Unearthed Arcana: The Mystic Class

UnearthedArcana:TheMysticClass
ThemysticisanentireclasstotryoutinyourD&D
games.Thisversionoftheclassaroseoutof
playtestfeedbackontwopreviousversions.
ThisIsPlaytestMaterial
Thematerialhereispresentedforplaytestingandtospark
yourimagination.Thesegamemechanicsareindraft
form,usableinyourcampaignbutnotrefinedbydesign
iterationsorfullgamedevelopmentandediting.They
aren’tofficiallypartofthegameandaren’tpermittedin
D&DAdventurersLeagueevents.
AsistypicalinUnearthedArcana,theoptionshere
haven’tbeentunedformulticlassing.
Ifwedecidetomakethismaterialofficial,itwillbe
refinedbasedonyourfeedback,andthenitwillappearin
aD&Dbook.
Mystic
Ahumancladinsimplerobeswalksalongaforest
path.Agangofgoblinsemergesfromthebrush,
arrowstrainedonhim,theirsmileswideattheir
goodfortuneoffindingsucheasypreyforthe
legion’sslavepens.Theirsmilesturntoshrieksof
terrorasthetravelergrowstogiantsizeandleaps
atthem,hisstaffnowadeadlycudgel.
Themilitiaformsinrankstoprepareforthe
orcs’charge.Thegrowlingbruteshowltheirbattle
criesandsurgeforward.Totheirsurprise,the
humanrabbleholdsitsgroundandfightswith
surprisingferocity.Suddenly,mindlessfearclings
totheorcs’mindsandthey,despitefacingafar
inferiorfoe,turnandrun,nevernoticingthecalm
half-elfstandingamidthemilitiaanddirectingits
efforts.
BaronvonLudwigwasalwaysproudofhis
grandlibrary.Littledidheknowthateachevening,
agnomeladenwithblankscrollsslippedpasthis
guardseachnightanddutifullycopiedhismost
heavilyguardedarchives.Whentheduke’smen
arrivedtoarresthimfordealingwithdemons,he
neverguessedthatthegnomescribetraveling
withthemhadspentmoretimeinhiskeepthanhe
hadoverthepastyear.
Theseheroesareallmystics,followersofa
strangeandmysteriousformofpower.Mystics
shuntheworldtoturntheireyesinward,
masteringthefullpotentialoftheirmindsand
exploringtheirpsychesbeforeturningtofacethe
world.Mysticsareincrediblyrare,andmostprefer
tokeepthenatureoftheirabilitiessecret.Using
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theirinner,psychicstrength,theycanreadminds,
fadeintoinvisibility,transformtheirbodiesinto
livingiron,andseizecontrolofthephysicalworld
andbendittotheirwill.
HermitsandOutcasts
Mysticsareloners.Mostdiscoverthesecretsof
theirpowerthroughvaguereferencesintomesof
loreorbyingratiatingthemselvestoamasterof
thepower.
Inordertomastertheirpower,mysticsmust
firstmasterthemselves.Theyspendmonthsand
yearsinquietcontemplation,exploringtheir
mindsandleavingnothinguncovered.Duringthis
time,theyshunsocietyandtypicallyliveas
hermitsattheedgeofsociety.Amysticwho
studiedunderamasterworkedasavirtualslave,
toilingawayatmundanetasksinreturnforthe
occasionallessonorcrypticinsight.
Whenmysticsfinallymastertheirpower,they
returntotheworldtobroadentheirhorizonsand
practicetheircraft.Somemysticsprefertoremain
isolated,butthosewhobecomeadventurersaren’t
contenttoremainonthefringeoftheworld.
EccentricMinds
Inordertomaintainthestrictdisciplineand
intenseself-knowledgeneededtotapintotheir
power,mysticsdevelopavarietyofpracticesto
keeptheirfocussharp.
Thesepracticesarereflectedintaboosand
quirks,strangelittlebehaviorsthatgoverna
mystic’sactions.Thesequirksareoathsor
behavioralticsthathelpkeepmysticsinthe
properframeofmindwhilemaintainingperfect
controlovertheirmindsandbodies.
Whilethesetaboosareharmless,theyhelpcast
mysticsasoutsiders.Fewfeelacceptedbysociety,
andfewerstillcaretobecomeintegratedwithit.
Tomystics,thelifeofthemindiswheretheyfeel
mostathome.
SelectingQuirks
Toaddsometexturetoyourmystic,considerthe
quirksyourcharacterhasacquired.These
behaviorshavenogameeffect,butyourcharacter
mightbecomeirritatedorupsetifforcedtobreak
them.They’reagreatroleplayingtooltoadd
1
charactertothegame.Youcanrollonorpickfrom
thetablebelow,orcreateyourownquirks.Aimto
createtwoquirks,togivethemmoreofachanceto
comeintoplay.Finally,considerwhyyour
characterchosethesebehaviors.Whatdotheysay
aboutyourcharacter’spersonalityorbackground?
Aretheybasedonaspecificincidentorabelief?
MysticQuirks
d20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Quirk
Younevercutyourhair.
Yourefusetowearclothesofaspecific
color.
Youneversayyourname.
Youneverwearfootwear.
Youalwayswearamask.
Youdyeyourhairbrightblueorgreen.
Youpickanewnameeachday.
Youneverimmerseyourselfinwater.
Yousleeponbareearth.
Youneverconsumealcohol.
Youwearaveiltoconcealyourface.
Youalwayswearaspecificpieceof
clothing.
Yourefusetolightfires.
Yourefusetowritethingsdown,instead
usingpictograms.
Youneversitonachair,preferringtostand
orsitonthefloor.
Youneveranswertoanynamebutyour
own.
Youwritedownthenameofeachcreature
youslay,andnameonesthatareunnamed.
Youconsumeonlywaterandraw
vegetables.
Youspendanymoneyyouearnwithin1
weekofgainingit.
Youoftenspeaktoanimaginary
companion,andactonlywithitsblessing.
CreatingaMystic
Whencreatingamystic,consideryourcharacter’s
background.Howdidyoubecomeamystic?What
firstdrewyoutothispractice?Areyouself-taught,
ordidyouhaveamaster?Ifyouhadamaster,
whatisthatrelationshiplike?
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Consideralsowhyyoureturnedtotheworld
fromyourhermitage.Didyouleavesomeoneor
somethingbehindwhenyoutookupyourstudies?
Areyoudrivenbyrevengeorsomeother
motivation?
QuickBuild
Youcanmakeamysticquicklybyfollowingthese
suggestions.First,makeIntelligenceyourhighest
abilityscore,followedbyDexterityorConstitution.
Second,choosethehermitbackground.
ClassFeatures
Asamystic,yougainthefollowingclassfeatures.
HitPoints
HitDice:1d8permysticlevel
HitPointsat1stLevel:8+yourConstitution
modifier
HitPointsatHigherLevels:1d8(or5)+your
Constitutionmodifierpermysticlevelafter1st
Proficiencies
Armor:Lightarmor
Weapons:Simpleweapons
Tools:None
SavingThrows:Intelligence,Wisdom
Skills:ChoosetwoskillsfromArcana,History,
Insight,Medicine,Nature,Perception,and
Religion
Equipment
Youstartwiththefollowingequipment,in
additiontotheequipmentgrantedbyyour
background:
• (a)aspearor(b)amace
• (a)leatherarmoror(b)studdedleatherarmor
• (a)alightcrossbowand20boltsor(b)any
simpleweapon
• (a)ascholar’spackor(b)anexplorer’spack
Alternatively,youcanignoretheequipmenthere
andinyourbackground,andbuy5d4×10gp
worthofequipmentfromchapter5inthePlayer’s
Handbook.
2
TheMystic
Level
1st
2nd
3rd
4th
Proficiency
Bonus
+2
+2
+2
+2
5th
6th
7th
8th
+3
+3
+3
+3
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
Features
Psionics,MysticOrder
MysticalRecovery,Telepathy
MysticOrderfeature
AbilityScoreImprovement,Strengthof
Mind
—
MysticOrderfeature
—
AbilityScoreImprovement,PotentPsionics
(1d8)
—
ConsumptivePower
PsionicMastery(1/day)
AbilityScoreImprovement
PsionicMastery(2/day)
MysticOrderfeature,PotentPsionics(2d8)
PsionicMastery(3/day)
AbilityScoreImprovement
PsionicMastery(4/day)
—
AbilityScoreImprovement
PsionicBody
Talents
Known
1
1
2
2
Disciplines
Known
1
1
2
2
Psi
Points
4
6
14
17
PsiLimit
2
2
3
3
2
2
2
2
3
3
4
4
27
32
38
44
5
5
6
6
2
3
3
3
3
3
3
3
4
4
4
4
5
5
5
6
6
6
7
7
7
8
8
8
57
64
64
64
64
64
64
64
64
71
71
71
7
7
7
7
7
7
7
7
7
7
7
7
Psionics
Asastudentofpsionics,youcanmasteranduse
psionictalentsanddisciplines,therulesfor
whichappearattheendofthisdocument.
Psionicsisaspecialformofmagicuse,distinct
fromspellcasting.
PsionicTalents
Apsionictalentisaminorpsioniceffectyou
havemastered.At1stlevel,youknowone
psionictalentofyourchoice.Youlearn
additionaltalentsofyourchoiceathigherlevels.
TheTalentsKnowncolumnoftheMystictable
showsthetotalnumberoftalentsyouknowat
eachlevel;whenthatnumbergoesupforyou,
chooseanewtalent.
PsionicDisciplines
Apsionicdisciplineisarigidsetofmental
exercisesthatallowsamystictomanifestpsionic
power.Amysticmastersonlyafewdisciplinesat
atime.
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At1stlevel,youknowonepsionicdisciplineof
yourchoice.TheDisciplinesKnowncolumnof
theMystictableshowsthetotalnumberof
disciplinesyouknowateachlevel;whenthat
numbergoesupforyou,chooseanewdiscipline.
Inaddition,wheneveryougainalevelinthis
class,youcanreplaceonedisciplineyouknow
withadifferentoneofyourchoice.
PsiPoints
Youhaveaninternalreservoirofenergythatcan
bedevotedtopsionicdisciplinesyouknow.This
energyisrepresentedbypsipoints.Eachpsionic
disciplinedescribeseffectsyoucancreatewithit
byspendingacertainnumberofpsipoints.A
psionictalentrequiresnopsipoints.
Thenumberofpsipointsyouhaveisbasedon
yourmysticlevel,asshowninthePsiPoints
columnoftheMystictable.Thenumbershown
foryourlevelisyourpsipointmaximum.Your
psipointtotalreturnstoitsmaximumwhenyou
finishalongrest.Thenumberofpsipointsyou
havecan’tgobelow0oroveryourmaximum.
3
PsiLimit
Thoughyouhaveaccesstoapotentamountof
psionicenergy,ittakestrainingandpracticeto
channelthatenergy.Thereisalimitonthe
numberofpsipointsyoucanspendtoactivatea
psionicdiscipline.Thelimitisbasedonyour
mysticlevel,asshowninthePsiLimitcolumnof
theMystictable.Forexample,asa3rd-level
mystic,youcanspendnomorethan3psipoints
onadisciplineeachtimeyouuseit,nomatter
howmanypsipointsyouhave.
PsychicFocus
Youcanfocuspsionicenergyononeofyour
psionicdisciplinestodrawongoingbenefits
fromit.Asabonusaction,youcanchooseoneof
yourpsionicdisciplinesandgainitspsychic
focusbenefit,whichisdetailedinthat
discipline’sdescription.Thebenefitlastsuntil
youareincapacitatedoruntilyouuseanother
bonusactiontochooseadifferentfocusbenefit.
Youcanhaveonlyonepsychicfocusbenefitat
atime,andusingthepsychicfocusofone
disciplinedoesn’tlimityourabilitytouseother
disciplines.
PsionicAbility
Intelligenceisyourpsionicabilityforyour
psionicdisciplines.YouuseyourIntelligence
modifierwhensettingthesavingthrowDCfora
psionicdisciplineorwhenmakinganattackroll
withone.
DisciplinesaveDC=8+yourproficiencybonus+your
Intelligencemodifier
Disciplineattackmodifier=yourproficiencybonus+
yourIntelligencemodifier
MysticOrder
At1stlevel,youchooseaMysticOrder:the
OrderoftheAvatar,theOrderoftheAwakened,
theOrderoftheImmortal,theOrderofthe
Nomad,theOrderoftheSoulKnife,ortheOrder
oftheWuJen,eachofwhichisdetailedatthe
endoftheclassdescription.Eachorder
specializesinaspecificapproachtopsionics.
Yourordergivesyoufeatureswhenyou
chooseitat1stlevelandadditionalfeaturesat
3rd,6th,and14thlevel.
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MysticalRecovery
Startingat2ndlevel,youcandrawvigorfrom
thepsienergyyouusetopoweryourpsionic
disciplines.
Immediatelyafteryouspendpsipointsona
psionicdiscipline,youcantakeabonusactionto
regainhitpointsequaltothenumberofpsi
pointsyouspent.
Telepathy
At2ndlevel,yourmindawakenstotheabilityto
communicateviatelepathy.Youcan
telepathicallyspeaktoanycreatureyoucansee
within120feetofyouinthismanner.Youdon’t
needtosharealanguagewiththecreatureforit
tounderstandyourtelepathicmessages,butthe
creaturemustbeabletounderstandatleastone
languageorbetelepathicitself.
AbilityScoreImprovement
Whenyoureach4thlevel,andagainat8th,12th,
16th,and19thlevel,youcanincreaseoneability
scoreofyourchoiceby2,oryoucanincrease
twoabilityscoresofyourchoiceby1.Asnormal,
youcan’tincreaseanabilityscoreabove20
usingthisfeature.
StrengthofMind
Eventhesimplestpsionictechniquerequiresa
deepunderstandingofhowpsionicenergycan
augmentmindandbody.Thisunderstanding
allowsyoutoalteryourdefensestobetterdeal
withthreats.
Startingat4thlevel,youcanreplaceyour
proficiencyinWisdomsavingthrowswhenever
youfinishashortorlongrest.Todoso,choose
Strength,Dexterity,Constitution,orCharisma.
Yougainproficiencyinsavesusingthatability,
insteadofWisdom.Thischangelastsuntilyou
finishyournextshortorlongrest.
PotentPsionics
At8thlevel,yougaintheabilitytoinfuseyour
weaponattackswithpsychicenergy.Onceon
eachofyourturnswhenyouhitacreaturewith
aweapon,youcandealanextra1d8psychic
damagetothattarget.Whenyoureach14th
level,thisextradamageincreasesto2d8.
