CS320n –Visual Programming Parameters Mike Scott (Slides 4-2) What We Will Do Today • Learn how to use parameters in methods • (reminder. Clipboard) Visual Programming Parameters 2 Overview • The need for more flexible methods – Snowman example. What if there are lots of snowwomen or other objects and we want the snowman to try and get the attention of any one of them? • Passing a parameter to a method • Demos – Using the Alice interface to write code for a parameter object Visual Programming Parameters 3 A beetle band • Our task is to create an animation for a bug band as an advertisement for their next concert. • In the animation, each band member will perform a short solo. Visual Programming Parameters 4 Storyboards • Each bug band member will perform a solo. Do together Do in order georgeBeetle move up georgeBeetle move down play sound Do together Do in order ringoBeetle move up ringoBeetle move down play sound Do together Do in order paulBeetle move up paulBeetle move down play sound Do together Do in order lennonBeetle move up lennonBeetle move down play sound Visual Programming Parameters 5 Code for georgeBeetle solo • This code will only work for georgeBeetle. • Since each band member performs a solo, we will need four versions of the code. SHOW PROGRAM Visual Programming Parameters 6 A Better Solution • Four versions of very similar code seems a bit tedious. The only things that change are the beetle and the music that plays. • A better solution is to write a more flexible method. – one where the object that does the solo AND the music it plays can be specified in some way Visual Programming Parameters 7 Parameters • Built-in methods provide flexibility by providing parameters such as distance and direction. • Parameters allow you to pass in values (we call the values arguments). – Example Parameters: distance, direction Arguments: 0.5 meters, 0.5 seconds Visual Programming Parameters 8 Kinds of Parameters • Alice provides several kinds of parameters that can be used in your own methods. Visual Programming Parameters 9 The storyboard Back to our problem… We want to write only one method and use parameters to specify which band member is to perform and which music should be played. Solo: Parameters: bandMember, music Do together Do in order bandMember move up bandMember move down play music Visual Programming Parameters 10 Demo • Demonstration of creating a method named solo that can be used for any band member. • We will need – an Object parameter -- which band member is to play a solo – a Sound parameter -- which music should be played Visual Programming Parameters 11 World.solo with parameters . Visual Programming Parameters 12 Calling the solo method Note that in each call to the method, arguments must be given for both parameters. Visual Programming Parameters 13 Specifying Arguments • When adding one of your methods with parameters to a program a pop up menu is used to specify the arguments • order important Visual Programming Parameters 14 A Number parameter Let's add a Number parameter to specify the height the bandMember jumps up and down. Visual Programming Parameters 15 Demo • Demonstrate the use of a Number parameter to specify the height the bandMember is to jump Visual Programming Parameters 16 Adding Sound to Animations • In the file Alice/required/sounds are the default sounds • call the play sound method for an object and a menu of sounds is presented, based on the files in this directory Visual Programming Parameters 17 Adding Sounds • You can also import sounds – search computer for sound files – .wav and .mp3 • any sound in the Alice/required/sound directory is a default choice • DEMO: make all the beetles jump up and play the same sound at the same time Visual Programming Parameters 18
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