INTERACTIVE GAME SYSTEM The Interactive Game System from Gonzoft is the technical platform supporting interactive games developed by Gonzoft or partners. You just install the system in the Broadcast control room and it gives you the ability to have your viewers participate in your shows playing the games from home or where ever they are. Some of the games can even be played by SMS/MMS where you can have many players playing simultaneously. How do you run a game element? The game producer uses a touch screen to control the game and to run through the various phases in the games (introduction, character selection, pre-start, start, finish and declaring the winner). If you use the system together with Gonzoft’s live character animation you can create your own completely live animated game show, where the host and the contestants all are represented live by animated characters. All live, motion and lip-sync. But you can also just have the games as a part of your normal live action Tv-show. Viewers telephone the show, play the TV-games using his phone to navigate in the live TV-games. The Interactive Game System enables you to produce live or live-on-tape programs with interactive game elements. The system is the platform for games played on stations like BBC, ZDF, SVT (Sweden), DR (Denmark), TV2 Denmark and many more. Nelly Nut, a very popular universe, aired daily for a year and a half on BBC/CBBC. Gonzoft is a technologically innovative company based in Denmark. Gonzoft makes systems to produce better and inexpensive TV-shows. Gonzoft has developed animated kid shows and series for TV-station worldwide. Gonzoft is based in Copenhagen, Denmark in the heart of the medieval city © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 1 System Specifications/Technical Specifications Producer controls • Graphical user interface • Mouse and touch screen for quick interface • Keyboard shortcut keys • Shortcut override game controls Video Specifications • Pal 720x576 • NTSC 720x486 • 720p • 1080i • 4:3 and 16:9 picture format Video Outputs • One digital SDI • One digital Genlock Ref • One digital Alpha Channel SDI-Module • SMPTE 259M Audio Specifications/Options • Eight or sixteen balanced/unbalanced inputs • Eight or sixteen balanced/unbalanced outputs • Up to 64 MADI digital inputs and outputs • Up to 24 TDIF digital inputs and outputs • 24 ADAT Lightpipe digital inputs and outputs • 24 AES/EBU digital inputs and outputs • 16 S/PDIF inputs and outputs Technical Specifications • 4U rackmount Chasis • MS Windows XP Operating System • Touch Screen • Single or dual Intel Xenon 3.2GHz CPU with 800MHz FSB. • 2GB RAM • 160GB Hard Drive • 550W Power Supply © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 2 TV games by Gonzoft Labyrinth Aim of the game: To get out of the labyrinth without getting hit by the electric walls. Two player game Way of playing: One at a time Scenario: Nelly’s basement Player characters: A cat a mouse a dog and a chicken Steering: 2-up, 8-down, 6-right and 4-left. Extras: You can make a robot chase the character to make the game more exciting. The caller’s task is to guide his player-character safely through a labyrinth. He has to avoid two things; bumping into the electric walls of the labyrinth and getting caught by the cruel robot that might chase him. Each player has five lives. Pet Drop Aim of the game: Hit the bucket on the ground; make 4 poses on the way down. Two player game Way of playing: One at a time Scenario: Garden/Porch Player characters: Rat, fox, turtle and a rabbit Steering: 5 to jump from the diving board. Then all the numbers between 1-9 to make poses. The player has to show preciseness in hitting a bucket from high above and do four “elegant” poses shown on the left side of the screen on the way disown. There is a talented judiciary that evaluates the players jump and gives you points after your jump. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 3 Phone-crusher Aim of the game: Race against each other Two-player game Way of playing: Concurrently Scenario: Kitchen Player characters: Polar bear, walrus and penguin Steering: Button 1 and 2-run, 3-jump Extras: There is an individual testing race in the beginning to assure the competitors have understood what buttons to press! This is a typical race game. The caller has to steer his player character to the finishing line as quickly as possible. He has to avoid the obstacles on his way by jumping over them. Fladpint Aim of the game: Skate down the ice-mountain as fast as possible. Two-player game Way of playing: Concurrently Scenario: Ice-mountain Player characters: 2 types of frogs, a bear and a mole. Steering: 1-left, 3-right, 2-throw snowballs. The callers compete by snowboarding down an iced mountain. The caller must avoid ice patches on the way down, to avoid spinning round and round. The first player to reach the finishing line first wins. