UnearthedArcana:TheMysticClass ThemysticisanentireclasstotryoutinyourD&D games.Thisversionoftheclassaroseoutof playtestfeedbackontwopreviousversions. ThisIsPlaytestMaterial Thematerialhereispresentedforplaytestingandtospark yourimagination.Thesegamemechanicsareindraft form,usableinyourcampaignbutnotrefinedbydesign iterationsorfullgamedevelopmentandediting.They aren’tofficiallypartofthegameandaren’tpermittedin D&DAdventurersLeagueevents. AsistypicalinUnearthedArcana,theoptionshere haven’tbeentunedformulticlassing. Ifwedecidetomakethismaterialofficial,itwillbe refinedbasedonyourfeedback,andthenitwillappearin aD&Dbook. Mystic Ahumancladinsimplerobeswalksalongaforest path.Agangofgoblinsemergesfromthebrush, arrowstrainedonhim,theirsmileswideattheir goodfortuneoffindingsucheasypreyforthe legion’sslavepens.Theirsmilesturntoshrieksof terrorasthetravelergrowstogiantsizeandleaps atthem,hisstaffnowadeadlycudgel. Themilitiaformsinrankstoprepareforthe orcs’charge.Thegrowlingbruteshowltheirbattle criesandsurgeforward.Totheirsurprise,the humanrabbleholdsitsgroundandfightswith surprisingferocity.Suddenly,mindlessfearclings totheorcs’mindsandthey,despitefacingafar inferiorfoe,turnandrun,nevernoticingthecalm half-elfstandingamidthemilitiaanddirectingits efforts. BaronvonLudwigwasalwaysproudofhis grandlibrary.Littledidheknowthateachevening, agnomeladenwithblankscrollsslippedpasthis guardseachnightanddutifullycopiedhismost heavilyguardedarchives.Whentheduke’smen arrivedtoarresthimfordealingwithdemons,he neverguessedthatthegnomescribetraveling withthemhadspentmoretimeinhiskeepthanhe hadoverthepastyear. Theseheroesareallmystics,followersofa strangeandmysteriousformofpower.Mystics shuntheworldtoturntheireyesinward, masteringthefullpotentialoftheirmindsand exploringtheirpsychesbeforeturningtofacethe world.Mysticsareincrediblyrare,andmostprefer tokeepthenatureoftheirabilitiessecret.Using ©2017WizardsoftheCoastLLC theirinner,psychicstrength,theycanreadminds, fadeintoinvisibility,transformtheirbodiesinto livingiron,andseizecontrolofthephysicalworld andbendittotheirwill. HermitsandOutcasts Mysticsareloners.Mostdiscoverthesecretsof theirpowerthroughvaguereferencesintomesof loreorbyingratiatingthemselvestoamasterof thepower. Inordertomastertheirpower,mysticsmust firstmasterthemselves.Theyspendmonthsand yearsinquietcontemplation,exploringtheir mindsandleavingnothinguncovered.Duringthis time,theyshunsocietyandtypicallyliveas hermitsattheedgeofsociety.Amysticwho studiedunderamasterworkedasavirtualslave, toilingawayatmundanetasksinreturnforthe occasionallessonorcrypticinsight. Whenmysticsfinallymastertheirpower,they returntotheworldtobroadentheirhorizonsand practicetheircraft.Somemysticsprefertoremain isolated,butthosewhobecomeadventurersaren’t contenttoremainonthefringeoftheworld. EccentricMinds Inordertomaintainthestrictdisciplineand intenseself-knowledgeneededtotapintotheir power,mysticsdevelopavarietyofpracticesto keeptheirfocussharp. Thesepracticesarereflectedintaboosand quirks,strangelittlebehaviorsthatgoverna mystic’sactions.Thesequirksareoathsor behavioralticsthathelpkeepmysticsinthe properframeofmindwhilemaintainingperfect controlovertheirmindsandbodies. Whilethesetaboosareharmless,theyhelpcast mysticsasoutsiders.Fewfeelacceptedbysociety, andfewerstillcaretobecomeintegratedwithit. Tomystics,thelifeofthemindiswheretheyfeel mostathome. SelectingQuirks Toaddsometexturetoyourmystic,considerthe quirksyourcharacterhasacquired.These behaviorshavenogameeffect,butyourcharacter mightbecomeirritatedorupsetifforcedtobreak them.They’reagreatroleplayingtooltoadd 1 charactertothegame.Youcanrollonorpickfrom thetablebelow,orcreateyourownquirks.Aimto createtwoquirks,togivethemmoreofachanceto comeintoplay.Finally,considerwhyyour characterchosethesebehaviors.Whatdotheysay aboutyourcharacter’spersonalityorbackground? Aretheybasedonaspecificincidentorabelief? MysticQuirks d20 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Quirk Younevercutyourhair. Yourefusetowearclothesofaspecific color. Youneversayyourname. Youneverwearfootwear. Youalwayswearamask. Youdyeyourhairbrightblueorgreen. Youpickanewnameeachday. Youneverimmerseyourselfinwater. Yousleeponbareearth. Youneverconsumealcohol. Youwearaveiltoconcealyourface. Youalwayswearaspecificpieceof clothing. Yourefusetolightfires. Yourefusetowritethingsdown,instead usingpictograms. Youneversitonachair,preferringtostand orsitonthefloor. Youneveranswertoanynamebutyour own. Youwritedownthenameofeachcreature youslay,andnameonesthatareunnamed. Youconsumeonlywaterandraw vegetables. Youspendanymoneyyouearnwithin1 weekofgainingit. Youoftenspeaktoanimaginary companion,andactonlywithitsblessing. CreatingaMystic Whencreatingamystic,consideryourcharacter’s background.Howdidyoubecomeamystic?What firstdrewyoutothispractice?Areyouself-taught, ordidyouhaveamaster?Ifyouhadamaster, whatisthatrelationshiplike? ©2017WizardsoftheCoastLLC Consideralsowhyyoureturnedtotheworld fromyourhermitage.Didyouleavesomeoneor somethingbehindwhenyoutookupyourstudies? Areyoudrivenbyrevengeorsomeother motivation? QuickBuild Youcanmakeamysticquicklybyfollowingthese suggestions.First,makeIntelligenceyourhighest abilityscore,followedbyDexterityorConstitution. Second,choosethehermitbackground. ClassFeatures Asamystic,yougainthefollowingclassfeatures. HitPoints HitDice:1d8permysticlevel HitPointsat1stLevel:8+yourConstitution modifier HitPointsatHigherLevels:1d8(or5)+your Constitutionmodifierpermysticlevelafter1st Proficiencies Armor:Lightarmor Weapons:Simpleweapons Tools:None SavingThrows:Intelligence,Wisdom Skills:ChoosetwoskillsfromArcana,History, Insight,Medicine,Nature,Perception,and Religion Equipment Youstartwiththefollowingequipment,in additiontotheequipmentgrantedbyyour background: • (a)aspearor(b)amace • (a)leatherarmoror(b)studdedleatherarmor • (a)alightcrossbowand20boltsor(b)any simpleweapon • (a)ascholar’spackor(b)anexplorer’spack Alternatively,youcanignoretheequipmenthere andinyourbackground,andbuy5d4×10gp worthofequipmentfromchapter5inthePlayer’s Handbook. 2 TheMystic Level 1st 2nd 3rd 4th Proficiency Bonus +2 +2 +2 +2 5th 6th 7th 8th +3 +3 +3 +3 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th +4 +4 +4 +4 +5 +5 +5 +5 +6 +6 +6 +6 Features Psionics,MysticOrder MysticalRecovery,Telepathy MysticOrderfeature AbilityScoreImprovement,Strengthof Mind — MysticOrderfeature — AbilityScoreImprovement,PotentPsionics (1d8) — ConsumptivePower PsionicMastery(1/day) AbilityScoreImprovement PsionicMastery(2/day) MysticOrderfeature,PotentPsionics(2d8) PsionicMastery(3/day) AbilityScoreImprovement PsionicMastery(4/day) — AbilityScoreImprovement PsionicBody Talents Known 1 1 2 2 Disciplines Known 1 1 2 2 Psi Points 4 6 14 17 PsiLimit 2 2 3 3 2 2 2 2 3 3 4 4 27 32 38 44 5 5 6 6 2 3 3 3 3 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 57 64 64 64 64 64 64 64 64 71 71 71 7 7 7 7 7 7 7 7 7 7 7 7 Psionics Asastudentofpsionics,youcanmasteranduse psionictalentsanddisciplines,therulesfor whichappearattheendofthisdocument. Psionicsisaspecialformofmagicuse,distinct fromspellcasting. PsionicTalents Apsionictalentisaminorpsioniceffectyou havemastered.At1stlevel,youknowone psionictalentofyourchoice.Youlearn additionaltalentsofyourchoiceathigherlevels. TheTalentsKnowncolumnoftheMystictable showsthetotalnumberoftalentsyouknowat eachlevel;whenthatnumbergoesupforyou, chooseanewtalent. PsionicDisciplines Apsionicdisciplineisarigidsetofmental exercisesthatallowsamystictomanifestpsionic power.Amysticmastersonlyafewdisciplinesat atime. ©2017WizardsoftheCoastLLC At1stlevel,youknowonepsionicdisciplineof yourchoice.TheDisciplinesKnowncolumnof theMystictableshowsthetotalnumberof disciplinesyouknowateachlevel;whenthat numbergoesupforyou,chooseanewdiscipline. Inaddition,wheneveryougainalevelinthis class,youcanreplaceonedisciplineyouknow withadifferentoneofyourchoice. PsiPoints Youhaveaninternalreservoirofenergythatcan bedevotedtopsionicdisciplinesyouknow.This energyisrepresentedbypsipoints.Eachpsionic disciplinedescribeseffectsyoucancreatewithit byspendingacertainnumberofpsipoints.A psionictalentrequiresnopsipoints. Thenumberofpsipointsyouhaveisbasedon yourmysticlevel,asshowninthePsiPoints columnoftheMystictable.Thenumbershown foryourlevelisyourpsipointmaximum.Your psipointtotalreturnstoitsmaximumwhenyou finishalongrest.Thenumberofpsipointsyou havecan’tgobelow0oroveryourmaximum. 3 PsiLimit Thoughyouhaveaccesstoapotentamountof psionicenergy,ittakestrainingandpracticeto channelthatenergy.Thereisalimitonthe numberofpsipointsyoucanspendtoactivatea psionicdiscipline.Thelimitisbasedonyour mysticlevel,asshowninthePsiLimitcolumnof theMystictable.Forexample,asa3rd-level mystic,youcanspendnomorethan3psipoints onadisciplineeachtimeyouuseit,nomatter howmanypsipointsyouhave. PsychicFocus Youcanfocuspsionicenergyononeofyour psionicdisciplinestodrawongoingbenefits fromit.Asabonusaction,youcanchooseoneof yourpsionicdisciplinesandgainitspsychic focusbenefit,whichisdetailedinthat discipline’sdescription.Thebenefitlastsuntil youareincapacitatedoruntilyouuseanother bonusactiontochooseadifferentfocusbenefit. Youcanhaveonlyonepsychicfocusbenefitat atime,andusingthepsychicfocusofone disciplinedoesn’tlimityourabilitytouseother disciplines. PsionicAbility Intelligenceisyourpsionicabilityforyour psionicdisciplines.YouuseyourIntelligence modifierwhensettingthesavingthrowDCfora psionicdisciplineorwhenmakinganattackroll withone. DisciplinesaveDC=8+yourproficiencybonus+your Intelligencemodifier Disciplineattackmodifier=yourproficiencybonus+ yourIntelligencemodifier MysticOrder At1stlevel,youchooseaMysticOrder:the OrderoftheAvatar,theOrderoftheAwakened, theOrderoftheImmortal,theOrderofthe Nomad,theOrderoftheSoulKnife,ortheOrder oftheWuJen,eachofwhichisdetailedatthe endoftheclassdescription.Eachorder specializesinaspecificapproachtopsionics. Yourordergivesyoufeatureswhenyou chooseitat1stlevelandadditionalfeaturesat 3rd,6th,and14thlevel. ©2017WizardsoftheCoastLLC MysticalRecovery Startingat2ndlevel,youcandrawvigorfrom thepsienergyyouusetopoweryourpsionic disciplines. Immediatelyafteryouspendpsipointsona psionicdiscipline,youcantakeabonusactionto regainhitpointsequaltothenumberofpsi pointsyouspent. Telepathy At2ndlevel,yourmindawakenstotheabilityto communicateviatelepathy.Youcan telepathicallyspeaktoanycreatureyoucansee within120feetofyouinthismanner.Youdon’t needtosharealanguagewiththecreatureforit tounderstandyourtelepathicmessages,butthe creaturemustbeabletounderstandatleastone languageorbetelepathicitself. AbilityScoreImprovement Whenyoureach4thlevel,andagainat8th,12th, 16th,and19thlevel,youcanincreaseoneability scoreofyourchoiceby2,oryoucanincrease twoabilityscoresofyourchoiceby1.Asnormal, youcan’tincreaseanabilityscoreabove20 usingthisfeature. StrengthofMind Eventhesimplestpsionictechniquerequiresa deepunderstandingofhowpsionicenergycan augmentmindandbody.Thisunderstanding allowsyoutoalteryourdefensestobetterdeal withthreats. Startingat4thlevel,youcanreplaceyour proficiencyinWisdomsavingthrowswhenever youfinishashortorlongrest.Todoso,choose Strength,Dexterity,Constitution,orCharisma. Yougainproficiencyinsavesusingthatability, insteadofWisdom.Thischangelastsuntilyou finishyournextshortorlongrest. PotentPsionics At8thlevel,yougaintheabilitytoinfuseyour weaponattackswithpsychicenergy.Onceon eachofyourturnswhenyouhitacreaturewith aweapon,youcandealanextra1d8psychic damagetothattarget.Whenyoureach14th level,thisextradamageincreasesto2d8. 