4
Inaddition,youaddyourIntelligencemodifier
toanydamagerollyoumakeforapsionictalent.
ConsumptivePower
At10thlevel,yougaintheabilitytosacrifice
yourphysicaldurabilityinexchangeforpsionic
power.Whenactivatingapsionicdiscipline,you
canpayitspsipointcostwithyourhitpoints,
insteadofusinganypsipoints.Yourcurrenthit
pointsandhitpointmaximumarebothreduced
bythenumberofhitpointsyouspend.This
reductioncan’tbelessenedinanyway,andthe
reductiontoyourhitpointmaximumlastsuntil
youfinishalongrest.
Onceyouusethisfeature,youcan’tuseitagain
untilyoufinishalongrest.
PsionicMastery
Beginningat11thlevel,yourmasteryofpsionic
energyallowsyoutopushyourmindbeyondits
normallimits.Asanaction,yougain9specialpsi
pointsthatyoucanspendonlyondisciplines
thatrequireanactionorabonusactiontouse.
Youcanuseall9pointsononediscipline,oryou
canspreadthemacrossmultipledisciplines.You
can’talsospendyournormalpsipointsonthese
disciplines;youcanspendonlythespecialpoints
gainedfromthisfeature.Whenyoufinishalong
rest,youloseanyofthesespecialpointsthatyou
haven’tspent.
Ifmorethanoneofthedisciplinesyouactivate
withthesepointsrequireconcentration,youcan
concentrateonallofthem.Activatingoneof
themendsanyeffectyouwerealready
concentratingon,andifyoubeginconcentrating
onaneffectthatdoesn’tusethesespecialpoints,
thedisciplinesendthatyou’reconcentratingon.
At15thlevel,thepoolofpsipointsyougain
fromthisfeatureincreasesto11.
Youhaveoneuseofthisfeature,andyou
regainanyexpendeduseofitwithalongrest.
Yougainoneadditionaluseofthisfeatureat
13th,15th,and17thlevel.
PsionicBody
At20thlevel,yourmasteryofpsionicpower
causesyourmindtotranscendthebody.Your
physicalformisinfusedwithpsionicenergy.You
gainthefollowingbenefits:
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• Yougainresistancetobludgeoning,piercing,
andslashingdamage.
• Younolongerage.
• Youareimmunetodisease,poisondamage,
andthepoisonedcondition.
• Ifyoudie,rollad20.Ona10orhigher,you
discorporatewith0hitpoints,insteadof
dying,andyoufallunconscious.Youandyour
geardisappear.Youappearataspotofyour
choice1d3dayslaterontheplaneofexistence
whereyoudied,havinggainedthebenefitsof
onelongrest.
MysticOrders
Psionicsisamysteriousformofpowerwithin
mostD&Dworlds.Secretiveordersstudyits
originsandapplications,whilepushingthe
boundariesofwhatpsionicpowercanachieve.
Eachoftheseorderspursuesaspecificgoalfor
psionicpower.Thatgoalshapeshowthe
membersofanorderunderstandpsionics.
OrderoftheAvatar
MysticsoftheOrderoftheAvatardelveintothe
worldofemotion,masteringtheirinnerlifeto
suchanextentthattheycanmanipulateand
amplifytheemotionsofotherswiththesame
easethatanartistshapesclay.Knownas
Avatars,thesemysticsvaryfromtyrantsto
inspiringleaderswhoarelovedbytheir
followers.
Avatarscanbringoutextremeemotionsinthe
peoplearoundthem.Fortheirallies,theycan
lendhope,ferocity,andcourage,transforminga
fightingbandintoadeadly,unifiedforce.For
theirenemies,theybringfear,disgust,and
trepidationthatcanmakeeventhemost
hardenedveteranactlikeashakyrookie.
BonusDisciplines
At1stlevel,youlearntwoadditionalpsionic
disciplinesofyourchoice.Theymustbechosen
fromamongtheAvatardisciplines.
ArmorTraining
At1stlevel,yougainproficiencywithmedium
armorandshields.
AvatarofBattle
Startingat3rdlevel,youprojectaninspiring
aura.Whileyouaren’tincapacitated,eachally
5
within30feetofyouwhocanseeyougainsa+2
bonustoinitiativerolls.
AvatarofHealing
Beginningat6thlevel,youprojectanauraof
resilience.Whileyouaren’tincapacitated,each
allywithin30feetofyouwhocanseeyou
regainsadditionalhitpointsequaltoyour
Intelligencemodifier(minimumof0)whenever
theyregainhitpointsfromapsionicdiscipline.
AvatarofSpeed
Startingat14thlevel,youprojectanauraof
speed.Whileyouaren’tincapacitated,anyally
within30feetofyouwhocanseeyoucantake
theDashactionasabonusaction.
OrderoftheAwakened
MysticsdedicatedtotheOrderoftheAwakened
seektounlockthefullpotentialofthemind.By
transcendingthephysical,theAwakenedhopeto
attainastateofbeingfocusedonpureintellect
andmentalenergy.
TheAwakenedareskilledatbendingminds
andunleashingdevastatingpsionicattacks,and
theycanreadthesecretsoftheworldthrough
psionicenergy.Awakenedmysticswhotaketo
adventuringexcelatunravelingmysteries,
solvingpuzzles,anddefeatingmonstersby
turningthemintounwillingpawns.
BonusDisciplines
At1stlevel,youlearntwoadditionalpsionic
disciplinesofyourchoice.Theymustbechosen
fromamongtheAwakeneddisciplines.
AwakenedTalent
At1stlevel,yougainproficiencywithtwoofthe
followingskillsofyourchoice:AnimalHandling,
Deception,Insight,Intimidation,Investigation,
Perception,andPersuasion.
PsionicInvestigation
Startingat3rdlevel,youcanfocusyourmindto
readthepsionicimprintleftonanobject.Ifyou
holdanobjectandconcentrateonitfor10
minutes(asifconcentratingonapsionic
discipline),youlearnafewbasicfactsaboutit.
Yougainamentalimagefromtheobject’spoint
ofview,showingthelastcreaturetoholdthe
objectwithinthepast24hours.
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Youalsolearnofanyeventsthathave
occurredwithin20feetoftheobjectwithinthe
pasthour.Theeventsyouperceiveunfoldfrom
theobject’sperspective.Youseeandhearsuch
eventsasifyouwerethere,butcan’tuseother
senses.
Additionally,youcanembedanintangible
psionicsensorwithintheobject.Forthenext24
hours,youcanuseanactiontolearntheobject’s
locationrelativetoyou(itsdistanceand
direction)andtolookattheobject’s
surroundingsfromitspointofviewasifyou
werethere.Thisperceptionlastsuntilthestart
ofyournextturn.
Onceyouusethisfeature,youcan’tuseitagain
untilyoufinishashortorlongrest.
PsionicSurge
Startingat6thlevel,youcanoverloadyour
psychicfocustobatterdownanopponent’s
defenses.Youcanimposedisadvantageona
target’ssavingthrowagainstadisciplineor
talentyouuse,butatthecostofusingyour
psychicfocus.Yourpsychicfocusimmediately
endsifit’sactive,andyoucan’tuseituntilyou
finishashortorlongrest.
Youcan’tusethisfeatureifyoucan’tuseyour
psychicfocus.
SpectralForm
At14thlevel,yougaintheabilitytobecomea
ghostlyfigureofpsionicenergy.Asanaction,
youcantransformintoatransparent,ghostly
versionofyourself.Whileinthisform,youhave
resistancetoalldamage,moveathalfspeed,and
canpassthroughobjectsandcreatureswhile
movingbutcan’twillinglyendyourmovementin
theirspaces.Theformlastsfor10minutesor
untilyouuseanactiontoendit.
Onceyouusethisfeature,youcan’tuseitagain
untilyoufinishalongrest.
OrderoftheImmortal
TheOrderoftheImmortalusespsionicenergyto
augmentandmodifythephysicalform.
FollowersofthisorderareknownasImmortals.
Theyusepsionicenergytomodifytheirbodies,
strengtheningthemagainstattackandturning
themselvesintolivingweapons.
Theirmasteryofthephysicalformgrants
themtheirname,forImmortalsarenotoriously
difficulttokill.
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BonusDisciplines
BonusDisciplines
At1stlevel,youlearntwoadditionalpsionic
disciplinesofyourchoice.Theymustbechosen
fromamongtheImmortaldisciplines.
At1stlevel,youlearntwoadditionalpsionic
disciplinesofyourchoice.Theymustbechosen
fromamongtheNomaddisciplines.
ImmortalDurability
BreadthofKnowledge
Startingat1stlevel,yourhitpointmaximum
increasesby1permysticlevel.
Inaddition,whileyouaren’twearingarmoror
wieldingashield,yourbaseACequals10+your
Dexteritymodifier+yourConstitutionmodifier.
At1stlevel,yougaintheabilitytoextendyour
knowledge.Whenyoufinishalongrest,yougain
twoproficienciesofyourchoice:twotools,two
skills,oroneofeach.Youcanreplaceoneorboth
oftheseselectionswithlanguages.Thisbenefit
lastsuntilyoufinishalongrest.
PsionicResilience
Startingat3rdlevel,yourpsionicenergygrants
youextraordinaryfortitude.Atthestartofeach
ofyourturns,yougaintemporaryhitpoints
equaltoyourIntelligencemodifier(minimumof
0)ifyouhaveatleast1hitpoint.
SurgeofHealth
Startingat6thlevel,youcandrawonyour
psychicfocustoescapedeath’sgrasp.Asa
reactionwhenyoutakedamage,youcanhalve
thatdamageagainstyou.Yourpsychicfocus
immediatelyendsifit’sactive,andyoucan’tuse
ituntilyoufinishashortorlongrest.
Youcan’tusethisfeatureifyoucan’tuseyour
psychicfocus.
ImmortalWill
Startingat14thlevel,youcandrawonyour
reservesofpsionicpowertosurvivebeyond
death.Attheendofyourturnwhileat0hit
points,youcanspend5psipointsto
immediatelyregainanumberofhitpointsequal
toyourmysticlevel+yourConstitution
modifier.
OrderoftheNomad
MysticsoftheOrderoftheNomadkeeptheir
mindsinastrange,rarifiedstate.Theyseekto
accumulateasmuchknowledgeaspossible,as
theyquesttounravelthemysteriesofthe
multiverseandseektheunderlyingstructureof
allthings.Atthesametime,theyperceivea
bizarre,livingwebofknowledgetheycallthe
noosphere.
Nomads,astheirnameindicates,delightin
travel,exploration,anddiscovery.Theydesireto
accumulateasmuchknowledgeaspossible,and
thepursuitofsecretsandhiddenlorecan
becomeanobsessionforthem.
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MemoryofOneThousandSteps
At3rdlevel,yougaintheabilitytousepsionics
torecallyoursteps.Asareactionwhenyouare
hitbyanattack,youcanteleporttoan
unoccupiedspacethatyouoccupiedsincethe
startofyourlastturn,andtheattackmissesyou.
Onceyouusethisfeature,youcan’tuseitagain
untilyoufinishashortorlongrest.
SuperiorTeleportation
At6thlevel,yougainasuperiortalentfor
teleportation.Whenyouuseapsionicdiscipline
toteleportanydistance,youcanincreasethat
distancebyupto10feet.
EffortlessJourney
Startingat14thlevel,yourmindcanmystically
moveyourbody.Onceoneachofyourturns,you
canforfeitupto30feetofyourmovementto
teleportthedistanceyouforfeited.Youmust
teleporttoanunoccupiedspaceyoucansee.
OrderoftheSoulKnife
TheOrderoftheSoulKnifesacrificesthe
breadthofknowledgeothermysticsgainto
focusonaspecificpsionictechnique.These
mysticslearntomanifestadeadlyweaponof
purepsychicenergythattheycanusetocleave
throughfoes.
Soulknivesvarywidelyintheirapproachto
thispath.Somefollowitoutofadesireto
achievemartialperfection.Othersareruthless
assassinswhoseektobecometheperfectkiller.
MartialTraining
At1stlevel,yougainproficiencywithmedium
armorandmartialweapons.
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SoulKnife
Startingat1stlevel,yougaintheabilityto
manifestabladeofpsychicenergy.Asabonus
action,youcreatescintillatingknivesofenergy
thatprojectfrombothofyourfists.Youcan’t
holdanythinginyourhandswhilemanifesting
theseblades.Youcandismissthemasabonus
action.
Foryou,asoulknifeisamartialmeleeweapon
withthelightandfinesseproperties.Itdeals1d8
psychicdamageonahit.
Asabonusaction,youcanpreparetousethe
bladestoparry;yougaina+2bonustoACuntil
thestartofyournextturnoruntilyouare
incapacitated.
BonusDisciplines
At1stlevel,youlearntwoadditionalpsionic
disciplinesofyourchoice.Theymustbechosen
fromamongtheWuJendisciplines.
Hermit’sStudy
At1stlevel,yougainproficiencywithtwoofthe
followingskillsofyourchoice:AnimalHandling,
Arcana,History,Insight,Medicine,Nature,
Perception,Religion,orSurvival.
ElementalAttunement
HonetheBlade
Startingat3rdlevel,youcanspendpsipointsto
augmentyoursoulknife’sattackrollsand
damage.Yougainabonustoattackanddamage
rollswithyoursoulknivesdependingonthe
numberofpsipointsspent,asshownonthe
tablebelow.Thisbonuslastsfor10minutes.
PsiPoints
2
5
7
Inpracticalterms,wujensexcelatcontrolling
theforcesofthenaturalworld.Theycanhurl
objectswiththeirminds,controlthefour
elements,andalterrealitytofittheirdesires.
AttackandDamage
Bonus
+1
+2
+4
ConsumptiveKnife
Startingat6thlevel,wheneveryouslayan
enemycreaturewithasoulknifeattack,you
immediatelyregain2psipoints.
PhantomKnife
Startingat14thlevel,youcanmakeanattack
thatphasesthroughmostdefenses.Asanaction,
youcanmakeoneattackwithyoursoulknife.
Treatthetarget’sACas10againstthisattack,
regardlessofthetarget’sactualAC.
OrderoftheWuJen
TheOrderoftheWuJenfeaturessomeofthe
mostdevotedmystics.Thesemysticsseekto
lockthemselvesawayfromtheworld,denying
thelimitsofthephysicalworldandreplacingit
witharealitythattheycreateforthemselves.
Knownaswujens,thesemysticscasttheir
mindsintotheworld,seizecontrolofits
fundamentalprinciples,andrebuildit.
