Facultatea de Științe Economice și Gestiunea Afacerilor Str. Teodor Mihali nr. 58-60 Cluj-Napoca, RO-400951 Tel.: 0264-41.86.52-5 Fax: 0264-41.25.70 [email protected] www.econ.ubbcluj.ro DETAILED SYLLABUS Intelligent Agents and Algorithmic Game Theory 1. Information about the study program 1.1 University 1.2 Faculty 1.3 Department 1.4 Field of study 1.5 Program level (bachelor or master) Babeș-Bolyai University Faculty of Economics and Business Administration Statistics, Forecasting, Mathematics Business Information Systems Master 1.6 Study program / Qualification Business Modeling and Distributed Computing 2. Information about the subject Intelligent Agents and Algorithmic Game Theory Assoc. Prof. Cristian Marius 2.2 Course activities professor LITAN Assoc. Prof. Cristian Marius 2.3 Seminar activities professor LITAN 2.1 Subject title 2.4 Year of study I 2.5 Semester II ES (i.e., summative 2.6 Type of assessment 2.7 Subject regime examination ) Mand atory 3. Total estimated time (teaching hours per semester) 3.1 Number of hours per week 3.3 seminar/laboratory 4 out of which: 3.2 course 2 3.4 Total number of hours in the 3.6 seminar/laboratory 56 out of which: 3.5 course 28 curriculum Time distribution Study based on textbook, course support, references and notes Additional documentation in the library, through specialized databases and field activities Preparing seminars/laboratories, essays, portfolios and reports Tutoring Assessment (examinations) Others activities 3.7 Total hours for individual study 144 3.8 Total hours per semester 200 3.9 Number of credits 8 2 28 Hours 40 40 46 14 4 4. Preconditions (if necessary) 4.1 Curriculum 4.2 Skills It is not the case. It is not the case. 5. Conditions (if necessary) 5.1. For course development The courses should be held in a room with simultaneous access to a computer-projector and a board. 1 NOTE: This document represents an informal translation performed by the faculty. 5.2. For seminar / laboratory development The seminars should be held in a room with simultaneous access to a computer-projector and a board. As well, the students need to have access to computers. 6. Acquired specific competences Professional competences Acquiring basic and intermediate tools of algorithmic game theory plays an obvious role in the development of the following professional competences by the students - competences associated to the master Business Modeling and Distributed Computing: Undertaking and developing original research in the field of economics and computer science, based on advanced methods leading to the development of scientific knowledge and research methodology The ability to follow a mature research process, from documentation to result validation and dissemination, in the multifaceted domain of business modelling and distributed computing The ability to acquire knowledge from an application domain or scenario and to conceptualize knowledge in semantic structures that are processable by machines and intelligent agents. Transversal competences The courses and seminars of algorithmic game theory play a role in the development of the following transversal skills - associated to the master Business Modeling and Distributed computing: Systematic and advanced knowledge of quantitative and qualitative modeling methods and their application to solving complex research problems. Acquiring a set of scientific research skills allowing further professional development at doctoral level. 7. Subject objectives (arising from the acquired specific competences) 7.1 Subject’s general objective 7.2 Specific objectives Preparing the students to apply basic or intermediate instruments of game theory and algorithmic game theory to practical problems in computer science, real life economic and business situations, etc. (both within the academic world and the real business world) - The students should understand: - games, types of games, the informational structure of the games; - basic solution concepts, finding (different types of ) equilibria, learning in games; - equilibrium computations, complexity of finding Nash equilibria; - basic notions of mechanism design, mechanism design without money, auctions; - applications of intelligent agents and algorithmic game theory to practical business problems - The students should acquire the ability to construct basic game theoretical models in order to analyze practical problems in computer science, to apply them to real life economic and business situations, etc.; 8. Contents Teaching Observations methods The professor gives a talk and Games, types of games, definitions, informational structures of games, basic encourages 2 courses solution concepts, computational issues. discussions on the themes. The professor gives a talk and Equilibrium computations, complexity of finding (Nash derived) equilibria, encourages 2 courses learning in games. discussions on the themes. 8.1 Course 2 NOTE: This document represents an informal translation performed by the faculty. The professor Introduction to mechanism design: social choice functions, mechanisms with gives a talk and money, implementation in dominant strategies, incentive compatible encourages 2 courses mechanisms, Bayesian-Nash implementation. discussions on the themes. The professor gives a talk and Mechanism design without money, auctions (iterative auctions, ascending encourages 2 courses auctions, etc). discussions on the themes. The professor gives a talk and Agent mediated electronic negotiation encourages 2 courses discussions on the themes. The professor gives a talk and Mechanism design for decentralized markets encourages 2 courses discussions on the themes. The professor gives a talk and Applications of algorithmic game theory encourages 2 courses discussions on the themes. References: 1. Noam Nisan, Tim Roughgarden, Eva Tardos, Vijay V. Vazirani – Algorithmic Game Theory, Cambridge University Press, 2007. 