4 Inaddition,youaddyourIntelligencemodifier toanydamagerollyoumakeforapsionictalent. ConsumptivePower At10thlevel,yougaintheabilitytosacrifice yourphysicaldurabilityinexchangeforpsionic power.Whenactivatingapsionicdiscipline,you canpayitspsipointcostwithyourhitpoints, insteadofusinganypsipoints.Yourcurrenthit pointsandhitpointmaximumarebothreduced bythenumberofhitpointsyouspend.This reductioncan’tbelessenedinanyway,andthe reductiontoyourhitpointmaximumlastsuntil youfinishalongrest. Onceyouusethisfeature,youcan’tuseitagain untilyoufinishalongrest. PsionicMastery Beginningat11thlevel,yourmasteryofpsionic energyallowsyoutopushyourmindbeyondits normallimits.Asanaction,yougain9specialpsi pointsthatyoucanspendonlyondisciplines thatrequireanactionorabonusactiontouse. Youcanuseall9pointsononediscipline,oryou canspreadthemacrossmultipledisciplines.You can’talsospendyournormalpsipointsonthese disciplines;youcanspendonlythespecialpoints gainedfromthisfeature.Whenyoufinishalong rest,youloseanyofthesespecialpointsthatyou haven’tspent. Ifmorethanoneofthedisciplinesyouactivate withthesepointsrequireconcentration,youcan concentrateonallofthem.Activatingoneof themendsanyeffectyouwerealready concentratingon,andifyoubeginconcentrating onaneffectthatdoesn’tusethesespecialpoints, thedisciplinesendthatyou’reconcentratingon. At15thlevel,thepoolofpsipointsyougain fromthisfeatureincreasesto11. Youhaveoneuseofthisfeature,andyou regainanyexpendeduseofitwithalongrest. Yougainoneadditionaluseofthisfeatureat 13th,15th,and17thlevel. PsionicBody At20thlevel,yourmasteryofpsionicpower causesyourmindtotranscendthebody.Your physicalformisinfusedwithpsionicenergy.You gainthefollowingbenefits: ©2017WizardsoftheCoastLLC • Yougainresistancetobludgeoning,piercing, andslashingdamage. • Younolongerage. • Youareimmunetodisease,poisondamage, andthepoisonedcondition. • Ifyoudie,rollad20.Ona10orhigher,you discorporatewith0hitpoints,insteadof dying,andyoufallunconscious.Youandyour geardisappear.Youappearataspotofyour choice1d3dayslaterontheplaneofexistence whereyoudied,havinggainedthebenefitsof onelongrest. MysticOrders Psionicsisamysteriousformofpowerwithin mostD&Dworlds.Secretiveordersstudyits originsandapplications,whilepushingthe boundariesofwhatpsionicpowercanachieve. Eachoftheseorderspursuesaspecificgoalfor psionicpower.Thatgoalshapeshowthe membersofanorderunderstandpsionics. OrderoftheAvatar MysticsoftheOrderoftheAvatardelveintothe worldofemotion,masteringtheirinnerlifeto suchanextentthattheycanmanipulateand amplifytheemotionsofotherswiththesame easethatanartistshapesclay.Knownas Avatars,thesemysticsvaryfromtyrantsto inspiringleaderswhoarelovedbytheir followers. Avatarscanbringoutextremeemotionsinthe peoplearoundthem.Fortheirallies,theycan lendhope,ferocity,andcourage,transforminga fightingbandintoadeadly,unifiedforce.For theirenemies,theybringfear,disgust,and trepidationthatcanmakeeventhemost hardenedveteranactlikeashakyrookie. BonusDisciplines At1stlevel,youlearntwoadditionalpsionic disciplinesofyourchoice.Theymustbechosen fromamongtheAvatardisciplines. ArmorTraining At1stlevel,yougainproficiencywithmedium armorandshields. AvatarofBattle Startingat3rdlevel,youprojectaninspiring aura.Whileyouaren’tincapacitated,eachally 5 within30feetofyouwhocanseeyougainsa+2 bonustoinitiativerolls. AvatarofHealing Beginningat6thlevel,youprojectanauraof resilience.Whileyouaren’tincapacitated,each allywithin30feetofyouwhocanseeyou regainsadditionalhitpointsequaltoyour Intelligencemodifier(minimumof0)whenever theyregainhitpointsfromapsionicdiscipline. AvatarofSpeed Startingat14thlevel,youprojectanauraof speed.Whileyouaren’tincapacitated,anyally within30feetofyouwhocanseeyoucantake theDashactionasabonusaction. OrderoftheAwakened MysticsdedicatedtotheOrderoftheAwakened seektounlockthefullpotentialofthemind.By transcendingthephysical,theAwakenedhopeto attainastateofbeingfocusedonpureintellect andmentalenergy. TheAwakenedareskilledatbendingminds andunleashingdevastatingpsionicattacks,and theycanreadthesecretsoftheworldthrough psionicenergy.Awakenedmysticswhotaketo adventuringexcelatunravelingmysteries, solvingpuzzles,anddefeatingmonstersby turningthemintounwillingpawns. BonusDisciplines At1stlevel,youlearntwoadditionalpsionic disciplinesofyourchoice.Theymustbechosen fromamongtheAwakeneddisciplines. AwakenedTalent At1stlevel,yougainproficiencywithtwoofthe followingskillsofyourchoice:AnimalHandling, Deception,Insight,Intimidation,Investigation, Perception,andPersuasion. PsionicInvestigation Startingat3rdlevel,youcanfocusyourmindto readthepsionicimprintleftonanobject.Ifyou holdanobjectandconcentrateonitfor10 minutes(asifconcentratingonapsionic discipline),youlearnafewbasicfactsaboutit. Yougainamentalimagefromtheobject’spoint ofview,showingthelastcreaturetoholdthe objectwithinthepast24hours. ©2017WizardsoftheCoastLLC Youalsolearnofanyeventsthathave occurredwithin20feetoftheobjectwithinthe pasthour.Theeventsyouperceiveunfoldfrom theobject’sperspective.Youseeandhearsuch eventsasifyouwerethere,butcan’tuseother senses. Additionally,youcanembedanintangible psionicsensorwithintheobject.Forthenext24 hours,youcanuseanactiontolearntheobject’s locationrelativetoyou(itsdistanceand direction)andtolookattheobject’s surroundingsfromitspointofviewasifyou werethere.Thisperceptionlastsuntilthestart ofyournextturn. Onceyouusethisfeature,youcan’tuseitagain untilyoufinishashortorlongrest. PsionicSurge Startingat6thlevel,youcanoverloadyour psychicfocustobatterdownanopponent’s defenses.Youcanimposedisadvantageona target’ssavingthrowagainstadisciplineor talentyouuse,butatthecostofusingyour psychicfocus.Yourpsychicfocusimmediately endsifit’sactive,andyoucan’tuseituntilyou finishashortorlongrest. Youcan’tusethisfeatureifyoucan’tuseyour psychicfocus. SpectralForm At14thlevel,yougaintheabilitytobecomea ghostlyfigureofpsionicenergy.Asanaction, youcantransformintoatransparent,ghostly versionofyourself.Whileinthisform,youhave resistancetoalldamage,moveathalfspeed,and canpassthroughobjectsandcreatureswhile movingbutcan’twillinglyendyourmovementin theirspaces.Theformlastsfor10minutesor untilyouuseanactiontoendit. Onceyouusethisfeature,youcan’tuseitagain untilyoufinishalongrest. OrderoftheImmortal TheOrderoftheImmortalusespsionicenergyto augmentandmodifythephysicalform. FollowersofthisorderareknownasImmortals. Theyusepsionicenergytomodifytheirbodies, strengtheningthemagainstattackandturning themselvesintolivingweapons. Theirmasteryofthephysicalformgrants themtheirname,forImmortalsarenotoriously difficulttokill. 6 BonusDisciplines BonusDisciplines At1stlevel,youlearntwoadditionalpsionic disciplinesofyourchoice.Theymustbechosen fromamongtheImmortaldisciplines. At1stlevel,youlearntwoadditionalpsionic disciplinesofyourchoice.Theymustbechosen fromamongtheNomaddisciplines. ImmortalDurability BreadthofKnowledge Startingat1stlevel,yourhitpointmaximum increasesby1permysticlevel. Inaddition,whileyouaren’twearingarmoror wieldingashield,yourbaseACequals10+your Dexteritymodifier+yourConstitutionmodifier. At1stlevel,yougaintheabilitytoextendyour knowledge.Whenyoufinishalongrest,yougain twoproficienciesofyourchoice:twotools,two skills,oroneofeach.Youcanreplaceoneorboth oftheseselectionswithlanguages.Thisbenefit lastsuntilyoufinishalongrest. PsionicResilience Startingat3rdlevel,yourpsionicenergygrants youextraordinaryfortitude.Atthestartofeach ofyourturns,yougaintemporaryhitpoints equaltoyourIntelligencemodifier(minimumof 0)ifyouhaveatleast1hitpoint. SurgeofHealth Startingat6thlevel,youcandrawonyour psychicfocustoescapedeath’sgrasp.Asa reactionwhenyoutakedamage,youcanhalve thatdamageagainstyou.Yourpsychicfocus immediatelyendsifit’sactive,andyoucan’tuse ituntilyoufinishashortorlongrest. Youcan’tusethisfeatureifyoucan’tuseyour psychicfocus. ImmortalWill Startingat14thlevel,youcandrawonyour reservesofpsionicpowertosurvivebeyond death.Attheendofyourturnwhileat0hit points,youcanspend5psipointsto immediatelyregainanumberofhitpointsequal toyourmysticlevel+yourConstitution modifier. OrderoftheNomad MysticsoftheOrderoftheNomadkeeptheir mindsinastrange,rarifiedstate.Theyseekto accumulateasmuchknowledgeaspossible,as theyquesttounravelthemysteriesofthe multiverseandseektheunderlyingstructureof allthings.Atthesametime,theyperceivea bizarre,livingwebofknowledgetheycallthe noosphere. Nomads,astheirnameindicates,delightin travel,exploration,anddiscovery.Theydesireto accumulateasmuchknowledgeaspossible,and thepursuitofsecretsandhiddenlorecan becomeanobsessionforthem. ©2017WizardsoftheCoastLLC MemoryofOneThousandSteps At3rdlevel,yougaintheabilitytousepsionics torecallyoursteps.Asareactionwhenyouare hitbyanattack,youcanteleporttoan unoccupiedspacethatyouoccupiedsincethe startofyourlastturn,andtheattackmissesyou. Onceyouusethisfeature,youcan’tuseitagain untilyoufinishashortorlongrest. SuperiorTeleportation At6thlevel,yougainasuperiortalentfor teleportation.Whenyouuseapsionicdiscipline toteleportanydistance,youcanincreasethat distancebyupto10feet. EffortlessJourney Startingat14thlevel,yourmindcanmystically moveyourbody.Onceoneachofyourturns,you canforfeitupto30feetofyourmovementto teleportthedistanceyouforfeited.Youmust teleporttoanunoccupiedspaceyoucansee. OrderoftheSoulKnife TheOrderoftheSoulKnifesacrificesthe breadthofknowledgeothermysticsgainto focusonaspecificpsionictechnique.These mysticslearntomanifestadeadlyweaponof purepsychicenergythattheycanusetocleave throughfoes. Soulknivesvarywidelyintheirapproachto thispath.Somefollowitoutofadesireto achievemartialperfection.Othersareruthless assassinswhoseektobecometheperfectkiller. MartialTraining At1stlevel,yougainproficiencywithmedium armorandmartialweapons. 7 SoulKnife Startingat1stlevel,yougaintheabilityto manifestabladeofpsychicenergy.Asabonus action,youcreatescintillatingknivesofenergy thatprojectfrombothofyourfists.Youcan’t holdanythinginyourhandswhilemanifesting theseblades.Youcandismissthemasabonus action. Foryou,asoulknifeisamartialmeleeweapon withthelightandfinesseproperties.Itdeals1d8 psychicdamageonahit. Asabonusaction,youcanpreparetousethe bladestoparry;yougaina+2bonustoACuntil thestartofyournextturnoruntilyouare incapacitated. BonusDisciplines At1stlevel,youlearntwoadditionalpsionic disciplinesofyourchoice.Theymustbechosen fromamongtheWuJendisciplines. Hermit’sStudy At1stlevel,yougainproficiencywithtwoofthe followingskillsofyourchoice:AnimalHandling, Arcana,History,Insight,Medicine,Nature, Perception,Religion,orSurvival. ElementalAttunement HonetheBlade Startingat3rdlevel,youcanspendpsipointsto augmentyoursoulknife’sattackrollsand damage.Yougainabonustoattackanddamage rollswithyoursoulknivesdependingonthe numberofpsipointsspent,asshownonthe tablebelow.Thisbonuslastsfor10minutes. PsiPoints 2 5 7 Inpracticalterms,wujensexcelatcontrolling theforcesofthenaturalworld.Theycanhurl objectswiththeirminds,controlthefour elements,andalterrealitytofittheirdesires. AttackandDamage Bonus +1 +2 +4 ConsumptiveKnife Startingat6thlevel,wheneveryouslayan enemycreaturewithasoulknifeattack,you immediatelyregain2psipoints. PhantomKnife Startingat14thlevel,youcanmakeanattack thatphasesthroughmostdefenses.Asanaction, youcanmakeoneattackwithyoursoulknife. Treatthetarget’sACas10againstthisattack, regardlessofthetarget’sactualAC. OrderoftheWuJen TheOrderoftheWuJenfeaturessomeofthe mostdevotedmystics.Thesemysticsseekto lockthemselvesawayfromtheworld,denying thelimitsofthephysicalworldandreplacingit witharealitythattheycreateforthemselves. Knownaswujens,thesemysticscasttheir mindsintotheworld,seizecontrolofits fundamentalprinciples,andrebuildit. ©2017WizardsoftheCoastLLC Startingat3rdlevel,whenacreature’s