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Startingat3rdlevel,whenacreature’s
resistancereducesthedamagedealtbyapsionic
disciplineofyours,youcanspend1psipointto
causethatuseofthedisciplinetoignorethe
creature’sresistance.Youcan’tspendthispoint
ifdoingsowouldincreasethediscipline’scost
aboveyourpsilimit.
ArcaneDabbler
At6thlevel,youlearnthreewizardspellsofyour
choiceandalwayshavethemprepared.The
spellsmustbeof1stthrough3rdlevel.
Asabonusaction,youcanspendpsipointsto
createspellslotsthatyoucanusetocastthese
spells,aswellasotherspellsyouarecapableof
casting.Thepsi-pointcostofeachspellslotis
detailedonthetablebelow.
SpellSlotLevel
1st
2nd
3rd
4th
5th
PsiCost
2
3
5
6
7
Thespellslotremainsuntilyouuseitorfinisha
longrest.Youmustobserveyourpsilimitwhen
spendingpsipointstocreateaspellslot.
Wheneveryougainalevelinthisclass,youcan
replaceoneofthechosenwizardspellswitha
differentwizardspellof1stthrough3rdlevel.
ElementalMastery
Startingat14thlevel,ifyouhaveresistancetoa
typeofdamage,youcanspend2psipointsasa
reactionwhenyoutakedamageofthattypeto
8
ignorethatdamage;yougainimmunitytothat
damagetypeuntiltheendofyournextturn.
PsionicDisciplinesand
Talents
Psionictalentsanddisciplinesaretheheartofa
mystic’scraft.Theyarethementalexercisesand
psionicformulaeusedtoforgewillintotangible,
magicaleffects.
Psionicdisciplineswereeachdiscoveredby
differentordersandtendtoreflecttheir
creators’specialties.However,amysticcanlearn
anydisciplineregardlessofitsassociatedorder.
UsingaDiscipline
Eachpsionicdisciplinehasseveralwaysyoucan
useit,allcontainedinitsdescription.The
disciplinespecifiesthetypeofactionand
numberofpsipointsitrequires.Italsodetails
whetheryoumustconcentrateonitseffects,
howmanytargetsitaffects,whatsavingthrows
itrequires,andsoon.
Thefollowingsectionsgointomoredetailon
usingadiscipline.Psionicdisciplinesaremagical
andfunctionsimilarlytospells.
PsychicFocus
ThePsychicFocussectionofadiscipline
describesthebenefityougainwhenyouchoose
thatdisciplineforyourpsychicfocus.
EffectOptionsandPsiPoints
Adisciplineprovidesdifferentoptionsforhow
touseitwithyourpsipoints.Eacheffectoption
hasaname,andthepsipointcostofthatoption
appearsinparenthesesafteritsname.Youmust
spendthatnumberofpsipointstousethat
option,whileabidingbyyourpsilimit.Ifyou
don’thaveenoughpsipointsleft,orthecostis
aboveyourpsilimit,youcan’tusetheoption.
Someoptionsshowarangeofpsipoints,
ratherthanaspecificcost.Tousethatoption,
youmustspendanumberofpointswithinthat
pointrange,stillabidingbyyourpsilimit.Some
optionsletyouspendadditionalpsipointsto
increaseadiscipline’spotency.Again,youmust
abidebyyourpsilimit,andyoumustspendall
thepointswhenyoufirstusethediscipline;you
can’tdecidetospendadditionalpointsonceyou
seethedisciplineinaction.
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Eachoptionnotesspecificinformationabout
itseffect,includinganyactionrequiredtouseit
anditsrange.
Components
Disciplinesdon’trequirethecomponentsthat
manyspellsrequire.Usingadisciplinerequires
nospokenwords,gestures,ormaterials.The
powerofpsionicscomesfromthemind.
Duration
Aneffectoptioninadisciplinespecifieshow
longitseffectlasts.
Instantaneous.Ifnodurationisspecified,the
effectoftheoptionisinstantaneous.
Concentration.Someoptionsrequire
concentrationtomaintaintheireffects.This
requirementisnotedwith“conc.”afterthe
option’spsipointcost.The“conc.”notationis
followedbythemaximumdurationofthe
concentration.Forexample,ifanoptionsays
“conc.,1min.,”youcanconcentrateonitseffect
forupto1minute.
Concentratingonadisciplinefollowsthesame
rulesasconcentratingonaspell.Thisrulemeans
youcan’tconcentrateonaspellandadiscipline
atthesametime,norcanyouconcentrateon
twodisciplinesatthesametime.Seechapter10,
“Spellcasting,”inthePlayer’sHandbookforhow
concentrationworks.
TargetsandAreasofEffect
Psionicdisciplinesusethesamerulesasspells
fordeterminingtargetsandareasofeffect,as
presentedinchapter10,“Spellcasting,”ofthe
Player’sHandbook.
SavingThrowsandAttackRolls
Ifadisciplinerequiresasavingthrow,it
specifiesthetypeofsaveandtheresultsofa
successfulorfailedsavingthrow.TheDCis
determinedbyyourpsionicability.
Somedisciplinesrequireyoutomakeanattack
rolltodeterminewhetherthediscipline’seffect
hitsitstarget.Theattackrollusesyourpsionic
ability.
CombiningPsionicEffects
Theeffectsofdifferentpsionicdisciplinesadd
togetherwhilethedurationsofthedisciplines
overlap.Likewise,differentoptionsfroma
psionicdisciplinecombineiftheyareactiveat
thesametime.However,aspecificoptionfroma
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psionicdisciplinedoesn’tcombinewithitselfif
theoptionisusedmultipletimes.Instead,the
mostpotenteffect—usuallydependentonhow
manypsipointswereusedtocreatetheeffect—
applieswhilethedurationsoftheeffects
overlap.
Psionicsandspellsareseparateeffects,and
thereforetheirbenefitsanddrawbacksoverlap.
Apsioniceffectthatreproducesaspellisan
exceptiontothisrule.
PsionicDisciplinesbyOrder
Eachpsionicdisciplineisassociatedwitha
MysticOrder.Thefollowinglistsorganizethe
disciplinesbythoseorders.
AvatarDisciplines
CrownofDespair
CrownofDisgust
CrownofRage
MantleofCommand
MantleofCourage
MantleofFear
MantleofFury
MantleofJoy
ThirdEye
WuJenDisciplines
MasteryofAir
MasteryofFire
MasteryofForce
MasteryofIce
MasteryofLightandDarkness
MasteryofWater
MasteryofWeather
MasteryofWoodandEarth
DisciplineDescriptions
Thepsionicdisciplinesarepresentedherein
alphabeticalorder.
AdaptiveBody
ImmortalDiscipline
AdaptiveBody
BestialForm
BruteForce
Celerity
CorrosiveMetabolism
Diminution
GiantGrowth
IronDurability
PsionicRestoration
PsionicWeapon
Youcanalteryourbodytomatchyour
surroundings,allowingyoutowithstand
punishingenvironments.Withgreaterpsi
energy,youcanextendthisprotectiontoothers.
PsychicFocus.Whilefocusedonthis
discipline,youdon’tneedtoeat,breathe,or
sleep.Togainthebenefitsofalongrest,youcan
spend8hoursengagedinlightactivity,rather
thansleepingduringanyofit.
EnvironmentalAdaptation(2psi).Asan
action,youoracreatureyoutouchignoresthe
effectsofextremeheatorcold(butnotcoldor
firedamage)forthenexthour.
AdaptiveShield(3psi).Whenyoutakeacid,
cold,fire,lightning,orthunderdamage,youcan
useyourreactiontogainresistancetodamageof
thattype—includingthetriggeringdamage—
untiltheendofyournextturn.
EnergyAdaptation(5psi;conc.,1hr.).Asan
action,youcantouchonecreatureandgiveit
resistancetoacid,cold,fire,lightning,orthunder
damage(yourchoice),whichlastsuntilyour
concentrationends.
EnergyImmunity(7psi;conc.,1hr.).Asan
action,youcantouchonecreatureandgiveit
immunitytoacid,cold,fire,lightning,orthunder
damage(yourchoice),whichlastsuntilyour
concentrationends.
NomadDisciplines
AuraSight
AwakenedDisciplines
AuraSight
IntellectFortress
MantleofAwe
Precognition
PsychicAssault
PsychicDisruption
PsychicInquisition
PsychicPhantoms
TelepathicContact
ImmortalDisciplines
NomadicArrow
NomadicChameleon
NomadicMind
NomadicStep
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AwakenedDiscipline
Yourefocusyoursighttoseetheenergythat
surroundsallcreatures.Youperceiveauras,
10
energysignaturesthatcanrevealkeyelements
ofacreature’snature.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonWisdom
(Insight)checks.
AssessFoe(2psi).Asabonusaction,you
analyzetheauraofonecreatureyousee.You
learnitscurrenthitpointtotalandallits
immunities,resistances,andvulnerabilities.
ReadMoods(2psi).Asabonusaction,you
learnaone-wordsummaryoftheemotional
stateofuptosixcreaturesyoucansee,suchas
happy,confused,afraid,orviolent.
ViewAura(3psi;conc.,1hr.).Asanaction,
youstudyonecreature’saura.Untilyour
concentrationends,whileyoucanseethetarget,
youlearnifit’sundertheeffectofanymagicalor
psioniceffects,itscurrenthitpointtotal,andits
basicemotionalstate.Whilethiseffectlasts,you
haveadvantageonWisdom(Insight)and
Charismachecksyoumakeagainstit.
PerceivetheUnseen(5psi;conc.,1min.).As
abonusaction,yougaintheabilitytoseeauras
evenofinvisibleorhiddencreatures.Untilyour
concentrationends,youcanseeallcreatures,
includinghiddenandinvisibleones,regardless
oflightingconditions.
BestialForm
ImmortalDiscipline
Youtransformyourbody,gainingtraitsof
differentbeasts.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonWisdom
(AnimalHandling)checks.
BestialClaws(1–7psi).Youmanifestlong
clawsforaninstantandmakeameleeweapon
attackagainstonecreaturewithin5feetofyou.
Onahit,thisattackdeals1d10slashingdamage
perpsipointspent.
BestialTransformation.Asabonusaction,
youalteryourphysicalformtogaindifferent
characteristics.Whenyouusethisability,you
canchooseoneormoreofthefollowingeffects.
Eacheffecthasitsownpsipointcost.Addthem
togethertodeterminethetotalcost.This
transformationlastsfor1hour,untilyoudie,or
untilyouenditasabonusaction.
Amphibious(2psi).Yougaingills;youcan
breatheairandwater.
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Climbing(2psi).Yougrowtinyhookedclaws
thatgiveyougainaclimbingspeedequalto
yourwalkingspeed.
Flight(5psi).Wingssproutfromyourback.You
gainaflyingspeedequaltoyourwalking
speed.
KeenSenses(2psi).Youreyesandearsbecome
moresensitive.YougainadvantageonWisdom
(Perception)checks.
PerfectSenses(3psi).Yougainakeensenseof
smellandaninstincttodetectprey.Youcan
seeinvisiblecreaturesandobjectswithin10
feetofyou,evenifyouareblinded.
Swimming(2psi).Yougainfinsandwebbing
betweenyourfingersandtoes;yougaina
swimmingspeedequaltoyourwalkingspeed.
ToughHide(2psi).Yourskinbecomesastough
asleather;yougaina+2bonustoAC.
BruteForce
ImmortalDiscipline
Youaugmentyournaturalstrengthwithpsionic
energy,grantingyoutheabilitytoachieve
incrediblefeatsofmight.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonStrength
(Athletics)checks.
BruteStrike(1–7psi).Asabonusaction,you
gainabonustoyournextdamagerollagainsta
targetyouhitwithameleeattackduringthe
currentturn.Thebonusequals+1d6perpsi
pointspent,andthebonusdamageisthesame
typeastheattack.Iftheattackhasmorethan
onedamagetype,youchoosewhichonetouse
forthebonusdamage.
KnockBack(1–7psi).Whenyouhitatarget
withameleeattack,youcanactivatethisability
asareaction.Thetargetmustsucceedona
Strengthsavingthroworbeknocked10feet
awayfromyouperpsipointspent.Thetarget
movesinastraightline.Ifithitsanobject,this
movementimmediatelyendsandthetarget
takes1d6bludgeoningdamageperpsipoint
spent.
MightyLeap(1–7psi).Aspartofyour
movement,youjumpinanydirectionupto20
feetperpsipointspent.
FeatofStrength(2psi).Asabonusaction,
yougaina+5bonustoStrengthchecksuntilthe
endofyournextturn.
11
Celerity
ImmortalDiscipline
Youchannelpsionicpowerintoyourbody,
honingyourreflexesandagilitytoanincredible
degree.Theworldseemstoslowdownwhile
youcontinuetomoveasnormal.
PsychicFocus.Whilefocusedonthis
discipline,yourwalkingspeedincreasesby10
feet.
RapidStep(1–7psi).Asabonusaction,you
increaseyourwalkingspeedby10feetperpsi
pointspentuntiltheendofthecurrentturn.If
youhaveaclimbingorswimmingspeed,this
increaseappliestothatspeedaswell.
AgileDefense(2psi).Asabonusaction,you
taketheDodgeaction.
BlurofMotion(2psi).Asanaction,youcause
yourselftobeinvisibleduringanyofyour
movementduringthecurrentturn.
SurgeofSpeed(2psi).Asabonusaction,you
gaintwobenefitsuntiltheendofthecurrent
turn:youdon’tprovokeopportunityattacks,and
youhaveaclimbingspeedequaltoyourwalking
speed.
SurgeofAction(5psi).Asabonusaction,you
canDashormakeoneweaponattack.
CorrosiveMetabolism
ImmortalDiscipline
Yourcontroloveryourbodyallowsyouto
deliveracidorpoisonattacks.
PsychicFocus.Whilefocusedonthis
discipline,youhaveresistancetoacidand
poisondamage.
CorrosiveTouch(1–7psi).Asanaction,you
deliveratouchofacidtoonecreaturewithin
yourreach.ThetargetmustmakeaDexterity
savingthrow,taking1d10aciddamageperpsi
pointspentonafailedsave,orhalfasmuch
damageonasuccessfulone.
VenomStrike(1–7psi).Asanaction,you
createapoisonspraythattargetsonecreature
youcanseewithin30feetofyou.Thetarget
mustmakeaConstitutionsavingthrow.Ona
failedsave,ittakes1d6poisondamageperpsi
pointspentandispoisoneduntiltheendofyour
nextturn.Onasuccessfulsave,thetargettakes
halfasmuchdamageandisn’tpoisoned.
AcidSpray(2psi).Asareactionwhenyou
takepiercingorslashingdamage,youcauseacid
tosprayfromyourwound;eachcreaturewithin
5feetofyoutakes2d6aciddamage.
