INTERACTIVE GAME SYSTEM The Interactive Game

INTERACTIVE GAME SYSTEM
The Interactive Game System from Gonzoft is the technical platform
supporting interactive games developed by Gonzoft or partners. You just
install the system in the Broadcast control room and it gives you the ability to
have your viewers participate in your shows playing the games from home or
where ever they are. Some of the games can even be played by SMS/MMS
where you can have many players playing simultaneously.
How do you run a game element? The game producer uses a touch screen
to control the game and to run through the various phases in the games
(introduction, character selection, pre-start, start, finish and declaring the
winner). If you use the system together with Gonzoft’s live character
animation you can create your own completely live animated game show,
where the host and the contestants all are represented live by animated
characters. All live, motion and lip-sync. But you can also just have the
games as a part of your normal live action Tv-show.
Viewers telephone the show, play the TV-games using his phone to navigate
in the live TV-games.
The Interactive Game System enables you to produce live or live-on-tape
programs with interactive game elements. The system is the platform for
games played on stations like BBC, ZDF, SVT (Sweden), DR (Denmark),
TV2 Denmark and many more.
Nelly Nut, a very popular universe, aired daily for a year and a half on
BBC/CBBC.
Gonzoft is a technologically innovative company based in Denmark.
Gonzoft makes systems to produce better and inexpensive TV-shows.
Gonzoft has developed animated kid shows and series for TV-station
worldwide.
Gonzoft is based in Copenhagen, Denmark in the heart of the medieval city
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
1
System Specifications/Technical Specifications
Producer controls
• Graphical user interface
• Mouse and touch screen for quick interface
• Keyboard shortcut keys
• Shortcut override game controls
Video Specifications
• Pal 720x576
• NTSC 720x486
• 720p
• 1080i
• 4:3 and 16:9 picture format
Video Outputs
• One digital SDI
• One digital Genlock Ref
• One digital Alpha Channel
SDI-Module
• SMPTE 259M
Audio Specifications/Options
• Eight or sixteen balanced/unbalanced inputs
• Eight or sixteen balanced/unbalanced outputs
• Up to 64 MADI digital inputs and outputs
• Up to 24 TDIF digital inputs and outputs
• 24 ADAT Lightpipe digital inputs and outputs
• 24 AES/EBU digital inputs and outputs
• 16 S/PDIF inputs and outputs
Technical Specifications
• 4U rackmount Chasis
• MS Windows XP Operating System
• Touch Screen
• Single or dual Intel Xenon 3.2GHz CPU with 800MHz FSB.
• 2GB RAM
• 160GB Hard Drive
• 550W Power Supply
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
2
TV games by Gonzoft
Labyrinth
Aim of the game: To get out of the labyrinth without
getting hit by the electric walls.
Two player game
Way of playing: One at a time
Scenario: Nelly’s basement
Player characters: A cat a mouse a dog and a chicken
Steering: 2-up, 8-down, 6-right and 4-left.
Extras: You can make a robot chase the character to
make the game more exciting.
The caller’s task is to guide his player-character safely
through a labyrinth. He has to avoid two things;
bumping into the electric walls of the labyrinth and
getting caught by the cruel robot that
might chase him. Each player has five
lives.
Pet Drop
Aim of the game: Hit the bucket on the ground; make
4 poses on the way down.
Two player game
Way of playing: One at a time
Scenario: Garden/Porch
Player characters: Rat, fox, turtle and a rabbit
Steering: 5 to jump from the diving board. Then all the
numbers between 1-9 to make poses.
The player has to show preciseness in hitting a bucket
from high above and do four “elegant” poses shown
on the left side of the screen on the way disown.
There is a talented judiciary that evaluates the players
jump and gives you points after your jump.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
3
Phone-crusher
Aim of the game: Race against each other
Two-player game
Way of playing: Concurrently
Scenario: Kitchen
Player characters: Polar bear, walrus and penguin
Steering: Button 1 and 2-run, 3-jump
Extras: There is an individual testing race in the
beginning to assure the competitors have understood
what buttons to press!
This is a typical race game. The caller has to steer his
player character to the finishing line as quickly as
possible. He has to avoid the obstacles on his way by
jumping over them.
Fladpint
Aim of the game: Skate down the ice-mountain as fast
as possible.
Two-player game
Way of playing: Concurrently
Scenario: Ice-mountain
Player characters: 2 types of frogs, a bear and a mole.
Steering: 1-left, 3-right, 2-throw snowballs.
