hanemann

Nicholas Hanemann presents

Online Gaming is incredibly lucrative.

Lack of research into usability of online
games
 New players are confused
 Games are not “user-friendly”

Loss of potential customers

Tabletop Role-Playing Games

Multi-User Dungeons
 No “end game”
 Scope of the game can be expanded
 Multiple players participate in the same adventure
▪ Bonds between players are formed/strengthened
1.
2.

HCI concepts can assist in drawing new
players to a game

Current interface design criteria has room for
growth

Considering HCI criteria in the design stage
can lead to clearer interface design plans.