©2017WizardsoftheCoastLLC
BreathoftheBlackDragon(5psi).You
exhaleawaveofacidina60-footlinethatis5
feetwide.Eachcreatureinthelinemustmakea
Constitutionsavingthrow,taking6d6acid
damageonafailedsave,orhalfasmuchona
successfulone.Youcanincreasethedamageby
1d6peradditionalpsipointspentonit.
BreathoftheGreenDragon(7psi).You
exhaleacloudofpoisonina90-footcone.Each
creatureinthelinemustmakeaConstitution
savingthrow,taking10d6poisondamageona
failedsave,orhalfasmuchdamageona
successfulone.
CrownofDespair
AvatarDiscipline
Youhavelearnedtoharvestseedsofdespairina
creature’spsyche,wrackingitwithself-doubt
andinaction.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonCharisma
(Intimidation)checks.
CrownedinSorrow(1–7psi).Asanaction,
onecreatureyoucanseewithin60feetofyou
mustmakeaCharismasavingthrow.Onafailed
save,ittakes1d8psychicdamageperpsipoint
spent,anditcan’ttakereactionsuntilthestartof
itsnextturn.Onasuccessfulsave,ittakeshalfas
muchdamage.
CalltoInaction(2psi;conc.,10min.).Ifyou
spend1minuteconversingwithacreature,you
canattempttoseeditwithoverwhelmingennui.
Attheendoftheminute,youcanuseanactionto
forcethecreaturetomakeaWisdomsaving
throw.Thesaveautomaticallysucceedsifthe
targetisimmunetobeingcharmed.Onafailed
save,itsitsandisincapacitateduntilyour
concentrationends.Thiseffectimmediatelyends
ifthetargetoranyallyitcanseeisattackedor
takesdamage.Onasuccessfulsave,thecreature
isunaffectedandhasnoinklingofyourattempt
tobenditswill.
VisionsofDespair(3psi).Asanaction,you
forceonecreatureyoucanseewithin60feetof
youtomakeaCharismasavingthrow.Ona
failedsave,ittakes3d6psychicdamage,andits
speedisreducedto0untiltheendofitsnext
turn.Onasuccessfulsave,ittakeshalfasmuch
damage.Youcanincreasethedamageby1d6per
additionalpsipointspentonit.
DolorousMind(5psi;conc.,1min.).Asan
action,youchooseonecreatureyoucansee
within60feetofyou.Itmustsucceedona
12
Charismasavingthrow,oritisincapacitatedand
hasaspeedof0untilyourconcentrationends.It
canrepeatthissavingthrowattheendofeachof
itsturns,endingtheeffectonitselfonasuccess.
andanybonusactionitmighthave,onlytomake
meleeattacks.Thefrightenedtargetcanrepeat
thesavingthrowattheendofeachofitsturns,
endingtheeffectonitselfonasuccess.
CrownofDisgust
CrownofRage
AvatarDiscipline
AvatarDiscipline
Youcauseacreaturetobefloodedwith
emotionsofdisgust.
PsychicFocus.Whileyouarefocusedonthis
discipline,theareaina5-footradiusaroundyou
isdifficultterrainforanyenemythatisn’t
immunetobeingfrightened.
EyeofHorror(1–7psi).Asanaction,choose
onecreatureyoucanseewithin60feetofyou.
ThetargetmustmakeaCharismasavingthrow.
Onafailedsave,ittakes1d6psychicdamageper
psipointspentandcan’tmoveclosertoyouuntil
theendofitsnextturn.Onasuccessfulsave,it
takeshalfasmuchdamage.
WallofRepulsion(3psi;conc.,10min.).As
anaction,youcreateaninvisible,insubstantial
wallofenergywithin60feetofyouthatisupto
30feetlong,10feethigh,and1footthick.The
walllastsuntilyourconcentrationends.Any
creatureattemptingtomovethroughitmust
makeaWisdomsavingthrow.Onafailedsave,a
creaturecan’tmovethroughthewalluntilthe
startofitsnextturn.Onasuccessfulsave,the
creaturecanpassthroughit.Acreaturemust
makethissavewheneveritattemptstopass
throughthewall,whetherwillinglyor
unwillingly.
VisionsofDisgust(5psi;conc.,1min.).You
causeacreaturetoregardallotherbeingsas
horrid,alienentities.Asanaction,chooseone
creatureyoucanseewithin60feetofyou.The
targetmustmakeaWisdomsavingthrow.Ona
failedsave,ittakes5d6psychicdamage,and
untilyourconcentrationends,ittakes1d6
psychicdamagepercreaturewithin5feetofitat
theendofeachofitsturns.Onasuccessfulsave,
thetargettakesonlyhalftheinitialdamageand
suffersnoneoftheothereffects.
WorldofHorror(7psi;conc.,1min.).Asan
action,chooseuptosixcreatureswithin60feet
ofyou.EachtargetmustmakeaCharismasaving
throw.Onafailedsave,atargettakes8d6
psychicdamage,anditisfrighteneduntilyour
concentrationends.Onasuccessfulsave,atarget
takeshalfasmuchdamage.
Whilefrightenedbythiseffect,atarget’sspeed
isreducedto0,andthetargetcanuseitsaction,
Youplaceamoteofpurefurywithinacreature’s
mind,causingitsbloodlusttoovercomeits
sensesandforittoactasyouwishitto.
PsychicFocus.Whileyouarefocusedonthis
discipline,anyenemywithin5feetofyouthat
makesameleeattackrollagainstcreaturesother
thanyoudoessowithdisadvantage.
PrimalFury(1–7psi).Asanaction,choose
onecreatureyoucanseewithin60feetofyou.
ThetargetmustsucceedonaCharismasaving
throwortake1d6psychicdamageperpsipoint
spentonthisabilityandimmediatelyuseits
reactiontomoveitsspeedinastraightline
towarditsnearestenemy.Thesave
automaticallysucceedsifthetargetisimmuneto
beingcharmed.
FightingWords(2psi;conc.,10min.).Ifyou
spend1minuteconversingwithacreature,you
canattempttoleaveasimmeringviolenceinits
mind.Attheendoftheminute,youcanusean
actiontoforcethecreaturetomakeaWisdom
savingthrowtoresistfeelingviolenturges
againstonecreatureyoudescribetoitorname.
Thesaveautomaticallysucceedsifthetargetis
immunetobeingcharmed.Onafailedsave,the
targetattacksthechosencreatureifitseesthat
creaturebeforeyourconcentrationends,using
weaponsorspellsagainstacreatureitwas
alreadyhostiletowardorunarmedstrikes
againstanallyoracreatureitwasneutral
toward.Oncethefightstarts,itcontinuesto
attackfor5roundsbeforethiseffectends.This
effectimmediatelyendsifthetargetoranyallyit
canseeisattackedortakesdamagefromany
creatureotherthantheoneithasbeenincited
against.Onasuccessfulsave,thecreatureis
unaffectedandhasnoinklingofyourattemptto
benditswill.
MindlessCourage(2psi).Youcausea
creature'sbloodlusttoovercomeitssenseof
preservation.Asabonusaction,chooseone
creatureyoucanseewithin60feetofyou.The
targetmustsucceedonaWisdomsavingthrow
or,untiltheendofyournextturn,itcan’t
willinglymoveunlessitsmovementbringsit
closertoitsnearestenemythatitcansee.The
©2017WizardsoftheCoastLLC
13
saveautomaticallysucceedsifthetargetis
immunetobeingcharmed.
PunishingFury(5psi;conc.,1min.).You
causeacreature'sragetogrowsohotthatit
attackswithoutheedingitsownsafety.Asa
bonusaction,chooseonecreatureyoucansee
within60feetofyou.Thetargetmustsucceedon
aWisdomsavingthrowor,untilyour
concentrationends,anycreaturewithin5feetof
itcanuseareactiontomakeameleeattack
againstitwheneverthetargetmakesamelee
attack.Thesaveautomaticallysucceedsifthe
targetisimmunetobeingcharmed.
Diminution
ImmortalDiscipline
Youmanipulatethematterthatcomposesyour
body,drasticallyreducingyoursizewithout
surrenderinganyofyourmight.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonDexterity
(Stealth)checks.
MiniatureForm(2psi;conc.,10min.).Asa
bonusaction,youbecomeTinyuntilyour
concentrationends.Whilethissize,yougaina+5
bonustoDexterity(Stealth)checksandcan
movethroughgapsupto6inchesacrosswithout
squeezing.
TopplingShift(2psi).Asabonusaction,you
shifttoanincrediblysmallsizeandthen
suddenlyreturntonormal,sendinganopponent
flyingbackward.Chooseonecreatureyoucan
seewithin5feetofyou.Itmustsucceedona
Strengthsavingthroworbeknockedprone.
SuddenShift(5psi).Asareactionwhenyou
arehitbyanattack,youshiftdowntominute
sizetoavoidtheattack.Theattackmisses,and
youmoveupto5feetwithoutprovoking
opportunityattacksbeforereturningtonormal
size.
MicroscopicForm(7psi;conc.,10min.).Asa
bonusaction,youbecomesmallerthanTiny
untilyourconcentrationends.Whilethissize,
yougaina+10bonustoDexterity(Stealth)
checksanda+5bonustoAC,youcanmove
throughgapsupto1inchacrosswithout
squeezing,andyoucan’tmakeweaponattacks.
©2017WizardsoftheCoastLLC
GiantGrowth
ImmortalDiscipline
Youinfuseyourselfwithpsionicenergytogrow
totremendoussize,bolsteringyourstrengthand
durability.
PsychicFocus.Whilefocusedonthis
discipline,yourreachincreasesby5feet.
OgreForm(2psi;conc.,1min.).Asabonus
action,yougain10temporaryhitpoints.In
addition,untilyourconcentrationends,your
meleeweaponattacksdealanextra1d4
bludgeoningdamageonahit,andyourreach
increasesby5feet.Ifyou’resmallerthanLarge,
youalsobecomeLargefortheduration.
GiantForm(7psi;conc.,1min.).Asabonus
action,yougain30temporaryhitpoints.In
addition,untilyourconcentrationends,your
meleeweaponattacksdealanextra2d6
bludgeoningdamageonahit,andyourreach
increasesby10feet.Ifyou’resmallerthanHuge,
youalsobecomeHugefortheduration.
IntellectFortress
AwakenedDiscipline
Youforgeanindomitablewallofpsionicenergy
aroundyourmind—onethatallowsyouto
launchcounterattacksagainstyouropponents.
PsychicFocus.Whilefocusedonthis
discipline,yougainresistancetopsychic
damage.
PsychicBacklash(2psi).Asareaction,you
canimposedisadvantageonanattackroll
againstyouifyoucanseetheattacker.Ifthe
attackstillhitsyou,theattackertakes2d10
psychicdamage.
PsychicParry(1–7psi).Asareactionwhen
youmakeanIntelligence,aWisdom,ora
Charismasavingthrow,yougaina+1bonusto
thatsavingthrowforeachpsipointyouspend
onthisability.Youcanusethisabilityafter
rollingthediebutbeforesufferingtheresults.
PsychicRedoubt(5psi;conc.,10min.).Asan
action,youcreateafieldofprotectivepsychic
energy.Chooseanynumberofcreatureswithin
30feetofyou.Untilyourconcentrationends,
eachtargethasresistancetopsychicdamageand
advantageonIntelligence,Wisdom,and
Charismasavingthrows.
14
IronDurability
ImmortalDiscipline
Youtransformyourbodytobecomealiving
metal,allowingyoutoshrugoffattacksthat
wouldcrippleweakercreatures.
PsychicFocus.Whilefocusedonthis
discipline,yougaina+1bonustoAC.
IronHide(1–7psi).Asareactionwhenyou
arehitbyanattack,yougaina+1bonustoAC
foreachpsipointyouspendonthisability.The
bonuslastsuntiltheendofyournextturn.This
bonusappliesagainstthetriggeringattack.
SteelHide(2psi).Asabonusaction,yougain
resistancetobludgeoning,piercing,andslashing
damageuntiltheendofyournextturn.
IronResistance(7psi;conc.,1hr.).Asan
action,yougainresistancetobludgeoning,
piercing,orslashingdamage(yourchoice),
whichlastsuntilyourconcentrationends.
MantleofAwe
AwakenedDiscipline
Youlearntousepsionicenergytomanipulate
otherswithasubtlecombinationofpsiandyour
own,naturalcharm.
PsychicFocus.Whilefocusedonthis
discipline,yougainabonustoCharismachecks.
ThebonusequalshalfyourIntelligencemodifier
(minimumof+1).
CharmingPresence(1–7psi).Asanaction,
youexertanauraofsympatheticpower.Roll
2d8perpsipointspentonthisability;thetotalis
howmanyhitpointsworthofcreaturesthis
optioncanaffect.Creatureswithin30feetofyou
areaffectedinascendingorderoftheirhitpoint
maximums,ignoringincapacitatedcreatures,
creaturesimmunetobeingcharmed,and
creaturesengagedincombat.
Startingwiththecreaturethathasthelowest
hitpointmaximum,eachcreatureaffectedby
thisoptionischarmedbyyoufor10minutes,
regardingyouasafriendlyacquaintance.
Subtracteachcreature’shitpointmaximum
fromthetotalbeforemovingontothenext
creature.Acreature’shitpointmaximummust
beequaltoorlessthantheremainingtotalfor
thatcreaturetobeaffected.
CenterofAttention(2psi;conc.,1min.).As
anaction,youexertanauraofpowerthatgrabs
acreature'sattention.Chooseonecreatureyou
canseewithin60feetofyou.Itmustmakea
Charismasavingthrow.Onafailedsave,the
©2017WizardsoftheCoastLLC
creatureissothoroughlydistractedbyyouthat
allothercreaturesareinvisibletoituntilyour
concentrationends.Thiseffectendsifthe
creaturecannolongerseeorhearyouorifit
takesdamage.
InvokeAwe(7psi;conc.,10min.).Asan
action,youexertanaurathatinspiresawein
others.Chooseupto5creaturesyoucansee
within60feetofyou.Eachtargetmustsucceed
onanIntelligencesavingthroworbecharmed
byyouuntilyourconcentrationends.While
charmed,thetargetobeysallyourverbal
commandstothebestofitsabilityandwithout
doinganythingobviouslyself-destructive.The
charmedtargetwillattackonlycreaturesthatit
hasseenattackyousinceitwascharmedorthat
itwasalreadyhostiletoward.Attheendofeach
ofitsturns,itcanrepeatthesavingthrow,
endingtheeffectonitselfonasuccess.
MantleofCommand
AvatarDiscipline
Youexertanauraoftrustandauthority,
enhancingthecoordinationamongyourallies.