The callers compete by snowboarding down an iced
mountain. The caller must avoid ice patches on the
way down, to avoid spinning round and round. The
first player to reach the finishing line first wins.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
4
Pet Fight
Aim of the game: Fight against a competitor
Two player game
Way of playing: Concurrently
Scenario: Attic
Player characters: Hamster, newt, lobster and a
monkey
Steering: Button 1, 2 and 3 (1 wins over 2, 2 wins over
3, and 3 wins over 1)
The caller has to fight against a rival caller in Nelly’s
attic arena. The game is based on the game stonescissors-paper. The caller who manages to keep most
lives wins the game.
Bee-Stings-Bull-Cow Game
Aim of the game: Fly as long as possible.
Two-player game
Way of playing: After each other.
Scenario: Nelly’s block
Player characters: bees
Steering: Button 2-up, button 8-down. Button 5stinging and using the laser beams.
The caller will change character along the game. You
start out by being a bee who is supposed to sting the
bulls bum as many times as possible. By that you
make the bull take off and but the cow up in the air.
Here you’ll switch character to the cow.
The point now is to guide the cow as far
as possible. While flying the cow is
supposed to avoid or shoot the obstacles
in its way with a laser beam (tongue). The
longer you fly, the more meters you’ll
reach.
The game starts out with a picture-puzzle
to make you understand the course of
events you’ll go through.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
5
Fish poo-poo (fish game)
Aim of the game: Eat as many small fish as possible.
Two-player game.
Way of playing: Concurrently
Scenario: Nelly’s pool in her garden
Player characters: Four different types of fish
Steering: 2-up, 8-down, 6-right, 4-left, 3 –right, up,
crossed, 7 down left cross, 9 down, right crossed, 1
up, left crossed.
The callers have to steer each their fish to eat as
much algae and small fish as possible. Time is
running and you have to hurry to eat more than your
competitor. The winner will be announced
on the “bathroom”, where the one who
makes the longest poo-poo wins
Catch
Aim of the game: To catch only sweets in a bag
One-player game.
Scenario: Nelly’s kitchen
Player characters: A rabbit
Steering: Button 4-left, button 6-right.
The caller has to gather as many points as possible by
collecting all kind of sweets falling down from above in
a basket. The caller has to move from side to side to
catch the right item.
Avoid fruits and vegetables!
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
6
Memory Disco
Aim of the game: Find the square that has the same
color as the disco lamp has
Two-player game
Levels: 3 (easy, medium and hard)
Way of playing: Concurrently
Scenario: On the dance floor
Player characters: Choose from four animals
Steering: 1-left/up, 3 right/up, 9-down/right, 7down/left
Two player characters enter a stage with a dance floor
that has big squares. The disco lamp indicates what
color you should try to find. Try to remember what
color the squares have so that you reach to the point
before your concurrent do. The player that
finds the color first will get a little star as a
point. The one who gets most points win!
Soapcar race
Aim of the game: Race and come first
Two-player game
Way of playing: Concurrently.
Levels: Easy, medium or hard
Player characters: Four of Nelly’s friends
Steering: Too speed up use your voice
This game is a racing game. Nelly and Miss Bunny
have organized a Soap-Car Race with the friends
Hyper, Annoying Amy, Ray & Ming and Mary. Two
cars race against each other and the one to reach the
finishing first wins.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
7
Super Sheep
Aim of the game: Fight the robot; get as many points
as possible
One-player game
Levels: 3
Player characters: Choose from four sheep
Steering: 2-fly up, 6 right, 4-left (if you don’t press up
you’ll automatically go down) your voice-shooting laser
beams.
The caller chooses a sheep and this sheep has to fight
against a gigantic robot. The sheep can move up and
down and if the caller speaks loudly on the phone it
can also shoot laser beams.
Pet Spin
Aim of the game: To aim at Miss Bunny with eggs
Two-player game
Way of playing: Concurrently
Scenario: In the restroom
Player characters: Choose from four birdies
Steering: With your voice, shout out anything and your
bird will shoot an egg at Miss Bunny.
Extras: An actor can be added to the game as poor
Miss Bunny who is spinning around. With the lip-sync
function the actor is able to talk during the game.
The player characters are supposed to throw eggs at
Miss Bunny, the bear, who is attached to
a spinning wheel. You get tree chances;
the best place to hit Miss Bunny is in his
head (when Miss Bunny’s head is almost
upright then the chance to hit him in the
there is the best) The player with most
points wins.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
8
Pet Bowling
Aim of the game: Make a strike
Two-player game
Way of playing: One at a time/Concurrently
Player characters: Choose from four dogs
Scenario: In the bowling center
Steering: First part: The bowler should press 1 and 2
to gather speed to the ball.