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 4 Pet Fight Aim of the game: Fight against a competitor Two player game Way of playing: Concurrently Scenario: Attic Player characters: Hamster, newt, lobster and a monkey Steering: Button 1, 2 and 3 (1 wins over 2, 2 wins over 3, and 3 wins over 1) The caller has to fight against a rival caller in Nelly’s attic arena. The game is based on the game stonescissors-paper. The caller who manages to keep most lives wins the game. Bee-Stings-Bull-Cow Game Aim of the game: Fly as long as possible. Two-player game Way of playing: After each other. Scenario: Nelly’s block Player characters: bees Steering: Button 2-up, button 8-down. Button 5stinging and using the laser beams. The caller will change character along the game. You start out by being a bee who is supposed to sting the bulls bum as many times as possible. By that you make the bull take off and but the cow up in the air. Here you’ll switch character to the cow. The point now is to guide the cow as far as possible. While flying the cow is supposed to avoid or shoot the obstacles in its way with a laser beam (tongue). The longer you fly, the more meters you’ll reach. The game starts out with a picture-puzzle to make you understand the course of events you’ll go through. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 5 Fish poo-poo (fish game) Aim of the game: Eat as many small fish as possible. Two-player game. Way of playing: Concurrently Scenario: Nelly’s pool in her garden Player characters: Four different types of fish Steering: 2-up, 8-down, 6-right, 4-left, 3 –right, up, crossed, 7 down left cross, 9 down, right crossed, 1 up, left crossed. The callers have to steer each their fish to eat as much algae and small fish as possible. Time is running and you have to hurry to eat more than your competitor. The winner will be announced on the “bathroom”, where the one who makes the longest poo-poo wins Catch Aim of the game: To catch only sweets in a bag One-player game. Scenario: Nelly’s kitchen Player characters: A rabbit Steering: Button 4-left, button 6-right. The caller has to gather as many points as possible by collecting all kind of sweets falling down from above in a basket. The caller has to move from side to side to catch the right item. Avoid fruits and vegetables! © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 6 Memory Disco Aim of the game: Find the square that has the same color as the disco lamp has Two-player game Levels: 3 (easy, medium and hard) Way of playing: Concurrently Scenario: On the dance floor Player characters: Choose from four animals Steering: 1-left/up, 3 right/up, 9-down/right, 7down/left Two player characters enter a stage with a dance floor that has big squares. The disco lamp indicates what color you should try to find. Try to remember what color the squares have so that you reach to the point before your concurrent do. The player that finds the color first will get a little star as a point. The one who gets most points win! Soapcar race Aim of the game: Race and come first Two-player game Way of playing: Concurrently. Levels: Easy, medium or hard Player characters: Four of Nelly’s friends Steering: Too speed up use your voice This game is a racing game. Nelly and Miss Bunny have organized a Soap-Car Race with the friends Hyper, Annoying Amy, Ray & Ming and Mary. Two cars race against each other and the one to reach the finishing first wins. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 7 Super Sheep Aim of the game: Fight the robot; get as many points as possible One-player game Levels: 3 Player characters: Choose from four sheep Steering: 2-fly up, 6 right, 4-left (if you don’t press up you’ll automatically go down) your voice-shooting laser beams. The caller chooses a sheep and this sheep has to fight against a gigantic robot. The sheep can move up and down and if the caller speaks loudly on the phone it can also shoot laser beams. Pet Spin Aim of the game: To aim at Miss Bunny with eggs Two-player game Way of playing: Concurrently Scenario: In the restroom Player characters: Choose from four birdies Steering: With your voice, shout out anything and your bird will shoot an egg at Miss Bunny. Extras: An actor can be added to the game as poor Miss Bunny who is spinning around. With the lip-sync function the actor is able to talk during the game. The player characters are supposed to throw eggs at Miss Bunny, the bear, who is attached to a spinning wheel. You get tree chances; the best place to hit Miss Bunny is in his head (when Miss Bunny’s head is almost upright then the chance to hit him in the there is the best) The player with most points wins. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 8 Pet Bowling Aim of the game: Make a strike Two-player game Way of playing: One at a time/Concurrently Player characters: Choose from four dogs Scenario: In the bowling center Steering: First part: The bowler should press 1 and 2 to gather speed to the ball. Second part: Both the bowler and the cheater can press 1, 2, 3 or 4 to prevent getting hit for the bowler, or for the cheater, to hit the bowlers ball with objects. Two players compete in being the best bowler. You take turns bowling, while one player is bowling the other one is cheating. To cheat you throw all kinds of objects on the bowling-track to prevent the ball to hit the skittles. Every time you succeed in throwing things in the balls way the balls speed will decrease and the bowler won’t be able to make a strike. The bowler can always move his ball though to prevent getting hit by the objects! The bowler has to remember to gather speed for the ball in the beginning of the game by pressing button 1 and 2 as many times as possible. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 9 The catch game Aim of the game: Catch as much food as possible in 30 seconds. One-player game Levels: 3(easy, medium and hard) Scenario: Field, city or the beach Player character: JJ Steering: 4-left, 6-right The aim of the game is to catch all the edible things that fall down in the trolley. JJ is standing with his trolley ready to catch the objects falling from above. The game is to control JJ and his trolley and steer him to the left to the middle and to the right so he catches the edible objects. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 10 The Pirate Game Aim of the game: Save JJ from the pirate’s eggs. One-player game Levels: Easy, Medium, Hard Scenario: City, Field or the Beach Player character: JJ Steering: numbers 1-9, click the number underneath the window where JJ appears. Avoid getting hit by the eggs the pirate throws. You have 30 seconds. A pirate with a basket of eggs is standing in front of a house with 9 windows. When JJ appears in one of the windows, the pirate gets ready to throw an egg at JJ. The player must save JJ from being hit by pressing different numbers on his phone. Sometimes a monster appears in one of the windows and if the player saves the monster he loses all his points. So the game is to save JJ, not the monster! © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 11 Memory Box Aim of the game: Imitate sequences One player game Levels: 3 (reach 45, 62 or 80 points) Scenario: On the beach Player characters: You. (Figures in the boxes are from the JJ&BB show) Steering: Press the number of the boxes (1, 3, 5, 7 and 9 in the right order) Graphic art: This game resembles the “Simon says” game. Figures will jump out of the boxes in a certain sequence. Each figure jumps out of the box and does a quick, funny, distinctive movement. You have to remember it and then repeat the exact sequence by pressing the number of the boxes. The sequence will always have the same beginning but more boxes will be added to the sequence as the game goes by. If you imitate the sequence right you’ll get points. You can choose from 3 levels of difficulty, if you choose the easiest level(level 3), then there will be 3 sequences for you to imitate, If you choose 4 then there will be 4 sequences to imitate and so on. The speed of the sequence shown to you will increase to make the game harder. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 12 Football Game Aim of the game: Make goals, defend the goal. Two player game Levels: Easy, medium and hard Way of playing: Concurrently Scenario: Football ground Player characters: JJ&BB Steering: 1- upper left corner, to kick or to guess where the ball will end up, 3 upper right corner-kick/guesses, 7 left down corner- kick/guess, 9 rights down cornerkick/guess. At the stadium JJ and BB are playing football. Each player has tree shots. When you’re not the shooter you are the goalkeeper and the other way around. The kicker gets a point every time he scores a goal. The goalkeeper’s purpose is to try to guess in which corner the ball will end up. The goalkeeper has four possible positions to stand in; he decides that in advance by pressing one of the four buttons. If the shooter chooses the same corner as the goalkeeper he will not get any point as the goalkeeper catches the ball. The one with most goals wins but there is a chance the game will end up equal. (There is a variation of the game called Game Football Israel which is a shorter version of the game. The difference is that you don’t take turns being goal-keeper or shooter; you keep your position through the game, best of three. The possibility of winning or loosing is still 50/50.) © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 13 Puff Aim of the game: Drown the monster One-player game Levels: 30, 45 and 50 seconds (the more time, the easier it gets) Scenario: Beach, City and Field Player character: JJ&BB Steering: 2-up, 8-down, 4-left, 6-right BB is sitting on JJ’s shoulders. They jump from object to object and are trying to throw the monster in the water. To win the game you have to throw him in the water at least four times. To do this you must stand on an identical object as the one the monster is standing at. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 14 Farts Aim of game: Gather points by farting as far as possible. One-player game Scenario: Beach, City and Field Player characters: JJ&BB Steering: To gather power and jump press 5. Graphic art: 3 versions JJ&BB get points by hopping (or farting rather) from the main cloud to the other cloud. You get different points depending on how far you get. Watch out, there is a possibility to fall from the sky. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 15 Food game Aim of game: Eat as much food as possible Two-player game Levels: Easy, medium and hard Way of playing: Concurrently Scenario: Dinner table Player characters: JJ&BB Steering: Player 1; 2-up, 8-down, 6 grabbing. Player 2; 2-up, 8-down, 4 grabbing. Graphic art: 3 versions Eat as much food as you can before your competitor takes it. You can prolong your arm if the food is far away. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 16 Cow Skate Aim of the game: Skate down the field as fast as possible Two-player game Way of playing: Concurrently Scenario: Arable land Player characters: 2 skateboarding cows Steering: Button 1-left, button 3-right, button 2 jump and fight. Two players compete to reach the finishing line first. Steer the skateboarding cow through the farm fields avoiding scrap such as scarecrows, tires and chests…Try to hit your competitor on your way down to gain more time. Chicken Aim of the game: Get through the labyrinth with your eggs without bumping in to the electrical fence. Two-player game Way of playing: One at a time Scenario: On the farm (in the chicken shed) Player characters: 2 chickens Steering: 8-up, 2-down, 6-right, 4-left This game takes place in the chicken shed. The players are represented by chickens who want to hide their eggs from the mean farmer. Therefore, in the darkness, during night time, they transport the eggs from the shed to a safer place. They have to be careful not to run into the electric fence. Every time you bump into the fence you’ll loose one egg. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 17 Electric Pigs (Pig game) Aim of the game: Connect cables to reach the electricity in the barn Two-player game Way of playing: Concurrently Scenario: Barn Player characters: Two pigs Steering: 1 to 9 choose cables, 0-undo The pigs attempt to steal electricity from the farmer. They do it to prevent the farmer from carrying out his surveillance scheme. By stealing electricity he won't have power enough to activate the cameras! Two players control each their pig. They both have a number of cables and items to put together in order to reach the house and steal the electricity. The two players fight to get to the farmers house first. There is a time limit! Sheep Dung (Sheep game) Aim of the game: Reach the farmer without getting seen Two-player game Way of playing: Concurrently Scenario: Field with haystacks Player characters: Two sheep Steering: 2-up, 4-left, 6-right This game is set in a field with haystacks. Two players control each their sheep. They move from haystack to haystack to get closer to the farmer. They must be careful in order not to be seen. The goal is to get so close that you can throw dung at the farmer. He stands with his back to the sheep but once in a while he mumbles and looks around himself. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 18 Crazy Barn Karaoke (Horse game) Aim of the game: Sing a song Two-player game Way of playing: One at a time Scenario: On stage Player characters: Two talented horses Steering: Your voice Extras: When the kid is singing there is a lip-sync function for the true feeling… This is a challenge for the kid callers to sing a song - it offers live animated "karaoke". No texts are displayed at the bottom of the screen but the kids are challenged to make up a song on the spot! Puzzle Aim of the game: Switch pictures so that a complete image appears One-player game Levels: Easy, medium and hard Scenario: Living room Player character: You Steering: Press two numbers between 1-9 at the same time and they will switch place. The caller has to move the pieces of the puzzle in order to complete the picture. If he can do it in the time frame provided, he wins. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 19 Quiz Aim of the game: Answer questions and get points Two-player game Way of playing: Concurrently Scenario: TV-studio Player characters: Two doves Steering: Voice Two players compete in answering questions the host asks. The player with most points will win. Bone Aim of the game: Throw bones at the dog house One-player game. Scenario: Backyard Player characters: Yellow dog Steering: Button 4-left, button 6-right, and button 5 shoot. The crazy yellow dog is behind the fence. The player’s mission is to throw bones within a certain time limitation into the doghouse and by that collecting point. Every time the bone reaches its goal a bone will appear in the upper left corner, that’s your reward. The yellow dog will try to catch the bones; if he succeeds the player looses his point. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 20 Rocket Race Aim of the game: Race and come first Two-player game Way of playing: Concurrently Levels: Easy, medium and hard Player characters: Yellow dog, guy or girl Steering: Too speed up use your voice This game is a racing game. Two cars race against each other and the one to reach the finishing first wins. Telemaniabubble Aim of the game: Catch as many bubbles as possible Two-player game Scenario: The Ocean Player characters: Choose from tree divers or a dog Steering: 8-up, 2-down, 6-right, 4-left The players are supposed to gather as many air bubbles in the water as possible within a certain time frame. When the time is up, the divers come to the surface to show how much air they have gathered. The player with most air wins. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 21 Memory Box Aim of the game: Imitate sequences One-player game Levels: 3 (reach 45, 62 or 80 points) Scenario: Playing room Player character: You (in the boxes you’ll find player characters from telemania) Steering: Press the number of the boxes (1, 3, 5, 7 and 9 in the right order) This game resembles the “Simon says” game. Figures will jump out of the boxes in a certain sequence. Each figure jumps out of the box and does a quick, funny, distinctive movement. You have to remember it and then repeat the exact sequence by pressing the number of the boxes. The sequence will always have the same beginning but more boxes will be added to the sequence as the game goes by. If you imitate the sequence right you’ll get points. You can choose from 3 levels of difficulty, if you choose the easiest level(level 3), then there will be 3 sequences for you to imitate, If you choose 4 then there will be 4 sequences to imitate and so on. The speed of the sequence shown to you will increase to make the game harder. Game Hiding Aim of the game: Throw a cake at the lady before your competitor does. Two player game Way of playing: Concurrently Scenario: Kitchen Player characters: A girl and a baby Steering: 4-go left, 6-go right, 2 walk ahead. Hide behind huge hamburgers, chips and milkshakes to get to the lady without her seeing you and before your friend gets to her. If she sees you she will get really mad and you’ll have to start all over again. The one who gets to the lady first will win! © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 22 Quiz game2 Aim of the game: To watch a Video and to answer questions about what happened in the Video sequence. Two player game Way of playing: Concurrently Scenario: various Player characters: Animated or Live Videoy . © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 23 Racecar Race 2 Aim of the game: Run as fast as possible by shouting as loud as possible. Two player game Way of playing: Concurrently Scenario: Race Track Player characters: Steering: SHOUT. The louder you shout the faster your race car runs. And you have to shout louder than your competitor for he too runs fast by shouting loud. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 24 One has to go Aim of the game: Find the Music Video that does not fit into the three other. Two player game Way of playing: Concurrently Scenario: Music studio You are presented with four music videos and three of the videos has something in common (same producer, all about cars, sae lead singer, same composer or the like) It is the contestans job to find out first which video does not match the others.. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 25 Santa’s Workshop Aim of the game: shoot bows on the gifts. Two-player game Way of playing: shouting when you want to shoot. Scenario: Santa’s workshop Player characters: Fire truck or elephant. A game for the ABS system. Gifts are falling through the floor of the workshop and must be saved by shooting them with bows. Player one will shoot bows with a fire hose from a fire truck and player two uses the trunk of an elephant. Football. Aim of the game: Score or save goals. Two-player game Way of playing: Pressing buttons on the phone Scenario: Soccer field Player characters: Yellow or Red toy. A game for the ABS system. Each player has 2 shots. First player 1 gets all his shots then player 2 gets all his. Players select between 5 directions; the four corners of the goal or in the middle. The players have 3 seconds to choose the direction, if they fail to do so middle will be selected. Timequize. Aim of the game: Answer questions, when the Crap stands in your side of the screen. Two-player game Scenario: The Beach A game for the ABS system. The game-play is very simple. In a predefined number of seconds the two players will get questions. A crab is marking who has the turn to answer by standing to the right or left under the players turn counter. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 26 Mistletoe. Aim of the game: avoiding to get kissed by aunt Klara. Two-player game Way of playing: Answer questions as fast as you can. Scenario: Christmas at aunt Klaras. Player characters: Skate or Nut-cracker A game for the ABS system. Klara will try to kiss the player under the mistletoe. To move the mistletoe to the other player the player in danger must answer a question correctly. If the question is answered the producer presses the change button in the producer control panel and the mistletoe will move over to the other player. Klara will then turn around and move towards the other player until change button is pressed again. © 2007 GONZOFT TV ANIMATION VESTERGADE 20C 1456 COPENHAGEN K DENMARK Ph. +45 70 23 80 08 e-mail [email protected] www.gonzoft.com 27
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