resistancereducesthedamagedealtbyapsionic disciplineofyours,youcanspend1psipointto causethatuseofthedisciplinetoignorethe creature’sresistance.Youcan’tspendthispoint ifdoingsowouldincreasethediscipline’scost aboveyourpsilimit. ArcaneDabbler At6thlevel,youlearnthreewizardspellsofyour choiceandalwayshavethemprepared.The spellsmustbeof1stthrough3rdlevel. Asabonusaction,youcanspendpsipointsto createspellslotsthatyoucanusetocastthese spells,aswellasotherspellsyouarecapableof casting.Thepsi-pointcostofeachspellslotis detailedonthetablebelow. SpellSlotLevel 1st 2nd 3rd 4th 5th PsiCost 2 3 5 6 7 Thespellslotremainsuntilyouuseitorfinisha longrest.Youmustobserveyourpsilimitwhen spendingpsipointstocreateaspellslot. Wheneveryougainalevelinthisclass,youcan replaceoneofthechosenwizardspellswitha differentwizardspellof1stthrough3rdlevel. ElementalMastery Startingat14thlevel,ifyouhaveresistancetoa typeofdamage,youcanspend2psipointsasa reactionwhenyoutakedamageofthattypeto 8 ignorethatdamage;yougainimmunitytothat damagetypeuntiltheendofyournextturn. PsionicDisciplinesand Talents Psionictalentsanddisciplinesaretheheartofa mystic’scraft.Theyarethementalexercisesand psionicformulaeusedtoforgewillintotangible, magicaleffects. Psionicdisciplineswereeachdiscoveredby differentordersandtendtoreflecttheir creators’specialties.However,amysticcanlearn anydisciplineregardlessofitsassociatedorder. UsingaDiscipline Eachpsionicdisciplinehasseveralwaysyoucan useit,allcontainedinitsdescription.The disciplinespecifiesthetypeofactionand numberofpsipointsitrequires.Italsodetails whetheryoumustconcentrateonitseffects, howmanytargetsitaffects,whatsavingthrows itrequires,andsoon. Thefollowingsectionsgointomoredetailon usingadiscipline.Psionicdisciplinesaremagical andfunctionsimilarlytospells. PsychicFocus ThePsychicFocussectionofadiscipline describesthebenefityougainwhenyouchoose thatdisciplineforyourpsychicfocus. EffectOptionsandPsiPoints Adisciplineprovidesdifferentoptionsforhow touseitwithyourpsipoints.Eacheffectoption hasaname,andthepsipointcostofthatoption appearsinparenthesesafteritsname.Youmust spendthatnumberofpsipointstousethat option,whileabidingbyyourpsilimit.Ifyou don’thaveenoughpsipointsleft,orthecostis aboveyourpsilimit,youcan’tusetheoption. Someoptionsshowarangeofpsipoints, ratherthanaspecificcost.Tousethatoption, youmustspendanumberofpointswithinthat pointrange,stillabidingbyyourpsilimit.Some optionsletyouspendadditionalpsipointsto increaseadiscipline’spotency.Again,youmust abidebyyourpsilimit,andyoumustspendall thepointswhenyoufirstusethediscipline;you can’tdecidetospendadditionalpointsonceyou seethedisciplineinaction. ©2017WizardsoftheCoastLLC Eachoptionnotesspecificinformationabout itseffect,includinganyactionrequiredtouseit anditsrange. Components Disciplinesdon’trequirethecomponentsthat manyspellsrequire.Usingadisciplinerequires nospokenwords,gestures,ormaterials.The powerofpsionicscomesfromthemind. Duration Aneffectoptioninadisciplinespecifieshow longitseffectlasts. Instantaneous.Ifnodurationisspecified,the effectoftheoptionisinstantaneous. Concentration.Someoptionsrequire concentrationtomaintaintheireffects.This requirementisnotedwith“conc.”afterthe option’spsipointcost.The“conc.”notationis followedbythemaximumdurationofthe concentration.Forexample,ifanoptionsays “conc.,1min.,”youcanconcentrateonitseffect forupto1minute. Concentratingonadisciplinefollowsthesame rulesasconcentratingonaspell.Thisrulemeans youcan’tconcentrateonaspellandadiscipline atthesametime,norcanyouconcentrateon twodisciplinesatthesametime.Seechapter10, “Spellcasting,”inthePlayer’sHandbookforhow concentrationworks. TargetsandAreasofEffect Psionicdisciplinesusethesamerulesasspells fordeterminingtargetsandareasofeffect,as presentedinchapter10,“Spellcasting,”ofthe Player’sHandbook. SavingThrowsandAttackRolls Ifadisciplinerequiresasavingthrow,it specifiesthetypeofsaveandtheresultsofa successfulorfailedsavingthrow.TheDCis determinedbyyourpsionicability. Somedisciplinesrequireyoutomakeanattack rolltodeterminewhetherthediscipline’seffect hitsitstarget.Theattackrollusesyourpsionic ability. CombiningPsionicEffects Theeffectsofdifferentpsionicdisciplinesadd togetherwhilethedurationsofthedisciplines overlap.Likewise,differentoptionsfroma psionicdisciplinecombineiftheyareactiveat thesametime.However,aspecificoptionfroma 9 psionicdisciplinedoesn’tcombinewithitselfif theoptionisusedmultipletimes.Instead,the mostpotenteffect—usuallydependentonhow manypsipointswereusedtocreatetheeffect— applieswhilethedurationsoftheeffects overlap. Psionicsandspellsareseparateeffects,and thereforetheirbenefitsanddrawbacksoverlap. Apsioniceffectthatreproducesaspellisan exceptiontothisrule. PsionicDisciplinesbyOrder Eachpsionicdisciplineisassociatedwitha MysticOrder.Thefollowinglistsorganizethe disciplinesbythoseorders. AvatarDisciplines CrownofDespair CrownofDisgust CrownofRage MantleofCommand MantleofCourage MantleofFear MantleofFury MantleofJoy ThirdEye WuJenDisciplines MasteryofAir MasteryofFire MasteryofForce MasteryofIce MasteryofLightandDarkness MasteryofWater MasteryofWeather MasteryofWoodandEarth DisciplineDescriptions Thepsionicdisciplinesarepresentedherein alphabeticalorder. AdaptiveBody ImmortalDiscipline AdaptiveBody BestialForm BruteForce Celerity CorrosiveMetabolism Diminution GiantGrowth IronDurability PsionicRestoration PsionicWeapon Youcanalteryourbodytomatchyour surroundings,allowingyoutowithstand punishingenvironments.Withgreaterpsi energy,youcanextendthisprotectiontoothers. PsychicFocus.Whilefocusedonthis discipline,youdon’tneedtoeat,breathe,or sleep.Togainthebenefitsofalongrest,youcan spend8hoursengagedinlightactivity,rather thansleepingduringanyofit. EnvironmentalAdaptation(2psi).Asan action,youoracreatureyoutouchignoresthe effectsofextremeheatorcold(butnotcoldor firedamage)forthenexthour. AdaptiveShield(3psi).Whenyoutakeacid, cold,fire,lightning,orthunderdamage,youcan useyourreactiontogainresistancetodamageof thattype—includingthetriggeringdamage— untiltheendofyournextturn. EnergyAdaptation(5psi;conc.,1hr.).Asan action,youcantouchonecreatureandgiveit resistancetoacid,cold,fire,lightning,orthunder damage(yourchoice),whichlastsuntilyour concentrationends. EnergyImmunity(7psi;conc.,1hr.).Asan action,youcantouchonecreatureandgiveit immunitytoacid,cold,fire,lightning,orthunder damage(yourchoice),whichlastsuntilyour concentrationends. NomadDisciplines AuraSight AwakenedDisciplines AuraSight IntellectFortress MantleofAwe Precognition PsychicAssault PsychicDisruption PsychicInquisition PsychicPhantoms TelepathicContact ImmortalDisciplines NomadicArrow NomadicChameleon NomadicMind NomadicStep ©2017WizardsoftheCoastLLC AwakenedDiscipline Yourefocusyoursighttoseetheenergythat surroundsallcreatures.Youperceiveauras, 10 energysignaturesthatcanrevealkeyelements ofacreature’snature. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonWisdom (Insight)checks. AssessFoe(2psi).Asabonusaction,you analyzetheauraofonecreatureyousee.You learnitscurrenthitpointtotalandallits immunities,resistances,andvulnerabilities. ReadMoods(2psi).Asabonusaction,you learnaone-wordsummaryoftheemotional stateofuptosixcreaturesyoucansee,suchas happy,confused,afraid,orviolent. ViewAura(3psi;conc.,1hr.).Asanaction, youstudyonecreature’saura.Untilyour concentrationends,whileyoucanseethetarget, youlearnifit’sundertheeffectofanymagicalor psioniceffects,itscurrenthitpointtotal,andits basicemotionalstate.Whilethiseffectlasts,you haveadvantageonWisdom(Insight)and Charismachecksyoumakeagainstit. PerceivetheUnseen(5psi;conc.,1min.).As abonusaction,yougaintheabilitytoseeauras evenofinvisibleorhiddencreatures.Untilyour concentrationends,youcanseeallcreatures, includinghiddenandinvisibleones,regardless oflightingconditions. BestialForm ImmortalDiscipline Youtransformyourbody,gainingtraitsof differentbeasts. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonWisdom (AnimalHandling)checks. BestialClaws(1–7psi).Youmanifestlong clawsforaninstantandmakeameleeweapon attackagainstonecreaturewithin5feetofyou. Onahit,thisattackdeals1d10slashingdamage perpsipointspent. BestialTransformation.Asabonusaction, youalteryourphysicalformtogaindifferent characteristics.Whenyouusethisability,you canchooseoneormoreofthefollowingeffects. Eacheffecthasitsownpsipointcost.Addthem togethertodeterminethetotalcost.This transformationlastsfor1hour,untilyoudie,or untilyouenditasabonusaction. Amphibious(2psi).Yougaingills;youcan breatheairandwater. ©2017WizardsoftheCoastLLC Climbing(2psi).Yougrowtinyhookedclaws thatgiveyougainaclimbingspeedequalto yourwalkingspeed. Flight(5psi).Wingssproutfromyourback.You gainaflyingspeedequaltoyourwalking speed. KeenSenses(2psi).Youreyesandearsbecome moresensitive.YougainadvantageonWisdom (Perception)checks. PerfectSenses(3psi).Yougainakeensenseof smellandaninstincttodetectprey.Youcan seeinvisiblecreaturesandobjectswithin10 feetofyou,evenifyouareblinded. Swimming(2psi).Yougainfinsandwebbing betweenyourfingersandtoes;yougaina swimmingspeedequaltoyourwalkingspeed. ToughHide(2psi).Yourskinbecomesastough asleather;yougaina+2bonustoAC. BruteForce ImmortalDiscipline Youaugmentyournaturalstrengthwithpsionic energy,grantingyoutheabilitytoachieve incrediblefeatsofmight. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonStrength (Athletics)checks. BruteStrike(1–7psi).Asabonusaction,you gainabonustoyournextdamagerollagainsta targetyouhitwithameleeattackduringthe currentturn.Thebonusequals+1d6perpsi pointspent,andthebonusdamageisthesame typeastheattack.Iftheattackhasmorethan onedamagetype,youchoosewhichonetouse forthebonusdamage. KnockBack(1–7psi).Whenyouhitatarget withameleeattack,youcanactivatethisability asareaction.Thetargetmustsucceedona Strengthsavingthroworbeknocked10feet awayfromyouperpsipointspent.Thetarget movesinastraightline.Ifithitsanobject,this movementimmediatelyendsandthetarget takes1d6bludgeoningdamageperpsipoint spent. MightyLeap(1–7psi).Aspartofyour movement,youjumpinanydirectionupto20 feetperpsipointspent. FeatofStrength(2psi).Asabonusaction, yougaina+5bonustoStrengthchecksuntilthe endofyournextturn. 11 Celerity ImmortalDiscipline Youchannelpsionicpowerintoyourbody, honingyourreflexesandagilitytoanincredible degree.Theworldseemstoslowdownwhile youcontinuetomoveasnormal. PsychicFocus.Whilefocusedonthis discipline,yourwalkingspeedincreasesby10 feet. RapidStep(1–7psi).Asabonusaction,you increaseyourwalkingspeedby10feetperpsi pointspentuntiltheendofthecurrentturn.If youhaveaclimbingorswimmingspeed,this increaseappliestothatspeedaswell. AgileDefense(2psi).Asabonusaction,you taketheDodgeaction. BlurofMotion(2psi).Asanaction,youcause yourselftobeinvisibleduringanyofyour movementduringthecurrentturn. SurgeofSpeed(2psi).Asabonusaction,you gaintwobenefitsuntiltheendofthecurrent turn:youdon’tprovokeopportunityattacks,and youhaveaclimbingspeedequaltoyourwalking speed. SurgeofAction(5psi).Asabonusaction,you canDashormakeoneweaponattack. CorrosiveMetabolism ImmortalDiscipline Yourcontroloveryourbodyallowsyouto deliveracidorpoisonattacks. PsychicFocus.Whilefocusedonthis discipline,youhaveresistancetoacidand poisondamage. CorrosiveTouch(1–7psi).Asanaction,you deliveratouchofacidtoonecreaturewithin yourreach.ThetargetmustmakeaDexterity savingthrow,taking1d10aciddamageperpsi pointspentonafailedsave,orhalfasmuch damageonasuccessfulone. VenomStrike(1–7psi).Asanaction,you createapoisonspraythattargetsonecreature youcanseewithin30feetofyou.Thetarget mustmakeaConstitutionsavingthrow.Ona failedsave,ittakes1d6poisondamageperpsi pointspentandispoisoneduntiltheendofyour nextturn.Onasuccessfulsave,thetargettakes halfasmuchdamageandisn’tpoisoned. AcidSpray(2psi).Asareactionwhenyou takepiercingorslashingdamage,youcauseacid tosprayfromyourwound;eachcreaturewithin 5feetofyoutakes2d6aciddamage. ©2017WizardsoftheCoastLLC BreathoftheBlackDragon(5psi).You exhaleawaveofacidina60-footlinethatis5 feetwide.Eachcreatureinthelinemustmakea Constitutionsavingthrow,taking6d6acid damageonafailedsave,orhalfasmuchona successfulone.Youcanincreasethedamageby 1d6peradditionalpsipointspentonit. BreathoftheGreenDragon(7psi).You exhaleacloudofpoisonina90-footcone.Each creatureinthelinemustmakeaConstitution savingthrow,taking10d6poisondamageona failedsave,orhalfasmuchdamageona successfulone. CrownofDespair AvatarDiscipline Youhavelearnedtoharvestseedsofdespairina creature’spsyche,wrackingitwithself-doubt andinaction. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonCharisma (Intimidation)checks. CrownedinSorrow(1–7psi).Asanaction, onecreatureyoucanseewithin60feetofyou mustmakeaCharismasavingthrow.Onafailed save,ittakes1d8psychicdamageperpsipoint spent,anditcan’ttakereactionsuntilthestartof itsnextturn.Onasuccessfulsave,ittakeshalfas muchdamage. CalltoInaction(2psi;conc.,10min.).Ifyou spend1minuteconversingwithacreature,you canattempttoseeditwithoverwhelmingennui. Attheendoftheminute,youcanuseanactionto forcethecreaturetomakeaWisdomsaving throw.Thesaveautomaticallysucceedsifthe targetisimmunetobeingcharmed.Onafailed save,itsitsandisincapacitateduntilyour concentrationends.Thiseffectimmediatelyends ifthetargetoranyallyitcanseeisattackedor takesdamage.Onasuccessfulsave,thecreature isunaffectedandhasnoinklingofyourattempt tobenditswill. VisionsofDespair(3psi).Asanaction,you forceonecreatureyoucanseewithin60feetof youtomakeaCharismasavingthrow.Ona failedsave,ittakes3d6psychicdamage,andits speedisreducedto0untiltheendofitsnext turn.Onasuccessfulsave,ittakeshalfasmuch damage.Youcanincreasethedamageby1d6per additionalpsipointspentonit. DolorousMind(5psi;conc.,1min.).Asan action,youchooseonecreatureyoucansee within60feetofyou.Itmustsucceedona 12 Charismasavingthrow,oritisincapacitatedand hasaspeedof0untilyourconcentrationends.It canrepeatthissavingthrowattheendofeachof itsturns,endingtheeffectonitselfonasuccess. andanybonusactionitmighthave,onlytomake meleeattacks.Thefrightenedtargetcanrepeat thesavingthrowattheendofeachofitsturns, endingtheeffectonitselfonasuccess. CrownofDisgust CrownofRage AvatarDiscipline AvatarDiscipline Youcauseacreaturetobefloodedwith emotionsofdisgust. PsychicFocus.Whileyouarefocusedonthis discipline,theareaina5-footradiusaroundyou isdifficultterrainforanyenemythatisn’t immunetobeingfrightened. EyeofHorror(1–7psi).Asanaction,choose onecreatureyoucanseewithin60feetofyou. ThetargetmustmakeaCharismasavingthrow. Onafailedsave,ittakes1d6psychicdamageper psipointspentandcan’tmoveclosertoyouuntil theendofitsnextturn.Onasuccessfulsave,it takeshalfasmuchdamage. WallofRepulsion(3psi;conc.,10min.).As anaction,youcreateaninvisible,insubstantial wallofenergywithin60feetofyouthatisupto 30feetlong,10feethigh,and1footthick.The walllastsuntilyourconcentrationends.Any creatureattemptingtomovethroughitmust makeaWisdomsavingthrow.Onafailedsave,a creaturecan’tmovethroughthewalluntilthe startofitsnextturn.Onasuccessfulsave,the creaturecanpassthroughit.Acreaturemust makethissavewheneveritattemptstopass throughthewall,whetherwillinglyor unwillingly. VisionsofDisgust(5psi;conc.,1min.).You causeacreaturetoregardallotherbeingsas horrid,alienentities.Asanaction,chooseone creatureyoucanseewithin60feetofyou.The targetmustmakeaWisdomsavingthrow.Ona failedsave,ittakes5d6psychicdamage,and untilyourconcentrationends,ittakes1d6 psychicdamagepercreaturewithin5feetofitat theendofeachofitsturns.Onasuccessfulsave, thetargettakesonlyhalftheinitialdamageand suffersnoneoftheothereffects. WorldofHorror(7psi;conc.,1min.).Asan action,chooseuptosixcreatureswithin60feet ofyou.EachtargetmustmakeaCharismasaving throw.Onafailedsave,atargettakes8d6 psychicdamage,anditisfrighteneduntilyour concentrationends.Onasuccessfulsave,atarget takeshalfasmuchdamage. Whilefrightenedbythiseffect,atarget’sspeed isreducedto0,andthetargetcanuseitsaction, Youplaceamoteofpurefurywithinacreature’s mind,causingitsbloodlusttoovercomeits sensesandforittoactasyouwishitto. PsychicFocus.Whileyouarefocusedonthis discipline,anyenemywithin5feetofyouthat makesameleeattackrollagainstcreaturesother thanyoudoessowithdisadvantage. PrimalFury(1–7psi).Asanaction,choose onecreatureyoucanseewithin60feetofyou. ThetargetmustsucceedonaCharismasaving throwortake1d6psychicdamageperpsipoint spentonthisabilityandimmediatelyuseits reactiontomoveitsspeedinastraightline towarditsnearestenemy.Thesave automaticallysucceedsifthetargetisimmuneto beingcharmed. FightingWords(2psi;conc.,10min.).Ifyou spend1minuteconversingwithacreature,you canattempttoleaveasimmeringviolenceinits mind.Attheendoftheminute,youcanusean actiontoforcethecreaturetomakeaWisdom savingthrowtoresistfeelingviolenturges againstonecreatureyoudescribetoitorname. Thesaveautomaticallysucceedsifthetargetis immunetobeingcharmed.Onafailedsave,the targetattacksthechosencreatureifitseesthat creaturebeforeyourconcentrationends,using weaponsorspellsagainstacreatureitwas alreadyhostiletowardorunarmedstrikes againstanallyoracreatureitwasneutral toward.Oncethefightstarts,itcontinuesto attackfor5roundsbeforethiseffectends.This effectimmediatelyendsifthetargetoranyallyit canseeisattackedortakesdamagefromany creatureotherthantheoneithasbeenincited against.Onasuccessfulsave,thecreatureis unaffectedandhasnoinklingofyourattemptto benditswill. MindlessCourage(2psi).Youcausea creature'sbloodlusttoovercomeitssenseof preservation.Asabonusaction,chooseone creatureyoucanseewithin60feetofyou.The targetmustsucceedonaWisdomsavingthrow or,untiltheendofyournextturn,itcan’t willinglymoveunlessitsmovementbringsit closertoitsnearestenemythatitcansee.The ©2017WizardsoftheCoastLLC 13 saveautomaticallysucceedsifthetargetis immunetobeingcharmed. PunishingFury(5psi;conc.,1min.).You causeacreature'sragetogrowsohotthatit attackswithoutheedingitsownsafety.Asa bonusaction,chooseonecreatureyoucansee within60feetofyou.Thetargetmustsucceedon aWisdomsavingthrowor,untilyour concentrationends,anycreaturewithin5feetof itcanuseareactiontomakeameleeattack againstitwheneverthetargetmakesamelee attack.Thesaveautomaticallysucceedsifthe targetisimmunetobeingcharmed. Diminution ImmortalDiscipline Youmanipulatethematterthatcomposesyour body,drasticallyreducingyoursizewithout surrenderinganyofyourmight. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonDexterity (Stealth)checks. MiniatureForm(2psi;conc.,10min.).Asa bonusaction,youbecomeTinyuntilyour concentrationends.Whilethissize,yougaina+5 bonustoDexterity(Stealth)checksandcan movethroughgapsupto6inchesacrosswithout squeezing. TopplingShift(2psi).Asabonusaction,you shifttoanincrediblysmallsizeandthen suddenlyreturntonormal,sendinganopponent flyingbackward.Chooseonecreatureyoucan seewithin5feetofyou.Itmustsucceedona Strengthsavingthroworbeknockedprone. SuddenShift(5psi).Asareactionwhenyou arehitbyanattack,youshiftdowntominute sizetoavoidtheattack.Theattackmisses,and youmoveupto5feetwithoutprovoking opportunityattacksbeforereturningtonormal size. MicroscopicForm(7psi;conc.,10min.).Asa bonusaction,youbecomesmallerthanTiny untilyourconcentrationends.Whilethissize, yougaina+10bonustoDexterity(Stealth) checksanda+5bonustoAC,youcanmove throughgapsupto1inchacrosswithout squeezing,andyoucan’tmakeweaponattacks. ©2017WizardsoftheCoastLLC GiantGrowth ImmortalDiscipline Youinfuseyourselfwithpsionicenergytogrow totremendoussize,bolsteringyourstrengthand durability. PsychicFocus.Whilefocusedonthis discipline,yourreachincreasesby5feet. OgreForm(2psi;conc.,1min.).Asabonus action,yougain10temporaryhitpoints.In addition,untilyourconcentrationends,your meleeweaponattacksdealanextra1d4 bludgeoningdamageonahit,andyourreach increasesby5feet.Ifyou’resmallerthanLarge, youalsobecomeLargefortheduration. GiantForm(7psi;conc.,1min.).Asabonus action,yougain30temporaryhitpoints.In addition,untilyourconcentrationends,your meleeweaponattacksdealanextra2d6 bludgeoningdamageonahit,andyourreach increasesby10feet.Ifyou’resmallerthanHuge, youalsobecomeHugefortheduration. IntellectFortress AwakenedDiscipline Youforgeanindomitablewallofpsionicenergy aroundyourmind—onethatallowsyouto launchcounterattacksagainstyouropponents. PsychicFocus.Whilefocusedonthis discipline,yougainresistancetopsychic damage. PsychicBacklash(2psi).Asareaction,you canimposedisadvantageonanattackroll againstyouifyoucanseetheattacker.Ifthe attackstillhitsyou,theattackertakes2d10 psychicdamage. PsychicParry(1–7psi).Asareactionwhen youmakeanIntelligence,aWisdom,ora Charismasavingthrow,yougaina+1bonusto thatsavingthrowforeachpsipointyouspend onthisability.Youcanusethisabilityafter rollingthediebutbeforesufferingtheresults. PsychicRedoubt(5psi;conc.,10min.).Asan action,youcreateafieldofprotectivepsychic energy.Chooseanynumberofcreatureswithin 30feetofyou.Untilyourconcentrationends, eachtargethasresistancetopsychicdamageand advantageonIntelligence,Wisdom,and Charismasavingthrows. 14 IronDurability ImmortalDiscipline Youtransformyourbodytobecomealiving metal,allowingyoutoshrugoffattacksthat wouldcrippleweakercreatures. PsychicFocus.Whilefocusedonthis discipline,yougaina+1bonustoAC. IronHide(1–7psi).Asareactionwhenyou arehitbyanattack,yougaina+1bonustoAC foreachpsipointyouspendonthisability.The bonuslastsuntiltheendofyournextturn.This bonusappliesagainstthetriggeringattack. SteelHide(2psi).Asabonusaction,yougain resistancetobludgeoning,piercing,andslashing damageuntiltheendofyournextturn. IronResistance(7psi;conc.,1hr.).Asan action,yougainresistancetobludgeoning, piercing,orslashingdamage(yourchoice), whichlastsuntilyourconcentrationends. MantleofAwe AwakenedDiscipline Youlearntousepsionicenergytomanipulate otherswithasubtlecombinationofpsiandyour own,naturalcharm. PsychicFocus.Whilefocusedonthis discipline,yougainabonustoCharismachecks. ThebonusequalshalfyourIntelligencemodifier (minimumof+1). CharmingPresence(1–7psi).Asanaction, youexertanauraofsympatheticpower.Roll 2d8perpsipointspentonthisability;thetotalis howmanyhitpointsworthofcreaturesthis optioncanaffect.Creatureswithin30feetofyou areaffectedinascendingorderoftheirhitpoint maximums,ignoringincapacitatedcreatures, creaturesimmunetobeingcharmed,and creaturesengagedincombat. Startingwiththecreaturethathasthelowest hitpointmaximum,eachcreatureaffectedby thisoptionischarmedbyyoufor10minutes, regardingyouasafriendlyacquaintance. Subtracteachcreature’shitpointmaximum fromthetotalbeforemovingontothenext creature.Acreature’shitpointmaximummust beequaltoorlessthantheremainingtotalfor thatcreaturetobeaffected. CenterofAttention(2psi;conc.,1min.).As anaction,youexertanauraofpowerthatgrabs acreature'sattention.Chooseonecreatureyou canseewithin60feetofyou.Itmustmakea Charismasavingthrow.Onafailedsave,the ©2017WizardsoftheCoastLLC creatureissothoroughlydistractedbyyouthat allothercreaturesareinvisibletoituntilyour concentrationends.Thiseffectendsifthe creaturecannolongerseeorhearyouorifit takesdamage. InvokeAwe(7psi;conc.,10min.).Asan action,youexertanaurathatinspiresawein others.Chooseupto5creaturesyoucansee within60feetofyou.Eachtargetmustsucceed onanIntelligencesavingthroworbecharmed byyouuntilyourconcentrationends.While charmed,thetargetobeysallyourverbal commandstothebestofitsabilityandwithout doinganythingobviouslyself-destructive.The charmedtargetwillattackonlycreaturesthatit hasseenattackyousinceitwascharmedorthat itwasalreadyhostiletoward.Attheendofeach ofitsturns,itcanrepeatthesavingthrow, endingtheeffectonitselfonasuccess. MantleofCommand AvatarDiscipline Youexertanauraoftrustandauthority, enhancingthecoordinationamongyourallies. PsychicFocus.Whilefocusedonthis discipline,whenyouendyourturnanddidn’t moveduringit,youcanuseyourreactionto allowoneallyyoucanseewithin30feetofyou tomoveuptohalftheirspeed,followingapath ofyourchoice.Tomoveinthisway,theally mustn’tbeincapacitated. CoordinatedMovement(2psi).Asabonus action,chooseuptofivealliesyoucanseewithin 60feetofyou.Eachofthosealliescanusetheir reactiontomoveuptohalftheirspeed,following apathofyourchoice. Commander’sSight(2psi;conc.,1rnd.).As anaction,chooseonecreatureyoucansee within60feetofyou.Untilthestartofyournext turn,yourallieshaveadvantageonattackrolls againstthattarget. CommandtoStrike(3psi).Asanaction, chooseoneallyyoucanseewithin60feetofyou. Thatallycanusetheirreactiontoimmediately taketheAttackaction.Youchoosethetargets. StrategicMind(5psi;conc.,1min.).Asan action,youexertanauraoftrustandcommand thatunitesyouralliesintoacohesiveunit.Until yourconcentrationends,anyallywithin60feet ofyouontheirturncan,asabonusaction,take theDashorDisengageactionorrollad4andadd thenumberrolledtoeachattackrolltheymake thatturn. 