PsychicFocus.Whilefocusedonthis
discipline,whenyouendyourturnanddidn’t
moveduringit,youcanuseyourreactionto
allowoneallyyoucanseewithin30feetofyou
tomoveuptohalftheirspeed,followingapath
ofyourchoice.Tomoveinthisway,theally
mustn’tbeincapacitated.
CoordinatedMovement(2psi).Asabonus
action,chooseuptofivealliesyoucanseewithin
60feetofyou.Eachofthosealliescanusetheir
reactiontomoveuptohalftheirspeed,following
apathofyourchoice.
Commander’sSight(2psi;conc.,1rnd.).As
anaction,chooseonecreatureyoucansee
within60feetofyou.Untilthestartofyournext
turn,yourallieshaveadvantageonattackrolls
againstthattarget.
CommandtoStrike(3psi).Asanaction,
chooseoneallyyoucanseewithin60feetofyou.
Thatallycanusetheirreactiontoimmediately
taketheAttackaction.Youchoosethetargets.
StrategicMind(5psi;conc.,1min.).Asan
action,youexertanauraoftrustandcommand
thatunitesyouralliesintoacohesiveunit.Until
yourconcentrationends,anyallywithin60feet
ofyouontheirturncan,asabonusaction,take
theDashorDisengageactionorrollad4andadd
thenumberrolledtoeachattackrolltheymake
thatturn.
15
OverwhelmingAttack(7psi).Asanaction,
chooseuptofivealliesyoucanseewithin60feet
ofyou.Eachofthosealliescanusetheirreaction
totaketheAttackaction.Youchoosethetargets
oftheattacks.
MantleofCourage
AvatarDiscipline
Youfocusyourmindoncourage,radiating
confidenceandbravadotoyourallies.
PsychicFocus.Whilefocusedonthis
discipline,youandallieswithin10feetofyou
whocanseeyouhaveadvantageonsaving
throwsagainstbeingfrightened.
InciteCourage(2psi).Asabonusaction,
chooseuptosixcreaturesyoucanseewithin60
feetofyou.Ifanyofthosecreaturesis
frightened,thatconditionendsonthatcreature.
AuraofVictory(1–7psi;conc.,10min.).Asa
bonusaction,youprojectpsionicenergyuntil
yourconcentrationends.Theenergyfortifies
youandyourallieswhenyourenemiesare
felled;wheneveranenemyyoucanseeis
reducedto0hitpoints,youandeachofyour
allieswithin30feetofyougaintemporaryhit
pointsequaltodoublethepsipointsspentto
activatethiseffect.
PillarofConfidence(6psi;conc.,1rnd.).As
anaction,youanduptofivecreaturesyoucan
seewithin60feetofyoueachgainoneextra
actiontouseonyourindividualturns.Theaction
goesawayifnotusedbeforetheendofyournext
turn.theactioncanbeusedonlytomakeone
weaponattackortotaketheDashorDisengage
action.
MantleofFear
AvatarDiscipline
Youtapintoawellofprimalfearandturn
yourselfintoabeaconofterrortoyourenemies.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonCharisma
(Intimidation)checks.
InciteFear(2psi;conc.,1min.).Asanaction,
chooseonecreatureyoucanseewithin60feet
ofyou.ThetargetmustsucceedonaWisdom
savingthroworbecomefrightenedofyouuntil
yourconcentrationends.Wheneverthe
frightenedtargetendsitsturninalocation
whereitcan’tseeyou,itcanrepeatthesaving
throw,endingtheeffectonitselfonasuccess.
©2017WizardsoftheCoastLLC
UnsettlingAura(3psi;conc.,1hr.).Asa
bonusaction,youcloakyourselfinunsettling
psychicenergy.Untilyourconcentrationends,
anyenemywithin60feetofyouthatcanseeyou
mustspend1extrafootofmovementforevery
footitmovestowardyou.Acreatureignoresthis
effectifimmunetobeingfrightened.
IncitePanic(5psi;conc.,1min.).Asan
action,chooseuptoeightcreaturesyoucansee
within90feetofyouthatcanseeyou.Atthe
startofeachofatarget’sturnsbeforeyour
concentrationends,thetargetmustmakea
Wisdomsavingthrow.Onafailedsave,the
targetisfrighteneduntilthestartofitsnextturn,
andyourolladie.Ifyourollanoddnumber,the
frightenedtargetmoveshalfitsspeedina
randomdirectionandtakesnoactiononthat
turn,otherthantoscreaminterror.Ifyourollan
evennumber,thefrightenedtargetmakesone
meleeattackagainstarandomtargetwithinits
reach.Ifthereisnosuchtarget,itmoveshalfits
speedinarandomdirectionandtakesnoaction
onthatturn.Thiseffectendsonatargetifit
succeedsonthreesavingthrowsagainstit.
MantleofFury
AvatarDiscipline
Youallowtheprimalfurylurkingdeepwithin
yourmindtoburstforth,catchingyouandyour
alliesinanimplacablebloodthirst.
PsychicFocus.Whilefocusedonthisdiscipline
incombat,youandanyallywhostartstheirturn
within10feetofyougainsa5-footincreaseto
theirwalkingspeedduringthatturn.
InciteFury(2psi;conc.,1min.).Asabonus
action,chooseuptothreealliesyoucansee
within60feetofyou(youcanchooseyourselfin
placeofoneoftheallies).Untilyour
concentrationends,eachtargetcanrollad4
whenrollingdamageforameleeweaponattack
andaddthenumberrolledtothedamageroll.
MindlessCharge(2psi).Asabonusaction,
chooseuptothreecreaturesyoucanseewithin
60feetofyou.Eachtargetcanimmediatelyuse
itsreactiontomoveuptoitsspeedinastraight
linetowarditsnearestenemy.
AuraofBloodletting(3psi;conc.,1min.).As
abonusaction,youunleashanauraofrage.Until
yourconcentrationends,youandanycreature
within60feetofyouhasadvantageonmelee
attackrolls.
OverwhelmingFury(5psi;conc.,1min.).As
anaction,youfloodrageintoonecreatureyou
16
canseewithin60feetofyou.Thetargetmust
succeedonaCharismasavingthrow,oritcan
useitsactionsonlytomakemeleeattacksuntil
yourconcentrationends.Itcanrepeatthesaving
throwattheendofeachofitsturns,endingthe
effectonitselfonasuccess.
MantleofJoy
AvatarDiscipline
Youtapintothejoywithinyou,radiatingit
outwardinsoothing,psychicenergythatbrings
hopeandcomforttocreaturesaroundyou.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonCharisma
(Persuasion)checks.
SoothingPresence(1–7psi).Asabonus
action,chooseuptothreecreaturesyoucansee
within60feetofyou.Eachtargetgains3
temporaryhitpointsperpsipointspentonthis
effect.
ComfortingAura(2psi;conc.,1min.).Asa
bonusaction,chooseuptothreealliesyoucan
see(youcanchooseyourselfinplaceofoneof
theallies).Untilyourconcentrationends,each
targetcanrollad4whenmakingasavingthrow
andaddthenumberrolledtothetotal.
AuraofJubilation(3psi;conc.,1min.).Asa
bonusaction,youradiateadistractingmirth
untilyourconcentrationends.Eachcreature
within60feetofyouthatcanseeyousuffers
disadvantageonanychecksusingthePerception
andInvestigationskills.
BeaconofRecovery(5psi).Asabonusaction,
youanduptofivealliesyoucanseewithin60
feetofyoucanimmediatelymakesavingthrows
againsteveryeffectthey’resufferingthatallows
asaveatthestartorendoftheirturns.
MasteryofAir
WuJenDiscipline
Youbecomeonewiththepowerofelementalair.
PsychicFocus.Whilefocusedonthis
discipline,youtakenofallingdamage,andyou
ignoredifficultterrainwhenwalking.
WindStep(1–7psi).Aspartofyourmoveon
yourturn,youcanflyupto20feetforeachpsi
pointspent.Ifyouendthisflightintheair,you
fallunlesssomethingelseholdsyoualoft.
WindStream(1–7psi).Asanaction,you
createalineoffocusedairthatis30feetlong
and5feetwide.Eachcreatureinthatareamust
makeaStrengthsavingthrow,taking1d8
©2017WizardsoftheCoastLLC
bludgeoningdamageperpsipointspentand
beingknockedproneonafailedsave,orhalfas
muchdamageonasuccessfulone.
CloakofAir(3psi;conc.,10min.).Asabonus
action,youseizecontroloftheairaroundyouto
createaprotectiveveil.Untilyourconcentration
ends,attackrollsagainstyouhavedisadvantage,
andwhenacreatureyoucanseemissesyou
withameleeattack,youcanuseyourreactionto
forcethecreaturetorepeattheattackroll
againstitself.
WindForm(5psi;conc.,10min.).Asabonus
action,yougainaflyingspeedof60feet,which
lastsuntilyourconcentrationends.
MistyForm(6psi;conc.,1min.).Asanaction,
yourbodybecomeslikeamistyclouduntilyour
concentrationends.Inthisform,yougain
resistancetobludgeoning,piercing,andslashing
damage,andyoucan’ttakeactionsotherthan
theDashaction.Youcanpassthroughopenings
thatarenomorethan1inchwidewithout
squeezing.
AnimateAir(7psi;conc.,1hr.).Asanaction,
youcauseanairelementaltoappearinan
unoccupiedspaceyoucanseewithin120feetof
you.Theelementallastsuntilyourconcentration
ends,anditobeysyourverbalcommands.In
combat,rollforitsinitiative,andchooseits
behaviorduringitsturns.Whenthiseffectends,
theelementaldisappears.SeetheMonster
Manualforitsstatblock.
MasteryofFire
WuJenDiscipline
Youalignyourmindwiththeenergyof
elementalfire.
PsychicFocus.Whilefocusedonthis
discipline,yougainresistancetofiredamage,
andyougaina+2bonustorollsforfiredamage.
Combustion(1–7psi;conc.,1min.).Asan
action,chooseonecreatureorobjectyoucansee
within120feetofyou.Thetargetmustmakea
Constitutionsave.Onafailedsave,thetarget
takes1d10firedamageperpsipointspent,and
itcatchesonfire,taking1d6firedamageatthe
endofeachofitsturnsuntilyourconcentration
endsoruntilitoracreatureadjacenttoit
extinguishestheflameswithanaction.Ona
successfulsave,thetargettakeshalfasmuch
damageanddoesn’tcatchonfire.
RollingFlame(3psi;conc.,1min.).Asan
action,youcreatefireina20-foot-by-20-foot
cubewithin5feetofyou.Thefirelastsuntilyour
17
concentrationends.Anycreatureinthatarea
whenyouusethisabilityandanycreaturethat
endsitsturntheretakes5firedamage.
Detonation(5psi).Asanaction,youcreatea
fieryexplosionatapointyoucanseewithin120
feetofyou.Eachcreatureina20-foot-radius
spherecenteredonthatpointmustmakea
Constitutionsavingthrow,taking7d6fire
damageandbeingknockedproneonafailed
save,orhalfasmuchdamageonasuccessful
one.
FireForm(5psi;conc.,1min.).Asabonus
action,youbecomewreathedinflamesuntil
yourconcentrationends.Anycreaturethatend
itsturnwithin5feetofyoutakes3d6fire
damage.
AnimateFire(7psi;conc.,1hr.).Asanaction,
youcauseafireelementaltoappearinan
unoccupiedspaceyoucanseewithin120feetof
you.Theelementallastsuntilyourconcentration
ends,anditobeysyourverbalcommands.In
combat,rollforitsinitiative,andchooseits
behaviorduringitsturns.Whenthiseffectends,
theelementaldisappears.SeetheMonster
Manualforitsstatblock.
MasteryofForce
WuJenDiscipline
Asastudentofpsionicpower,youperceivethe
potentialenergythatflowsthroughallthings.
Youreachoutwithyourmind,transformingthe
potentialintotheactual.Objectsandcreatures
moveatyourcommand.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonStrength
checks.
Push(1–7psi).Asanaction,chooseone
creatureyoucanseewithin60feetofyou.The
targetmustmakeaStrengthsavingthrow.Ona
failedsave,ittakes1d8forcedamageperpsi
pointspentandispushedupto5feetperpoint
spentinastraightlineawayfromyou.Ona
successfulsave,ittakeshalfasmuchdamage.
Move(2–7psi).Chooseoneobjectyoucansee
within60feetofyouthatisn’tbeingwornor
carriedbyanothercreatureandthatisn’t
securedinplace.Itcan’tbelargerthan20feeton
aside,anditsmaximumweightdependsonthe
psipointsspentonthisability,asshownbelow.
Asanaction,youmovetheobjectupto60feet,
andyoumustkeeptheobjectwithinsightduring
thismovement.Iftheobjectendsthismovement
intheair,itfalls.Iftheobjectwouldfallona
©2017WizardsoftheCoastLLC
creature,thecreaturemustsucceedonaDC10
Dexteritysavingthrowortakedamageaslisted
onthetablebelow.
PsiSpent
2
3
5
6
7
MaximumWeight
25lbs.
50lbs.
250lbs.
500lbs.
1,000lbs.
Bludgeoning
Damage
2d6
4d6
6d6
7d6
8d6
InertialArmor(2psi).Asanaction,you
sheatheyourselfinanintangiblefieldofmagical
force.For8hours,yourbaseACis14+your
Dexteritymodifier,andyougainresistanceto
forcedamage.Thiseffectendsifyouarewearing
ordonarmor.
TelekineticBarrier(3psi;conc.,10min.).As
anaction,youcreateatransparentwallof
telekineticenergy,atleastoneportionofwhich
mustbewithin60feetofyou.Thewallis40feet
long,10feethigh,and1inchthick.Thewalllasts
untilyourconcentrationends.Each10-foot
sectionofthewallhasanACof10and10hit
points.
Grasp(3psi;conc.,1min.).Youattemptto
graspacreatureintelekineticenergyandholdit
captive.Asanaction,chooseonecreatureyou
canseewithin60feetofyou.Thetargetmust
succeedonaStrengthsavingthroworbe
grappledbyyouuntilyourconcentrationendsor
untilthetargetleavesyourreach,whichis60
feetforthisgrapple.
Thegrappledtargetcanescapebysucceeding
onaStrength(Athletics)orDexterity
(Acrobatics)checkcontestedbyyourpsionic
abilityplusyourproficiencybonus.Whena
targetattemptstoescapeinthisway,youcan
spendpsipointstoboostyourcheck,abidingby
yourpsilimit.Yougaina+1bonusperpsipoint
spent.
