – – – – http://www.scouting.org/filestore/pdf/33110_WEB.pdf http://www.scouting.org/filestore/pdf/33111_WEB.pdf http://www.scouting.org/filestore/pdf/33112_WEB.pdf http://www.scouting.org/filestore/pdf/Games.pdf • http://www.boyscouttrail.com/boy-scouts/boy-scoutgames.asp • http://www.macscouter.com/games/Games4BS.asp • http://scoutmastercg.com/rediscovered-gamesscouts/ If you don’t plan it, it won’t happen! • Troop Program Features often contain game recommendations that go in hand with the monthly themes Questions? If you don’t plan it, it won’t happen!
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