Second part: Both the bowler and the cheater can
press 1, 2, 3 or 4 to prevent getting hit for the bowler,
or for the cheater, to hit the bowlers ball with objects.
Two players compete in being the best bowler. You
take turns bowling, while one player is
bowling the other one is cheating. To
cheat you throw all kinds of objects on the
bowling-track to prevent the ball to hit the
skittles.
Every time you succeed in throwing things
in the balls way the balls speed will
decrease and the bowler won’t be able to
make a strike. The bowler can always
move his ball though to prevent getting hit
by the objects! The bowler has to
remember to gather speed for the ball in
the beginning of the game by pressing
button 1 and 2 as many times as possible.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
9
The catch game
Aim of the game: Catch as much food as possible in
30 seconds.
One-player game
Levels: 3(easy, medium and hard)
Scenario: Field, city or the beach
Player character: JJ
Steering: 4-left, 6-right
The aim of the game is to catch all the edible things
that fall down in the trolley.
JJ is standing with his trolley ready to catch the
objects falling from above. The game is to control JJ
and his trolley and steer him to the left to the middle
and to the right so he catches the edible objects.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
10
The Pirate Game
Aim of the game: Save JJ from the pirate’s eggs.
One-player game
Levels: Easy, Medium, Hard
Scenario: City, Field or the Beach
Player character: JJ
Steering: numbers 1-9, click the number underneath
the window where JJ appears.
Avoid getting hit by the eggs the pirate throws. You
have 30 seconds.
A pirate with a basket of eggs is standing in front of a
house with 9 windows. When JJ appears in one of the
windows, the pirate gets ready to throw an egg at JJ.
The player must save JJ from being hit by pressing
different
numbers on his phone. Sometimes a
monster appears in one of the windows
and if the player saves the monster he
loses all his points. So the game is to
save JJ, not the monster!
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
11
Memory Box
Aim of the game: Imitate sequences
One player game
Levels: 3 (reach 45, 62 or 80 points)
Scenario: On the beach
Player characters: You. (Figures in the boxes are from
the JJ&BB show)
Steering: Press the number of the boxes (1, 3, 5, 7
and 9 in the right order)
Graphic art:
This game resembles the “Simon says” game.
Figures will jump out of the boxes in a certain
sequence. Each figure jumps out of the box and does
a quick, funny, distinctive movement. You have to
remember it and then repeat the exact sequence by
pressing the number of the boxes.
The sequence will always have the same beginning
but more boxes will be added to the sequence as the
game goes by. If you imitate the sequence right you’ll
get points.
You can choose from 3 levels of difficulty, if you
choose the easiest level(level 3), then there will be 3
sequences for you to imitate, If you choose 4 then
there will be 4 sequences to imitate and so on. The
speed of the sequence shown to you will increase to
make the game harder.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
12
Football Game
Aim of the game: Make goals, defend the goal.
Two player game
Levels: Easy, medium and hard
Way of playing: Concurrently
Scenario: Football ground
Player characters: JJ&BB
Steering: 1- upper left corner, to kick or to guess where
the ball will end up, 3 upper right corner-kick/guesses,
7 left down corner- kick/guess, 9 rights down cornerkick/guess.
At the stadium JJ and BB are playing football. Each
player has tree shots. When you’re not
the shooter you are the goalkeeper and
the other way around. The kicker gets a
point every time he scores a goal. The
goalkeeper’s purpose is to try to guess in
which corner the ball will end up. The
goalkeeper has four possible positions to
stand in; he decides that in advance by
pressing one of the four buttons. If the
shooter chooses the same corner as the
goalkeeper he will not get any point as the
goalkeeper catches the ball. The one with
most goals wins but there is a chance the
game will end up equal.
(There is a variation of the game called
Game Football Israel which is a shorter
version of the game. The difference is that
you don’t take turns being goal-keeper or
shooter; you keep your position through
the game, best of three. The possibility of
winning or loosing is still 50/50.)
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
13
Puff
Aim of the game: Drown the monster
One-player game
Levels: 30, 45 and 50 seconds (the more time, the
easier it gets)
Scenario: Beach, City and Field
Player character: JJ&BB
Steering: 2-up, 8-down, 4-left, 6-right
BB is sitting on JJ’s shoulders. They jump from object
to object and are trying to throw the monster in the
water. To win the game you have to throw him in the
water at least four times. To do this you must stand on
an identical object as the one the monster is standing
at.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
14
Farts
Aim of game: Gather points by farting as far as
possible.