Whileatargetisgrappledinthismanner,you
createoneofthefollowingeffectsasanaction:
Crush(1–7psi).Thetargettakes1d6
bludgeoningdamageperpsipointspent.
Move(1–7psi).Youmovethetargetupto5feet
perpsipointspent.Youcanmoveitintheair
andholditthere.Itfallsifthegrappleends.
18
MasteryofIce
MasteryofLightandDarkness
WuJenDiscipline
WuJenDiscipline
Youmasterthepowerofice,shapingittomeet
youdemands.
PsychicFocus.Whilefocusedonthis
discipline,youhaveresistancetocolddamage.
IceSpike(1–7psi).Asanaction,youhurla
moteoficeatonecreatureyoucanseewithin
120feetofyou.Thetargetmustmakea
Dexteritysavingthrow.Onafailedsave,the
targettakes1d8colddamageperpsipointspent
andhasitsspeedhalveduntilthestartofyour
nextturn.Onasuccessfulsave,thetargettakes
halfasmuchdamage.
IceSheet(2psi).Asanaction,chooseapoint
onthegroundyoucanseewithin60feetofyou.
Thegroundina20-footradiuscenteredonthat
pointbecomescoveredinicefor10minutes.Itis
difficultterrain,andanycreaturethatmoves
morethan10feetonitmustsucceedona
Dexteritysavingthroworfallprone.Ifthe
surfaceissloped,acreaturethatfallspronein
theareaimmediatelyslidestothebottomofthe
slope.
FrozenSanctuary(3psi).Asabonusaction,
yousheatheyourselfwithicyresilience.Yougain
20temporaryhitpoints.
FrozenRain(5psi;conc.,1min.).Asan
action,chooseapointyoucanseewithin120
feetofyou.Theairina20-foot-radiussphere
centeredonthatpointbecomesdeathlycoldand
saturatedwithmoisture.Eachcreatureinthat
areamustmakeaConstitutionsavingthrow.On
afailedsave,atargettakes6d6colddamage,and
itsspeedisreducedto0untilyourconcentration
ends.Onasuccessfulsave,atargettakeshalfas
muchdamage.
Asanaction,atargetthathasitsspeed
reducedcanendtheeffectearlyifitsucceedson
aStrength(Athletics)checkwithaDCequalto
thiseffect’ssaveDC.
Youcanincreasethiseffect’sdamageby1d6
pereachadditionalpsipointspentonit.
IceBarrier(6psi;conc.,10min.).Asan
action,youcreateawallofice,atleastone
portionofwhichmustbewithin60feetofyou.
Thewallis60feetlong,15feethigh,and1foot
thick.Thewalllastsuntilyourconcentration
ends.Each10-footsectionofthewallhasAC12
and30hitpoints.Acreaturethatdamagesthe
wallwithameleeattacktakescolddamageequal
tothedamagethecreaturedealttothewall.
Youclaimdominionoverlightanddarknesswith
yourmind.
PsychicFocus.Whilefocusedonthis
discipline,naturalandmagicaldarknesswithin
30feetofyouhasnoeffectonyourvision.
Darkness(1–7psi).Asanaction,youcreate
anareaofmagicaldarkness,whichfoils
darkvision.Chooseaspotyoucanseewithin60
feetofyou.Magicaldarknessradiatesfromthat
pointinaspherewitha10-footradiusperpsi
pointspentonthisability.Thelightproducedby
spellsof2ndlevelorlessissuppressedinthis
area.
Light(2psi;conc.,1min.).Asanaction,an
objectyoutouchradiateslightina20-foot
radiusanddimlightforanadditional20feet.
Thelightlastsuntilyourconcentrationends.
Alternatively,acreatureyoutouchradiateslight
inthesamemannerifitfailsaDexteritysaving
throw.Whilelitinthismanner,itcan’thide,and
attackrollsagainstitgainadvantage.
ShadowBeasts(3psi;conc.,1min.).Asan
action,youcausetwoshadowstoappearin
unoccupiedspacesyoucanseewithin60feetof
you.Theshadowslastuntilyourconcentration
ends,andtheyobeyyourverbalcommands.In
combat,rollfortheirinitiative,andchoosetheir
behaviorduringtheirturns.Whenthiseffect
ends,theshadowsdisappear.SeetheMonster
Manualfortheirstatblock.
RadiantBeam(5psi;conc.,1min.).Asan
action,youprojectabeamoflightatone
creatureyoucanseewithin60feetofyou.The
targetmustmakeaDexteritysavingthrow.Ona
failedsave,ittakes6d6radiantdamageandis
blindeduntilyourconcentrationends.Ona
successfulsave,ittakeshalfasmuchdamage.A
blindedtargetcanrepeatthesavingthrowatthe
endofeachofitsturns,endingtheeffectonitself
onasuccess.
Youcanincreasethiseffect’sdamageby1d6
pereachadditionalpsipointspentonit.
©2017WizardsoftheCoastLLC
MasteryofWater
WuJenDiscipline
Yourmindbecomesonewithelementalwater,
attuningyourthoughtstoitsebbandflow.
PsychicFocus.Whilefocusedonthis
discipline,youhaveaswimmingspeedequalto
19
yourwalkingspeed,andyoucanbreathe
underwater.
Desiccate(1–7psi).Asanaction,chooseone
creatureyoucanseewithin60feetofyou.The
targetmustmakeaConstitutionsavingthrow,
taking1d10necroticdamageperpsipointspent
onthisability,orhalfasmuchdamageona
successfulone.
WateryGrasp(2psi).Asanaction,you
unleashawavethatsurgesforthandthen
retreatstoyouliketherisingtide.Youcreatea
waveina20-foot-by-20-footsquare.Atleast
someportionofthesquare’sbordermustbe
within5feetofyou.Anycreatureinthatsquare
mustmakeaStrengthsavingthrow.Onafailed
save,atargettakes2d6bludgeoningdamage,is
knockedprone,andispulledupto10feetcloser
toyou.Onasuccessfulsave,atargettakeshalfas
muchdamage.Youcanincreasethisability’s
damageby1d6peradditionalpsipointspenton
it.
WaterWhip(3psi).Asanaction,youunleash
ajetofwaterinalinethatis60feetlongand5
feetwide.Eachcreatureinthelinemustmakea
Strengthsavingthrow,taking3d6bludgeoning
damageonafailedsave,orhalfasmuchdamage
onasuccessfulone.Inaddition,youcanmove
eachtargetthatfailsitssavingthrowtoany
unoccupiedspacetouchingtheline.Youcan
increasethisability’sdamageby1d6per
additionalpsipointspentonit.
WaterBreathing(5psi).Asanaction,you
grantyourselfanduptotenwillingcreatures
youcanseewithin60feetofyoutheabilityto
breatheunderwaterforthenext24hours.
WaterSphere(6psi;conc.,1min.).Asan
action,youcauseasphereofwatertoform
aroundacreature.Chooseonecreatureyoucan
seewithin60feetofyou.Thetargetmustmakea
Dexteritysavingthrow.Onafailedsave,it
becomestrappedinthesphereofwateruntil
yourconcentrationends.Whilethetargetis
trapped,itsspeedishalved,itsuffers
disadvantageonattackrolls,anditcan’tsee
anythingmorethan10feetawayfromit.
However,attackrollsagainstitalsosuffer
disadvantage.Thetargetcanrepeatthesaving
throwattheendofeachofitsturns,endingthe
effectonitselfonasuccessfulone.
AnimateWater(7psi;conc.,1hr.).Asan
action,youcauseawaterelementaltoappearin
anunoccupiedspaceyoucanseewithin120feet
ofyou.Theelementallastsuntilyour
concentrationends,anditobeysyourverbal
©2017WizardsoftheCoastLLC
commands.Incombat,rollforitsinitiative,and
chooseitsbehaviorduringitsturns.Whenthis
effectends,theelementaldisappears.Seethe
MonsterManualforitsstatblock.
MasteryofWeather
WuJenDiscipline
Yourmindreachesintothesky,reshapingthe
stuffofstormstoserveyourneeds.
PsychicFocus.Whilefocusedonthis
discipline,youhaveresistancetolightningand
thunderdamage.
CloudSteps(1–7psi;conc.,10min.).Asan
action,youconjureforthcloudstocreateasolid,
translucentstaircasethatlastsuntilyour
concentrationends.Thestairsformaspiralthat
fillsa10-foot-by-10-footareaandreaches
upward20feetperpsipointspent.
HungryLightning(1–7psi).Asanaction,you
lashoutatonecreatureyoucanseewithin60
feetofyouwithtendrilsoflightning.Thetarget
mustmakeaDexteritysavingthrow,with
disadvantageifit’swearingheavyarmor.The
targettakes1d8lightningdamageperpsipoint
spentonafailedsave,orhalfasmuchdamageon
asuccessfulone.
WallofClouds(2psi;conc.,10min.).Asan
action,youcreateawallofclouds,atleastone
portionofwhichmustbewithin60feetofyou.
Thewallis60feetlong,15feethigh,and1foot
thick.Thewalllastsuntilyourconcentration
ends.Creaturescanpassthroughitwithout
hindrance,butthewallblocksvision.
Whirlwind(2psi).Asanaction,choosea
pointyoucanseewithin60feetofyou.Winds
howlina20-foot-radiusspherecenteredonthat
point.Eachcreatureinthespheremustsucceed
onaStrengthsavingthrowortake1d6
bludgeoningdamageandbemovedtoan
unoccupiedspaceofyourchoiceinthesphere.
Anylooseobjectinthesphereismovedtoan
unoccupiedspaceofyourchoicewithinitifthe
objectweighsnomorethan100pounds.
LightningLeap(5psi).Asanaction,youlet
loosealineoflightningthatis60feetlongand5
feetwide.Eachcreatureinthelinemustmakea
Dexteritysavingthrow,taking6d6lightning
damageonafailedsave,orhalfasmuchdamage
onasuccessfulone.Youcanthenteleporttoan
unoccupiedspacetouchedbytheline.
Youcanincreasethisability’sdamageby1d6
peradditionalpsipointspentonit.
20
WallofThunder(6psi;conc.,10min.).Asan
action,youcreateawallofthunder,atleastone
portionofwhichmustbewithin60feetofyou.
Thewallis60feetlong,15feethigh,and1foot
thick.Thewalllastsuntilyourconcentration
ends.Everyfootmovedthroughthewallcosts1
extrafootofmovement.Whenacreaturemoves
intothewall’sspaceforthefirsttimeonaturn
orstartsitsturnthere,thatcreaturemust
succeedonaStrengthsavingthrow,orittakes
6d6thunderdamage,ispushedinastraightline
upto30feetawayfromthewall,andisknocked
prone.
ThunderClap(7psi).Asanaction,choosea
pointyoucanseewithin60feetofyou.Thunder
energyeruptsina20-foot-radiussphere
centeredonthatpoint.Eachcreatureinthatarea
mustmakeConstitutionsavingthrow.Ona
failedsave,atargettakes8d6thunderdamage,
anditisstunneduntiltheendofyournextturn.
Onasuccessfulsave,atargettakeshalfasmuch
damage.
WallofWood(3psi;conc.,1hr.).Asan
action,youcreateawallofwoodatleastone
portionofwhichmustbewithin60feetofyou.
Thewallis60feetlong,15feethigh,and1foot
thick.Thewalllastsuntilyourconcentration
ends.Each5-footwidesectionofthewallhasAC
12and100hitpoints.Breakingonesection
createsa5-footby5-footholeinit,butthewall
otherwiseremainsintact.
ArmoredForm(6psi;conc.,1min.).Asa
bonusaction,yougainresistancetobludgeoning,
piercing,andslashingdamage,whichlastsuntil
yourconcentrationends.
AnimateEarth(7psi;conc.,1hr.).Asan
action,youcauseanearthelementaltoappearin
anunoccupiedspaceyoucanseewithin120feet
ofyou.Theelementallastsuntilyour
concentrationends,anditobeysyourverbal
commands.Incombat,rollforitsinitiative,and
chooseitsbehaviorduringitsturns.Whenthis
effectends,theelementaldisappears.Seethe
MonsterManualforitsstatblock.
MasteryofWoodandEarth
NomadicArrow
WuJenDiscipline
NomadDiscipline
Youattuneyourmindtoseizecontrolofwood
andearth.
PsychicFocus.Whilefocusedonthis
discipline,youhavea+1bonustoAC.
AnimateWeapon(1–7psi).Asanaction,your
mindseizescontrolofaone-handedmelee
weaponyou’reholding.Theweaponfliestoward
onecreatureyoucanseewithin30feetofyou
andmakesaone-handedmeleeweaponattack
againstit,usingyourdisciplineattackmodifier
fortheattackanddamagerolls.Onahit,the
weapondealsitsnormaldamage,plusanextra
1d10forcedamageperpsipointspentonthis
ability.Theweaponreturnstoyourgraspafterit
attacks.
WarpWeapon(2psi).Asanaction,choose
onenonmagicalweaponheldbyonecreature
youcanseewithin60feetofyou.Thatcreature
mustsucceedonaStrengthsavingthrow,orthe
chosenweaponcan’tbeusedtoattackuntilthe
endofyournextturn.
WarpArmor(3psi).Asanaction,choosea
nonmagicalsuitofarmorwornbyonecreature
youcanseewithin60feetofyou.Thatcreature
mustsucceedonaConstitutionsavingthrow,or
thecreature’sACbecomes10+itsDexterity
modifieruntiltheendofyournextturn.
Youimbuearangedweaponwithastrange
semblanceofsentience,allowingittounerringly
finditsmark.
PsychicFocus.Whileyouarefocusedonthis
discipline,anyattackrollyoumakeforaranged
weaponattackignoresdisadvantage.If
disadvantagewouldnormallyapplytotheroll,
thatrollalsocan’tbenefitfromadvantage.
SpeedDart(1–7psi).Asabonusaction,you
imbueonerangedweaponyouholdwithpsionic
power.Thenextattackyoumakewithitthathits
beforetheendofthecurrentturndealsanextra
1d10psychicdamageperpsipointspent.
SeekingMissile(2psi).Asareactionwhen
youmisswitharangedweaponattack,youcan
repeattheattackrollagainstthesametarget.
FaithfulArcher(5psi;conc.,1min.).Asa
bonusaction,youimbuearangedweaponwitha
limitedsentience.Untilyourconcentrationends,
youcanmakeanextraattackwiththeweaponat
thestartofeachofyourturns(noaction
required).Ifitisathrownweapon,itreturnsto
yourgraspeachtimeyoumakeanyattackwith
it.
©2017WizardsoftheCoastLLC
21
NomadicChameleon
NomadDiscipline
Youcreateascreenofpsychicpowerthat
distortsyourappearance,allowingyoutoblend
intothebackgroundoreventurninvisible.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonDexterity
(Stealth)checks.