2. David M. Kreps – A course in microeconomic theory, Pearson Education Limited, Edinburgh Gate, Harlow, Essex CM20 2JE, England. 3. Andreu Mas-Colell, Michael D. Whinston, Jerry R. Green – Microeconomic theory, Oxford University Press, 1995, New York, Oxford. Teaching 8.2 Seminar/laboratory Observations methods Analysis of terms 2 seminars and concepts, discussions, case studies, solving exercises, providing real-life Games, types of games, definitions, informational structures of games, basic economic and solution concepts, computational issues. business examples, discussion of the homework projects, etc. Analysis of terms 2 seminars and concepts, discussions, case studies, solving exercises, Equilibrium computations, complexity of finding (Nash derived) equilibria, providing real-life learning in games. Presenting requirements for the first home project. economic and business examples, discussion of the homework projects, etc. 3 NOTE: This document represents an informal translation performed by the faculty. Analysis of terms 2 seminars and concepts, discussions, case studies, solving Introduction to mechanism design: social choice functions, mechanisms with exercises, money, implementation in dominant strategies, incentive compatible providing real-life mechanisms, Bayesian-Nash implementation. Presenting requirements for the economic and second home project. business examples, discussion of the homework projects, etc. Analysis of terms 2 seminars and concepts, discussions, case studies, solving exercises, Mechanism design without money, auctions (iterative auctions, ascending providing real-life auctions, etc). economic and business examples, discussion of the homework projects, etc. Analysis of terms 2 seminars and concepts, discussions, case studies, solving exercises, Agent-mediated electronic negotiation. Principles. Negotiation testbed providing real-life economic and business examples, discussion of the homework projects, etc. Analysis of terms 2 seminars and concepts, discussions, case studies, solving exercises, Mechanism design for decentralized markets P2P markets, energy markets providing real-life economic and business examples, discussion of the homework projects, etc. Analysis of terms 2 seminars and concepts, discussions, case studies, solving exercises, Applications of algorithmic game theory: smart electricity grids providing real-life economic and business examples, discussion of the homework projects, etc. 4 NOTE: This document represents an informal translation performed by the faculty. References: 1. Noam Nisan, Tim Roughgarden, Eva Tardos, Vijay V. Vazirani – Algorithmic Game Theory, Cambridge University Press, 2007. 2. David M. Kreps – A course in microeconomic theory, Pearson Education Limited, Edinburgh Gate, Harlow, Essex CM20 2JE, England. 3. Andreu Mas-Colell, Michael D. Whinston, Jerry R. Green – Microeconomic theory, Oxford University Press, 1995, New York, Oxford. 9. Corroboration / validation of the subject’s content in relation to the expectations coming from representatives of the epistemic community, of the professional associations and of the representative employers in the program’s field. There is accelerated growth in the research conducted at the intersection of computer science, game theory and economic theory. Such tremendous growth has obvious roots in the emergence of the Internet. Thus, Algorithmic Game Theory represents a course of vital importance for the professional development of a master student in a field at the intersection between computer science and economics. 10. Assessment (examination) Type of activity 10.1 Assessment criteria 10.2 Assessment methods 10.4 Course The degree by which the students correctly Written final exam. acquired the concepts, notions and tools of algorithmic game theory. The ability of the students to use these concepts, notions and tools to solve practical problems, analyze real life business and economics situations, etc. 10.5 The degree by which the students correctly The assessment of the homework Seminar/laboratory acquired the concepts, notions and tools of projects. The assessment tries to algorithmic game theory. measure the degree by which the The ability of the students to use these students acquired the theory and concepts, notions and tools to solve practical the ability to apply it in practical problems, analyze real life business and examples and real life situations. The realization of the homework economics situations, etc. The capacity of the students to take projects is conditioning the final economic/financial/business decisions based grade. on the results of their analysis and suitably applying the theories and algorithms they’ve studied. 10.6 Minimum performance standard • It is necessary to obtain a minimum final grade of 5 (five) in order to pass this subject; • The grades being granted are between 1 (one) and 10 (ten); • Students must approach each element (question, problem) within the (written) exam sheet; • The exam is written and takes approximately 120 minutes; Date of filling February 8, 2015 Signature of the course professor Conf.dr. Cristian Litan Date of approval by the department February 8, 2015 ................ 10.3 Weight in the final grade 50% 50% Signature of the seminar professor Conf.dr. Cristian Litan Head of department’s signature Prof.dr. Diana Filip 5 NOTE: This document represents an informal translation performed by the faculty.
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