One-player game
Scenario: Beach, City and Field
Player characters: JJ&BB
Steering: To gather power and jump press 5.
Graphic art: 3 versions
JJ&BB get points by hopping (or farting rather) from
the main cloud to the other cloud. You get different
points depending on how far you get. Watch out, there
is a possibility to fall from the sky.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
15
Food game
Aim of game: Eat as much food as possible
Two-player game
Levels: Easy, medium and hard
Way of playing: Concurrently
Scenario: Dinner table
Player characters: JJ&BB
Steering: Player 1; 2-up, 8-down,
6 grabbing.
Player 2; 2-up, 8-down, 4 grabbing.
Graphic art: 3 versions
Eat as much food as you can before your competitor
takes it. You can prolong your arm if the food is far
away.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
16
Cow Skate
Aim of the game: Skate down the field as fast as
possible
Two-player game
Way of playing: Concurrently
Scenario: Arable land
Player characters: 2 skateboarding cows
Steering: Button 1-left, button 3-right, button 2 jump
and fight.
Two players compete to reach the finishing line first.
Steer the skateboarding cow through the farm fields
avoiding scrap such as scarecrows, tires and
chests…Try to hit your competitor on your way down
to gain more time.
Chicken
Aim of the game: Get through the labyrinth with your
eggs without bumping in to the electrical fence.
Two-player game
Way of playing: One at a time
Scenario: On the farm (in the chicken shed)
Player characters: 2 chickens
Steering: 8-up, 2-down, 6-right, 4-left
This game takes place in the chicken shed. The
players are represented by chickens who want to hide
their eggs from the mean farmer. Therefore, in the
darkness, during night time, they transport the eggs
from the shed to a safer place. They have to be
careful not to run into the electric fence.
Every time you bump into the fence you’ll
loose one egg.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
17
Electric Pigs (Pig game)
Aim of the game: Connect cables to reach the
electricity in the barn
Two-player game
Way of playing: Concurrently
Scenario: Barn
Player characters: Two pigs
Steering: 1 to 9 choose cables, 0-undo
The pigs attempt to steal electricity from the farmer.
They do it to prevent the farmer from carrying out his
surveillance scheme. By stealing electricity he won't
have power enough to activate the cameras! Two
players control each their pig. They both have a
number of cables and items to put
together in order to reach the house and
steal the electricity. The two players fight
to get to the farmers house first. There is
a time limit!
Sheep Dung (Sheep game)
Aim of the game: Reach the farmer without getting
seen
Two-player game
Way of playing: Concurrently
Scenario: Field with haystacks
Player characters: Two sheep
Steering: 2-up, 4-left, 6-right
This game is set in a field with haystacks. Two players
control each their sheep. They move from haystack to
haystack to get closer to the farmer. They must be
careful in order not to be seen. The goal is to get so
close that you can throw dung at the farmer. He
stands with his back to the sheep but
once in a while he mumbles and looks
around himself.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
18
Crazy Barn Karaoke (Horse game)
Aim of the game: Sing a song
Two-player game
Way of playing: One at a time
Scenario: On stage
Player characters: Two talented horses
Steering: Your voice
Extras: When the kid is singing there is a lip-sync
function for the true feeling…
This is a challenge for the kid callers to sing a song
- it offers live animated "karaoke". No texts are
displayed at the bottom of the screen but the kids
are challenged to make up a song on the spot!
Puzzle
Aim of the game: Switch pictures so that a complete
image appears
One-player game
Levels: Easy, medium and hard
Scenario: Living room
Player character: You
Steering: Press two numbers between 1-9 at the same
time and they will switch place.
The caller has to move the pieces of the puzzle in
order to complete the picture. If he can do it in the time
frame provided, he wins.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
19
Quiz
Aim of the game: Answer questions and get points
Two-player game
Way of playing: Concurrently
Scenario: TV-studio
Player characters: Two doves
Steering: Voice
Two players compete in answering questions the host
asks. The player with most points will win.
Bone
Aim of the game: Throw bones at the dog house
One-player game.
Scenario: Backyard
Player characters: Yellow dog
Steering: Button 4-left, button 6-right, and button 5
shoot.
The crazy yellow dog is behind the fence. The player’s
mission is to throw bones within a certain time
limitation into the doghouse and by that collecting
point. Every time the bone reaches its goal a bone will
appear in the upper left corner, that’s your reward. The
yellow dog will try to catch the bones; if he succeeds
the player looses his point.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
20
Rocket Race
Aim of the game: Race and come first
Two-player game
Way of playing: Concurrently
Levels: Easy, medium and hard
Player characters: Yellow dog, guy or girl
Steering: Too speed up use your voice
This game is a racing game. Two cars race against
each other and the one to reach the finishing first
wins.
