Research project of The Future of Learning, Knowledge and Skills Research Programme THE LEARNING EFFECTIVENESS OF PHYSICALLY ACTIVATING MULTIPLAYER GAME ENVIRONMENTS: LEARNING BY CREATING GAMES VERSUS LEARNING BY PLAYING GAMES (GAMES TO SCHOOLS) Principal Investigator: Kristian Kiili This project studies the learning effectiveness of physically activating multiplayer game environments. Previous research has indicated that learning by playing games may support knowledge construction, engage learners, and provide learning methods that correspond better with students’ requirements, as well as enhance classroom dynamics, concentration, and self-esteem. However, the recent research has proposed that learning by creating games could even better address the needs of learners than compared to just playing existing games. Thus, the overall purpose of Games to School -project is to study the effectiveness of learning by creating games and learning by playing games approaches in the context of mathematics learning. The research focuses on acquisition of mathematical skills that are crucial for today’s society. The early number competence and the extent to which primary school students master fractions are strong predictors of future success in mathematics. Thus, it is important to develop more engaging and effective methods that can be used to improve children’s arithmetical skills as well as to ensure that all children have such basic skills that they are able to learn more advanced mathematics later on. In order to deploy games into daily school practices, we should achieve better understanding about game based learning process, assessment in games, appropriate game technologies and factors that affect positively to learning outcomes. To address this demand, Games to School -project explores the effectiveness of mathematical game interventions that incorporate embodied and whole body interaction, game technologies and learning analytics in pedagogically meaningful ways. Two empirical experiments that focus on learning of fractions in primary schools are organized. The first experiment is conducted in Finnish schools and the second experiment in international contexts as a part of Massive Open Online Course (MOOC). The research studies whether pupils learn and understand fractions better when they play author provided multiplayer fraction games or when they collaboratively create own games about fractions with a multiuser game creation tool. From these two approaches both sedentary and physically activating game implementations are developed and studied. The rationale for learning in physically activating environments is based on research arguing that increased physical activity has the potential to positively impact cognitive functioning and academic achievements. The project will also develop non-intrusive methods to study and assess learning and user experience in game environments. RESEARCH GROUP: Kristian Kiili Senior Research Fellow (Principal Investigator) Arttu Perttula Postdoctoral Researcher Pauliina Tuomi Doctoral Student Antero Lindstedt Project Researcher CONTACT: Kristian Kiili, [email protected], +358 40 826 2951 Arttu Perttula, [email protected], +358 40 826 2896 WWW.AKA.FI/TULOS 10/2014
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