15 OverwhelmingAttack(7psi).Asanaction, chooseuptofivealliesyoucanseewithin60feet ofyou.Eachofthosealliescanusetheirreaction totaketheAttackaction.Youchoosethetargets oftheattacks. MantleofCourage AvatarDiscipline Youfocusyourmindoncourage,radiating confidenceandbravadotoyourallies. PsychicFocus.Whilefocusedonthis discipline,youandallieswithin10feetofyou whocanseeyouhaveadvantageonsaving throwsagainstbeingfrightened. InciteCourage(2psi).Asabonusaction, chooseuptosixcreaturesyoucanseewithin60 feetofyou.Ifanyofthosecreaturesis frightened,thatconditionendsonthatcreature. AuraofVictory(1–7psi;conc.,10min.).Asa bonusaction,youprojectpsionicenergyuntil yourconcentrationends.Theenergyfortifies youandyourallieswhenyourenemiesare felled;wheneveranenemyyoucanseeis reducedto0hitpoints,youandeachofyour allieswithin30feetofyougaintemporaryhit pointsequaltodoublethepsipointsspentto activatethiseffect. PillarofConfidence(6psi;conc.,1rnd.).As anaction,youanduptofivecreaturesyoucan seewithin60feetofyoueachgainoneextra actiontouseonyourindividualturns.Theaction goesawayifnotusedbeforetheendofyournext turn.theactioncanbeusedonlytomakeone weaponattackortotaketheDashorDisengage action. MantleofFear AvatarDiscipline Youtapintoawellofprimalfearandturn yourselfintoabeaconofterrortoyourenemies. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonCharisma (Intimidation)checks. InciteFear(2psi;conc.,1min.).Asanaction, chooseonecreatureyoucanseewithin60feet ofyou.ThetargetmustsucceedonaWisdom savingthroworbecomefrightenedofyouuntil yourconcentrationends.Wheneverthe frightenedtargetendsitsturninalocation whereitcan’tseeyou,itcanrepeatthesaving throw,endingtheeffectonitselfonasuccess. ©2017WizardsoftheCoastLLC UnsettlingAura(3psi;conc.,1hr.).Asa bonusaction,youcloakyourselfinunsettling psychicenergy.Untilyourconcentrationends, anyenemywithin60feetofyouthatcanseeyou mustspend1extrafootofmovementforevery footitmovestowardyou.Acreatureignoresthis effectifimmunetobeingfrightened. IncitePanic(5psi;conc.,1min.).Asan action,chooseuptoeightcreaturesyoucansee within90feetofyouthatcanseeyou.Atthe startofeachofatarget’sturnsbeforeyour concentrationends,thetargetmustmakea Wisdomsavingthrow.Onafailedsave,the targetisfrighteneduntilthestartofitsnextturn, andyourolladie.Ifyourollanoddnumber,the frightenedtargetmoveshalfitsspeedina randomdirectionandtakesnoactiononthat turn,otherthantoscreaminterror.Ifyourollan evennumber,thefrightenedtargetmakesone meleeattackagainstarandomtargetwithinits reach.Ifthereisnosuchtarget,itmoveshalfits speedinarandomdirectionandtakesnoaction onthatturn.Thiseffectendsonatargetifit succeedsonthreesavingthrowsagainstit. MantleofFury AvatarDiscipline Youallowtheprimalfurylurkingdeepwithin yourmindtoburstforth,catchingyouandyour alliesinanimplacablebloodthirst. PsychicFocus.Whilefocusedonthisdiscipline incombat,youandanyallywhostartstheirturn within10feetofyougainsa5-footincreaseto theirwalkingspeedduringthatturn. InciteFury(2psi;conc.,1min.).Asabonus action,chooseuptothreealliesyoucansee within60feetofyou(youcanchooseyourselfin placeofoneoftheallies).Untilyour concentrationends,eachtargetcanrollad4 whenrollingdamageforameleeweaponattack andaddthenumberrolledtothedamageroll. MindlessCharge(2psi).Asabonusaction, chooseuptothreecreaturesyoucanseewithin 60feetofyou.Eachtargetcanimmediatelyuse itsreactiontomoveuptoitsspeedinastraight linetowarditsnearestenemy. AuraofBloodletting(3psi;conc.,1min.).As abonusaction,youunleashanauraofrage.Until yourconcentrationends,youandanycreature within60feetofyouhasadvantageonmelee attackrolls. OverwhelmingFury(5psi;conc.,1min.).As anaction,youfloodrageintoonecreatureyou 16 canseewithin60feetofyou.Thetargetmust succeedonaCharismasavingthrow,oritcan useitsactionsonlytomakemeleeattacksuntil yourconcentrationends.Itcanrepeatthesaving throwattheendofeachofitsturns,endingthe effectonitselfonasuccess. MantleofJoy AvatarDiscipline Youtapintothejoywithinyou,radiatingit outwardinsoothing,psychicenergythatbrings hopeandcomforttocreaturesaroundyou. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonCharisma (Persuasion)checks. SoothingPresence(1–7psi).Asabonus action,chooseuptothreecreaturesyoucansee within60feetofyou.Eachtargetgains3 temporaryhitpointsperpsipointspentonthis effect. ComfortingAura(2psi;conc.,1min.).Asa bonusaction,chooseuptothreealliesyoucan see(youcanchooseyourselfinplaceofoneof theallies).Untilyourconcentrationends,each targetcanrollad4whenmakingasavingthrow andaddthenumberrolledtothetotal. AuraofJubilation(3psi;conc.,1min.).Asa bonusaction,youradiateadistractingmirth untilyourconcentrationends.Eachcreature within60feetofyouthatcanseeyousuffers disadvantageonanychecksusingthePerception andInvestigationskills. BeaconofRecovery(5psi).Asabonusaction, youanduptofivealliesyoucanseewithin60 feetofyoucanimmediatelymakesavingthrows againsteveryeffectthey’resufferingthatallows asaveatthestartorendoftheirturns. MasteryofAir WuJenDiscipline Youbecomeonewiththepowerofelementalair. PsychicFocus.Whilefocusedonthis discipline,youtakenofallingdamage,andyou ignoredifficultterrainwhenwalking. WindStep(1–7psi).Aspartofyourmoveon yourturn,youcanflyupto20feetforeachpsi pointspent.Ifyouendthisflightintheair,you fallunlesssomethingelseholdsyoualoft. WindStream(1–7psi).Asanaction,you createalineoffocusedairthatis30feetlong and5feetwide.Eachcreatureinthatareamust makeaStrengthsavingthrow,taking1d8 ©2017WizardsoftheCoastLLC bludgeoningdamageperpsipointspentand beingknockedproneonafailedsave,orhalfas muchdamageonasuccessfulone. CloakofAir(3psi;conc.,10min.).Asabonus action,youseizecontroloftheairaroundyouto createaprotectiveveil.Untilyourconcentration ends,attackrollsagainstyouhavedisadvantage, andwhenacreatureyoucanseemissesyou withameleeattack,youcanuseyourreactionto forcethecreaturetorepeattheattackroll againstitself. WindForm(5psi;conc.,10min.).Asabonus action,yougainaflyingspeedof60feet,which lastsuntilyourconcentrationends. MistyForm(6psi;conc.,1min.).Asanaction, yourbodybecomeslikeamistyclouduntilyour concentrationends.Inthisform,yougain resistancetobludgeoning,piercing,andslashing damage,andyoucan’ttakeactionsotherthan theDashaction.Youcanpassthroughopenings thatarenomorethan1inchwidewithout squeezing. AnimateAir(7psi;conc.,1hr.).Asanaction, youcauseanairelementaltoappearinan unoccupiedspaceyoucanseewithin120feetof you.Theelementallastsuntilyourconcentration ends,anditobeysyourverbalcommands.In combat,rollforitsinitiative,andchooseits behaviorduringitsturns.Whenthiseffectends, theelementaldisappears.SeetheMonster Manualforitsstatblock. MasteryofFire WuJenDiscipline Youalignyourmindwiththeenergyof elementalfire. PsychicFocus.Whilefocusedonthis discipline,yougainresistancetofiredamage, andyougaina+2bonustorollsforfiredamage. Combustion(1–7psi;conc.,1min.).Asan action,chooseonecreatureorobjectyoucansee within120feetofyou.Thetargetmustmakea Constitutionsave.Onafailedsave,thetarget takes1d10firedamageperpsipointspent,and itcatchesonfire,taking1d6firedamageatthe endofeachofitsturnsuntilyourconcentration endsoruntilitoracreatureadjacenttoit extinguishestheflameswithanaction.Ona successfulsave,thetargettakeshalfasmuch damageanddoesn’tcatchonfire. RollingFlame(3psi;conc.,1min.).Asan action,youcreatefireina20-foot-by-20-foot cubewithin5feetofyou.Thefirelastsuntilyour 17 concentrationends.Anycreatureinthatarea whenyouusethisabilityandanycreaturethat endsitsturntheretakes5firedamage. Detonation(5psi).Asanaction,youcreatea fieryexplosionatapointyoucanseewithin120 feetofyou.Eachcreatureina20-foot-radius spherecenteredonthatpointmustmakea Constitutionsavingthrow,taking7d6fire damageandbeingknockedproneonafailed save,orhalfasmuchdamageonasuccessful one. FireForm(5psi;conc.,1min.).Asabonus action,youbecomewreathedinflamesuntil yourconcentrationends.Anycreaturethatend itsturnwithin5feetofyoutakes3d6fire damage. AnimateFire(7psi;conc.,1hr.).Asanaction, youcauseafireelementaltoappearinan unoccupiedspaceyoucanseewithin120feetof you.Theelementallastsuntilyourconcentration ends,anditobeysyourverbalcommands.In combat,rollforitsinitiative,andchooseits behaviorduringitsturns.Whenthiseffectends, theelementaldisappears.SeetheMonster Manualforitsstatblock. MasteryofForce WuJenDiscipline Asastudentofpsionicpower,youperceivethe potentialenergythatflowsthroughallthings. Youreachoutwithyourmind,transformingthe potentialintotheactual.Objectsandcreatures moveatyourcommand. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonStrength checks. Push(1–7psi).Asanaction,chooseone creatureyoucanseewithin60feetofyou.The targetmustmakeaStrengthsavingthrow.Ona failedsave,ittakes1d8forcedamageperpsi pointspentandispushedupto5feetperpoint spentinastraightlineawayfromyou.Ona successfulsave,ittakeshalfasmuchdamage. Move(2–7psi).Chooseoneobjectyoucansee within60feetofyouthatisn’tbeingwornor carriedbyanothercreatureandthatisn’t securedinplace.Itcan’tbelargerthan20feeton aside,anditsmaximumweightdependsonthe psipointsspentonthisability,asshownbelow. Asanaction,youmovetheobjectupto60feet, andyoumustkeeptheobjectwithinsightduring thismovement.Iftheobjectendsthismovement intheair,itfalls.Iftheobjectwouldfallona ©2017WizardsoftheCoastLLC creature,thecreaturemustsucceedonaDC10 Dexteritysavingthrowortakedamageaslisted onthetablebelow. PsiSpent 2 3 5 6 7 MaximumWeight 25lbs. 50lbs. 250lbs. 500lbs. 1,000lbs. Bludgeoning Damage 2d6 4d6 6d6 7d6 8d6 InertialArmor(2psi).Asanaction,you sheatheyourselfinanintangiblefieldofmagical force.For8hours,yourbaseACis14+your Dexteritymodifier,andyougainresistanceto forcedamage.Thiseffectendsifyouarewearing ordonarmor. TelekineticBarrier(3psi;conc.,10min.).As anaction,youcreateatransparentwallof telekineticenergy,atleastoneportionofwhich mustbewithin60feetofyou.Thewallis40feet long,10feethigh,and1inchthick.Thewalllasts untilyourconcentrationends.Each10-foot sectionofthewallhasanACof10and10hit points. Grasp(3psi;conc.,1min.).Youattemptto graspacreatureintelekineticenergyandholdit captive.Asanaction,chooseonecreatureyou canseewithin60feetofyou.Thetargetmust succeedonaStrengthsavingthroworbe grappledbyyouuntilyourconcentrationendsor untilthetargetleavesyourreach,whichis60 feetforthisgrapple. Thegrappledtargetcanescapebysucceeding onaStrength(Athletics)orDexterity (Acrobatics)checkcontestedbyyourpsionic abilityplusyourproficiencybonus.Whena targetattemptstoescapeinthisway,youcan spendpsipointstoboostyourcheck,abidingby yourpsilimit.Yougaina+1bonusperpsipoint spent. Whileatargetisgrappledinthismanner,you createoneofthefollowingeffectsasanaction: Crush(1–7psi).Thetargettakes1d6 bludgeoningdamageperpsipointspent. Move(1–7psi).Youmovethetargetupto5feet perpsipointspent.Youcanmoveitintheair andholditthere.Itfallsifthegrappleends. 