Chameleon(2psi).Asanaction,youcan
attempttohideevenifyoufailtomeetthe
requirementsneededtodoso.Attheendofthe
currentturn,youremainhiddenonlyifyouthen
meetthenormalrequirementsforhiding.
StepfromSight(3psi;conc.,1min.).Asa
bonusaction,cloakyourselffromsight.Youcan
targetoneadditionalcreatureforevery
additionalpsipointyouspendonthisability.
Theaddedtargetsmustbevisibletoyouand
within60feetofyou.
Eachtargetturnsinvisibleandremainsso
untilyourconcentrationendsoruntil
immediatelyafterittargets,damages,or
otherwiseaffectsanycreaturewithanattack,a
spell,oranotherability.
EnduringInvisibility(7psi;conc.,1min.).As
abonusaction,youturninvisibleandremainso
untilyourconcentrationends.
NomadicMind
NomadDiscipline
Youdispatchpartofyourpsycheintothe
noosphere,thecollectivevistaofmindsand
knowledgepossessedbylivingthings.
PsychicFocus.Wheneveryoufocusonthis
discipline,youchooseoneskillortoolandhave
proficiencywithituntilyourfocusends.
Alternatively,yougaintheabilitytoreadand
writeonelanguageofyourchoiceuntilyour
focusends.
WanderingMind(2–6psi;conc.,10min.).
Youenteradeepcontemplation.Ifyou
concentrateforthisoption’sfullduration,you
thengainproficiencywithuptothreeofthe
followingskills(oneskillforevery2psipoints
spent):AnimalHandling,Arcana,History,
Medicine,Nature,Performance,Religion,and
Survival.Thebenefitlastsfor1hour,no
concentrationrequired.
FindCreature(2psi;conc.,1hr.).Youcast
yourmindaboutforinformationaboutaspecific
creature.Ifyouconcentrateforthisoption’sfull
duration,youthengainageneralunderstanding
©2017WizardsoftheCoastLLC
ofthecreature’scurrentlocation.Youlearnthe
region,city,town,village,ordistrictwhereitis,
pinpointinganareabetween1and3milesona
side(DM’schoice).Ifthecreatureisonanother
planeofexistence,youinsteadlearnwhich
plane.
ItemLore(3psi;conc.,1hr.).Youcarefully
studyanitem.Ifyouconcentrateforthisoption’s
fulldurationwhileremainingwithin5feetofthe
item,youthengainthebenefitsofanidentify
spellcastonthatitem.
PsychicSpeech(5psi).Asanaction,you
attuneyourmindtothepsychicimprintofall
language.For1hour,yougaintheabilityto
understandanylanguageyouhearorattemptto
read.Inaddition,whenyouspeak,allcreatures
thatcanunderstandalanguageunderstandwhat
yousay,regardlessofwhatlanguageyouuse.
WanderingEye(6psi;conc.,1hr.).Asan
action,youcreateapsychicsensorwithin60feet
ofyou.Thesensorlastsuntilyourconcentration
ends.Thesensorisinvisibleandhoversinthe
air.Youmentallyreceivevisualinformationfrom
it,whichhasnormalvisionanddarkvisionwitha
rangeof60feet.Thesensorcanlookinall
directions.Asanaction,youcanmovethesensor
upto30feetinanydirection.Thereisnolimitto
howfarawayfromyoutheeyecanmove,butit
can’tenteranotherplaneofexistence.Asolid
barrierblockstheeye’smovement,buttheeye
canpassthroughanopeningassmallas1inchin
diameter.
PhasingEye(7psi;conc.,1hr.).As
WanderingEyeabove,excepttheeyecanmove
throughsolidobjectsbutcan’tenditsmovement
inone.Ifitdoesso,theeffectimmediatelyends.
NomadicStep
NomadDiscipline
Youexertyourmindontheareaaroundyou,
twistingtheintraplanarpathwaysyouperceive
toallowinstantaneoustravel.
PsychicFocus.Afteryouteleportonyourturn
whilefocusedonthisdiscipline,yourwalking
speedincreasesby10feetuntiltheendofthe
turn,asyouarepropelledbythemagicofyour
teleportation.Youcanreceivethisincreaseonly
onceperturn.
StepofaDozenPaces(1–7psi).Ifyouhaven’t
movedyetonyourturn,youtakeabonusaction
toteleportupto20feetperpsipointspenttoan
unoccupiedspaceyoucansee,andyourspeedis
reducedto0untiltheendoftheturn.
22
NomadicAnchor(1psi).Asanaction,you
createaninvisible,intangibleteleportation
anchorina5-footcubeyoucanseewithin120
feetofyou.Forthenext8hours,wheneveryou
usethispsionicdisciplinetoteleport,youcan
insteadteleporttotheanchor,evenifyoucan’t
seeit,butitmustbewithinrangeofthe
teleportationability.
DefensiveStep(2psi).Whenyouarehitbyan
attack,youcanuseyourreactiontogaina+4
bonustoACagainstthatattack,possiblyturning
itintoamiss.Youthenteleportupto10feetto
anunoccupiedspaceyoucansee.
ThereandBackAgain(2psi).Asabonus
action,youteleportupto20feettoan
unoccupiedspaceyoucanseeandthenmoveup
tohalfyourspeed.Attheendofyourturn,you
canteleportbacktothespotyouoccupied
beforeteleporting,unlessitisnowoccupiedor
onadifferentplaneofexistence.
Transposition(3psi).Ifyouhaven’tmoved
yetonyourturn,chooseanallyyoucansee
within60feetofyou.Asabonusaction,youand
thatcreatureteleport,swappingplaces,andyour
speedisreducedto0untiltheendoftheturn.
Thisabilityfailsandiswastedifeitherofyou
can’tfitinthedestinationspace.
BalefulTransposition(5psi).Asanaction,
chooseonecreatureyoucanseewithin120feet
ofyou.ThatcreaturemustmakeaWisdom
savingthrow.Onafailedsave,youandthat
creatureteleport,swappingplaces.Thisability
failsandiswastedifeitherofyoucan’tfitinthe
destinationspace.
PhantomCaravan(6psi).Asanaction,you
anduptosixwillingcreaturesofyourchoice
thatyoucanseewithin60feetofyouteleportup
to1miletoaspotyoucansee.Ifthereisn’tan
openspaceforallthetargetstooccupyatthe
arrivalpoint,thisabilityfailsandiswasted.
Nomad’sGate(7psi;conc.,1hr.).Asan
action,youcreatea5-footcubeofdim,graylight
within5feetofyou.Youcreateanidenticalcube
atanypointofyourchoicewithin1milethatyou
haveviewedwithinthepast24hours.Untilyour
concentrationends,anyoneenteringoneofthe
cubesimmediatelyteleportstotheotherone,
appearinginanunoccupiedspacenexttoit.The
teleportationfailsifthereisnospaceforthe
creaturetoappearin.
©2017WizardsoftheCoastLLC
Precognition
AwakenedDiscipline
Byanalyzinginformationaroundyou,from
subtlehintstoseeminglydisconnectedfacts,you
learntoweaveastringofprobabilitiesinan
instantthatgivesyouextraordinaryinsights.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageoninitiativerolls.
PrecognitiveHunch(2psi;conc.,1min.).Asa
bonusaction,youopenyourselftoreceive
momentaryinsightsthatimproveyouroddsof
success;untilyourconcentrationends,
wheneveryoumakeanattackroll,asaving
throw,oranabilitycheck,yourollad4andadd
ittothetotal.
All-AroundSight(3psi).Inresponsetoan
attackhittingyou,youuseyourreactionto
imposedisadvantageonthatattackroll,possibly
causingittomiss.
DangerSense(5psi;conc.,8hr.).Asan
action,youcreateapsychicmodelofrealityin
yourmindandsetittoshowyouafewseconds
intothefuture.Untilyourconcentrationends,
youcan’tbesurprised,attackrollsagainstyou
can’tgainadvantage,andyougaina+10bonus
toinitiative.
VictoryBeforeBattle(7psi).Whenyouroll
initiative,youcanusethisabilitytogrant
yourselfanduptofivecreaturesofyourchoice
within60feetofyoua+10bonustoinitiative.
PsionicRestoration
ImmortalDiscipline
Youwieldpsionicenergytocurewoundsand
restorehealthtoyourselfandothers.
PsychicFocus.Whilefocusedonthis
discipline,youcanuseabonusactiontotoucha
creaturethathas0hitpointsandstabilizeit.
MendWounds(1–7psi).Asanaction,youcan
spendpsipointstorestorehitpointstoone
creatureyoutouch.Thecreatureregains1d8hit
pointsperpsipointspent.
RestoreHealth(3psi).Asanaction,youtouch
onecreatureandremoveoneofthefollowing
conditionsfromit:blinded,deafened,paralyzed,
orpoisoned.Alternatively,youremoveone
diseasefromthecreature.
RestoreLife(5psi).Asanaction,youtouch
onecreaturethathasdiedwithinthelast
minute.Thecreaturereturnstolifewith1hit
point.Thisabilitycan’treturntolifeacreature
23
thathasdiedofoldage,norcanitrestorea
creaturemissinganyvitalbodyparts.
RestoreVigor(7psi).Asanaction,youcan
touchonecreatureandchooseoneofthe
following:removeanyreductionstooneofits
abilityscores,removeoneeffectthatreducesits
hitpointmaximum,orreduceitsexhaustion
levelbyone.
PsionicWeapon
ImmortalDiscipline
Youhavelearnedhowtochannelpsionicenergy
intoyourattacks,lendingthemdevastating
power.
PsychicFocus.Wheneveryoufocusonthis
discipline,chooseoneweaponyou’reholdingor
yourunarmedstrike.Whenyouattackwithit
whilefocusedonthisdiscipline,itsdamageis
psychicandmagical,ratherthanitsnormal
damagetype.Untilyoureach6thlevelasa
mystic,youdon’taddyourStrengthorDexterity
modifiertothepsychicattack’sdamagerolls.
EtherealWeapon(1psi).Asabonusaction,
youtemporarilytransformoneweaponyou’re
holdingoryourunarmedstrikeintopurepsionic
energy.Thenextattackyoumakewithitbefore
theendofyourturnignoresthetarget’sarmor,
requiringnoattackroll.Instead,thetarget
makesaDexteritysavingthrowagainstthis
discipline.Onafailedsave,thetargettakesthe
attack’snormaldamageandsuffersitsadditional
effects.Onasuccessfulsave,thetargettakeshalf
damagefromtheattackbutsuffersnoadditional
effectsthatwouldnormallybeimposedonahit.
LethalStrike(1–7psi).Asabonusaction,you
imbueaweaponyou’reholdingoryourunarmed
strikewithpsychicenergy.Thenexttimeyouhit
withitbeforetheendofyourturn,itdealsan
extra1d10psychicdamageperpsipointspent.
AugmentedWeapon(5psi;conc.,10min.).
Asabonusaction,touchonesimpleormartial
weapon.Untilyourconcentrationends,that
weaponbecomesamagicweaponwitha+3
bonustoitsattackanddamagerolls.
PsychicAssault
AwakenedDiscipline
Youwieldyourmindlikeaweapon,unleashing
salvosofpsionicenergy.
PsychicFocus.Whilefocusedonthis
discipline,yougaina+2bonustodamagerolls
withpsionictalentsthatdealpsychicdamage.
©2017WizardsoftheCoastLLC
PsionicBlast(1–7psi).Asanaction,choose
onecreatureyoucanseewithin60feetofyou.
Thetargettakes1d8psychicdamageperpsi
pointspentonthisability.
EgoWhip(3psi).Asanaction,chooseone
creatureyoucanseewithin60feetofyou.The
targetmustmakeanIntelligencesavingthrow.
Onafailedsave,thecreaturetakes3d8psychic
damage,anditisfilledwithself-doubt,leavingit
abletouseitsactiononitsnextturnonlytotake
theDodge,Disengage,orHideaction.Ona
successfulsavingthrow,ittakeshalfasmuch
damage.
IdInsinuation(5psi).Asanaction,choose
onecreatureyoucanseewithin60feetofyou.
ThetargetmustmakeanIntelligencesaving
throw.Onafailedsave,thecreaturetakes5d8
psychicdamage,anditgoesintoafury,asitsid
runsrampant.Onitsnextturn,itcanuseits
actiononlytotaketheDodgeorAttackaction.
Onasuccessfulsave,ittakeshalfasmuch
damage.
PsychicBlast(6psi).Asanaction,you
unleashdevastatingpsychicenergyina60-foot
cone.Eachcreatureinthatareamustmakean
Intelligencesavingthrow,taking8d8psychic
damageonafailedsave,orhalfasmuchdamage
onasuccessfulone.Youcanincreasethedamage
by2d8ifyouspend1morepsipointonthis
ability.
PsychicCrush(7psi).Asanaction,youcreate
a20-footcubeofpsychicenergywithin120feet
ofyou.Eachcreatureinthatareamustmakean
Intelligencesavingthrow.Onafailedsave,a
targettakes8d8psychicdamageandisstunned
untiltheendofyournextturn.Onasuccessful
save,atargettakeshalfasmuchdamage.
PsychicDisruption
AwakenedDiscipline
Youcreatepsychicstaticthatdisruptsother
creatures’abilitytothinkclearly.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonCharisma
(Deception)checks.
DistractingHaze(1–7psi;conc.,1min.).As
anaction,chooseonecreatureyoucansee
within60feetofyou.Thatcreaturemustmake
anIntelligencesavingthrow.Onafailedsave,it
takes1d10psychicdamageperpsipointspent
andcan’tseeanythingmorethan10feetfromit
untilyourconcentrationends.Onasuccessful
save,ittakeshalfasmuchdamage.
24
Daze(3psi).Asanaction,chooseonecreature
youcanseewithin60feetofyou.Thatcreature
mustmakeanIntelligencesavingthrow.Ona
failedsave,thetargetisincapacitateduntilthe
endofyournextturnoruntilittakesany
damage.
MindStorm(5psi).Asanaction,choosea
pointyoucanseewithin60feetofyou.Each
creatureina20-foot-radiusspherecenteredon
thatpointmustmakeaWisdomsavingthrow.
Onafailedsave,atargettakes6d8psychic
damageandsuffersdisadvantageonallsaving
throwsuntiltheendofyournextturn.Ona
successfulsave,acreaturetakeshalfasmuch
damage.Youcanincreasethedamageby1d6per
additionalpsipointspentonthisability.
PsychicInquisition
AwakenedDiscipline
Youreachintoacreature’smindtouncover
informationorplantideaswithinit.
