Nicholas Hanemann presents Online Gaming is incredibly lucrative. Lack of research into usability of online games New players are confused Games are not “user-friendly” Loss of potential customers Tabletop Role-Playing Games Multi-User Dungeons No “end game” Scope of the game can be expanded Multiple players participate in the same adventure ▪ Bonds between players are formed/strengthened 1. 2. HCI concepts can assist in drawing new players to a game Current interface design criteria has room for growth Considering HCI criteria in the design stage can lead to clearer interface design plans.
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