18 MasteryofIce MasteryofLightandDarkness WuJenDiscipline WuJenDiscipline Youmasterthepowerofice,shapingittomeet youdemands. PsychicFocus.Whilefocusedonthis discipline,youhaveresistancetocolddamage. IceSpike(1–7psi).Asanaction,youhurla moteoficeatonecreatureyoucanseewithin 120feetofyou.Thetargetmustmakea Dexteritysavingthrow.Onafailedsave,the targettakes1d8colddamageperpsipointspent andhasitsspeedhalveduntilthestartofyour nextturn.Onasuccessfulsave,thetargettakes halfasmuchdamage. IceSheet(2psi).Asanaction,chooseapoint onthegroundyoucanseewithin60feetofyou. Thegroundina20-footradiuscenteredonthat pointbecomescoveredinicefor10minutes.Itis difficultterrain,andanycreaturethatmoves morethan10feetonitmustsucceedona Dexteritysavingthroworfallprone.Ifthe surfaceissloped,acreaturethatfallspronein theareaimmediatelyslidestothebottomofthe slope. FrozenSanctuary(3psi).Asabonusaction, yousheatheyourselfwithicyresilience.Yougain 20temporaryhitpoints. FrozenRain(5psi;conc.,1min.).Asan action,chooseapointyoucanseewithin120 feetofyou.Theairina20-foot-radiussphere centeredonthatpointbecomesdeathlycoldand saturatedwithmoisture.Eachcreatureinthat areamustmakeaConstitutionsavingthrow.On afailedsave,atargettakes6d6colddamage,and itsspeedisreducedto0untilyourconcentration ends.Onasuccessfulsave,atargettakeshalfas muchdamage. Asanaction,atargetthathasitsspeed reducedcanendtheeffectearlyifitsucceedson aStrength(Athletics)checkwithaDCequalto thiseffect’ssaveDC. Youcanincreasethiseffect’sdamageby1d6 pereachadditionalpsipointspentonit. IceBarrier(6psi;conc.,10min.).Asan action,youcreateawallofice,atleastone portionofwhichmustbewithin60feetofyou. Thewallis60feetlong,15feethigh,and1foot thick.Thewalllastsuntilyourconcentration ends.Each10-footsectionofthewallhasAC12 and30hitpoints.Acreaturethatdamagesthe wallwithameleeattacktakescolddamageequal tothedamagethecreaturedealttothewall. Youclaimdominionoverlightanddarknesswith yourmind. PsychicFocus.Whilefocusedonthis discipline,naturalandmagicaldarknesswithin 30feetofyouhasnoeffectonyourvision. Darkness(1–7psi).Asanaction,youcreate anareaofmagicaldarkness,whichfoils darkvision.Chooseaspotyoucanseewithin60 feetofyou.Magicaldarknessradiatesfromthat pointinaspherewitha10-footradiusperpsi pointspentonthisability.Thelightproducedby spellsof2ndlevelorlessissuppressedinthis area. Light(2psi;conc.,1min.).Asanaction,an objectyoutouchradiateslightina20-foot radiusanddimlightforanadditional20feet. Thelightlastsuntilyourconcentrationends. Alternatively,acreatureyoutouchradiateslight inthesamemannerifitfailsaDexteritysaving throw.Whilelitinthismanner,itcan’thide,and attackrollsagainstitgainadvantage. ShadowBeasts(3psi;conc.,1min.).Asan action,youcausetwoshadowstoappearin unoccupiedspacesyoucanseewithin60feetof you.Theshadowslastuntilyourconcentration ends,andtheyobeyyourverbalcommands.In combat,rollfortheirinitiative,andchoosetheir behaviorduringtheirturns.Whenthiseffect ends,theshadowsdisappear.SeetheMonster Manualfortheirstatblock. RadiantBeam(5psi;conc.,1min.).Asan action,youprojectabeamoflightatone creatureyoucanseewithin60feetofyou.The targetmustmakeaDexteritysavingthrow.Ona failedsave,ittakes6d6radiantdamageandis blindeduntilyourconcentrationends.Ona successfulsave,ittakeshalfasmuchdamage.A blindedtargetcanrepeatthesavingthrowatthe endofeachofitsturns,endingtheeffectonitself onasuccess. Youcanincreasethiseffect’sdamageby1d6 pereachadditionalpsipointspentonit. ©2017WizardsoftheCoastLLC MasteryofWater WuJenDiscipline Yourmindbecomesonewithelementalwater, attuningyourthoughtstoitsebbandflow. PsychicFocus.Whilefocusedonthis discipline,youhaveaswimmingspeedequalto 19 yourwalkingspeed,andyoucanbreathe underwater. Desiccate(1–7psi).Asanaction,chooseone creatureyoucanseewithin60feetofyou.The targetmustmakeaConstitutionsavingthrow, taking1d10necroticdamageperpsipointspent onthisability,orhalfasmuchdamageona successfulone. WateryGrasp(2psi).Asanaction,you unleashawavethatsurgesforthandthen retreatstoyouliketherisingtide.Youcreatea waveina20-foot-by-20-footsquare.Atleast someportionofthesquare’sbordermustbe within5feetofyou.Anycreatureinthatsquare mustmakeaStrengthsavingthrow.Onafailed save,atargettakes2d6bludgeoningdamage,is knockedprone,andispulledupto10feetcloser toyou.Onasuccessfulsave,atargettakeshalfas muchdamage.Youcanincreasethisability’s damageby1d6peradditionalpsipointspenton it. WaterWhip(3psi).Asanaction,youunleash ajetofwaterinalinethatis60feetlongand5 feetwide.Eachcreatureinthelinemustmakea Strengthsavingthrow,taking3d6bludgeoning damageonafailedsave,orhalfasmuchdamage onasuccessfulone.Inaddition,youcanmove eachtargetthatfailsitssavingthrowtoany unoccupiedspacetouchingtheline.Youcan increasethisability’sdamageby1d6per additionalpsipointspentonit. WaterBreathing(5psi).Asanaction,you grantyourselfanduptotenwillingcreatures youcanseewithin60feetofyoutheabilityto breatheunderwaterforthenext24hours. WaterSphere(6psi;conc.,1min.).Asan action,youcauseasphereofwatertoform aroundacreature.Chooseonecreatureyoucan seewithin60feetofyou.Thetargetmustmakea Dexteritysavingthrow.Onafailedsave,it becomestrappedinthesphereofwateruntil yourconcentrationends.Whilethetargetis trapped,itsspeedishalved,itsuffers disadvantageonattackrolls,anditcan’tsee anythingmorethan10feetawayfromit. However,attackrollsagainstitalsosuffer disadvantage.Thetargetcanrepeatthesaving throwattheendofeachofitsturns,endingthe effectonitselfonasuccessfulone. AnimateWater(7psi;conc.,1hr.).Asan action,youcauseawaterelementaltoappearin anunoccupiedspaceyoucanseewithin120feet ofyou.Theelementallastsuntilyour concentrationends,anditobeysyourverbal ©2017WizardsoftheCoastLLC commands.Incombat,rollforitsinitiative,and chooseitsbehaviorduringitsturns.Whenthis effectends,theelementaldisappears.Seethe MonsterManualforitsstatblock. MasteryofWeather WuJenDiscipline Yourmindreachesintothesky,reshapingthe stuffofstormstoserveyourneeds. PsychicFocus.Whilefocusedonthis discipline,youhaveresistancetolightningand thunderdamage. CloudSteps(1–7psi;conc.,10min.).Asan action,youconjureforthcloudstocreateasolid, translucentstaircasethatlastsuntilyour concentrationends.Thestairsformaspiralthat fillsa10-foot-by-10-footareaandreaches upward20feetperpsipointspent. HungryLightning(1–7psi).Asanaction,you lashoutatonecreatureyoucanseewithin60 feetofyouwithtendrilsoflightning.Thetarget mustmakeaDexteritysavingthrow,with disadvantageifit’swearingheavyarmor.The targettakes1d8lightningdamageperpsipoint spentonafailedsave,orhalfasmuchdamageon asuccessfulone. WallofClouds(2psi;conc.,10min.).Asan action,youcreateawallofclouds,atleastone portionofwhichmustbewithin60feetofyou. Thewallis60feetlong,15feethigh,and1foot thick.Thewalllastsuntilyourconcentration ends.Creaturescanpassthroughitwithout hindrance,butthewallblocksvision. Whirlwind(2psi).Asanaction,choosea pointyoucanseewithin60feetofyou.Winds howlina20-foot-radiusspherecenteredonthat point.Eachcreatureinthespheremustsucceed onaStrengthsavingthrowortake1d6 bludgeoningdamageandbemovedtoan unoccupiedspaceofyourchoiceinthesphere. Anylooseobjectinthesphereismovedtoan unoccupiedspaceofyourchoicewithinitifthe objectweighsnomorethan100pounds. LightningLeap(5psi).Asanaction,youlet loosealineoflightningthatis60feetlongand5 feetwide.Eachcreatureinthelinemustmakea Dexteritysavingthrow,taking6d6lightning damageonafailedsave,orhalfasmuchdamage onasuccessfulone.Youcanthenteleporttoan unoccupiedspacetouchedbytheline. Youcanincreasethisability’sdamageby1d6 peradditionalpsipointspentonit. 20 WallofThunder(6psi;conc.,10min.).Asan action,youcreateawallofthunder,atleastone portionofwhichmustbewithin60feetofyou. Thewallis60feetlong,15feethigh,and1foot thick.Thewalllastsuntilyourconcentration ends.Everyfootmovedthroughthewallcosts1 extrafootofmovement.Whenacreaturemoves intothewall’sspaceforthefirsttimeonaturn orstartsitsturnthere,thatcreaturemust succeedonaStrengthsavingthrow,orittakes 6d6thunderdamage,ispushedinastraightline upto30feetawayfromthewall,andisknocked prone. ThunderClap(7psi).Asanaction,choosea pointyoucanseewithin60feetofyou.Thunder energyeruptsina20-foot-radiussphere centeredonthatpoint.Eachcreatureinthatarea mustmakeConstitutionsavingthrow.Ona failedsave,atargettakes8d6thunderdamage, anditisstunneduntiltheendofyournextturn. Onasuccessfulsave,atargettakeshalfasmuch damage. WallofWood(3psi;conc.,1hr.).Asan action,youcreateawallofwoodatleastone portionofwhichmustbewithin60feetofyou. Thewallis60feetlong,15feethigh,and1foot thick.Thewalllastsuntilyourconcentration ends.Each5-footwidesectionofthewallhasAC 12and100hitpoints.Breakingonesection createsa5-footby5-footholeinit,butthewall otherwiseremainsintact. ArmoredForm(6psi;conc.,1min.).Asa bonusaction,yougainresistancetobludgeoning, piercing,andslashingdamage,whichlastsuntil yourconcentrationends. AnimateEarth(7psi;conc.,1hr.).Asan action,youcauseanearthelementaltoappearin anunoccupiedspaceyoucanseewithin120feet ofyou.Theelementallastsuntilyour concentrationends,anditobeysyourverbal commands.Incombat,rollforitsinitiative,and chooseitsbehaviorduringitsturns.Whenthis effectends,theelementaldisappears.Seethe MonsterManualforitsstatblock. MasteryofWoodandEarth NomadicArrow WuJenDiscipline NomadDiscipline Youattuneyourmindtoseizecontrolofwood andearth. PsychicFocus.Whilefocusedonthis discipline,youhavea+1bonustoAC. AnimateWeapon(1–7psi).Asanaction,your mindseizescontrolofaone-handedmelee weaponyou’reholding.Theweaponfliestoward onecreatureyoucanseewithin30feetofyou andmakesaone-handedmeleeweaponattack againstit,usingyourdisciplineattackmodifier fortheattackanddamagerolls.Onahit,the weapondealsitsnormaldamage,plusanextra 1d10forcedamageperpsipointspentonthis ability.Theweaponreturnstoyourgraspafterit attacks. WarpWeapon(2psi).Asanaction,choose onenonmagicalweaponheldbyonecreature youcanseewithin60feetofyou.Thatcreature mustsucceedonaStrengthsavingthrow,orthe chosenweaponcan’tbeusedtoattackuntilthe endofyournextturn. WarpArmor(3psi).Asanaction,choosea nonmagicalsuitofarmorwornbyonecreature youcanseewithin60feetofyou.Thatcreature mustsucceedonaConstitutionsavingthrow,or thecreature’sACbecomes10+itsDexterity modifieruntiltheendofyournextturn. Youimbuearangedweaponwithastrange semblanceofsentience,allowingittounerringly finditsmark. PsychicFocus.Whileyouarefocusedonthis discipline,anyattackrollyoumakeforaranged weaponattackignoresdisadvantage.If disadvantagewouldnormallyapplytotheroll, thatrollalsocan’tbenefitfromadvantage. SpeedDart(1–7psi).Asabonusaction,you imbueonerangedweaponyouholdwithpsionic power.Thenextattackyoumakewithitthathits beforetheendofthecurrentturndealsanextra 1d10psychicdamageperpsipointspent. SeekingMissile(2psi).Asareactionwhen youmisswitharangedweaponattack,youcan repeattheattackrollagainstthesametarget. FaithfulArcher(5psi;conc.,1min.).Asa bonusaction,youimbuearangedweaponwitha limitedsentience.Untilyourconcentrationends, youcanmakeanextraattackwiththeweaponat thestartofeachofyourturns(noaction required).Ifitisathrownweapon,itreturnsto yourgraspeachtimeyoumakeanyattackwith it. ©2017WizardsoftheCoastLLC 21 NomadicChameleon NomadDiscipline Youcreateascreenofpsychicpowerthat distortsyourappearance,allowingyoutoblend intothebackgroundoreventurninvisible. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonDexterity (Stealth)checks. Chameleon(2psi).Asanaction,youcan attempttohideevenifyoufailtomeetthe requirementsneededtodoso.Attheendofthe currentturn,youremainhiddenonlyifyouthen meetthenormalrequirementsforhiding. StepfromSight(3psi;conc.,1min.).Asa bonusaction,cloakyourselffromsight.Youcan targetoneadditionalcreatureforevery additionalpsipointyouspendonthisability. Theaddedtargetsmustbevisibletoyouand within60feetofyou. Eachtargetturnsinvisibleandremainsso untilyourconcentrationendsoruntil immediatelyafterittargets,damages,or otherwiseaffectsanycreaturewithanattack,a spell,oranotherability. EnduringInvisibility(7psi;conc.,1min.).As abonusaction,youturninvisibleandremainso untilyourconcentrationends. NomadicMind NomadDiscipline Youdispatchpartofyourpsycheintothe noosphere,thecollectivevistaofmindsand knowledgepossessedbylivingthings. PsychicFocus.Wheneveryoufocusonthis discipline,youchooseoneskillortoolandhave proficiencywithituntilyourfocusends. Alternatively,yougaintheabilitytoreadand writeonelanguageofyourchoiceuntilyour focusends. WanderingMind(2–6psi;conc.,10min.). Youenteradeepcontemplation.Ifyou concentrateforthisoption’sfullduration,you thengainproficiencywithuptothreeofthe followingskills(oneskillforevery2psipoints spent):AnimalHandling,Arcana,History, Medicine,Nature,Performance,Religion,and Survival.Thebenefitlastsfor1hour,no concentrationrequired. FindCreature(2psi;conc.,1hr.).Youcast yourmindaboutforinformationaboutaspecific creature.Ifyouconcentrateforthisoption’sfull duration,youthengainageneralunderstanding ©2017WizardsoftheCoastLLC ofthecreature’scurrentlocation.Youlearnthe region,city,town,village,ordistrictwhereitis, pinpointinganareabetween1and3milesona side(DM’schoice).Ifthecreatureisonanother planeofexistence,youinsteadlearnwhich plane. ItemLore(3psi;conc.,1hr.).Youcarefully studyanitem.Ifyouconcentrateforthisoption’s fulldurationwhileremainingwithin5feetofthe item,youthengainthebenefitsofanidentify spellcastonthatitem. PsychicSpeech(5psi).Asanaction,you attuneyourmindtothepsychicimprintofall language.For1hour,yougaintheabilityto understandanylanguageyouhearorattemptto read.Inaddition,whenyouspeak,allcreatures thatcanunderstandalanguageunderstandwhat yousay,regardlessofwhatlanguageyouuse. WanderingEye(6psi;conc.,1hr.).Asan action,youcreateapsychicsensorwithin60feet ofyou.Thesensorlastsuntilyourconcentration ends.Thesensorisinvisibleandhoversinthe air.Youmentallyreceivevisualinformationfrom it,whichhasnormalvisionanddarkvisionwitha rangeof60feet.Thesensorcanlookinall directions.Asanaction,youcanmovethesensor upto30feetinanydirection.Thereisnolimitto howfarawayfromyoutheeyecanmove,butit can’tenteranotherplaneofexistence.Asolid barrierblockstheeye’smovement,buttheeye canpassthroughanopeningassmallas1inchin diameter. PhasingEye(7psi;conc.,1hr.).As WanderingEyeabove,excepttheeyecanmove throughsolidobjectsbutcan’tenditsmovement inone.Ifitdoesso,theeffectimmediatelyends. NomadicStep NomadDiscipline Youexertyourmindontheareaaroundyou, twistingtheintraplanarpathwaysyouperceive toallowinstantaneoustravel. PsychicFocus.Afteryouteleportonyourturn whilefocusedonthisdiscipline,yourwalking speedincreasesby10feetuntiltheendofthe turn,asyouarepropelledbythemagicofyour teleportation.Youcanreceivethisincreaseonly onceperturn. StepofaDozenPaces(1–7psi).Ifyouhaven’t movedyetonyourturn,youtakeabonusaction toteleportupto20feetperpsipointspenttoan unoccupiedspaceyoucansee,andyourspeedis reducedto0untiltheendoftheturn. 22 NomadicAnchor(1psi).Asanaction,you createaninvisible,intangibleteleportation anchorina5-footcubeyoucanseewithin120 feetofyou.Forthenext8hours,wheneveryou usethispsionicdisciplinetoteleport,youcan insteadteleporttotheanchor,evenifyoucan’t seeit,butitmustbewithinrangeofthe teleportationability. DefensiveStep(2psi).Whenyouarehitbyan attack,youcanuseyourreactiontogaina+4 bonustoACagainstthatattack,possiblyturning itintoamiss.Youthenteleportupto10feetto anunoccupiedspaceyoucansee. ThereandBackAgain(2psi).Asabonus action,youteleportupto20feettoan unoccupiedspaceyoucanseeandthenmoveup tohalfyourspeed.Attheendofyourturn,you canteleportbacktothespotyouoccupied beforeteleporting,unlessitisnowoccupiedor onadifferentplaneofexistence. Transposition(3psi).Ifyouhaven’tmoved yetonyourturn,chooseanallyyoucansee within60feetofyou.Asabonusaction,youand thatcreatureteleport,swappingplaces,andyour speedisreducedto0untiltheendoftheturn. Thisabilityfailsandiswastedifeitherofyou can’tfitinthedestinationspace. BalefulTransposition(5psi).Asanaction, chooseonecreatureyoucanseewithin120feet ofyou.ThatcreaturemustmakeaWisdom savingthrow.Onafailedsave,youandthat creatureteleport,swappingplaces.Thisability failsandiswastedifeitherofyoucan’tfitinthe destinationspace. PhantomCaravan(6psi).Asanaction,you anduptosixwillingcreaturesofyourchoice thatyoucanseewithin60feetofyouteleportup to1miletoaspotyoucansee.Ifthereisn’tan openspaceforallthetargetstooccupyatthe arrivalpoint,thisabilityfailsandiswasted. Nomad’sGate(7psi;conc.,1hr.).Asan action,youcreatea5-footcubeofdim,graylight within5feetofyou.Youcreateanidenticalcube atanypointofyourchoicewithin1milethatyou haveviewedwithinthepast24hours.Untilyour concentrationends,anyoneenteringoneofthe cubesimmediatelyteleportstotheotherone, appearinginanunoccupiedspacenexttoit.The teleportationfailsifthereisnospaceforthe creaturetoappearin. ©2017WizardsoftheCoastLLC Precognition AwakenedDiscipline Byanalyzinginformationaroundyou,from subtlehintstoseeminglydisconnectedfacts,you learntoweaveastringofprobabilitiesinan instantthatgivesyouextraordinaryinsights. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageoninitiativerolls. PrecognitiveHunch(2psi;conc.,1min.).Asa bonusaction,youopenyourselftoreceive momentaryinsightsthatimproveyouroddsof success;untilyourconcentrationends, wheneveryoumakeanattackroll,asaving throw,oranabilitycheck,yourollad4andadd ittothetotal. All-AroundSight(3psi).Inresponsetoan attackhittingyou,youuseyourreactionto imposedisadvantageonthatattackroll,possibly causingittomiss. DangerSense(5psi;conc.,8hr.).Asan action,youcreateapsychicmodelofrealityin yourmindandsetittoshowyouafewseconds intothefuture.Untilyourconcentrationends, youcan’tbesurprised,attackrollsagainstyou can’tgainadvantage,andyougaina+10bonus toinitiative. VictoryBeforeBattle(7psi).Whenyouroll initiative,youcanusethisabilitytogrant yourselfanduptofivecreaturesofyourchoice within60feetofyoua+10bonustoinitiative. PsionicRestoration ImmortalDiscipline Youwieldpsionicenergytocurewoundsand restorehealthtoyourselfandothers. PsychicFocus.Whilefocusedonthis discipline,youcanuseabonusactiontotoucha creaturethathas0hitpointsandstabilizeit. MendWounds(1–7psi).Asanaction,youcan spendpsipointstorestorehitpointstoone creatureyoutouch.Thecreatureregains1d8hit pointsperpsipointspent. RestoreHealth(3psi).Asanaction,youtouch onecreatureandremoveoneofthefollowing conditionsfromit:blinded,deafened,paralyzed, orpoisoned.Alternatively,youremoveone diseasefromthecreature. RestoreLife(5psi).Asanaction,youtouch onecreaturethathasdiedwithinthelast minute.Thecreaturereturnstolifewith1hit point.Thisabilitycan’treturntolifeacreature 23 thathasdiedofoldage,norcanitrestorea creaturemissinganyvitalbodyparts. RestoreVigor(7psi).Asanaction,youcan touchonecreatureandchooseoneofthe following:removeanyreductionstooneofits abilityscores,removeoneeffectthatreducesits hitpointmaximum,orreduceitsexhaustion levelbyone. PsionicWeapon ImmortalDiscipline Youhavelearnedhowtochannelpsionicenergy intoyourattacks,lendingthemdevastating power. PsychicFocus.Wheneveryoufocusonthis discipline,chooseoneweaponyou’reholdingor yourunarmedstrike.Whenyouattackwithit whilefocusedonthisdiscipline,itsdamageis psychicandmagical,ratherthanitsnormal damagetype.Untilyoureach6thlevelasa mystic,youdon’taddyourStrengthorDexterity modifiertothepsychicattack’sdamagerolls. EtherealWeapon(1psi).Asabonusaction, youtemporarilytransformoneweaponyou’re holdingoryourunarmedstrikeintopurepsionic energy.Thenextattackyoumakewithitbefore theendofyourturnignoresthetarget’sarmor, requiringnoattackroll.Instead,thetarget makesaDexteritysavingthrowagainstthis discipline.Onafailedsave,thetargettakesthe attack’snormaldamageandsuffersitsadditional effects.Onasuccessfulsave,thetargettakeshalf damagefromtheattackbutsuffersnoadditional effectsthatwouldnormallybeimposedonahit. LethalStrike(1–7psi).Asabonusaction,you imbueaweaponyou’reholdingoryourunarmed strikewithpsychicenergy.Thenexttimeyouhit withitbeforetheendofyourturn,itdealsan extra1d10psychicdamageperpsipointspent. AugmentedWeapon(5psi;conc.,10min.). Asabonusaction,touchonesimpleormartial weapon.Untilyourconcentrationends,that weaponbecomesamagicweaponwitha+3 bonustoitsattackanddamagerolls. PsychicAssault AwakenedDiscipline Youwieldyourmindlikeaweapon,unleashing salvosofpsionicenergy. PsychicFocus.Whilefocusedonthis discipline,yougaina+2bonustodamagerolls withpsionictalentsthatdealpsychicdamage. ©2017WizardsoftheCoastLLC PsionicBlast(1–7psi).Asanaction,choose onecreatureyoucanseewithin60feetofyou. Thetargettakes1d8psychicdamageperpsi pointspentonthisability. EgoWhip(3psi).Asanaction,chooseone creatureyoucanseewithin60feetofyou.The targetmustmakeanIntelligencesavingthrow. Onafailedsave,thecreaturetakes3d8psychic damage,anditisfilledwithself-doubt,leavingit abletouseitsactiononitsnextturnonlytotake theDodge,Disengage,orHideaction.Ona successfulsavingthrow,ittakeshalfasmuch damage. IdInsinuation(5psi).Asanaction,choose onecreatureyoucanseewithin60feetofyou. ThetargetmustmakeanIntelligencesaving throw.Onafailedsave,thecreaturetakes5d8 psychicdamage,anditgoesintoafury,asitsid runsrampant.Onitsnextturn,itcanuseits actiononlytotaketheDodgeorAttackaction. Onasuccessfulsave,ittakeshalfasmuch damage. PsychicBlast(6psi).Asanaction,you unleashdevastatingpsychicenergyina60-foot cone.Eachcreatureinthatareamustmakean Intelligencesavingthrow,taking8d8psychic damageonafailedsave,orhalfasmuchdamage onasuccessfulone.Youcanincreasethedamage by2d8ifyouspend1morepsipointonthis ability. PsychicCrush(7psi).Asanaction,youcreate a20-footcubeofpsychicenergywithin120feet ofyou.Eachcreatureinthatareamustmakean Intelligencesavingthrow.Onafailedsave,a targettakes8d8psychicdamageandisstunned untiltheendofyournextturn.Onasuccessful save,atargettakeshalfasmuchdamage. PsychicDisruption AwakenedDiscipline Youcreatepsychicstaticthatdisruptsother creatures’abilitytothinkclearly. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonCharisma (Deception)checks. DistractingHaze(1–7psi;conc.,1min.).As anaction,chooseonecreatureyoucansee within60feetofyou.Thatcreaturemustmake anIntelligencesavingthrow.Onafailedsave,it takes1d10psychicdamageperpsipointspent andcan’tseeanythingmorethan10feetfromit untilyourconcentrationends.Onasuccessful save,ittakeshalfasmuchdamage. 