These are the Skills You Need to Build a House – What’s Missing? 1 What You Need is the Architecture! Where does the plumbing go? What is the function of each room? How is the wiring laid out? What rooms should be clustered? What rooms should not be adjacent? What rooms should interconnect? What about the HVAC layout? 2 The Architecture Provides The Plan The architecture answers these questions: • How can the functions be grouped? • How should the groups be arranged? • What interconnections are necessary? • What isolations are necessary? 3 PRODUCT ARCHITECTURE Sources: • Ulrich KT and Eppinger SD, Product Design and Development, 3rd ed., McGraw Hill, 2004 • Reinertsen DG, Managing the Design Factory: A Product Developer’s Toolkit, Free Press, 1997 4 Elements of Products • Functional elements: individual operations and transformations that contribute to the overall performance of the product – often combined into modules • Physical elements: the parts, components, and sub-assemblies that ultimately implement the product’s functions. 5 What is Product Architecture? • The scheme by which the functional elements of the product are arranged into physical chunks (modules) and by which the physical chunks interact (at interfaces). Interface Module A Module B 6 Product Development Process Planning Concept Development System-Level Design Platform decision Concept decision Decomposition decision Detail Design Testing and Refinement Production Ramp-Up Product architecture is determined early in the development process. 7 Product Architecture: Definition The arrangement of functional elements into physical chunks which become the building blocks for the product or family of products. module module module module Product module module module module 8 Primary Types of Product Architecture • Modular • Nonmodular (Integral) Most products have some degree of modularity! 9 Modular Architecture • Chunks (modules) implement one or several elements • Interactions between chunks (at interfaces) – must be well-defined – fundamental to the primary functions of the product • Modular architecture - allows a design change in one chunk (module) without requiring changes to other chunks (other modules) 10 Modular Product Architectures • Characteristics: 1) Chunks (modules) implementing one or a few functions entirely, and 2) well-defined interactions between chunks (interfaces). Swiss Army Knife Sony Walkman 11 Examples • Video Games – Modular: gaming systems (e.g. GameCube) – Integrated: stand-alone arcade games • Power Supplies – Modular: power bricks – Integrated: on-board power converter Types of Modularity • Slot- modular architecture • Bus- modular architecture • Sectional-modular architecture 13 Slot-Modular Architecture • each interface between chunks different various chunks cannot be interchanged • example: automobile radio - implements exactly one function, but interface different from any other components in the vehicle 14 Bus-Modular Architecture • a common bus to which chunks connect via the same type of interface • examples: track-lighting, shelving system with rails, expansion card for PC 15 Sectional-Modular Architecture • all interfaces of same type, but no single element to which all other chunks attach • assembly built by connecting chunks to each other via identical interfaces • examples: piping systems, office partitions 16 Modular Architecture of the Sony Walkman 17 Trailer Example: Modular Architecture box protect cargo from weather hitch connect to vehicle fairing minimize air drag bed support cargo loads springs suspend trailer structure wheels transfer loads to road A 1-to-1 correspondence between modules and functions. 18 Advantage of Modular Design: HP products are designed to be recycled. Recycling design features include: • Modular design to allow components to be removed, upgraded or replaced • Eliminating glues and adhesives, for example, by using snap-in features • Marking plastic parts weighing more than 25g according t ISO 11469 international standards, to speed up materials identification during recycling • Reducing the number and types of materials used • Using single plastic polymers • Using molded-in colors and finishes instead of paint, coatings or plating • Relying on modular designs for ease of disassembly of dissimilar recyclable materials http://www.hp.com/hpinfo/globalcitizenship/environment/productdesign/endoflife.html Integral Architecture (Nonmodular) • Functional elements of the product are implemented using more than one chunk • A single chunk implements many functional elements • Interactions between chunks ill-defined, may be incidental to the primary functions of the products • Used with products with highest possible performance in mind 20 Trailer Example: Integral (Nonmodular) Architecture upper half protect cargo from weather lower half connect to vehicle nose piece minimize air drag cargo hanging straps support cargo loads spring slot covers suspend trailer structure wheels transfer loads to road 21 What is this? Nail Clippers? Ford Taurus Integrated Control Panel Other Examples • Modular architecture – Xerox copier – Personal computer – Residential AC units • Singular (nonmodular) architecture – Table knife – High-performance transmission – Precision-ground bearings 25 Integral vs. Modular • • • • • Integral Higher system performance Lower system cost (in large volume) Tightly coupled design teams Expensive Tooling Hard to change • • • • • Modular Changeability Decoupled design teams Reduced performance Requires flexible manufacturing Cheaper at low volumes Establishing the Architecture To establish an architecture: 1. create a schematic of the product 2. cluster the elements of the schematic to achieve the types of product variety desired. 3. define the interfaces 27 The Concepts of Integral and Modular Apply at Several Levels • system • sub-system • component 28 Product Architecture = Decomposition + Interactions • Interactions within chunks • Interactions across chunks 29 Schematic For A Wristwatch Source: www.ulrich-eppinger.net 30 Schematic For A Telephone Base Source: www.ulrich-eppinger.net 31 Product Architecture Example: Hewlett-Packard DeskJet Printer 32 DeskJet Printer Schematic Enclose Printer Print Cartridge Provide Structural Support Functional or Physical Elements Position Cartridge In X-Axis Store Output Position Paper In Y-Axis Store Blank Paper “Pick” Paper Flow of forces or energy Flow of material Flow of signals or data Accept User Inputs Display Status Control Printer Supply DC Power Communicate with Host Command Printer Connect to Host 33 Cluster Elements into Chunks (Modules) Enclosure Enclose Printer Print Cartridge Provide Structural Support Chassis Functional or Physical Elements Position Cartridge In X-Axis Store Output Position Paper In Y-Axis Store Blank Paper “Pick” Paper Paper Tray Print Mechanism Chunks User Interface Board Accept Display User Status Inputs Control Printer Communicate with Host Connect to Host Logic Board Power Cord and “Brick” Supply DC Power Command Printer Host Driver Software 34 Geometric Layout logic board user interface board print cartridge The 3-D Schematic paper tray print mechanism chassis enclosure print cartridge height roller paper logic board paper tray chassis 35 Incidental Interactions User Interface Board Enclosure Styling Paper Tray Vibration Thermal Distortion Chassis Print Mechanism RF Shielding Thermal Distortion Logic Board Host Driver Software RF Interference Power Cord and “Brick” 36 Product Architecture Objectives • Product architecture can be optimized to achieve certain economic objectives – Development Expense – Unit Cost – Product Performance – Development Schedule 37 Using Product Architecture to Achieve Economic Objectives Three key factors to consider when using architecture to achieve economic objectives 1. How modular to make the product (if at all) 2. How to handle variability within the system 3. How to manage the internal interfaces 38 1. Product Architecture and Modularity • Two economic objectives most affected by modularity: – Lower development expenses • Modules separated from each other except at the interfaces; internal workings immaterial • Modules can be reused (no new development, no new testing) – Lower development cycle time • Modularity permits concurrent development 39 The Dark Side of Modular Architecture • Cost – Interfaces don’t come for free • Usually require connectors, couplings, flanges, lines of code; may require special attention to tolerances and alignment • Performance – Interfaces are potential bottlenecks – Modular system performance is usually less than with a tightly coupled, nonmodular system • Mechanical systems: weak spot is usually the interface, not the components • Electrical systems: connectors often limit bandwidth or reliability 40 Product Architecture --The End 41
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