Telemaniabubble
Aim of the game: Catch as many bubbles as possible
Two-player game
Scenario: The Ocean
Player characters: Choose from tree divers or a dog
Steering: 8-up, 2-down, 6-right, 4-left
The players are supposed to gather as many air
bubbles in the water as possible within a certain time
frame. When the time is up, the divers come to the
surface to show how much air they have gathered.
The player with most air wins.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
21
Memory Box
Aim of the game: Imitate sequences
One-player game
Levels: 3 (reach 45, 62 or 80 points)
Scenario: Playing room
Player character: You (in the boxes you’ll find player
characters from telemania)
Steering: Press the number of the boxes (1, 3, 5, 7
and 9 in the right order)
This game resembles the “Simon says” game.
Figures will jump out of the boxes in a certain
sequence. Each figure jumps out of the box and does
a quick, funny, distinctive movement. You
have to remember it and then repeat the
exact sequence by pressing the number
of the boxes. The sequence will always
have the same beginning but more boxes
will be added to the sequence as the
game goes by. If you imitate the
sequence right you’ll get points.
You can choose from 3 levels of difficulty,
if you choose the easiest level(level 3),
then there will be 3 sequences for you to
imitate, If you choose 4 then there will be
4 sequences to imitate and so on. The
speed of the sequence shown to you will
increase to make the game harder.
Game Hiding
Aim of the game: Throw a cake at the lady before your
competitor does.
Two player game
Way of playing: Concurrently
Scenario: Kitchen
Player characters: A girl and a baby
Steering: 4-go left, 6-go right, 2 walk ahead.
Hide behind huge hamburgers, chips and milkshakes
to get to the lady without her seeing you and before
your friend gets to her. If she sees you she will get
really mad and you’ll have to start all over again. The
one who gets to the lady first will win!
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
22
Quiz game2
Aim of the game: To watch a Video and to answer
questions about what happened in the Video
sequence.
Two player game
Way of playing: Concurrently
Scenario: various
Player characters: Animated or Live Videoy
.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
23
Racecar Race 2
Aim of the game: Run as fast as possible by
shouting as loud as possible.
Two player game
Way of playing: Concurrently
Scenario: Race Track
Player characters:
Steering: SHOUT.
The louder you shout the faster your race car runs.
And you have to shout louder than your competitor
for he too runs fast by shouting loud.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
24
One has to go
Aim of the game: Find the Music Video that does not fit
into the three other.
Two player game
Way of playing: Concurrently
Scenario: Music studio
You are presented with four music videos and three of
the videos has something in common (same producer,
all about cars, sae lead singer, same composer or the
like) It is the contestans job to find out first which video
does not match the others..
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
25
Santa’s Workshop
Aim of the game: shoot bows on the gifts.
Two-player game
Way of playing: shouting when you want to
shoot.
Scenario: Santa’s workshop
Player characters: Fire truck or elephant.
A game for the ABS system.
Gifts are falling through the floor of the workshop
and must be saved by shooting them with bows.
Player one will shoot bows with a fire hose from
a fire truck and player two uses the trunk of an
elephant.
Football.
Aim of the game: Score or save goals.
Two-player game
Way of playing: Pressing buttons on the phone
Scenario: Soccer field
Player characters: Yellow or Red toy.
A game for the ABS system.
Each player has 2 shots. First player 1 gets all
his shots then player 2 gets all his. Players select
between 5 directions; the four corners of the goal
or in the middle. The players have 3 seconds to
choose the direction, if they fail to do so middle
will be selected.
Timequize.
Aim of the game: Answer questions, when the
Crap stands in your side of the screen.
Two-player game
Scenario: The Beach
A game for the ABS system.
The game-play is very simple. In a predefined
number of seconds the two players will get
questions. A crab is marking who has the turn to
answer by standing to the right or left under the
players turn counter.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
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Mistletoe.
Aim of the game: avoiding to get kissed
by aunt Klara.
Two-player game
Way of playing: Answer questions as fast as you
can.
Scenario: Christmas at aunt Klaras.
Player characters: Skate or Nut-cracker
A game for the ABS system.
Klara will try to kiss the player under the
mistletoe. To move the mistletoe to the other
player the player in danger must answer a
question correctly. If the question is answered
the producer presses the change button in the
producer control panel and the mistletoe will
move over to the other player. Klara will then turn
around and move towards the other player until
change button is pressed again.
© 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK
Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com
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