24 Daze(3psi).Asanaction,chooseonecreature youcanseewithin60feetofyou.Thatcreature mustmakeanIntelligencesavingthrow.Ona failedsave,thetargetisincapacitateduntilthe endofyournextturnoruntilittakesany damage. MindStorm(5psi).Asanaction,choosea pointyoucanseewithin60feetofyou.Each creatureina20-foot-radiusspherecenteredon thatpointmustmakeaWisdomsavingthrow. Onafailedsave,atargettakes6d8psychic damageandsuffersdisadvantageonallsaving throwsuntiltheendofyournextturn.Ona successfulsave,acreaturetakeshalfasmuch damage.Youcanincreasethedamageby1d6per additionalpsipointspentonthisability. PsychicInquisition AwakenedDiscipline Youreachintoacreature’smindtouncover informationorplantideaswithinit. PsychicFocus.Whilefocusedonthis discipline,youknowwhenacreature communicatingwithyouviatelepathyislying. HammerofInquisition(1–7psi).Asan action,chooseonecreatureyoucanseewithin 60feetofyou.Thetargetmustmakean Intelligencesavingthrow.Onafailedsave,it takes1d10psychicdamageperpsipointspent andsuffersdisadvantageonitsnextWisdom savingthrowbeforetheendofyournextturn. Onasuccessfulsave,ittakeshalfasmuch damage. ForcefulQuery(2psi).Asanaction,youaska questionofonecreaturethatcanseeandhear youwithin30feetofyou.Thequestionmustbe phrasedsothatitcanbeansweredwithayesor no,otherwisethisabilityfails.Thetargetmust succeedonaWisdomsavingthrow,oritreplies withatruthfulanswer.Acreatureisimmuneto thisabilityifitisimmunetobeingcharmed. RansackMind(5psi;conc.,1hr.).Whileyou concentrateonthisability,youprobeone creature’smind.Thecreaturemustremain within30feetofyou,andyoumustbeableto seeit.Ifyoureachtheability’sfullduration,the targetmustmakethreeIntelligencesaving throws,andyoulearninformationfromitbased onthenumberofsavingthrowsitfails. Withonefailedsavingthrow,youlearnitskey memoriesfromthepast12hours. Withtwofailedsavingthrows,youlearnits keymemoriesfromthepast24hours. ©2017WizardsoftheCoastLLC Withthreefailedsavingthrows,youlearnits keymemoriesfromthepast48hours. PhantomIdea(6psi;conc.,1hr.).Whileyou concentrateonthisability,youprobeone creature’smind.Thecreaturemustremain within30feetofyou,andyoumustbeableto seeit.Ifyoureachtheability’sfullduration,the targetmustmakethreeIntelligencesaving throws,andyouplantamemoryoranideainit, whichlastsforanumberofhoursbasedonthe numberofsavingthrowsitfails.Youchoose whethertheideaormemoryistrivial(suchas“I hadporridgeforbreakfast”or“Aleistheworst”) orpersonality-defining(“Ifailedtosavemy villagefromorcmaraudersandamthereforea coward”or“Magicisascourge,soIrenounce it”). Withonefailedsavingthrow,theideaor memorylastsforthenext4hours.Withtwo failedsavingthrows,itlastsfor24hours.With threefailedsavingthrows,itlastsfor48hours. PsychicPhantoms AwakenedDiscipline Yourpowerreachesintoacreature’smindand causesitfalseperceptions. PsychicFocus.Whilefocusedonthis discipline,youhaveadvantageonCharisma (Deception)checks. DistractingFigment(1–7psi).Asanaction, chooseonecreatureyoucanseewithin60feet ofyou.ThetargetmustmakeanIntelligence savingthrow.Onafailedsave,ittakes1d10 psychicdamageperpsipointspentandthinksit perceivesathreateningcreaturejustoutofits sight;untiltheendofyournextturn,itcan’tuse reactions,andmeleeattackrollsagainstithave advantage.Onasuccessfulsave,ittakeshalfas muchdamage. PhantomFoe(3psi;conc.,1min.).Asan action,chooseonecreatureyoucanseewithin 60feetofyou.Thetargetmustmakean Intelligencesavingthrow.Onafailedsave,it perceivesahorridcreatureadjacenttoituntil yourconcentrationends.Duringthistime,the targetcan’ttakereactions,andittakes1d8 psychicdamageatthestartofeachofitsturns. Thetargetcanrepeatthesavingthrowatthe endofeachofitsturns,endingtheeffectonitself onasuccess.Youcanincreasethedamageby 1d8foreachadditionalpsipointspentonthe ability. 25 PhantomBetrayal(5psi;conc.,1min.).Asan action,youplantdelusionalparanoiaina creature’smind.Chooseonecreatureyoucan seewithin60feetofyou.Thetargetmust succeedonanIntelligencesavingthrow,oruntil yourconcentrationends,itmusttargetitsallies withattacksandotherdamagingeffects.The targetcanrepeatthesavingthrowattheendof eachofitsturns,endingtheeffectonitselfona success.Acreatureisimmunetothisabilityifit isimmunetobeingcharmed. PhantomRiches(7psi;conc.,1min.).Asan action,youplantthephantomofagreatly desiredobjectinacreature’smind.Chooseone creatureyoucanseewithin60feetofyou.The targetmustmakeanIntelligencesavingthrow. Onafailedsave,yougainpartialcontroloverthe target’sbehavioruntilyourconcentrationends; thetargetmovesasyouwishoneachofitsturns, asitthinksitpursuesthephantomobjectit desires.Ifithasn’ttakendamagesinceitslast turn,itcanuseitsactiononlytoadmirethe objectyoucreatedinitsperception.Thetarget canrepeatthesavingthrowattheendofeachof itsturns,endingtheeffectonitselfonasuccess. TelepathicContact AwakenedDiscipline Bychannelingpsionicpower,yougaintheability tocontrolothercreaturesbysubstitutingyour willfortheirown. PsychicFocus.Whilefocusedonthis discipline,yougaintheabilitytouseyour Telepathyclassfeaturewithuptosixcreatures atonce.Ifyoudon’thavethatfeaturefromthe mysticclass,youinsteadgainitwhilefocusedon thisdiscipline. ExactingQuery(2psi).Asanaction,you targetonecreatureyoucancommunicatewith viatelepathy.Thetargetmustmakean Intelligencesavingthrow.Onafailedsave,the targettruthfullyanswersonequestionyouaskit viatelepathy.Onasuccessfulsave,thetargetis unaffected,andyoucan’tusethisabilityonit againuntilyoufinishalongrest.Acreatureis immunetothisabilityifitisimmunetobeing charmed. OccludedMind(2psi).Asanaction,you targetonecreatureyoucancommunicatewith viatelepathy.Thetargetmustmakean Intelligencesavingthrow.Onafailedsave,the targetbelievesonestatementofyourchoicefor thenext5minutesthatyoucommunicatetoit ©2017WizardsoftheCoastLLC viatelepathy.Thestatementcanbeuptoten wordslong,anditmustdescribeyouora creatureoranobjectthetargetcansee.Ona successfulsave,thetargetisunaffected,andyou can’tusethisabilityonitagainuntilyoufinisha longrest.Acreatureisimmunetothisabilityifit isimmunetobeingcharmed. BrokenWill(5psi).Asanaction,youtarget onecreatureyoucancommunicatewithvia telepathy.ThetargetmustmakeanIntelligence savingthrow.Onafailedsave,youchoosethe target’smovementandactiononitsnextturn. Onasuccessfulsave,thetargetisunaffected,and youcan’tusethisabilityonitagainuntilyou finishalongrest.Acreatureisimmunetothis abilityifitisimmunetobeingcharmed. PsychicGrip(6psi;conc.,1min.).Asan action,youtargetonecreatureyoucansee within60feetofyou.Thetargetmustsucceedon anIntelligencesavingthrow,oritisparalyzed untilyourconcentrationends.Attheendofeach ofitsturns,itcanrepeatthesavingthrow.Ona success,thiseffectends.Onafailure,youcanuse yourreactiontoforcethetargettomoveupto halfitsspeed,eventhoughit’sparalyzed. PsychicDomination(7psi;conc.,1min.).As anaction,youtargetonecreatureyoucansee within60feetofyou.Thetargetmustsucceedon anIntelligencesavingthrow,oryouchoosethe creature’sactionsandmovementonitsturns untilyourconcentrationends.Attheendofeach ofitsturns,itcanrepeatthesavingthrow, endingtheeffectonitselfonasuccess.A creatureisimmunetothisabilityifitisimmune tobeingcharmed. ThirdEye NomadDiscipline Youcreateathird,psychiceyeinyourmind, whichyoucastoutintotheworld.Itchannels thoughtsandknowledgebacktoyou,greatly enhancingyoursenses. PsychicFocus.Whilefocusedonthis discipline,youhavedarkvisionwitharangeof 60feet.Ifyoualreadyhavedarkvisionwiththat rangeorgreater,increaseitsrangeby10feet. Tremorsense(2psi;conc.,1min.).Asabonus action,yougaintremorsensewitharadiusof30 feet,whichlastsuntilyourconcentrationends. UnwaveringEye(2psi).Asabonusaction, yougainadvantageonWisdomchecksfor1 minute. 26 PiercingSight(3psi;conc.,1min.).Asa bonusaction,yougaintheabilitytoseethrough objectsthatareupto1footthickwithin30feet ofyou.Thissightlastsuntilyourconcentration ends Truesight(5psi;conc.,1min.).Asabonus action,yougaintruesightwitharadiusof30 feet,whichlastsuntilyourconcentrationends. PsionicTalents Psionictalentsareminorabilitiesthatrequire psionicaptitudebutdon’tdrainamystic’s reservoirofpsionicpower.Talentsaresimilarto disciplinesandusethesamerules,butwith threeimportantexceptions: • Youcanneveruseyourpsychicfocusona talent. • Talentsdon’trequireyoutospendpsipoints tousethem. • Talentsaren’tlinkedtoMysticOrders. Thetalentsarepresentedbelowin alphabeticalorder. Beacon PsionicTalent Asabonusaction,youcausebrightlightto radiatefromyourbodyina20-footradiusand dimlightforanadditional20feet.Thelightcan becoloredasyoulike.Thelightlastsfor1hour, andyoucanextinguishitearlierasabonus action. BladeMeld PsionicTalent Asabonusaction,aone-handedmeleeweapon youholdbecomesonewithyourhand.Forthe nextminute,youcan’tletgooftheweaponnor canitbeforcedfromyourgrasp. BlindSpot PsionicTalent Asanaction,youeraseyourimagefromthe mindofonecreatureyoucanseewithin120feet ofyou;thetargetmustsucceedonaWisdom savingthrow,oryouareinvisibletoituntilthe endofyournextturn. ©2017WizardsoftheCoastLLC Delusion PsionicTalent Asanaction,youplantafalsebeliefinthemind ofonecreaturethatyoucanseewithin60feetof you.Youcancreateasoundoranimage.Only thetargetofthistalentperceivesthesoundor imageyoucreate. Ifyoucreateasound,itsvolumecanrange fromawhispertoascream.Itcanbeyourvoice, someoneelse'svoice,acreature'sroar,amusical instrument,oranyothersoundyoupick.Itlasts for1minute. Ifyoucreateanobject,itmustfitwithina5footcubeandcan’tmoveorbereflective.The imagecan'tcreateanyeffectthatinfluencesa senseotherthansight.Theimagelastsfor1 minute,anditdisappearsifthecreaturetouches it. EnergyBeam PsionicTalent Asanaction,youtargetonecreatureyoucansee within90feetofyou.Thetargetmustsucceedon aDexteritysavingthrowortake1d8acid,cold, fire,lightning,orthunderdamage(yourchoice). Thetalent’sdamageincreasesby1d8when youreach5thlevel(2d8),11thlevel(3d8),and 17thlevel(4d8). LightStep PsionicTalent Asabonusaction,youalteryourdensityand weighttoimproveyourmobility.Fortherestof yourturn,yourwalkingspeedincreasesby10 feet,andthefirsttimeyoustandupthisturn, youdosowithoutexpendinganyofyour movementifyourspeedisgreaterthan0. MindMeld PsionicTalent Asabonusaction,youcancommunicate telepathicallywithonewillingcreatureyoucan seewithin120feetofyou.Thetargetmusthave anIntelligenceofatleast2,otherwisethistalent failsandtheactioniswasted. Thiscommunicationcanoccuruntiltheendof thecurrentturn.Youdon’tneedtosharea languagewiththetargetforittounderstand yourtelepathicutterances,anditunderstands youevenifitlacksalanguage.Youalsogain 27 accesstoonememoryofthetarget’schoice, gainingperfectrecallofonethingitsawordid. MindSlam PsionicTalent Asanaction,youtargetonecreatureyoucansee within60feetofyou.Thetargetmustsucceedon aConstitutionsavingthrowortake1d6force damage.Ifittakesanyofthisdamageandis Largeorsmaller,itisknockedprone. Thetalent’sdamageincreasesby1d6when youreach5thlevel(2d6),11thlevel(3d6),and 17thlevel(4d6). isLargeorsmaller,youcanmoveitupto10feet inastraightlineinadirectionofyourchoice. Youcan’tliftthetargetoffthegroundunlessitis alreadyairborneorunderwater. Thetalent’sdamageincreasesby1d6when youreach5thlevel(2d6),11thlevel(3d6),and 17thlevel(4d6). MindThrust PsionicTalent Asanaction,youtargetonecreatureyoucansee within120feetofyou.Thetargetmustsucceed onanIntelligencesavingthrowortake1d10 psychicdamage. Thetalent’sdamageincreasesby1d10when youreach5thlevel(2d10),11thlevel(3d10), and17thlevel(4d10). MysticCharm PsionicTalent Asanaction,youbeguileonehumanoidyoucan seewithin120feetofyou.Thetargetmust succeedonaCharismasavingthroworbe charmedbyyouuntiltheendofyournextturn. MysticHand PsionicTalent Youcanuseyouractiontomanipulateormove oneobjectwithin30feetofyou.Theobjectcan’t weighmorethan10pounds,andyoucan’taffect anobjectbeingwornorcarriedbyanother creature.Iftheobjectisloose,youcanmoveit upto30feetinanydirection. Thistalentallowsyoutoopenanunlocked door,pouroutabeerstein,andsoon. Theobjectfallstothegroundattheendof yourturnifyouleaveitsuspendedinmidair. PsychicHammer PsionicTalent Asanaction,youtrytograsponecreatureyou canseewithin120feetofyou,withahand craftedfromtelekineticenergy.Thetargetmust succeedonaStrengthsavingthrowortake1d6 forcedamage.Ifittakesanyofthisdamageand ©2017WizardsoftheCoastLLC 28
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