PsychicFocus.Whilefocusedonthis
discipline,youknowwhenacreature
communicatingwithyouviatelepathyislying.
HammerofInquisition(1–7psi).Asan
action,chooseonecreatureyoucanseewithin
60feetofyou.Thetargetmustmakean
Intelligencesavingthrow.Onafailedsave,it
takes1d10psychicdamageperpsipointspent
andsuffersdisadvantageonitsnextWisdom
savingthrowbeforetheendofyournextturn.
Onasuccessfulsave,ittakeshalfasmuch
damage.
ForcefulQuery(2psi).Asanaction,youaska
questionofonecreaturethatcanseeandhear
youwithin30feetofyou.Thequestionmustbe
phrasedsothatitcanbeansweredwithayesor
no,otherwisethisabilityfails.Thetargetmust
succeedonaWisdomsavingthrow,oritreplies
withatruthfulanswer.Acreatureisimmuneto
thisabilityifitisimmunetobeingcharmed.
RansackMind(5psi;conc.,1hr.).Whileyou
concentrateonthisability,youprobeone
creature’smind.Thecreaturemustremain
within30feetofyou,andyoumustbeableto
seeit.Ifyoureachtheability’sfullduration,the
targetmustmakethreeIntelligencesaving
throws,andyoulearninformationfromitbased
onthenumberofsavingthrowsitfails.
Withonefailedsavingthrow,youlearnitskey
memoriesfromthepast12hours.
Withtwofailedsavingthrows,youlearnits
keymemoriesfromthepast24hours.
©2017WizardsoftheCoastLLC
Withthreefailedsavingthrows,youlearnits
keymemoriesfromthepast48hours.
PhantomIdea(6psi;conc.,1hr.).Whileyou
concentrateonthisability,youprobeone
creature’smind.Thecreaturemustremain
within30feetofyou,andyoumustbeableto
seeit.Ifyoureachtheability’sfullduration,the
targetmustmakethreeIntelligencesaving
throws,andyouplantamemoryoranideainit,
whichlastsforanumberofhoursbasedonthe
numberofsavingthrowsitfails.Youchoose
whethertheideaormemoryistrivial(suchas“I
hadporridgeforbreakfast”or“Aleistheworst”)
orpersonality-defining(“Ifailedtosavemy
villagefromorcmaraudersandamthereforea
coward”or“Magicisascourge,soIrenounce
it”).
Withonefailedsavingthrow,theideaor
memorylastsforthenext4hours.Withtwo
failedsavingthrows,itlastsfor24hours.With
threefailedsavingthrows,itlastsfor48hours.
PsychicPhantoms
AwakenedDiscipline
Yourpowerreachesintoacreature’smindand
causesitfalseperceptions.
PsychicFocus.Whilefocusedonthis
discipline,youhaveadvantageonCharisma
(Deception)checks.
DistractingFigment(1–7psi).Asanaction,
chooseonecreatureyoucanseewithin60feet
ofyou.ThetargetmustmakeanIntelligence
savingthrow.Onafailedsave,ittakes1d10
psychicdamageperpsipointspentandthinksit
perceivesathreateningcreaturejustoutofits
sight;untiltheendofyournextturn,itcan’tuse
reactions,andmeleeattackrollsagainstithave
advantage.Onasuccessfulsave,ittakeshalfas
muchdamage.
PhantomFoe(3psi;conc.,1min.).Asan
action,chooseonecreatureyoucanseewithin
60feetofyou.Thetargetmustmakean
Intelligencesavingthrow.Onafailedsave,it
perceivesahorridcreatureadjacenttoituntil
yourconcentrationends.Duringthistime,the
targetcan’ttakereactions,andittakes1d8
psychicdamageatthestartofeachofitsturns.
Thetargetcanrepeatthesavingthrowatthe
endofeachofitsturns,endingtheeffectonitself
onasuccess.Youcanincreasethedamageby
1d8foreachadditionalpsipointspentonthe
ability.
25
PhantomBetrayal(5psi;conc.,1min.).Asan
action,youplantdelusionalparanoiaina
creature’smind.Chooseonecreatureyoucan
seewithin60feetofyou.Thetargetmust
succeedonanIntelligencesavingthrow,oruntil
yourconcentrationends,itmusttargetitsallies
withattacksandotherdamagingeffects.The
targetcanrepeatthesavingthrowattheendof
eachofitsturns,endingtheeffectonitselfona
success.Acreatureisimmunetothisabilityifit
isimmunetobeingcharmed.
PhantomRiches(7psi;conc.,1min.).Asan
action,youplantthephantomofagreatly
desiredobjectinacreature’smind.Chooseone
creatureyoucanseewithin60feetofyou.The
targetmustmakeanIntelligencesavingthrow.
Onafailedsave,yougainpartialcontroloverthe
target’sbehavioruntilyourconcentrationends;
thetargetmovesasyouwishoneachofitsturns,
asitthinksitpursuesthephantomobjectit
desires.Ifithasn’ttakendamagesinceitslast
turn,itcanuseitsactiononlytoadmirethe
objectyoucreatedinitsperception.Thetarget
canrepeatthesavingthrowattheendofeachof
itsturns,endingtheeffectonitselfonasuccess.
TelepathicContact
AwakenedDiscipline
Bychannelingpsionicpower,yougaintheability
tocontrolothercreaturesbysubstitutingyour
willfortheirown.
PsychicFocus.Whilefocusedonthis
discipline,yougaintheabilitytouseyour
Telepathyclassfeaturewithuptosixcreatures
atonce.Ifyoudon’thavethatfeaturefromthe
mysticclass,youinsteadgainitwhilefocusedon
thisdiscipline.
ExactingQuery(2psi).Asanaction,you
targetonecreatureyoucancommunicatewith
viatelepathy.Thetargetmustmakean
Intelligencesavingthrow.Onafailedsave,the
targettruthfullyanswersonequestionyouaskit
viatelepathy.Onasuccessfulsave,thetargetis
unaffected,andyoucan’tusethisabilityonit
againuntilyoufinishalongrest.Acreatureis
immunetothisabilityifitisimmunetobeing
charmed.
OccludedMind(2psi).Asanaction,you
targetonecreatureyoucancommunicatewith
viatelepathy.Thetargetmustmakean
Intelligencesavingthrow.Onafailedsave,the
targetbelievesonestatementofyourchoicefor
thenext5minutesthatyoucommunicatetoit
©2017WizardsoftheCoastLLC
viatelepathy.Thestatementcanbeuptoten
wordslong,anditmustdescribeyouora
creatureoranobjectthetargetcansee.Ona
successfulsave,thetargetisunaffected,andyou
can’tusethisabilityonitagainuntilyoufinisha
longrest.Acreatureisimmunetothisabilityifit
isimmunetobeingcharmed.
BrokenWill(5psi).Asanaction,youtarget
onecreatureyoucancommunicatewithvia
telepathy.ThetargetmustmakeanIntelligence
savingthrow.Onafailedsave,youchoosethe
target’smovementandactiononitsnextturn.
Onasuccessfulsave,thetargetisunaffected,and
youcan’tusethisabilityonitagainuntilyou
finishalongrest.Acreatureisimmunetothis
abilityifitisimmunetobeingcharmed.
PsychicGrip(6psi;conc.,1min.).Asan
action,youtargetonecreatureyoucansee
within60feetofyou.Thetargetmustsucceedon
anIntelligencesavingthrow,oritisparalyzed
untilyourconcentrationends.Attheendofeach
ofitsturns,itcanrepeatthesavingthrow.Ona
success,thiseffectends.Onafailure,youcanuse
yourreactiontoforcethetargettomoveupto
halfitsspeed,eventhoughit’sparalyzed.
PsychicDomination(7psi;conc.,1min.).As
anaction,youtargetonecreatureyoucansee
within60feetofyou.Thetargetmustsucceedon
anIntelligencesavingthrow,oryouchoosethe
creature’sactionsandmovementonitsturns
untilyourconcentrationends.Attheendofeach
ofitsturns,itcanrepeatthesavingthrow,
endingtheeffectonitselfonasuccess.A
creatureisimmunetothisabilityifitisimmune
tobeingcharmed.
ThirdEye
NomadDiscipline
Youcreateathird,psychiceyeinyourmind,
whichyoucastoutintotheworld.Itchannels
thoughtsandknowledgebacktoyou,greatly
enhancingyoursenses.
PsychicFocus.Whilefocusedonthis
discipline,youhavedarkvisionwitharangeof
60feet.Ifyoualreadyhavedarkvisionwiththat
rangeorgreater,increaseitsrangeby10feet.
Tremorsense(2psi;conc.,1min.).Asabonus
action,yougaintremorsensewitharadiusof30
feet,whichlastsuntilyourconcentrationends.
UnwaveringEye(2psi).Asabonusaction,
yougainadvantageonWisdomchecksfor1
minute.
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PiercingSight(3psi;conc.,1min.).Asa
bonusaction,yougaintheabilitytoseethrough
objectsthatareupto1footthickwithin30feet
ofyou.Thissightlastsuntilyourconcentration
ends
Truesight(5psi;conc.,1min.).Asabonus
action,yougaintruesightwitharadiusof30
feet,whichlastsuntilyourconcentrationends.
PsionicTalents
Psionictalentsareminorabilitiesthatrequire
psionicaptitudebutdon’tdrainamystic’s
reservoirofpsionicpower.Talentsaresimilarto
disciplinesandusethesamerules,butwith
threeimportantexceptions:
• Youcanneveruseyourpsychicfocusona
talent.
• Talentsdon’trequireyoutospendpsipoints
tousethem.
• Talentsaren’tlinkedtoMysticOrders.
Thetalentsarepresentedbelowin
alphabeticalorder.
Beacon
PsionicTalent
Asabonusaction,youcausebrightlightto
radiatefromyourbodyina20-footradiusand
dimlightforanadditional20feet.Thelightcan
becoloredasyoulike.Thelightlastsfor1hour,
andyoucanextinguishitearlierasabonus
action.
BladeMeld
PsionicTalent
Asabonusaction,aone-handedmeleeweapon
youholdbecomesonewithyourhand.Forthe
nextminute,youcan’tletgooftheweaponnor
canitbeforcedfromyourgrasp.
BlindSpot
PsionicTalent
Asanaction,youeraseyourimagefromthe
mindofonecreatureyoucanseewithin120feet
ofyou;thetargetmustsucceedonaWisdom
savingthrow,oryouareinvisibletoituntilthe
endofyournextturn.
©2017WizardsoftheCoastLLC
Delusion
PsionicTalent
Asanaction,youplantafalsebeliefinthemind
ofonecreaturethatyoucanseewithin60feetof
you.Youcancreateasoundoranimage.Only
thetargetofthistalentperceivesthesoundor
imageyoucreate.
Ifyoucreateasound,itsvolumecanrange
fromawhispertoascream.Itcanbeyourvoice,
someoneelse'svoice,acreature'sroar,amusical
instrument,oranyothersoundyoupick.Itlasts
for1minute.
Ifyoucreateanobject,itmustfitwithina5footcubeandcan’tmoveorbereflective.The
imagecan'tcreateanyeffectthatinfluencesa
senseotherthansight.Theimagelastsfor1
minute,anditdisappearsifthecreaturetouches
it.
EnergyBeam
PsionicTalent
Asanaction,youtargetonecreatureyoucansee
within90feetofyou.Thetargetmustsucceedon
aDexteritysavingthrowortake1d8acid,cold,
fire,lightning,orthunderdamage(yourchoice).
Thetalent’sdamageincreasesby1d8when
youreach5thlevel(2d8),11thlevel(3d8),and
17thlevel(4d8).
LightStep
PsionicTalent
Asabonusaction,youalteryourdensityand
weighttoimproveyourmobility.Fortherestof
yourturn,yourwalkingspeedincreasesby10
feet,andthefirsttimeyoustandupthisturn,
youdosowithoutexpendinganyofyour
movementifyourspeedisgreaterthan0.
MindMeld
PsionicTalent
Asabonusaction,youcancommunicate
telepathicallywithonewillingcreatureyoucan
seewithin120feetofyou.Thetargetmusthave
anIntelligenceofatleast2,otherwisethistalent
failsandtheactioniswasted.
Thiscommunicationcanoccuruntiltheendof
thecurrentturn.Youdon’tneedtosharea
languagewiththetargetforittounderstand
yourtelepathicutterances,anditunderstands
youevenifitlacksalanguage.Youalsogain
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accesstoonememoryofthetarget’schoice,
gainingperfectrecallofonethingitsawordid.
MindSlam
PsionicTalent
Asanaction,youtargetonecreatureyoucansee
within60feetofyou.Thetargetmustsucceedon
aConstitutionsavingthrowortake1d6force
damage.Ifittakesanyofthisdamageandis
Largeorsmaller,itisknockedprone.
Thetalent’sdamageincreasesby1d6when
youreach5thlevel(2d6),11thlevel(3d6),and
17thlevel(4d6).
isLargeorsmaller,youcanmoveitupto10feet
inastraightlineinadirectionofyourchoice.
Youcan’tliftthetargetoffthegroundunlessitis
alreadyairborneorunderwater.
Thetalent’sdamageincreasesby1d6when
youreach5thlevel(2d6),11thlevel(3d6),and
17thlevel(4d6).
MindThrust
PsionicTalent
Asanaction,youtargetonecreatureyoucansee
within120feetofyou.Thetargetmustsucceed
onanIntelligencesavingthrowortake1d10
psychicdamage.
Thetalent’sdamageincreasesby1d10when
youreach5thlevel(2d10),11thlevel(3d10),
and17thlevel(4d10).
MysticCharm
PsionicTalent
Asanaction,youbeguileonehumanoidyoucan
seewithin120feetofyou.Thetargetmust
succeedonaCharismasavingthroworbe
charmedbyyouuntiltheendofyournextturn.
MysticHand
PsionicTalent
Youcanuseyouractiontomanipulateormove
oneobjectwithin30feetofyou.Theobjectcan’t
weighmorethan10pounds,andyoucan’taffect
anobjectbeingwornorcarriedbyanother
creature.Iftheobjectisloose,youcanmoveit
upto30feetinanydirection.
Thistalentallowsyoutoopenanunlocked
door,pouroutabeerstein,andsoon.
Theobjectfallstothegroundattheendof
yourturnifyouleaveitsuspendedinmidair.
PsychicHammer
PsionicTalent
Asanaction,youtrytograsponecreatureyou
canseewithin120feetofyou,withahand
craftedfromtelekineticenergy.Thetargetmust
succeedonaStrengthsavingthrowortake1d6
forcedamage.Ifittakesanyofthisdamageand
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